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{{Info knights
{{Info knights
|image = DrachenburgCrest.png
|image = Viridianorder.png
|pronunciation = Vee-ree-dee-an
|pronunciation = Vee-ree-dee-an
|origins = [[City of Regalia]]
|origins = [[City of Regalia]]
|grandmaster = Bohemund II von Drachenburg
|grandmaster = Bohemund II von Drachenburg
|symbols = [[Unionist]] eye, Sword and Shield, Knight on Horseback
|colors = White, Black and all shades of Green
|colors = white, Black and all shades of Green
|racelimits = [[Ailor]] and [[Urlan]] (if previously Ailor), [[Eronidas]] and [[Teledden]]/[[Fin’ullen]]/[[Solvaan]] if they were born in the [[Regalian Archipelago]]
|magicusage = None at all, very illegal.
|stances =
* Protect Nobles
* Protect Women
* Defend Honor
* Hunt Imperial Profaners
* Protect the Government
* Honor Police other Knights
|}}
|}}
The Viridian Order is a Knightly Order with a long and troubled history within the [[Regalian Empire]]. The Viridian Order was started in the early days of the Empire, acting (at the time) as the [[Regalian Guard]], the Imperial Guard, and the leading military officers of the [[Regalian]] soldier levies at the same time. Over a century down the line, the Viridians were implicated in a coup against the Regalian Emperor, and had their power severely restricted. Over time, their reputation rebuilt, and they are now known as the Knights who ensure the status of Knighthood across the Empire, though many remain wary of any political or military power they may be given, due to the history of the Order, and the fact that many of them are Nobles, and already predisposed to political intrigue.


==Core Identity==
The Viridian Order is a Knightly Order with a long and troubled history within the [[Regalian Empire]]. The Viridian Order started in the early days of the Empire, acting (at the time) as the [[Regalian Guard]], the Imperial Guard, and the leading military officers of the [[Regalian]] soldier levies at the same time. Over a century down the line, the Viridians were implicated in a coup against the Regalian Emperor, and had their power severely restricted. Over time, their reputation rebuilt, and they are now known as the Knights who ensure the status of Knighthood across the Empire, though many remain wary of any political or military power they may be given, due to the history of the Order, and the fact that many of them are Nobles, and already predisposed to political intrigue. At the same time, the Regalian Empire does not go to war without the verdant feathers and capes of the Viridian Knights leading the charge in the frontlines, emboldening the spirits and morale of the soldiers who follow into battle. Viridians remain very much the ideal picture of the chivalrous Knight, cut from a different cloth and with the approval of the Emperor's benediction and blessing. The repository of all played Knights can be found [https://docs.google.com/spreadsheets/d/1-KiHYpKMIBUcrqgYtfXGGBYN6ZBeCOvQBp_si1QQZyA/edit?pli=1#gid=0 here]. When you make a new Knight character, please file a ticket in the Discord Ticket Bot to have them recorded. You only need to provide their name and Order.
The Viridian Order is a Knightly Order that specializes in the enforcement of respect and deference to the Emperor, but also the dignity, honorability and respectability of all the other Knightly Orders. In a way, the Viridians are like the honor-police among those who hold honor in high regard. They are however also notable warriors in their own right, it is very common for Noble families of any rank to send several sons to the Viridian Order to teach them respect, class, finesse, and discipline. To be a Viridian Knight is considered a high honor and worthy of praise among the upper classes of the Empire, and these are also the social classes that Viridians are mostly contracted to defend. The Viridian Order accepts women, men, and non-binary members. The Viridian Order only accepts members of the following Races: [[Ailor]], [[Urlan]] (if they were Ailor when they joined), [[Teledden]]/[[Fin’ullen]]/[[Solvaan]] (if they were born in the [[Regalian Archipelago]] and swear off [[Magic]]), and [[Eronidas]] (if they were born in the Regalian Archipelago).


==Public View==
==Design==
The Public View of the Viridian Order is very mixed. There are those who consider the Viridians the fist of the Emperor, where his Imperial Guard cannot strike. Viridian Knights lead at the front of levy troops to embolden them with faith and love for the Emperor, and the Empire. They are there when soldiers retreat, to cover their departure, and there to protect the commanders and generals in the field. Yet, history has not been kind to the Viridians, and it is still very common for them to be mocked for their historical political scheming. Equally, many of the lower classes in the Empire (those not enamored by the ideals of Knighthood) consider them stuck-up and unable to move with the times. They often lean hard into the conservative elements of the Empire, and as such, have often been seen on the opposing side of Occult rights and religious freedom.  
Viridian Knights are the most typical of medieval feudal knights, honor-bound state enforcers, and knights cut from the highest most dignified cloth of all the Knight Orders. Viridian Knights should be designed to be formal to a stiff degree, use eloquent and measured speech, and refrain from outwardly bright or passionate emotional expressions. Viridian Knights are meant to be the crown jewels among the other Knight Orders, and the symbol of Regalian military that so many of the conscripts look up to as their morale beacons. The following design limitations are enforced on the Viridians:
* Viridians can only be [[Ailor]], [[Eronidas]], [[Narim]], [[Fin'ullen]], [[Solvaan]], or [[Urlan]], and must be born in the Regalian Empire.
* Viridians should gravitate towards the sword-and-shield in plate armor aesthetic, with green being their predominant color and symbolism.
* Viridians frequently ride on horseback, though this is not a requirement. They often have ornate armor and long green capes with shiny ornaments.
* Viridians can only ever be Mundane (Unionist Godborn are allowed). The Order does not allow any Magic, not even God Magic, or Racial Trait Magic Abilities.
* There is one exception, The Lancyon Chapter of the Viridian Order allows God Magic of Unionism only. They must still wield melee weapons however.


==Common Knights Code==
==Chapters==
The Common Knights Code applies to all Regalian Knight Organizations, but is also mentioned specifically on each Order page for reference. This Common Code is additional to the Viridian Knight Functions.
All Viridian Knights are members of one single Chapter, which grants them a free non-Combat related Mechanic. Changing Chapters is permitted but only infrequently and only through a Staff Ticket where the request is reviewed.
===Hohenfels===
[[File:Hohenfelschapter.png|150px|caption|right]]
The Hohenfels Chapter is the largest of the Viridian Chapters, and also the oldest, being the foundation of the Order and being housed in Calemberg with their formidable Hohenfels Citadel Headquarters. The Hohenfels Council operates from the Hohenfels Citadel, which also hosts the Viridian Grandmaster though he is meant to be an independent intermediary between all the chapters. The Hohenfels Viridians are most commonly seen on the frontlines, wearing their verdant green feathered helmets and cape while carrying the Imperial banner into battle, as a symbol of unity and military prowess for the conscripts that follow them into the frontlines. The Hohenfels Viridians rely on the other Chapter members to give them the peace of mind to carry out the Emperor's will in foreign lands, while the other Chapters guard the home front. Hohenfels Viridians often also integrate with Regalian militias and the Tenpenny soldiers as instructors and drill instructors.
* '''Hohenfels Mechanic:''' Hohenfels Knights in out-of-combat Strength competitions involving Dice Rolls, can add +5 to any Dice Result. They also gain +2 Main Combat Stat (break cap up to 11) while not in the Main Regalian City (Gloomrot, Event Locations).
===Eulenburg===
[[File:Eulenburg Chapter.png|150px|caption|right]]
The Eulenburg Chapter is a smaller Viridian Chapter, formed immediately after the purge that resulted in the split between the Viridian, Tyrian, and Regalian Guard. Needing good public relations, the Eulenburg Chapter housed in their Eulenburg Castle in Drachenwald the Viridian Order set about training some of the most skilled and eloquent diplomats. The Eulenburg Knights still are capable of forming formidable shield walls and holding their own in a fight, but their true prize to the order is their charisma and diplomatic skill and soft spoken word. They function somewhere in between a spy and a diplomat, always silently observing and absorbing information to the Empire and the Order's benefit. They help to inform the other Chapters, and provide all the diplomatic credit and good will to call upon in times of need. Eulenburg Chapter Knights commonly wear white furs, some even wear the pelt of a lion and taxidermied lion's head on their shoulder.
* '''Eulenburg Mechanic:''' These Knights can [[Speech_Point_Buy#Persuasion_Stat_and_Rolls|Persuasion /Dice]] without Charisma Proficiency but only on Foreign NPCs or Royalty and gain a +1 final result Bonus. This Bonus does not stack with other Bonuses.
===Tyrian===
[[File:Tyrianchapter.png|150px|caption|right]]
The Tyrian Chapter is a relatively newcomer when it comes to Viridian Chapters, while its actual membership is tiny in comparison to the other Chapters, yet it is held to the same respect. The Tyrian Chapter was founded when Emperor Cedromar ruled the Regalian Empire, where some Viridians championed the cause to return to the occupation of protecting the Imperial Family in particular, after Cedromar helped the Viridians rebuild following the Deathling Crisis. The Tyrian Chapter takes particular interest in the protection of the Imperial Family and state officials, especially those directly from the Imperial Palace. As a result, the Tyrian Chapter is often considered somewhere in between a Knight Order and the Imperial Guard, with some of the privileges and benefits of the Imperial Guard, without the strictness surrounding them. Tyrian Chapter Knights often don the Imperial Tyrian and blue, instead of the regular Viridian Green, though still use Viridian Shields.
* '''Tyrian Mechanic:''' Tyrian Knights are permitted to wear armor and weapons at the Imperial Palace, and offer protection to Palace Events or Kades. Additionally they are immune to becoming Afflicted.
===Montefalco===
[[File:Legalnerds.png|150px|caption|right]]
The Montefalco Chapter followed in creation shortly after the Eulenburg Chapter, and represented the expansion of Viridian membership to the south of the Archipelago while most of the Viridian Knights tended to lean to Wirtem Culture. The Montefalco Chapter is housed in the Montefalco village in Montania, overlooking the imposing Tierra del Fuego volcanoes. Their Chapter has a strong focus on legalism, knowing the full extent of the law, and acting as justicars in their own right. The Montefalco Viridians take the law to a near-worship extreme, considering it the final boundary between the Empire and chaotic barbarism, and so go about strictly enforcing it. Montefalco Viridians are usually first to charge into any legal dispute, petty court trial, or investigation, and may sometimes come across as obsessive over legality. Montefalco Viridians wear a lot of brown falcon feathers adorning their helmets and armor, with the scales of justice on their capes.
* '''Montefalco Mechanic:''' Montefalco Knights can use Persuasion Thralling from [[Adapt_Point_Buy#Mindcontrol_Pack | Mindcontrol Pack]], except it is not Magic but complex legal threats. It is still follows the same rules otherwise.
===Lancyon===
[[File:Untityyled Artwork.png|150px|caption|right]]
The Lancyon Chapter has a long history outside of the Viridian Order, but has only in the last 30 years or so joined the Viridian Order. The Lancyon Chapter was established in the first Century as an extension of the Unionist priesthood, mostly to act as the first militarized arm of the Dogmatic priests when they competed with the Evintarian priesthood, who had their own militia and army. Over time however, as conflict with the Evintarians died down, the Lancyon became more of a catch-all protector of all priests and religious figures, which eventually aligned them with the Viridian Order, because functionally, priesthood is similar to the more secular divine feudal service to the Empire. As a result, the Lancyon Chapter is focused more on the protection of religious figures rather than Nobles, and concerns itself more with the Blasphemy Trials than the other Chapters. The Lancyon Chapter is in Routebenié in Vixhall. They commonly wield halberds in battle.
* '''Lancyon Mechanic:''' Lancyon Knights, despite being barred from being Priests themselves, can sit at the Imperial Assembly as if they were Priests in the Priestly Bench.
===Pavourano===
[[File:Unwwaedatitled Artwork.png|150px|caption|right]]
The Pavourano Chapter is somewhat recent addition, of a Lusits Chapter which aligns closely with the Viridian policy, but takes instead the stance that to preserve the civilization of the Empire, Knights should preserve its cultural heritage and productions. What this means is that they are less concerned with nobles and upholding the state, but more protecting cultural assets like: paintings, statues, historical ruins, traditions and customs. Pavourano Knights can be found trying to keep around dying cultural traditions and festivals when there are not enough of their own people to host them. Additionally, they are less concerned with policing the behavior of other Knight orders like other Viridians might, but their presentation. They believe all Knights should present as graceful and beautiful as possible, and chastise Knights of other Orders for failing to uphold basic hygiene, appearance, styling, and class. They often fight with thin swords and falcons.
* '''Pavourano Mechanic:''' Pavourano Knights gain the [[Roguery_Point_Buy#Disguise_Skill_Pack|Disguise Skill Pack]] for free. If this Pack is point-bought instead, it upgrades to also allow disguising between different cultures (like Eronidas, Urlan, Allar).


* Knights are expected to be loyal to the Emperor and the Empire without complaint. Unionism is not required, but obedience to the Crown is.
==Internal Viridian Code==
* Knights are expected never to attack the unarmed and defenseless, and to not resort to dirty fighting tricks or attack others from behind.
The Internal Viridian Code contains additional Honor and Behavior Codes for Viridian Knights that are supplemental to the Common Code described on the [[Knights]] Page.  
* Knights are expected not to complain, moan, or self-deprecate, Knights should never degrade themselves or be an annoying bore.
# All Viridian Knights must ensure no harm comes to the Aristocrats of the Regalian Empire, and intervene if two Aristocratic Families feud by mediating and problem solving.  
* Knights are expected to follow the laws of the land and not become a Criminal. They should assist Guards in apprehending criminals.
# All Viridian Knights must act as bodyguards to Titled Nobility, if these Titled Nobles are in good public standing, and request for them to do so while in public or private.
* Knights are expected to enforce the Law, but must hand Prisoners over to Constables immediately, and cannot be involved in Prison processes.
# All Viridian Knights should guard Calendar Events so long as they are hosted by those  in good public standing, but this is not an absolute requirement nor can it be failed.
* Knights are expected not to lie, but never express every truth that needn’t be known. Knights should not deceive unless for the greater good.
# All Viridian Knights must by all means, prevent any harm to come to foreign dignitaries, or Regalian government officials, and act against blasphemers who insult the Emperor.
* Knights are expected to give alms to the poor and care for the needy, and to protect those who cannot protect themselves, and punish dishonor.
# All Viridian Knights must prevent any public reputation harm to come to Aristocrats, should they be found in debauched or insulting behavior, to protect them from public scrutiny.


==Viridian Knight Functions==
==Viridian Jobs==
Order Functions are a set of roleplay goals and activities that one can engage in while being an Viridian Knight. These are functions more-so than rules, but some rules are implied in the functions. For example, while Viridian Knights are expected to hunt Imperial Profaners, a Viridian Knight is obviously violating Order conduct if they fraternize and socialize with Imperial Profaners, or simply let one of their friends commit foul deeds against honor and not do anything about it.
The Viridian Order, just like other Knight Orders, has so called "Jobs" which are cornerstone occupations of the Knights. Any Knight can engage in these, but they are largely optional.
* Viridian Knights are expected to teach and enlighten the people to the good deeds and reasons to have respect and love for the Emperor. This involves both knowing in detail what the Emperor has done in the past years, and understanding/explaining the nuances and context to his actions, and why he is such a great Emperor (in their eyes).
* '''Palace Communication:''' Viridians are considered a great conduit for communication to the Imperial Palace, or requesting meetings with specific Princeroyals. Any Viridian so long as they hold any rank and are not a squire, are able to Write [[Resources#Letters_of_Commendation|Letters of Commendation]], and have those letters bear political weight with the Imperial Court. Without such a letter, the Court cannot be contacted, and having more than one letter increases the odds of the requested meeting taking place, the specific princeroyal to attend, and a positive outcome to the matter / a serious consideration to the matter.
* Viridian Knights are expected to be the watchful eye of Honor on all other Knightly Orders, and other Knights. While due diligence is required in every Order, Viridian Knights in particular are tasked with charging other Knights, even of other Orders, with Honor violations. They must either challenge honorless Knights to duels to correct their stain on honor, or hold a trial for their Honor.
* '''Petty Grievances Court:''' Viridian Knights can act as solo-judge or a 3-man judge party to the Petty Grievance Court, which is a place where two Aristocratic families can settle a minor dispute or law violation without having to go through the Metropolitan and face jail time, as there is no court trial for the Metro. In such a case the Viridian Knights are expected to act as mediators and problem solvers whose primary objective is making sure no further vendetta between the families forms, while levying a variety of light punishments without having to ask Lore Staff for permission, within reason.  
* Viridian Knights are expected to police the actions of other Knights, even within the Viridian Order, when it comes to the enforcement of the Law, but only when it is purposeful. If a Knight erroneously enforces the Law, and it is determined to be only because of incompetence or misunderstanding, it is the jurisdiction of the State Metropolitan to act in response. If, however, it is active malice and intent to abuse the Law or use the Law to abuse citizens, then the Viridians are expected to step in.
* '''Imperial Investigations:''' Occasionally, the Palace wall pass down Investigation Requests through Progressions or World Announcements. In such instances, any Viridian Knight can either investigate as a group, or multiple individuals (it is important to note not a single Viridian can "claim" an investigation), before passing a report through a Staff Ticket to the Palace with conclusions and recommendations. The Palace does not have staff running around the city and may have to rely on the Viridian Knights to act as their right hand in the city, so as not to grow blind to what happens in the streets.  
* Viridian Knights are expected to protect the Nobility and the wealthy of the Empire. They act as bodyguards where House Guards cannot suffice or don’t have the rights to perform their duties. Viridian Knights may wear weapons and armor at all times and places, except at the Palace, and make excellent Noble Guards. It is not uncouth for a Noble Viridian to protect a lower ranked Aristocrat or non-noble wealthy person, though a Noble or Aristocrat may never command a Viridian to do anything. 
* '''Lifeguard Knights:''' Viridians can be attached as so-called Lifeguard Knights to specific Title-holding Nobles, which temporarily absolves them of all other obligations of Viridian Knighthood, and tasks them with the long-term duty to bodyguard a particular person who is at risk from attack in public. It is important to choose title holders who have a good public standing or fulfill a crucial role for the Empire, and are also good reputable people without social scandal. The Viridian should be housed in the Noble's household, and stay with them most of the day, to be released from service by them later.  
* Viridian Knights are expected to hunt down so-called Imperial Profaners. Imperial Profaners are those who disrespect the Emperor, either by refusing to acknowledge the Emperor’s authority, or to disrespect the Emperor by disregarding him, offending him, debasing him, or invoking evil words or thoughts about him.
* '''Blasphemy Trials:''' Blasphemy Trials are somewhat unique as they can only be performed by the Lancyon Chapter, and are a holdover from the old Inquisition. Blasphemy Trials involve investigating the "moral right" of using weapons on Holy Ground (Temples, Dragon Sites), to hold a court trial where the accused must make their case why they had legitimate reason to use weapons or be punished. Additional Blasphemy Trials may also involve investigating whether someone offended the Emperor's image or person, and in how far that is punishable short of revocation of citizenship rights.
* Viridian Knights are expected to seek out organizations or groups who are loyal to the Empire and Emperor (both of them) and act as mediators to diplomatically resolve their issues and prevent conflict between them in the name of the Emperor’s peace and graces, so they can re-focus their efforts on the Empire’s enemies.
* Viridian Knights are expected to pay special attention to government officials, both for protection, but also to act as their (if willing) advisor and helper to perform their tasks to the best of their ability, and feel safe while doing so. This also involves punishing those who publicly debase or humiliate government officials in front of them.
* Viridians are also expected to be the international symbol of the Regalian Empire. And as such, act both as protectors for international guests, but also as guides for those who are new to the Empire or the City, to get their bearing, and to understand how to behave by the laws of the land and dignity standards.
* Viridian Knights can specialize, something unique about their order. Their specialties fall in three categories: Reik, Pelt, and Meid. Reik enforces Honor primarily, Pelt protects the Nobility and Aristocracy particularly, and Meid is an all-female role that focuses specifically on handling issues unique to women in the Empire.
* Meid focused Viridian Knights are a bit more unique in that they are only permitted to be women or those who self-identify as a woman, and focus largely on woman-dominated issues, like combating those who demean, mistreat, and verbally abuse women, but also domestic abusers, those who defile the honor of women, and those who would demean women in public.  
* Where possible or necessary, State Law trumps Knightly Codes, Functions. If a Knight would be committing a State Crime by following their Code or their Functions, they should refrain and follow State Law instead. There are some exceptions to this expectation, as Lothar Knights play fast and loose with the Law, and Viridians are sometimes compelled to commit Low Law Crimes to protect higher interests like the Princeroyals or the Crown. Where possible, Knights should follow the Law, unless their moral compass dictates that in good faith and good conscience, the Crown will clear them of any blame after the fact. If they cannot be certain the Crown will forgive them, caution is recommended.
===Privileges===
Viridian Knights have specific legal privileges that remain active so long as they are not disgraced. A Viridian may become disgraced by part of backstory writing, or in roleplay because they break the Knight’s Code and are found guilty of treason within the Order. There is no further civil prosecution of a Knight for being expelled, but they do lose all privileges. Some privileges require higher ranks. In order to be approved for higher ranks, consult a Discord Ticket for accessibility.
* Sergeants and up have automatic rights to wear armor up to plate quality in the city.
* Sergeants and up have automatic rights to bear arms of any kind in the city, and even open-carry such weapons. They must however stand down if commanded by [[State Metropolitan|Metropolitan]]s.
* Sergeants and up have automatic rights to call for an Honor Duel or Trial against a fellow Knight or a Knight of a different Order, by setting an (OOC amiable) date and place for the trial.
* Only Reik/Pelt/Meid-Knights have automatic rights to receive a Knightly Manor in the Noble District. This Estate is not as large as a Noble Estate, but provided for free in Uptown.
* Only Reik/Pelt/Meid-Knights receive a [[Mythics|Mythic]] bearing their name and identity in the Viridian Order. Delivery time of Mythics pending availability and production times upon inquiry.
 
===Honor Duels===
The first step to resolving the dishonor of a Knight of any Order, is for a Viridian to challenge them to a duel. If they accept, it does not matter if they win or lose the duel, their dishonor will be removed. If they lose, their dishonor is considered cleansed with their defeat, and they relent. If they win, the Viridian who accused them is considered wrong (even if objectively they were not) and the case is dismissed. Sometimes however, Honor Duels do not suffice, or the offenses are so great, that the case is transferred to an Honor trial, in which the collective present Viridians judge the individual. These two practices give the Viridians some modicum of power over the other Knightly Orders, something they are in no small part resentful of.  
===Honor Trials===
Honor Trials are performed on Knights of any Order (including the Viridian) Who the Viridians deem to have violated their Honor Code. This largely covers the Common Code, but can also cover the individual Codes of the individual Orders. An Honor Trial is called in much the same way as a Civil Trial, but is not held in the Imperial Courtroom, but rather at a Park Amphitheatre, or some kind of open-air arena like Arena Court. During the trial, all present Viridian Knights shall act as the judges, while only one of them shall act as the accuser who will read out the accusations of dishonor. The accused may then defend themselves, with a final vote of the Viridian Knights deciding guilt or innocence. The Viridians are also tasked with finding a suitable (in roleplay) punishment, which may also lead all the way up to expulsion from the Knightly order the accused is a member of, though they can only send this as recommendation to the Order Headmaster (through Discord Ticket) for final approval.
===Nuance of Respect===
While Viridians can help the Metropolitan engage in arrests and law enforcement, in large part they do not unless they are given an additional reason to do so. While crime is obviously illegal, the Viridians do not really act on those things outside the law unless respect for the Emperor is violated. Viridians are acutely aware that some crime forms purely because of the insane poverty and class divide that exists in the Empire, and in many ways, those that commit crimes are the weak in need of defense against that which is more powerful and greater than them, and applied unequal force of punishment. The Viridians don’t outright defend poor criminals from the law, but they don’t exactly punish or chase after them either, unless these criminals directly offend the Emperor. A devout and Emperor praising a criminal is one in need of sympathy, while a criminal who ridicules the Emperor and insults his name, is one who is committing crimes far more severe than just the legal violations. The Nuance of Respect, is the fact that Viridians are able to turn a blind eye to those who profess good faith and will towards the Emperor, but come down very hard on those who do not respect or show deference to their master.
===Structure===
The Viridian Order has a hierarchical structure that defines the ranks within their Order.
* The Grandmaster is the ceremonial leader at the top. This rank is reserved for Event NPC’s.
* The Grand-Knight Elders are the retired instructors and teachers. They are Event NPC.
* Reik-Knights are the higher ranked Viridians with special privileges in Regalia which requires review. This rank is the same as the Pelt/Meid-Knights, but is more clearly known to be excellent at safeguarding the Honor of the Empire.  
* Pelt-Knights are the higher ranked Viridians with special privileges in Regalia which requires review. This rank is the same as Meid/Reik-Knights, but is more clearly known to be excellent at guarding the Regalian aristocracy.
* Meid-Knights are the higher ranked Viridians with special privileges in Regalia which require review. This rank is the same as Pelt/Reik-Knights, but is more clearly known for its female dominated membership and focus.
* Viridian Sergeants are the file and rank of the Viridian Order. This rank can be obtained without review.
*Viridian Trainees and Squires begin training in the order at the age of 13, and graduate at the age of 21, requiring training with the Order (and under other Viridians) for 8 years.
The Membership list of the Order can be found [https://docs.google.com/spreadsheets/d/1-KiHYpKMIBUcrqgYtfXGGBYN6ZBeCOvQBp_si1QQZyA here].


==History==
==History==
The Viridian Order is the second oldest Knightly Order in the Empire, and largely the grandfather of both the [[Bloodcast]] and the [[Villiers-Eclair]] Orders. Only the Aelrrigan Order is older than the Viridian Order, predating the founding of the Regalian Empire. The Viridian Order was founded by loyalists under the Five Families during the [[Five Family Rebellion]], acting as the first Imperial Guard for the Ivrae dynasty, the Regalian Guard (for the capital), and the leading officers and commanders of the [[Regalian Military]]. This arrangement worked well for several decades, until it became common practice for the upper classes of the Empire to send their sons to the Viridian Order for training.  
The Viridian Order is the second oldest Knightly Order in the Empire. Only the Aelrrigan Order is older than the Viridian Order, predating the founding of the Regalian Empire. The Viridian Order was founded by loyalists under the Five Families during the [[Five Family Rebellion]], acting as the first Imperial Guard for the Ivrae dynasty, the Regalian Guard (for the capital), and the leading officers and commanders of the [[Regalian Military]]. This arrangement worked well for several decades, until it became common practice for the upper classes of the Empire to send their sons to the Viridian Order for training.  


With the sharp increase of noble inclined members of the order, scheming and noble plotting became part of the daily activities of the Knights. Many Knights went on to become courtiers and Dukes in their own right, and many noble recruits brought politics into the hallowed halls of the Viridian Castles, which set in a slow but insidious moral rot. The honor guiding principles established by the first Grandmaster slowly eroded for the idea that Viridians were somehow better than everyone else, and also more suitable in keeping a strangle-hold on military power. As the Empire grew and annexed more territories, the Viridians were always on the front line establishing military governors in the early absence of proper annexation, allowing them first pickings in looting or establishing power in an area long before the government could grant the land to loyal Dukes.  
With the sharp increase of noble inclined members of the order, scheming and noble plotting became part of the daily activities of the Knights. Many Knights went on to become courtiers and Dukes in their own right, and many noble recruits brought politics into the hallowed halls of the Viridian Castles, which set in a slow but insidious moral rot. The honor guiding principles established by the first Grandmaster slowly eroded for the idea that Viridians were somehow better than everyone else, and also more suitable in keeping a strangle-hold on military power. As the Empire grew and annexed more territories, the Viridians were always on the front line establishing military governors in the early absence of proper annexation, allowing them first pickings in looting or establishing power in an area long before the government could grant the land to loyal Dukes.  


While no hard evidence has ever been found, the Viridians were implicated in a variety of assassinations at the Imperial Court, beginning with the death of Emperor [[Henri I]], which was immediately followed by the Years of the Three Emperors. These Emperors were so shortlived, and died under such odd circumstances, while Viridian power at court was paramount, that the accusation quickly fell on them as kingmakers. Indeed, the suspicion seemed confirmed when [[Leomar I]] became Emperor, who was a great supporter of the Viridians, and a period of peace followed, only to be succeeded by more chaos when Leomar died and was succeeded by a series of sons who quarreled with the Viridians. [[Justeaux I]] investigated the deaths of the previous Emperors and the Arch Chancellors Betheoric and Ellenore, was killed, only to be succeeded by [[Henri II]], who himself also died in mysterious circumstances.  
While no hard evidence has ever been found, the Viridians were implicated in a variety of assassinations at the Imperial Court, beginning with the death of Emperor [[Henri I]], which was immediately followed by the Years of the Three Emperors. These Emperors were so short-lived, and died under such odd circumstances, while Viridian power at court was paramount, that the accusation quickly fell on them as kingmakers. Indeed, the suspicion seemed confirmed when [[Leomar I]] became Emperor, who was a great supporter of the Viridians, and a period of peace followed, only to be succeeded by more chaos when Leomar died and was succeeded by people who quarreled with the Viridians, before [[Henri II]] restored things to a more peaceful paradigm (though giving the Viridians all they wanted).


[[Henri III]] was the first to take drastic actions, removing many of the Viridian powers in 122 AC, intent on reforming them. It is known at this point that many of the Elders conspired against the Empire’s top leadership, intent on imprisoning the Emperor if not outright forcing abdication, and establishing a military junta under their leadership. Despite his loyalty to the Emperor, Grandmaster de Montverrat could not stop this plot, and fell on his own sword in atonement for his crime. This was the closest the Empire ever came to losing the Imperial system, as the Knights nearly succeeded, but five Knights in their ranks betrayed the Order and warned the Emperor, who was able to maneuver his supporters to outdo the Viridians who were rounded up and executed.  
[[Henri III]] was the first to take drastic actions, removing many of the Viridian powers in 122 AC, intent on reforming them. It is known at this point that many of the Elders conspired against the Empire’s top leadership, intent on imprisoning the Emperor if not outright forcing abdication, and establishing a military junta under their leadership. Despite his loyalty to the Emperor, Grandmaster de Montverrat could not stop this plot, and fell on his own sword in atonement for his crime. This was the closest the Empire ever came to losing the Imperial system, as the Knights nearly succeeded, but five Knights in their ranks betrayed the Order and warned the Emperor, who was able to maneuver his supporters to outdo the Viridians who were rounded up and executed.  


When the Order was remade under the new Grandmaster personally appointed by Henri III, it was stripped of the vast majority of its power, having Henri III establish the Tyrian Order which would later become the Imperial Guard, and the Violet Order, which would later become the Regalian Guard and State Metropolitan subsequently. With the power of the Viridians largely neutered, they spent the next 100 years re-establishing and re-branding themselves, though they could never quite get away from the stain of nearly ending the Empire so soon. It was Grandmaster de Chattelois who re-established the order with dignity and respect, and was able to bring them back into the graces of the nobility, once-more resulting in a large flow of cash and recruits into the order.  
When the Order was remade under the new Grandmaster personally appointed by Henri III after the [[Viridian Coup Attempt]], it was stripped of the vast majority of its power, having Henri III establish the Tyrian Order which would later become the Imperial Guard, and the Violet Order, which would later become the Regalian Guard and State Metropolitan subsequently. In addition, the five Viridian Knights who foiled the coup went on to form the rival [[Bloodcast Order]]. With the power of the Viridians largely neutered, they spent the next 100 years re-establishing and re-branding themselves, though they could never quite get away from the stain of nearly ending the Empire so soon. It was Grandmaster de Chattelois who re-established the order with dignity and respect, and was able to bring them back into the graces of the nobility, once-more resulting in a large flow of cash and recruits into the order.  


In 198 AC, with the death of Grand Marshal Marianne Cadar, the question of Viridian chauvinism became a hot topic of debate, because the order was all-male up until that time. The order eventually opted to allow women into the Order, ostensibly as gate-guards for their castles, but eventually as full members, who took on a more specific role of protecting the honor and sanctity of women across the Empire, a matter that had largely been ignored in the many paternalistic cultures within the Empire. This culminated in the first (and only) female Grandmaster of the Viridian Order, d’Arcoulais, who is remembered for penning many notable treatises on the role of women in the Regalian Military.  
In 198 AC, with the death of Grand Marshal Marianne Cadar, the question of Viridian chauvinism became a hot topic of debate, because the order was all-male up until that time. The order eventually opted to allow women into the Order, ostensibly as gate-guards for their castles, but eventually as full members, who took on a more specific role of protecting the honor and sanctity of women across the Empire, a matter that had largely been ignored in the many paternalistic cultures within the Empire. This culminated in the first (and only) female Grandmaster of the Viridian Order, d’Arcoulais, who is remembered for penning many notable treatises on the role of women in the Regalian Military.  


The Viridian Order took a great deal of damage during the [[Lo Occupation]], which saw both the Viridian Castles demolished, and many of the Knights perish as a particular target from Freya Lo. Nearly all the Elders and the Grandmaster died, with only many of the younger recruits and Knights who happened to be outside of the capital at the time surviving, some speculate as few as 30% of the total Knights before the Lo Occupation. This resulted in the Cedromarite reforms under Emperor [[Cedromar]], who appointed himself co-Grandmaster with a relative of von Drachenburg, the family whose crest the Order also currently uses, changing up aspects of the honor code and modernizing many of the functions and roles within the Order.
The Viridian Order took a great deal of damage during the Lo Occupation, which saw both the Viridian Castles demolished, and many of the Knights perish as a particular target from Freya Lo. Nearly all the Elders and the Grandmaster died, with only many of the younger recruits and Knights who happened to be outside of the capital at the time surviving, some speculate as few as 30% of the total Knights before the Lo Occupation. This resulted in the Cedromarite reforms under Emperor [[Cedromar I]], who appointed himself co-Grandmaster with a relative of von Drachenburg, changing up aspects of the honor code and modernizing many of the functions and roles within the Order.
* ''For more info on notable Viridian Grandmasters, read [[Viridian_Grandmasters|this Expanded Lore.]]''


==Trivia==
* Nobles who are Viridians permitted to hold a title, but must always be referred to as Lord-Protectors instead of any other titles.
* Unionism is not required for Viridian membership, but 95% of all Viridians are devout Unionists, of either [[Emended Unionism|Emended]] or [[Unionism|Dogmatic]] beliefs. [[Evintarian]] Unionists do not exist in the Order.
* Viridian Knights without exception are Mundane. There are no Magic users in their order, and being Magical is the reason for expulsion.
{{Organizations}}
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Latest revision as of 23:18, 3 November 2024

Viridian Order
Order
PronunciationVee-ree-dee-an
OriginsCity of Regalia
GrandmasterBohemund II von Drachenburg
ColorsWhite, Black and all shades of Green

The Viridian Order is a Knightly Order with a long and troubled history within the Regalian Empire. The Viridian Order started in the early days of the Empire, acting (at the time) as the Regalian Guard, the Imperial Guard, and the leading military officers of the Regalian soldier levies at the same time. Over a century down the line, the Viridians were implicated in a coup against the Regalian Emperor, and had their power severely restricted. Over time, their reputation rebuilt, and they are now known as the Knights who ensure the status of Knighthood across the Empire, though many remain wary of any political or military power they may be given, due to the history of the Order, and the fact that many of them are Nobles, and already predisposed to political intrigue. At the same time, the Regalian Empire does not go to war without the verdant feathers and capes of the Viridian Knights leading the charge in the frontlines, emboldening the spirits and morale of the soldiers who follow into battle. Viridians remain very much the ideal picture of the chivalrous Knight, cut from a different cloth and with the approval of the Emperor's benediction and blessing. The repository of all played Knights can be found here. When you make a new Knight character, please file a ticket in the Discord Ticket Bot to have them recorded. You only need to provide their name and Order.

Design

Viridian Knights are the most typical of medieval feudal knights, honor-bound state enforcers, and knights cut from the highest most dignified cloth of all the Knight Orders. Viridian Knights should be designed to be formal to a stiff degree, use eloquent and measured speech, and refrain from outwardly bright or passionate emotional expressions. Viridian Knights are meant to be the crown jewels among the other Knight Orders, and the symbol of Regalian military that so many of the conscripts look up to as their morale beacons. The following design limitations are enforced on the Viridians:

  • Viridians can only be Ailor, Eronidas, Narim, Fin'ullen, Solvaan, or Urlan, and must be born in the Regalian Empire.
  • Viridians should gravitate towards the sword-and-shield in plate armor aesthetic, with green being their predominant color and symbolism.
  • Viridians frequently ride on horseback, though this is not a requirement. They often have ornate armor and long green capes with shiny ornaments.
  • Viridians can only ever be Mundane (Unionist Godborn are allowed). The Order does not allow any Magic, not even God Magic, or Racial Trait Magic Abilities.
  • There is one exception, The Lancyon Chapter of the Viridian Order allows God Magic of Unionism only. They must still wield melee weapons however.

Chapters

All Viridian Knights are members of one single Chapter, which grants them a free non-Combat related Mechanic. Changing Chapters is permitted but only infrequently and only through a Staff Ticket where the request is reviewed.

Hohenfels

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The Hohenfels Chapter is the largest of the Viridian Chapters, and also the oldest, being the foundation of the Order and being housed in Calemberg with their formidable Hohenfels Citadel Headquarters. The Hohenfels Council operates from the Hohenfels Citadel, which also hosts the Viridian Grandmaster though he is meant to be an independent intermediary between all the chapters. The Hohenfels Viridians are most commonly seen on the frontlines, wearing their verdant green feathered helmets and cape while carrying the Imperial banner into battle, as a symbol of unity and military prowess for the conscripts that follow them into the frontlines. The Hohenfels Viridians rely on the other Chapter members to give them the peace of mind to carry out the Emperor's will in foreign lands, while the other Chapters guard the home front. Hohenfels Viridians often also integrate with Regalian militias and the Tenpenny soldiers as instructors and drill instructors.

  • Hohenfels Mechanic: Hohenfels Knights in out-of-combat Strength competitions involving Dice Rolls, can add +5 to any Dice Result. They also gain +2 Main Combat Stat (break cap up to 11) while not in the Main Regalian City (Gloomrot, Event Locations).

Eulenburg

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The Eulenburg Chapter is a smaller Viridian Chapter, formed immediately after the purge that resulted in the split between the Viridian, Tyrian, and Regalian Guard. Needing good public relations, the Eulenburg Chapter housed in their Eulenburg Castle in Drachenwald the Viridian Order set about training some of the most skilled and eloquent diplomats. The Eulenburg Knights still are capable of forming formidable shield walls and holding their own in a fight, but their true prize to the order is their charisma and diplomatic skill and soft spoken word. They function somewhere in between a spy and a diplomat, always silently observing and absorbing information to the Empire and the Order's benefit. They help to inform the other Chapters, and provide all the diplomatic credit and good will to call upon in times of need. Eulenburg Chapter Knights commonly wear white furs, some even wear the pelt of a lion and taxidermied lion's head on their shoulder.

  • Eulenburg Mechanic: These Knights can Persuasion /Dice without Charisma Proficiency but only on Foreign NPCs or Royalty and gain a +1 final result Bonus. This Bonus does not stack with other Bonuses.

Tyrian

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The Tyrian Chapter is a relatively newcomer when it comes to Viridian Chapters, while its actual membership is tiny in comparison to the other Chapters, yet it is held to the same respect. The Tyrian Chapter was founded when Emperor Cedromar ruled the Regalian Empire, where some Viridians championed the cause to return to the occupation of protecting the Imperial Family in particular, after Cedromar helped the Viridians rebuild following the Deathling Crisis. The Tyrian Chapter takes particular interest in the protection of the Imperial Family and state officials, especially those directly from the Imperial Palace. As a result, the Tyrian Chapter is often considered somewhere in between a Knight Order and the Imperial Guard, with some of the privileges and benefits of the Imperial Guard, without the strictness surrounding them. Tyrian Chapter Knights often don the Imperial Tyrian and blue, instead of the regular Viridian Green, though still use Viridian Shields.

  • Tyrian Mechanic: Tyrian Knights are permitted to wear armor and weapons at the Imperial Palace, and offer protection to Palace Events or Kades. Additionally they are immune to becoming Afflicted.

Montefalco

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The Montefalco Chapter followed in creation shortly after the Eulenburg Chapter, and represented the expansion of Viridian membership to the south of the Archipelago while most of the Viridian Knights tended to lean to Wirtem Culture. The Montefalco Chapter is housed in the Montefalco village in Montania, overlooking the imposing Tierra del Fuego volcanoes. Their Chapter has a strong focus on legalism, knowing the full extent of the law, and acting as justicars in their own right. The Montefalco Viridians take the law to a near-worship extreme, considering it the final boundary between the Empire and chaotic barbarism, and so go about strictly enforcing it. Montefalco Viridians are usually first to charge into any legal dispute, petty court trial, or investigation, and may sometimes come across as obsessive over legality. Montefalco Viridians wear a lot of brown falcon feathers adorning their helmets and armor, with the scales of justice on their capes.

  • Montefalco Mechanic: Montefalco Knights can use Persuasion Thralling from Mindcontrol Pack, except it is not Magic but complex legal threats. It is still follows the same rules otherwise.

Lancyon

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The Lancyon Chapter has a long history outside of the Viridian Order, but has only in the last 30 years or so joined the Viridian Order. The Lancyon Chapter was established in the first Century as an extension of the Unionist priesthood, mostly to act as the first militarized arm of the Dogmatic priests when they competed with the Evintarian priesthood, who had their own militia and army. Over time however, as conflict with the Evintarians died down, the Lancyon became more of a catch-all protector of all priests and religious figures, which eventually aligned them with the Viridian Order, because functionally, priesthood is similar to the more secular divine feudal service to the Empire. As a result, the Lancyon Chapter is focused more on the protection of religious figures rather than Nobles, and concerns itself more with the Blasphemy Trials than the other Chapters. The Lancyon Chapter is in Routebenié in Vixhall. They commonly wield halberds in battle.

  • Lancyon Mechanic: Lancyon Knights, despite being barred from being Priests themselves, can sit at the Imperial Assembly as if they were Priests in the Priestly Bench.

Pavourano

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The Pavourano Chapter is somewhat recent addition, of a Lusits Chapter which aligns closely with the Viridian policy, but takes instead the stance that to preserve the civilization of the Empire, Knights should preserve its cultural heritage and productions. What this means is that they are less concerned with nobles and upholding the state, but more protecting cultural assets like: paintings, statues, historical ruins, traditions and customs. Pavourano Knights can be found trying to keep around dying cultural traditions and festivals when there are not enough of their own people to host them. Additionally, they are less concerned with policing the behavior of other Knight orders like other Viridians might, but their presentation. They believe all Knights should present as graceful and beautiful as possible, and chastise Knights of other Orders for failing to uphold basic hygiene, appearance, styling, and class. They often fight with thin swords and falcons.

  • Pavourano Mechanic: Pavourano Knights gain the Disguise Skill Pack for free. If this Pack is point-bought instead, it upgrades to also allow disguising between different cultures (like Eronidas, Urlan, Allar).

Internal Viridian Code

The Internal Viridian Code contains additional Honor and Behavior Codes for Viridian Knights that are supplemental to the Common Code described on the Knights Page.

  1. All Viridian Knights must ensure no harm comes to the Aristocrats of the Regalian Empire, and intervene if two Aristocratic Families feud by mediating and problem solving.
  2. All Viridian Knights must act as bodyguards to Titled Nobility, if these Titled Nobles are in good public standing, and request for them to do so while in public or private.
  3. All Viridian Knights should guard Calendar Events so long as they are hosted by those in good public standing, but this is not an absolute requirement nor can it be failed.
  4. All Viridian Knights must by all means, prevent any harm to come to foreign dignitaries, or Regalian government officials, and act against blasphemers who insult the Emperor.
  5. All Viridian Knights must prevent any public reputation harm to come to Aristocrats, should they be found in debauched or insulting behavior, to protect them from public scrutiny.

Viridian Jobs

The Viridian Order, just like other Knight Orders, has so called "Jobs" which are cornerstone occupations of the Knights. Any Knight can engage in these, but they are largely optional.

  • Palace Communication: Viridians are considered a great conduit for communication to the Imperial Palace, or requesting meetings with specific Princeroyals. Any Viridian so long as they hold any rank and are not a squire, are able to Write Letters of Commendation, and have those letters bear political weight with the Imperial Court. Without such a letter, the Court cannot be contacted, and having more than one letter increases the odds of the requested meeting taking place, the specific princeroyal to attend, and a positive outcome to the matter / a serious consideration to the matter.
  • Petty Grievances Court: Viridian Knights can act as solo-judge or a 3-man judge party to the Petty Grievance Court, which is a place where two Aristocratic families can settle a minor dispute or law violation without having to go through the Metropolitan and face jail time, as there is no court trial for the Metro. In such a case the Viridian Knights are expected to act as mediators and problem solvers whose primary objective is making sure no further vendetta between the families forms, while levying a variety of light punishments without having to ask Lore Staff for permission, within reason.
  • Imperial Investigations: Occasionally, the Palace wall pass down Investigation Requests through Progressions or World Announcements. In such instances, any Viridian Knight can either investigate as a group, or multiple individuals (it is important to note not a single Viridian can "claim" an investigation), before passing a report through a Staff Ticket to the Palace with conclusions and recommendations. The Palace does not have staff running around the city and may have to rely on the Viridian Knights to act as their right hand in the city, so as not to grow blind to what happens in the streets.
  • Lifeguard Knights: Viridians can be attached as so-called Lifeguard Knights to specific Title-holding Nobles, which temporarily absolves them of all other obligations of Viridian Knighthood, and tasks them with the long-term duty to bodyguard a particular person who is at risk from attack in public. It is important to choose title holders who have a good public standing or fulfill a crucial role for the Empire, and are also good reputable people without social scandal. The Viridian should be housed in the Noble's household, and stay with them most of the day, to be released from service by them later.
  • Blasphemy Trials: Blasphemy Trials are somewhat unique as they can only be performed by the Lancyon Chapter, and are a holdover from the old Inquisition. Blasphemy Trials involve investigating the "moral right" of using weapons on Holy Ground (Temples, Dragon Sites), to hold a court trial where the accused must make their case why they had legitimate reason to use weapons or be punished. Additional Blasphemy Trials may also involve investigating whether someone offended the Emperor's image or person, and in how far that is punishable short of revocation of citizenship rights.

History

The Viridian Order is the second oldest Knightly Order in the Empire. Only the Aelrrigan Order is older than the Viridian Order, predating the founding of the Regalian Empire. The Viridian Order was founded by loyalists under the Five Families during the Five Family Rebellion, acting as the first Imperial Guard for the Ivrae dynasty, the Regalian Guard (for the capital), and the leading officers and commanders of the Regalian Military. This arrangement worked well for several decades, until it became common practice for the upper classes of the Empire to send their sons to the Viridian Order for training.

With the sharp increase of noble inclined members of the order, scheming and noble plotting became part of the daily activities of the Knights. Many Knights went on to become courtiers and Dukes in their own right, and many noble recruits brought politics into the hallowed halls of the Viridian Castles, which set in a slow but insidious moral rot. The honor guiding principles established by the first Grandmaster slowly eroded for the idea that Viridians were somehow better than everyone else, and also more suitable in keeping a strangle-hold on military power. As the Empire grew and annexed more territories, the Viridians were always on the front line establishing military governors in the early absence of proper annexation, allowing them first pickings in looting or establishing power in an area long before the government could grant the land to loyal Dukes.

While no hard evidence has ever been found, the Viridians were implicated in a variety of assassinations at the Imperial Court, beginning with the death of Emperor Henri I, which was immediately followed by the Years of the Three Emperors. These Emperors were so short-lived, and died under such odd circumstances, while Viridian power at court was paramount, that the accusation quickly fell on them as kingmakers. Indeed, the suspicion seemed confirmed when Leomar I became Emperor, who was a great supporter of the Viridians, and a period of peace followed, only to be succeeded by more chaos when Leomar died and was succeeded by people who quarreled with the Viridians, before Henri II restored things to a more peaceful paradigm (though giving the Viridians all they wanted).

Henri III was the first to take drastic actions, removing many of the Viridian powers in 122 AC, intent on reforming them. It is known at this point that many of the Elders conspired against the Empire’s top leadership, intent on imprisoning the Emperor if not outright forcing abdication, and establishing a military junta under their leadership. Despite his loyalty to the Emperor, Grandmaster de Montverrat could not stop this plot, and fell on his own sword in atonement for his crime. This was the closest the Empire ever came to losing the Imperial system, as the Knights nearly succeeded, but five Knights in their ranks betrayed the Order and warned the Emperor, who was able to maneuver his supporters to outdo the Viridians who were rounded up and executed.

When the Order was remade under the new Grandmaster personally appointed by Henri III after the Viridian Coup Attempt, it was stripped of the vast majority of its power, having Henri III establish the Tyrian Order which would later become the Imperial Guard, and the Violet Order, which would later become the Regalian Guard and State Metropolitan subsequently. In addition, the five Viridian Knights who foiled the coup went on to form the rival Bloodcast Order. With the power of the Viridians largely neutered, they spent the next 100 years re-establishing and re-branding themselves, though they could never quite get away from the stain of nearly ending the Empire so soon. It was Grandmaster de Chattelois who re-established the order with dignity and respect, and was able to bring them back into the graces of the nobility, once-more resulting in a large flow of cash and recruits into the order.

In 198 AC, with the death of Grand Marshal Marianne Cadar, the question of Viridian chauvinism became a hot topic of debate, because the order was all-male up until that time. The order eventually opted to allow women into the Order, ostensibly as gate-guards for their castles, but eventually as full members, who took on a more specific role of protecting the honor and sanctity of women across the Empire, a matter that had largely been ignored in the many paternalistic cultures within the Empire. This culminated in the first (and only) female Grandmaster of the Viridian Order, d’Arcoulais, who is remembered for penning many notable treatises on the role of women in the Regalian Military.

The Viridian Order took a great deal of damage during the Lo Occupation, which saw both the Viridian Castles demolished, and many of the Knights perish as a particular target from Freya Lo. Nearly all the Elders and the Grandmaster died, with only many of the younger recruits and Knights who happened to be outside of the capital at the time surviving, some speculate as few as 30% of the total Knights before the Lo Occupation. This resulted in the Cedromarite reforms under Emperor Cedromar I, who appointed himself co-Grandmaster with a relative of von Drachenburg, changing up aspects of the honor code and modernizing many of the functions and roles within the Order.


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Last EditorFirefan96 on 11/3/2024.

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