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Revision as of 20:50, 2 August 2024

Artifacts
Artifact Rules
  • Artifacts are items of immense magical power and usually historical importance, can can be temporarily owned and wielded by player characters.
  • Artifacts are always recognizable. The repository is IC information.
  • Artifacts can only be disguised if attending a Calendar Event with a Disguise Mechanic.
  • Artifacts can be stolen only if their owner is incapacitated and all fighting has ended.
  • Tenured Artifacts and Knight Rank-Up Artifacts are the only Artifacts that cannot be stolen. They are explained below.
  • Tenured Artifacts are created when a character has owned a specific artifact for a long period of time (~4+ months, usually), without it being traded or stolen, that the artifact becomes locked to them.
  • Artifacts with a description that describes them as “Intangible” cannot be Tenured.
  • Tenured Artifacts are considered removed from circulation (though their sparks can still be stolen), and a new Artifact is released in their stead.
  • Unlike regular Artifacts, anyone can take an Artifactspark from a Tenured Artifact, since the Artifact itself cannot be stolen.
  • When a Character with a Tenured Artifact is retired, that Tenured Artifact is permanently retired, too.
  • Knight Rank-Up Artifacts are strictly rewards for Knights, and do not have sparks, nor can they be stolen.
  • Artifact Holders should not obfuscate that they have an artifact, and if they are KO’d in combat, must inform those present in the scene that they have an Artifact that can be stolen.
  • Artifacts can only be traded voluntarily once per week.
  • Artifacts cannot be destroyed by players. Some Artifacts can be destroyed by Gods.
  • Artifacts can be confiscated from inactive players. They are however entitled to a warning.
  • Multiple artifacts of the same type (i.e. jewelry, weapon, shield) cannot be wielded at once.
  • While anyone can steal whole artifacts, only certain Mechanics and groups can remove Artifactsparks from an Artifact.
  • Aelrrigan Knights, Event NPCs/Gods, Custom Kits, and Wiki Mechanics can remove Artifactsparks, thus removing access to Artifactspark Mechanics.
  • Permanent Mechanics as described on Artifacts, however, are not affected by the Artifactspark, and are always active.
  • Disabled Artifacts can be restored by putting another Artifactspark in it, which can be acquired in a number of ways described on the Resources page.
  • Artifactspark can also be voluntarily granted by the Aelrrigan Order when it is petitioned for, but only by a Group Vote.
  • Some Artifactsparks can be restored by Gods in Events, and Divinium Summoning, if that God made the Artifact or is part of its making.
Panopticon
everchanging
Akhet-hedj
Rising of the Sun
Sangria
blessed blade of the gloryseeker
Guðhjarta
elkonur's horns
Aulaya
ballista of our lady
Kinvahc
envy's glory
Ándlar
gatekey of tadgh
Brightedge
parting gift
Ruton
necklace of the gravedeep
Baardensang
scorned disappointment
Narselendis
narsil's exile
Zanzibart
the unforgiven
Coins of Greed
Token of Avarice
Sparks of Joy
Token of Happiness
Ivory Picks
plunderer's boon
Riverhide
thunder's cover
Malghoriirn
golden venom
Sandspite
hammer of gears
Prakhara
snakebite glaive
Meselya
lunar mirror
Talnalle
sundering blade
Warbound Ironfists
Hallowed Hands of the Champion
Spurned Animus
Reluctant Gift
Meratar
Shroud of the Empress
Rustheart
light of cuelty
Hydtithe
second skin
Placeholder
Description TBD
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