Artifacts: Difference between revisions

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Latest revision as of 19:45, 10 July 2024

Artifacts

Artifact Rules

  • Artifacts are items of immense magical power and usually historical importance, can can be temporarily owned and wielded by player characters.
  • Artifacts are always recognizable. The repository is IC information.
  • Artifacts can only be disguised if attending a Calendar Event with a Disguise Mechanic.
  • Artifacts can be stolen only if their owner is incapacitated and all fighting has ended.
  • Tenured Artifacts and Knight Rank-Up Artifacts are the only Artifacts that cannot be stolen. They are explained below.
  • Tenured Artifacts are created when a character has owned a specific artifact for a long period of time (~4+ months, usually), without it being traded or stolen, that the artifact becomes locked to them.
  • Artifacts with a description that describes them as “Intangible” cannot be Tenured.
  • Tenured Artifacts are considered removed from circulation (though their sparks can still be stolen), and a new Artifact is released in their stead.
  • Unlike regular Artifacts, anyone can take an Artifactspark from a Tenured Artifact, since the Artifact itself cannot be stolen.
  • When a Character with a Tenured Artifact is retired, that Tenured Artifact is permanently retired, too.
  • Knight Rank-Up Artifacts are strictly rewards for Knights, and do not have sparks, nor can they be stolen.
  • Artifact Holders should not obfuscate that they have an artifact, and if they are KO’d in combat, must inform those present in the scene that they have an Artifact that can be stolen.
  • Artifacts can only be traded voluntarily once per week.
  • Artifacts cannot be destroyed by players. Some Artifacts can be destroyed by Gods.
  • Artifacts can be confiscated from inactive players. They are however entitled to a warning.
  • Multiple artifacts of the same type (i.e. jewelry, weapon, shield) cannot be wielded at once.
  • While anyone can steal whole artifacts, only certain Mechanics and groups can remove Artifactsparks from an Artifact.
  • Aelrrigan Knights, Event NPCs/Gods, Custom Kits, and Wiki Mechanics can remove Artifactsparks, thus removing access to Artifactspark Mechanics.
  • Permanent Mechanics as described on Artifacts, however, are not affected by the Artifactspark, and are always active.
  • Disabled Artifacts can be restored by putting another Artifactspark in it, which can be acquired in a number of ways described on the Resources page.
  • Artifactspark can also be voluntarily granted by the Aelrrigan Order when it is petitioned for, but only by a Group Vote.
  • Some Artifactsparks can be restored by Gods in Events, and Divinium Summoning, if that God made the Artifact or is part of its making.
Panopticon
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everchanging
Akhet-hedj
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Rising of the Sun
Sangria
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blessed blade of the gloryseeker
Guðhjarta
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elkonur's horns
Aulaya
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ballista of our lady
Kinvahc
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envy's glory
Ándlar
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gatekey of tadgh
Brightedge
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parting gift
Ruton
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necklace of the gravedeep
Baardensang
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scorned disappointment
Narselendis
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narsil's exile
Zanzibart
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the unforgiven
Coins of Greed
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Token of Avarice
Sparks of Joy
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Token of Happiness
Ivory Picks
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plunderer's boon
Riverhide
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thunder's cover
Malghoriirn
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golden venom
Sandspite
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hammer of gears
Prakhara
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snakebite glaive
Meselya
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lunar mirror
Talnalle
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sundering blade
Warbound Ironfists
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Hallowed Hands of the Champion
TBD
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TBD
TBD
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TBD