Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Viridian Order: Difference between revisions

From MassiveCraft Wiki
No edit summary
Line 6: Line 6:
|symbols = [[Unionist]] eye, Sword and Shield, Knight on Horseback
|symbols = [[Unionist]] eye, Sword and Shield, Knight on Horseback
|colors = white, Black and all shades of Green
|colors = white, Black and all shades of Green
|racelimits = [[Ailor]] and [[Urlan]] (if previously Ailor), [[Eronidas]] and [[Teledden]]/[[Fin’ullen]]/[[Solvaan]] if they were born in the [[Regalian Archipelago]]
|magicusage = None at all, very illegal.
|stances =
* Protect Nobles
* Protect Women
* Defend Honor
* Hunt Imperial Profaners
* Protect the Government
* Honor Police other Knights
|}}
|}}
The Viridian Order is a Knightly Order with a long and troubled history within the [[Regalian Empire]]. The Viridian Order was started in the early days of the Empire, acting (at the time) as the [[Regalian Guard]], the Imperial Guard, and the leading military officers of the [[Regalian]] soldier levies at the same time. Over a century down the line, the Viridians were implicated in a coup against the Regalian Emperor, and had their power severely restricted. Over time, their reputation rebuilt, and they are now known as the Knights who ensure the status of Knighthood across the Empire, though many remain wary of any political or military power they may be given, due to the history of the Order, and the fact that many of them are Nobles, and already predisposed to political intrigue.  
The Viridian Order is a Knightly Order with a long and troubled history within the [[Regalian Empire]]. The Viridian Order started in the early days of the Empire, acting (at the time) as the [[Regalian Guard]], the Imperial Guard, and the leading military officers of the [[Regalian]] soldier levies at the same time. Over a century down the line, the Viridians were implicated in a coup against the Regalian Emperor, and had their power severely restricted. Over time, their reputation rebuilt, and they are now known as the Knights who ensure the status of Knighthood across the Empire, though many remain wary of any political or military power they may be given, due to the history of the Order, and the fact that many of them are Nobles, and already predisposed to political intrigue. At the same time, the Regalian Empire does not go to war without the verdant feathers and capes of the Viridian Knights leading the charge in the frontlines, emboldening the spirits and morale of the soldiers who follow into battle. Viridians remain very much the ideal picture of the chivalrous Knight, cut from a different cloth and with the approval of the Emperor's benediction and blessing.  


==Core Identity==
==Design==
The Viridian Order is a Knightly Order that specializes in the enforcement of respect and deference to the Emperor, but also the dignity, honorability and respectability of all the other Knightly Orders. In a way, the Viridians are like the honor-police among those who hold honor in high regard. They are however also notable warriors in their own right, it is very common for Noble families of any rank to send several sons to the Viridian Order to teach them respect, class, finesse, and discipline. To be a Viridian Knight is considered a high honor and worthy of praise among the upper classes of the Empire, and these are also the social classes that Viridians are mostly contracted to defend. The Viridian Order accepts women, men, and non-binary members. The Viridian Order only accepts members of the following Races: [[Ailor]], [[Urlan]] (if they were Ailor when they joined), [[Teledden]]/[[Fin’ullen]]/[[Solvaan]] (if they were born in the [[Regalian Archipelago]] and swear off [[Magic]]), and [[Eronidas]] (if they were born in the Regalian Archipelago). With regards to Occult Status, the vast majority of the Viridian Order is Mundane, with only one minor exception. Unionist God Magic Users only are occasionally admitted and allowed, but a Viridian Knight with God Magic should never be a traditional "magic caster," and scantly use it.
The Viridian Order brings the aesthetic of the honor-bound state-enforcer, a Knight cut from a different cloth to all other Orders that takes chivalry to a much greater height. Viridian Knights have history and legacy, with a particular respect enjoyed among the aristocrats of the Regalian Empire, but equally thought of as pompous and out of touch by the common people they are meant to protect. To have a Viridian in the family is a hallmark achievement, and one all Noble Families strive towards as a sign of obedience to the Empire and respectability. The Viridian Order permits Ailor and Urlan into their ranks, as well as Eronidas and Fin'ullen or Solvaan, if they were born in the Regalian Archipelago. The Viridian Order does not permit the non-Mundane to join, though will make an exception on occasion for Unionist God-Magic using Paladins. Viridians Knights mostly fight with sword and shield, or with lance on horseback, they never use Magic or Ranged Weapons.  


==Public View==
===Why Play a Knight===
The Public View of the Viridian Order is very mixed. There are those who consider the Viridians the fist of the Emperor, where his Imperial Guard cannot strike. Viridian Knights lead at the front of levy troops to embolden them with faith and love for the Emperor, and the Empire. They are there when soldiers retreat, to cover their departure, and there to protect the commanders and generals in the field. Yet, history has not been kind to the Viridians, and it is still very common for them to be mocked for their historical political scheming. Equally, many of the lower classes in the Empire (those not enamored by the ideals of Knighthood) consider them stuck-up and unable to move with the times. They often lean hard into the conservative elements of the Empire, and as such, have often been seen on the opposing side of Occult rights and religious freedom.  
Knighthood is a good way to get involved in pre-existing groups and activities. Since it guarantees roleplay, a group, and a reason to log on, it is appealing for everyone from new players to veterans. Knight groups organize their own internal social roleplay and are usually well-received by the player base as pleasant spaces. Knighthood also grants a unique ranking system for Characters to progress up the ladder of their Order and gain privileges for honesty and effectiveness in their Code. Knight roleplay requires reading, however, as Knight characters must follow their Codes or risk expulsion. Viridian Knighthood is recommended for players who are invested in making disciplined stickers for rules and regulations, for state-loyal chivalrous and aristocratic-oriented soldiers. Their aesthetics pair well with the traditional French or German Medieval Knight.  


==Common Knights Code==
==Knights Code==
The Common Knights Code applies to all Regalian Knight Organizations, but is also mentioned specifically on each Order page for reference. This Common Code is additional to the Viridian Knight Functions.
===Common Knights Code===
All Knights of all Orders are beholden to this Knights Code.
* Loyalty to the Emperor of Regalia, and the Regalian State is required.
* Knights are disallowed from attacking unarmed or defenseless people.
* Knights are disallowed from degrading themselves or their Order.
* Knights are allowed to enforce Regalian Law, but must abide by it.
* Knights may not lie, or deceive, but needn't always say everything.
* Knights are expected to give alms to the poor and protect the weak.
===Specific Order Code===
The following Knights Code applies only to the Viridian Order.
* Viridian Knights must extoll the virtues of the Emperor, and teach others reasons to adore him.
* Viridian Knights must police the other Knight Orders and compile reports on Code violations.
* Viridian Knights must protect the Aristocrats of the Empire from (social) harm, including self-inflicted.
* Viridian Knights must hunt down Imperial Profaners who blaspheme against the Emperor and teach them a lesson.
* Viridian Knights must protect Government Officials to the highest degree, including Court Officials.
* Viridian Knights must protect and chaperone foreign dignitaries and state guests in Regalia.
* Viridian Knights must protect Calendar Events so long as they do not have their own guard and are legal.
* Viridian Knights must accept Bodyguard status to a Titled Noble when requested (with OOC Consent from the Knight).
* Viridian Knights must act as a conduit for communication to the Palace, and to liaison with the Princes.
* Viridian Knights must act as petty grievance courts between Aristocrats to resolve matters between them.
* Viridian Knights must liaison with Neighborhood Militias, and offer them strategy training and discipline.
* Viridian Knights must respond to Imperial Investigation requests passed down by the Princes and complete them.


* Knights are expected to be loyal to the Emperor and the Empire without complaint. Unionism is not required, but obedience to the Crown is.
===Knight Police===
* Knights are expected never to attack the unarmed and defenseless, and to not resort to dirty fighting tricks or attack others from behind.
Knight policing is difficult because most players who play Knights will avoid breaking the Code on purpose. Knight Policing does not involve engaging in mental gymnastics to find fault where there likely is none, a good rule of thumb is that if none of the Order's fellow Knights criticize a Knight for violating their Order Code, they probably didn't violate the Code and any claim to that effect is false. Viridians can however police Knights on good conduct as honorable warriors of the Empire, especially if they are making a public mockery of themselves, or are embarrassing their order with their actions. In the (rare) circumstance of a Knight violating their Code, Viridians are meant to compile a report on the wrongdoings including evidence, attach a recommendation, and then send it up to the relevant Orders. Obedience to the enforcement of Viridian Knights is recommended for other Orders, as violating Knightly conduct and being indignant to Viridians meant to enforce the Codes, may result in demotion.  
* Knights are expected not to complain, moan, or self-deprecate, Knights should never degrade themselves or be an annoying bore.
* Knights are expected to follow the laws of the land and not become a Criminal. They should assist Guards in apprehending criminals.
* Knights are expected to enforce the Law, but must hand Prisoners over to Constables immediately, and cannot be involved in Prison processes.
* Knights are expected not to lie, but never express every truth that needn’t be known. Knights should not deceive unless for the greater good.
* Knights are expected to give alms to the poor and care for the needy, and to protect those who cannot protect themselves, and punish dishonor.


==Viridian Knight Functions==
===Palace Conduit===
Order Functions are a set of roleplay goals and activities that one can engage in while being an Viridian Knight. These are functions more-so than rules, but some rules are implied in the functions. For example, while Viridian Knights are expected to hunt Imperial Profaners, a Viridian Knight is obviously violating Order conduct if they fraternize and socialize with Imperial Profaners, or simply let one of their friends commit foul deeds against honor and not do anything about it.  
There is no way to formally contact the Imperial Palace outside of the Palace Courtiers themselves, who are specifically not allowed to pass communication up from others. The only way for outsiders of the Imperial Court to communicate with the Princes is by passing said communication through the Viridians. Viridians are intended to read and reflect on this communication, and then meet to discuss whether they wish to bar this communication, or send it on. Finally, Knights may also in agreement in a meeting, request the appearance of a specified named Imperial Prince to their private meetings, or to meet a specific person who has requested that they arrange a meeting. They are responsible for the safety of the Prince(ss) in such an instance.
* Viridian Knights are expected to teach and enlighten the people to the good deeds and reasons to have respect and love for the Emperor. This involves both knowing in detail what the Emperor has done in the past years, and understanding/explaining the nuances and context to his actions, and why he is such a great Emperor (in their eyes).
 
* Viridian Knights are expected to be the watchful eye of Honor on all other Knightly Orders, and other Knights. While due diligence is required in every Order, Viridian Knights in particular are tasked with charging other Knights, even of other Orders, with Honor violations. They must either challenge honorless Knights to duels to correct their stain on honor, or hold a trial for their Honor.
===Petty Courts===
* Viridian Knights are expected to police the actions of other Knights, even within the Viridian Order, when it comes to the enforcement of the Law, but only when it is purposeful. If a Knight erroneously enforces the Law, and it is determined to be only because of incompetence or misunderstanding, it is the jurisdiction of the State Metropolitan to act in response. If, however, it is active malice and intent to abuse the Law or use the Law to abuse citizens, then the Viridians are expected to step in.
While most crimes are resolved by the Metropolitan (NPC Guards), the Petty Grievances Court is a Court specifically designed for Viridian Knights to circumvent having an aristocrat be clapped in chains and brought before the Metro. It allows the Knights to find a more flexible tailor-made solution to end a grievance between two Aristocratic families who are feuding over small things like verbal insults, or big matters like attempted murder. Viridians are expected to meet and compromise on which Viridian should act as Judge (or a panel of 3 Judges) and are responsible for setting a date and time and process for the Trial. Viridian Judges have the freedom to dictate a trial verdict without Lore Staff intervention, so long as the outcome is pro-RP, and isn't unreasonable like execution or dismemberment or making someone go bankrupt.
* Viridian Knights are expected to protect the Nobility and the wealthy of the Empire. They act as bodyguards where House Guards cannot suffice or don’t have the rights to perform their duties. Viridian Knights may wear weapons and armor at all times and places, except at the Palace, and make excellent Noble Guards. It is not uncouth for a Noble Viridian to protect a lower ranked Aristocrat or non-noble wealthy person, though a Noble or Aristocrat may never command a Viridian to do anything.
 
* Viridian Knights are expected to hunt down so-called Imperial Profaners. Imperial Profaners are those who disrespect the Emperor, either by refusing to acknowledge the Emperor’s authority, or to disrespect the Emperor by disregarding him, offending him, debasing him, or invoking evil words or thoughts about him.
===Guard Duties===
* Viridian Knights are expected to seek out organizations or groups who are loyal to the Empire and Emperor (both of them) and act as mediators to diplomatically resolve their issues and prevent conflict between them in the name of the Emperor’s peace and graces, so they can re-focus their efforts on the Empire’s enemies.  
While the concept of Guarding Nobles, Government Officials, and Foreign Dignitaries is pretty obvious, it bears mentioning that this is a very opt-in and pro-active arrangement, not one where Viridians should wait to be invited. Players organically roleplay, so if the intention of a Viridian Player is to do this guarding duty, it is necessary for the player OOC to self-inform about Event times and log-on times, or communicate with the players they intend to guard outside of roleplay to set up good rapport and communication. Care should be taken not to simply impose on other players, but to cooperate when and where they are comfortable with you being present with them.  
* Viridian Knights are expected to pay special attention to government officials, both for protection, but also to act as their (if willing) advisor and helper to perform their tasks to the best of their ability, and feel safe while doing so. This also involves punishing those who publicly debase or humiliate government officials in front of them.  
 
* Viridians are also expected to be the international symbol of the Regalian Empire. And as such, act both as protectors for international guests, but also as guides for those who are new to the Empire or the City, to get their bearing, and to understand how to behave by the laws of the land and dignity standards.
==Structure==
* Viridian Knights can specialize, something unique about their order. Their specialties fall in three categories: Reik, Pelt, and Meid. Reik enforces Honor primarily, Pelt protects the Nobility and Aristocracy particularly, and Meid is an all-female role that focuses specifically on handling issues unique to women in the Empire.
The Viridian Order has a hierarchical structure that defines ranks within the Order:
* Meid focused Viridian Knights are a bit more unique in that they are only permitted to be women or those who self-identify as a woman, and focus largely on woman-dominated issues, like combating those who demean, mistreat, and verbally abuse women, but also domestic abusers, those who defile the honor of women, and those who would demean women in public.  
* '''The Grandmaster''' (NPC) is the highest leader of the Viridian Order.
* Where possible or necessary, State Law trumps Knightly Codes, Functions. If a Knight would be committing a State Crime by following their Code or their Functions, they should refrain and follow State Law instead. There are some exceptions to this expectation, as Lothar Knights play fast and loose with the Law, and Viridians are sometimes compelled to commit Low Law Crimes to protect higher interests like the Princeroyals or the Crown. Where possible, Knights should follow the Law, unless their moral compass dictates that in good faith and good conscience, the Crown will clear them of any blame after the fact. If they cannot be certain the Crown will forgive them, caution is recommended.  
* '''The High Council''' (NPC) are the elders and mentors and teachers of the Order.
* '''The Reikguard-Knights''' (Player) are the highest attainable rank of Knight of high prestige and esteem.
* '''The Paladin-Knights''' (Player) are well respected Knights with great sway in the Order.
* '''The Major-Knight''' (Player) are the esteemed warriors sent on difficult tasks for the Order.
* '''The Captain-Knights''' (Player) are the formal rank of Knights who get sent on missions.
* '''The Rank-Knight''' (Player) are the lowest rank of just-graduated Knight in the Order.  
* '''The Squires''' (Player) are pre-graduation. Recommended for trying out, with less obligations.
===Privileges===
===Privileges===
Viridian Knights have specific legal privileges that remain active so long as they are not disgraced. A Viridian may become disgraced by part of backstory writing, or in roleplay because they break the Knight’s Code and are found guilty of treason within the Order. There is no further civil prosecution of a Knight for being expelled, but they do lose all privileges. Some privileges require higher ranks. In order to be approved for higher ranks, consult a Discord Ticket for accessibility.
Privileges are a set of unlockable rewards that can be attained each time a Knight ranks up. The rank up process is evaluated by Lore Staff based on a combination of: adherence to the lore, adherence to the knight's code, activity, consistent character portrayal, good engagement and in some of the higher ranks, leadership. When a rank up is granted, players may choose one of these privileges (each only once) to apply to that rank up, ensuring that the appropriate reward is granted for each milestone. Being expelled from the Order causes the loss of all Privileges, and in some cases, Privileges may also be revoked if a Character is punished by the order for misdeeds, or disciplined by staff for Server Rule breaking.
* Sergeants and up have automatic rights to wear armor up to plate quality in the city.
* '''Privilege 1''' The Knight in question gains Persuasion Dice Rolls at /dice Constitution+Wisdom (see Abilities Page for more information).
* Sergeants and up have automatic rights to bear arms of any kind in the city, and even open-carry such weapons. They must however stand down if commanded by [[State Metropolitan|Metropolitan]]s.
* '''Privilege 2''' The Knight in question is granted a rent-free Knight's Estate in the Knight Quarter with Staff decoration.
* Sergeants and up have automatic rights to call for an Honor Duel or Trial against a fellow Knight or a Knight of a different Order, by setting an (OOC amiable) date and place for the trial.
* '''Privilege 3''' The Knight in question may multi-class as Tyrian Knight, donning Imperial colors and becoming a Pseudo-Imperial Guard.
* Only Reik/Pelt/Meid-Knights have automatic rights to receive a Knightly Manor in the Noble District. This Estate is not as large as a Noble Estate, but provided for free in Uptown.
* '''Privilege 4''' The Knight in question may consult the Tyrian Archive and Imperial Family archive of Noble/State Knowledge.  
 
* '''Privilege 5''' The Knight in question receives an Artifact designed for their Character that cannot be taken from them.
===Honor Duels===
'''Note:''' Due to the sensitivity of playing a Tyrian Knight, this option is only recommended for players who feel comfortable in deeply understanding both the lore of the Imperial House, and have impeccable obedience to the lore, as well as good rapport with the person(s) playing Imperial Family Characters, since a lot of it will involve guarding for their characters or being assigned to duties by these characters. Please consult in a ticket where you request this Privilege for viability.  
The first step to resolving the dishonor of a Knight of any Order, is for a Viridian to challenge them to a duel. If they accept, it does not matter if they win or lose the duel, their dishonor will be removed. If they lose, their dishonor is considered cleansed with their defeat, and they relent. If they win, the Viridian who accused them is considered wrong (even if objectively they were not) and the case is dismissed. Sometimes however, Honor Duels do not suffice, or the offenses are so great, that the case is transferred to an Honor trial, in which the collective present Viridians judge the individual. These two practices give the Viridians some modicum of power over the other Knightly Orders, something they are in no small part resentful of.
===Honor Trials===
Honor Trials are performed on Knights of any Order (including the Viridian) Who the Viridians deem to have violated their Honor Code. This largely covers the Common Code, but can also cover the individual Codes of the individual Orders. An Honor Trial is called in much the same way as a Civil Trial, but is not held in the Imperial Courtroom, but rather at a Park Amphitheatre, or some kind of open-air arena like Arena Court. During the trial, all present Viridian Knights shall act as the judges, while only one of them shall act as the accuser who will read out the accusations of dishonor. The accused may then defend themselves, with a final vote of the Viridian Knights deciding guilt or innocence. The Viridians are also tasked with finding a suitable (in roleplay) punishment, which may also lead all the way up to expulsion from the Knightly order the accused is a member of, though they can only send this as recommendation to the Order Headmaster (through Discord Ticket) for final approval.
===Nuance of Respect===
While Viridians can help the Metropolitan engage in arrests and law enforcement, in large part they do not unless they are given an additional reason to do so. While crime is obviously illegal, the Viridians do not really act on those things outside the law unless respect for the Emperor is violated. Viridians are acutely aware that some crime forms purely because of the insane poverty and class divide that exists in the Empire, and in many ways, those that commit crimes are the weak in need of defense against that which is more powerful and greater than them, and applied unequal force of punishment. The Viridians don’t outright defend poor criminals from the law, but they don’t exactly punish or chase after them either, unless these criminals directly offend the Emperor. A devout and Emperor praising a criminal is one in need of sympathy, while a criminal who ridicules the Emperor and insults his name, is one who is committing crimes far more severe than just the legal violations. The Nuance of Respect, is the fact that Viridians are able to turn a blind eye to those who profess good faith and will towards the Emperor, but come down very hard on those who do not respect or show deference to their master.
===Structure===
The Viridian Order has a hierarchical structure that defines the ranks within their Order.
* The Grandmaster is the ceremonial leader at the top. This rank is reserved for Event NPC’s.
* The Grand-Knight Elders are the retired instructors and teachers. They are Event NPC.
* Reik-Knights are the higher ranked Viridians with special privileges in Regalia which requires review. This rank is the same as the Pelt/Meid-Knights, but is more clearly known to be excellent at safeguarding the Honor of the Empire.  
* Pelt-Knights are the higher ranked Viridians with special privileges in Regalia which requires review. This rank is the same as Meid/Reik-Knights, but is more clearly known to be excellent at guarding the Regalian aristocracy.
* Meid-Knights are the higher ranked Viridians with special privileges in Regalia which require review. This rank is the same as Pelt/Reik-Knights, but is more clearly known for its female dominated membership and focus.
* Viridian Sergeants are the file and rank of the Viridian Order. This rank can be obtained without review.
*Viridian Trainees and Squires begin training in the order at the age of 13, and graduate at the age of 21, requiring training with the Order (and under other Viridians) for 8 years.
The Membership list of the Order can be found [https://docs.google.com/spreadsheets/d/1-KiHYpKMIBUcrqgYtfXGGBYN6ZBeCOvQBp_si1QQZyA here].


==History==
==History==

Revision as of 01:16, 29 August 2023

Viridian Order
Order
PronunciationVee-ree-dee-an
OriginsCity of Regalia
GrandmasterBohemund II von Drachenburg
SymbolsUnionist eye, Sword and Shield, Knight on Horseback
Colorswhite, Black and all shades of Green

The Viridian Order is a Knightly Order with a long and troubled history within the Regalian Empire. The Viridian Order started in the early days of the Empire, acting (at the time) as the Regalian Guard, the Imperial Guard, and the leading military officers of the Regalian soldier levies at the same time. Over a century down the line, the Viridians were implicated in a coup against the Regalian Emperor, and had their power severely restricted. Over time, their reputation rebuilt, and they are now known as the Knights who ensure the status of Knighthood across the Empire, though many remain wary of any political or military power they may be given, due to the history of the Order, and the fact that many of them are Nobles, and already predisposed to political intrigue. At the same time, the Regalian Empire does not go to war without the verdant feathers and capes of the Viridian Knights leading the charge in the frontlines, emboldening the spirits and morale of the soldiers who follow into battle. Viridians remain very much the ideal picture of the chivalrous Knight, cut from a different cloth and with the approval of the Emperor's benediction and blessing.

Design

The Viridian Order brings the aesthetic of the honor-bound state-enforcer, a Knight cut from a different cloth to all other Orders that takes chivalry to a much greater height. Viridian Knights have history and legacy, with a particular respect enjoyed among the aristocrats of the Regalian Empire, but equally thought of as pompous and out of touch by the common people they are meant to protect. To have a Viridian in the family is a hallmark achievement, and one all Noble Families strive towards as a sign of obedience to the Empire and respectability. The Viridian Order permits Ailor and Urlan into their ranks, as well as Eronidas and Fin'ullen or Solvaan, if they were born in the Regalian Archipelago. The Viridian Order does not permit the non-Mundane to join, though will make an exception on occasion for Unionist God-Magic using Paladins. Viridians Knights mostly fight with sword and shield, or with lance on horseback, they never use Magic or Ranged Weapons.

Why Play a Knight

Knighthood is a good way to get involved in pre-existing groups and activities. Since it guarantees roleplay, a group, and a reason to log on, it is appealing for everyone from new players to veterans. Knight groups organize their own internal social roleplay and are usually well-received by the player base as pleasant spaces. Knighthood also grants a unique ranking system for Characters to progress up the ladder of their Order and gain privileges for honesty and effectiveness in their Code. Knight roleplay requires reading, however, as Knight characters must follow their Codes or risk expulsion. Viridian Knighthood is recommended for players who are invested in making disciplined stickers for rules and regulations, for state-loyal chivalrous and aristocratic-oriented soldiers. Their aesthetics pair well with the traditional French or German Medieval Knight.

Knights Code

Common Knights Code

All Knights of all Orders are beholden to this Knights Code.

  • Loyalty to the Emperor of Regalia, and the Regalian State is required.
  • Knights are disallowed from attacking unarmed or defenseless people.
  • Knights are disallowed from degrading themselves or their Order.
  • Knights are allowed to enforce Regalian Law, but must abide by it.
  • Knights may not lie, or deceive, but needn't always say everything.
  • Knights are expected to give alms to the poor and protect the weak.

Specific Order Code

The following Knights Code applies only to the Viridian Order.

  • Viridian Knights must extoll the virtues of the Emperor, and teach others reasons to adore him.
  • Viridian Knights must police the other Knight Orders and compile reports on Code violations.
  • Viridian Knights must protect the Aristocrats of the Empire from (social) harm, including self-inflicted.
  • Viridian Knights must hunt down Imperial Profaners who blaspheme against the Emperor and teach them a lesson.
  • Viridian Knights must protect Government Officials to the highest degree, including Court Officials.
  • Viridian Knights must protect and chaperone foreign dignitaries and state guests in Regalia.
  • Viridian Knights must protect Calendar Events so long as they do not have their own guard and are legal.
  • Viridian Knights must accept Bodyguard status to a Titled Noble when requested (with OOC Consent from the Knight).
  • Viridian Knights must act as a conduit for communication to the Palace, and to liaison with the Princes.
  • Viridian Knights must act as petty grievance courts between Aristocrats to resolve matters between them.
  • Viridian Knights must liaison with Neighborhood Militias, and offer them strategy training and discipline.
  • Viridian Knights must respond to Imperial Investigation requests passed down by the Princes and complete them.

Knight Police

Knight policing is difficult because most players who play Knights will avoid breaking the Code on purpose. Knight Policing does not involve engaging in mental gymnastics to find fault where there likely is none, a good rule of thumb is that if none of the Order's fellow Knights criticize a Knight for violating their Order Code, they probably didn't violate the Code and any claim to that effect is false. Viridians can however police Knights on good conduct as honorable warriors of the Empire, especially if they are making a public mockery of themselves, or are embarrassing their order with their actions. In the (rare) circumstance of a Knight violating their Code, Viridians are meant to compile a report on the wrongdoings including evidence, attach a recommendation, and then send it up to the relevant Orders. Obedience to the enforcement of Viridian Knights is recommended for other Orders, as violating Knightly conduct and being indignant to Viridians meant to enforce the Codes, may result in demotion.

Palace Conduit

There is no way to formally contact the Imperial Palace outside of the Palace Courtiers themselves, who are specifically not allowed to pass communication up from others. The only way for outsiders of the Imperial Court to communicate with the Princes is by passing said communication through the Viridians. Viridians are intended to read and reflect on this communication, and then meet to discuss whether they wish to bar this communication, or send it on. Finally, Knights may also in agreement in a meeting, request the appearance of a specified named Imperial Prince to their private meetings, or to meet a specific person who has requested that they arrange a meeting. They are responsible for the safety of the Prince(ss) in such an instance.

Petty Courts

While most crimes are resolved by the Metropolitan (NPC Guards), the Petty Grievances Court is a Court specifically designed for Viridian Knights to circumvent having an aristocrat be clapped in chains and brought before the Metro. It allows the Knights to find a more flexible tailor-made solution to end a grievance between two Aristocratic families who are feuding over small things like verbal insults, or big matters like attempted murder. Viridians are expected to meet and compromise on which Viridian should act as Judge (or a panel of 3 Judges) and are responsible for setting a date and time and process for the Trial. Viridian Judges have the freedom to dictate a trial verdict without Lore Staff intervention, so long as the outcome is pro-RP, and isn't unreasonable like execution or dismemberment or making someone go bankrupt.

Guard Duties

While the concept of Guarding Nobles, Government Officials, and Foreign Dignitaries is pretty obvious, it bears mentioning that this is a very opt-in and pro-active arrangement, not one where Viridians should wait to be invited. Players organically roleplay, so if the intention of a Viridian Player is to do this guarding duty, it is necessary for the player OOC to self-inform about Event times and log-on times, or communicate with the players they intend to guard outside of roleplay to set up good rapport and communication. Care should be taken not to simply impose on other players, but to cooperate when and where they are comfortable with you being present with them.

Structure

The Viridian Order has a hierarchical structure that defines ranks within the Order:

  • The Grandmaster (NPC) is the highest leader of the Viridian Order.
  • The High Council (NPC) are the elders and mentors and teachers of the Order.
  • The Reikguard-Knights (Player) are the highest attainable rank of Knight of high prestige and esteem.
  • The Paladin-Knights (Player) are well respected Knights with great sway in the Order.
  • The Major-Knight (Player) are the esteemed warriors sent on difficult tasks for the Order.
  • The Captain-Knights (Player) are the formal rank of Knights who get sent on missions.
  • The Rank-Knight (Player) are the lowest rank of just-graduated Knight in the Order.
  • The Squires (Player) are pre-graduation. Recommended for trying out, with less obligations.

Privileges

Privileges are a set of unlockable rewards that can be attained each time a Knight ranks up. The rank up process is evaluated by Lore Staff based on a combination of: adherence to the lore, adherence to the knight's code, activity, consistent character portrayal, good engagement and in some of the higher ranks, leadership. When a rank up is granted, players may choose one of these privileges (each only once) to apply to that rank up, ensuring that the appropriate reward is granted for each milestone. Being expelled from the Order causes the loss of all Privileges, and in some cases, Privileges may also be revoked if a Character is punished by the order for misdeeds, or disciplined by staff for Server Rule breaking.

  • Privilege 1 The Knight in question gains Persuasion Dice Rolls at /dice Constitution+Wisdom (see Abilities Page for more information).
  • Privilege 2 The Knight in question is granted a rent-free Knight's Estate in the Knight Quarter with Staff decoration.
  • Privilege 3 The Knight in question may multi-class as Tyrian Knight, donning Imperial colors and becoming a Pseudo-Imperial Guard.
  • Privilege 4 The Knight in question may consult the Tyrian Archive and Imperial Family archive of Noble/State Knowledge.
  • Privilege 5 The Knight in question receives an Artifact designed for their Character that cannot be taken from them.

Note: Due to the sensitivity of playing a Tyrian Knight, this option is only recommended for players who feel comfortable in deeply understanding both the lore of the Imperial House, and have impeccable obedience to the lore, as well as good rapport with the person(s) playing Imperial Family Characters, since a lot of it will involve guarding for their characters or being assigned to duties by these characters. Please consult in a ticket where you request this Privilege for viability.

History

The Viridian Order is the second oldest Knightly Order in the Empire, and largely the grandfather of both the Bloodcast and the Villiers-Eclair Orders. Only the Aelrrigan Order is older than the Viridian Order, predating the founding of the Regalian Empire. The Viridian Order was founded by loyalists under the Five Families during the Five Family Rebellion, acting as the first Imperial Guard for the Ivrae dynasty, the Regalian Guard (for the capital), and the leading officers and commanders of the Regalian Military. This arrangement worked well for several decades, until it became common practice for the upper classes of the Empire to send their sons to the Viridian Order for training.

With the sharp increase of noble inclined members of the order, scheming and noble plotting became part of the daily activities of the Knights. Many Knights went on to become courtiers and Dukes in their own right, and many noble recruits brought politics into the hallowed halls of the Viridian Castles, which set in a slow but insidious moral rot. The honor guiding principles established by the first Grandmaster slowly eroded for the idea that Viridians were somehow better than everyone else, and also more suitable in keeping a strangle-hold on military power. As the Empire grew and annexed more territories, the Viridians were always on the front line establishing military governors in the early absence of proper annexation, allowing them first pickings in looting or establishing power in an area long before the government could grant the land to loyal Dukes.

While no hard evidence has ever been found, the Viridians were implicated in a variety of assassinations at the Imperial Court, beginning with the death of Emperor Henri I, which was immediately followed by the Years of the Three Emperors. These Emperors were so shortlived, and died under such odd circumstances, while Viridian power at court was paramount, that the accusation quickly fell on them as kingmakers. Indeed, the suspicion seemed confirmed when Leomar I became Emperor, who was a great supporter of the Viridians, and a period of peace followed, only to be succeeded by more chaos when Leomar died and was succeeded by a series of sons who quarreled with the Viridians. Justeaux I investigated the deaths of the previous Emperors and the Arch Chancellors Betheoric and Ellenore, was killed, only to be succeeded by Henri II, who himself also died in mysterious circumstances.

Henri III was the first to take drastic actions, removing many of the Viridian powers in 122 AC, intent on reforming them. It is known at this point that many of the Elders conspired against the Empire’s top leadership, intent on imprisoning the Emperor if not outright forcing abdication, and establishing a military junta under their leadership. Despite his loyalty to the Emperor, Grandmaster de Montverrat could not stop this plot, and fell on his own sword in atonement for his crime. This was the closest the Empire ever came to losing the Imperial system, as the Knights nearly succeeded, but five Knights in their ranks betrayed the Order and warned the Emperor, who was able to maneuver his supporters to outdo the Viridians who were rounded up and executed.

When the Order was remade under the new Grandmaster personally appointed by Henri III, it was stripped of the vast majority of its power, having Henri III establish the Tyrian Order which would later become the Imperial Guard, and the Violet Order, which would later become the Regalian Guard and State Metropolitan subsequently. With the power of the Viridians largely neutered, they spent the next 100 years re-establishing and re-branding themselves, though they could never quite get away from the stain of nearly ending the Empire so soon. It was Grandmaster de Chattelois who re-established the order with dignity and respect, and was able to bring them back into the graces of the nobility, once-more resulting in a large flow of cash and recruits into the order.

In 198 AC, with the death of Grand Marshal Marianne Cadar, the question of Viridian chauvinism became a hot topic of debate, because the order was all-male up until that time. The order eventually opted to allow women into the Order, ostensibly as gate-guards for their castles, but eventually as full members, who took on a more specific role of protecting the honor and sanctity of women across the Empire, a matter that had largely been ignored in the many paternalistic cultures within the Empire. This culminated in the first (and only) female Grandmaster of the Viridian Order, d’Arcoulais, who is remembered for penning many notable treatises on the role of women in the Regalian Military.

The Viridian Order took a great deal of damage during the Lo Occupation, which saw both the Viridian Castles demolished, and many of the Knights perish as a particular target from Freya Lo. Nearly all the Elders and the Grandmaster died, with only many of the younger recruits and Knights who happened to be outside of the capital at the time surviving, some speculate as few as 30% of the total Knights before the Lo Occupation. This resulted in the Cedromarite reforms under Emperor Cedromar, who appointed himself co-Grandmaster with a relative of von Drachenburg, the family whose crest the Order also currently uses, changing up aspects of the honor code and modernizing many of the functions and roles within the Order.

Trivia

  • Nobles who are Viridians permitted to hold a title, but must always be referred to as Lord-Protectors instead of any other titles.
  • Unionism is not required for Viridian membership, but 95% of all Viridians are devout Unionists, of either Emended or Dogmatic beliefs. Evintarian Unionists do not exist in the Order.

Accreditation
WritersMonMarty
ArtistsMonMarty
ProcessorsHydraLana
Last EditorMonMarty on 08/29/2023.

» Read more