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| style="background-color:#FFD4D4;" | '''Known Powers:''' | | style="background-color:#FFD4D4;" | '''Known Powers:''' | ||
| | | Rejection is the master of illusory magic, tricking others into seeing, hearing, and feeling things that aren't there. She is unremarkable in actual combat, which she avoids easily with her illusions. | ||
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| style="background-color:#FFD4D4;" | '''Arkenborn Traits:''' | | style="background-color:#FFD4D4;" | '''Arkenborn Traits:''' |
Revision as of 22:05, 10 October 2023
Arkenborn are the offspring of extra-planar entities that are classified somewhere between Gods and Spirits, called Arken, who have manifested from the Void and Exist into the world of Aloria. Arkenborn are thus similar to Godborn, but different in the sense that Godborn are rarer, and far less well-documented than the more publicly chaotic Arkenborn. Arkenborn manifest unique appearances, personalities, and unique trait(s) based on their heritage, but also have unique obstacles in life due to their nature and birth. Arkenborn throughout history have been unpredictable and violent, leading to them being referred to as "Demon-Spawn" (technically inaccurate), a derogatory term to attribute a generalized psychopathy to them that while frequent, is not necessarily true for every Arkenborn. Especially in Regalia, Arkenborn have seen waves of repression and persecution, having to struggle against a reputation of their kind that they never seem to be able to get fully rid of. To play an Arkenborn is to choose the aesthetics of the classic demi-god (or demi-Demon in this case), at the caveat of oppression roleplay and being denied things in Regalian society on the basis of birthright. some Arkenborn try to make do with what they have, others try to live unseen, while others yet seek out their Arken parents, hoping to find some semblance or purpose or value to their life, or even to live their life in the image of their parent for a higher calling.
Rules to playing an Arkenborn
There are some Rules associated with portraying Arkenborn correctly. Note, some Abilities or Mechanics of Arkenborn do allow their Arkenborn eyes to be hidden. This goes under a fair-use policy, meaning that the capacity to hide Arkenborn eyes should be incidental, not the norm. It should be used to aid in plots and plans, not be the main mode of hiding an Arkenborn's identity, since this robs a lot of the public story potential of Arkenborn. If you play an Arkenborn, but spend most of your time hiding Arkenborn status, Staff may ask you to retcon your Character being an Arkenborn. Arkenborn that do not have a form of Disguise or Shapeshifting included in their Free Mechanics, cannot hide their Arkenborn eyes, even if they purchase a Point Buy Ability that allows them to Disguise or Shapeshift.
- Arkenborn can only ever be from one Arken and a mortal pairing. Arkenborn also cannot be Godborn at the same time.
- Arkenborn have a strict set of mandatory traits and optional aesthetics, all of which are overwritten by Afflictions.
- The following Races cannot be Arkenborn: Yanar, Bralona, or Maraya if they were specifically awakened from a Vault.
- Being an Arkenborn does not make a Character Occult, though the Regalian State may still treat them as such often.
- Arkenborn status is not transferrable across generations, meaning that one Arkenborn does not sire more Arkenborn.
- Arkenborn status is immediate on birth, cannot be hidden, and for many provides a rough childhood for Arkenborn.
Playing an Arkenborn
Playing an Arkenborn (in contrast to Godborn) is recommended for new players, because there are less nuanced understanding/reading requirements for Arkenborn. Equally, many new players and players open to newcomers tend to play Arkenborn, and as such, playing one has a relatively low entry-level requirement, with a guarantee of some kind of interaction with others. Playing an Arkenborn means opting-in to oppression roleplay. Your Character will be denied job opportunities, public positions of power, and may receive discrimination in the street. This is part of the aesthetic of the "Demi-Demons", and in return, your Character gains Arkenborn aesthetics and some backstory relevancy. When playing an Arkenborn, it is completely up to the player whether to try to learn more about their Arken parent, or ignore that side of the backstory completely.
Void Arken
Pride Arken
Arken Overview: | The Pride Arken is the embodiment of vanity, ego, self-esteem, dignity, accomplishment, and legacy. Pride Arkenborn inherit these traits in their personality. He is also the twin of the Fury Arken. | |
Known Powers: | Pride is considered first-born among the Void Arken, making him the undisputable superpower among them with the greatest proficiency in Magic. His historical feats of Magic are legendary. | |
Arkenborn Traits: | Maximum of 50 years old, must be Ailor or Half-Ailor, must have blond hair, must be on the tall side, and have Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.) | |
Optional Traits: | Pride Arkenborn can be brutish, have magical void-script tattoos covering their body that glow in gold and/or red, can be 1 foot taller than the racial maximum height dictates (except for Urlan) | |
Mechanic One: | All Magic used by Arkenborn of Pride, is classified as Void Magic and God Magic at the same time (they cannot have Ordial/Exist/Dragon Magic), as he is both the Arken of Pride, and a Fornoss God. | |
Mechanic Two: | Pride Arkenborn can hide themselves from the Justice Arken and Justice Arkenborn by reality-warping illusion. If they attack however, they become visible, and others can also still see them. | |
Mechanic Three: | Pride Arkenborn gain Sinistral Mindvex Pack for free, but cannot use Persuasion Guidance. Additionally, they can make Persuasion Dice derive from Magic Proficiency. |
Fury Arken
Arken Overview: | The Fury Arken is the embodiment of war, battle, rage, destruction, combat, and ill-temper. Fury Arkenborn inherit these traits in their personality in life. He is also the twin of the Pride Arken. | |
Known Powers: | Fury is considered second-born among the Void Arken, making him the undisputable superpower among them with the greatest proficiency in Physical Combat. He remains undefeated in combat. | |
Arkenborn Traits: | Maximum of 50 years old, must be Ailor or Half-Ailor, must have blond hair, must be on the tall side, and have Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.) | |
Optional Traits: | Fury Arkenborn can be brutish, have magical void-script tattoos covering their body that glow in gold and/or red, can be 1 foot taller than the racial maximum height dictates (except for Urlan) | |
Mechanic One: | Fury Arkenborn gain the Pack Sinistral Rage Pack for free, however are not able to invest in Radiant, Enchant, or Sinistral Point Buy otherwise, as they are incapable of casting Magic. | |
Mechanic Two: | Fury Arkenborn can perform great feats of physical power outside of Combat like bare-hand climbing up sheer cliffs, throwing massive boulders and cracking them with a single punch, and carry huge loads. | |
Mechanic Three: | Fury Arkenborn can Transform into a War Demon, made of solid golden flames with large horns, a bladed tail, and laws claws. This Transformation counts as a Disguise but breaks when defeated. |
Avarice Arken
Arken Overview: | The Avarice Arken is the embodiment of greed, opulence, possession, ownership, and chains. Avarice Arkenborn inherit these traits in their personality in life. Avarice is a Shapeshifter. | |
Known Powers: | Avarice is further down the line of Void Arken born, however commands a great deal of passive influence. Avarice is known as the Artifact Crafter among the Void Arken, with many dark powers invested. | |
Arkenborn Traits: | Avarice Arkenborn are only required to have the Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.), as the Avarice Arken is a Shapeshifter who changes Race often. | |
Optional Traits: | Avarice Arkenborn can have parts of their body appear to be made out of solid Gold, and their skin can sparkle or glow when exposed to any light sources inside or outside. | |
Mechanic One: | Avarice Arkenborn in their greed, are not bound to the religious limitations on Faith Proficiency based Point Buy. However, all these Abilities count as Void Sinistral Magic if Point Bought. | |
Mechanic Two: | Avarice Arkenborn, when confronted by Aelrrigan Knights can hide any Artifact they are carrying in a pocket realm that the Knights cannot access. This only works for Artifacts they own long-term. | |
Mechanic Three: | Avarice Arkenborn can infest an Object or Artifact, temporarily becoming a Vested Spirit by Spirit Page rules. The Weapon can be cleansed by Aelrrigans, causing the Avarice Arkenborn to be ejected. |
Body Arken
Arken Overview: | The Body Arken is the embodiment of mutations, evolution, shapeshifting, and experimentation. Body Arkenborn inherit his obsession with body modification, and constant need to shapeshift. | |
Known Powers: | The Body Arken is known as the perfect shapeshifter who has unlocked the keys to Creation Particle of Dragons, thus capable of creating his own often twisted and horrendous life forms. | |
Arkenborn Traits: | Body Arkenborn can be any Race or age or appearance, as the Body Arken is a Shapeshifter. Though, they must have Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.) | |
Optional Traits: | The Body Arken has no Optional Traits, as shapeshifting gives great freedom. That being said, the most common form that the Body Arken assumes is that of a male Songaskian with red glowing eyes. | |
Mechanic One: | Body Arkenborn gain the Enchant Shift Pack for free. However, it is not Magic and similar to Slizzar, is a natural body function of theirs. Their shifs are also hidden from Justice Arkenborn. | |
Mechanic Two: | Body Arkenborn can (if the Player has the Premium or Supremium Rank) use the /Disguise Plugin to Shapeshift into a variety of monsters like the Drowda Spider, Wolf, Domestic Cat, Fox, Bear, etc. | |
Mechanic Three: | Body Arkenborn can apply any sort of natural/unnatural body-mods to others. If applied unwillingly, it is a Void Curse, which must be removed by some kind of Exorcism mechanic or Magic purifying. |
Corruption Arken
Arken Overview: | The Corruption Arken is the embodiment of using seduction, manipulation, and subterfuge to seduce the powers that be into evil, to cause them to become corrupt and self serving and ruinous. | |
Known Powers: | The Corruption Arken is said to have the greatest Charisma known to mortals, able to convince anyone of anything in the blink of an eye without the use of mental domination Magics. | |
Arkenborn Traits: | Corruption Arkenborn can be any Race or age or appearance, as the Corruption Arken is a Shapeshifter. Though, they must have Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.) | |
Optional Traits: | The Corruption Arken has no Optional Traits. That being said, the most common form that the Corruption Arken assumes is that of a white-haired Ailor or Teledden with distinctly sharp features. | |
Mechanic One: | Corruption Arkenborn gain the Disguise Pack for free. Additionally they can summon/unsummon/change any clothing they wear in the blink of an eye. | |
Mechanic Two: | If investigated by any Knight, Corruption Arkenborn can wipe the memories of a Knight involving them specifically so that any investigation is sure to be stalled forever against them. | |
Mechanic Three: | If imprisoned, locked up, or chained down, Corruption Arkenborn can simply slip out of these restraints and walk through locked doors. They can still be attacked and hurt if careless though! |
Rejection Arken
Arken Overview: | The Rejection Arken is the embodiment of being rejected in love, rejected for jobs, rejected by friends, rejected by family, and by society, and finding dignity (or rage) in this misery. | |
Known Powers: | Rejection is the master of illusory magic, tricking others into seeing, hearing, and feeling things that aren't there. She is unremarkable in actual combat, which she avoids easily with her illusions. | |
Arkenborn Traits: | Rejection Arkenborn are only required to have the Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.), as the Rejection Arken is a Shapeshifter who changes Race often. | |
Optional Traits: | Rejection Arkenborn can have permanent tattoo-like black and/or red stains around and under their eyes, on their hands and feet, and can manifest red glowing light around them when in darkness. | |
Mechanic One: | Within reasonable conduct, if a Rejection Arkenborn is rejected (job, love, opportunity etc.), they gain +2 Main Defense Stat (break cap up to 9) against the person who rejected them until they recant. | |
Mechanic Two: | Rejection Arkenborn can subtly disable certain emotions or feelings in themselves or in others. This is a Void Curse, which must be removed by some kind of Exorcism mechanic or Magic purifying. | |
Mechanic Three: | Rejection Arkenborn can subtly Curse a person with a Rejection Curse, which while outside of Combat, prevents them from approaching the Arkenborn within 5 Blocks. This is Disabled in Combat. |
Exist Arkenborn
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