Races: Difference between revisions

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Aloria is brimming with a plethora of races scattered all about the lands and seas alike. Alorian races are all incredibly diverse and individually unique, spanning from the prosperous Humans and their excellent ability to expand to the Maraya, whose strong culture and ancient heritage has only recently begun to become more apparent to the world. What makes a race different from any other beast is primarily its sentience; a race has the ability to think, communicate, and is able to be aware of itself, while a beast cannot always do that. Races are playable on MassiveCraft while beasts are typically not, and when referenced, race names are capitalized and beast names are left lowercase. For example, a troll is a beast, while an Orc is a race.
Aloria is brimming with a plethora of races scattered all about the lands and seas alike. Alorian races are all incredibly diverse and individually unique, spanning from the prosperous Humans and their excellent ability to expand to the Maraya, whose strong culture and ancient heritage has only recently begun to become more apparent to the world. What makes a race different from any other beast is primarily its sentience; a race has the ability to think, communicate, and is able to be aware of itself, while a beast cannot always do that. Races are playable on MassiveCraft while beasts are typically not, and when referenced, race names are capitalized and beast names are left lowercase. For example, a troll is a beast, while an Eronidas is a race.
==Human==
==Human==
{{Race Table
{{Race Table
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|image = avanthar3.png
|image = avanthar3.png
|caption = With a single kick, the horse was spurred with a cry as the arrows flew overhead
|caption = With a single kick, the horse was spurred with a cry as the arrows flew overhead
|text = To many, the Avanthar are the wild horse masters of the Ularen Plains, great stretches of grassland and steppe found stretching across central and southern [[Daen]]. Once nothing but a radical cult at the fringes of Altalar society, the collapse of the [[Allorn Empire]] and the [[Wildering]] that came soon afterward birthed the Avanthar as they are known today while the cult continued on. The Avanthar profess the need for the [[Altalar]] to change with the wider world, to alter their pure [[Nelfin]] lineage with the blood of those more powerful than them in order to gain their best traits. For this reason, the ancestors of the Avanthar bred with [[Ailor]], and those still living on Daen largely continue this practice, resulting in the all-[[Ailor]] [[Qússrakón Culture]] to form alongside them. Avanthar society is a far cry from the Altalar and Allorn Empire they came from, but still not as barbaric as many are made to think. The Avanthar engage in aggressive guerrilla-style warfare largely against the [[Orcs]], but also fight the [[Kathar]], Altalar, and Ailor who encroach their territory or on the territory of their [[Cielothar]] allies. Despite being squeezed from all sides, the Avanthar still hold hope that they will one day cleanse their lands of enemy factions and take up a leading role in what they call the “Nelfellim,” the resurgence of a proper Allorn Empire.
|text = To many, the Avanthar are the wild horse masters of the Ularen Plains, great stretches of grassland and steppe found stretching across central and southern [[Daen]]. Once nothing but a radical cult at the fringes of Altalar society, the collapse of the [[Allorn Empire]] and the [[Wildering]] that came soon afterward birthed the Avanthar as they are known today while the cult continued on. The Avanthar profess the need for the [[Altalar]] to change with the wider world, to alter their pure [[Nelfin]] lineage with the blood of those more powerful than them in order to gain their best traits. For this reason, the ancestors of the Avanthar bred with [[Ailor]], and those still living on Daen largely continue this practice, resulting in the all-[[Ailor]] [[Qússrakón Culture]] to form alongside them. Avanthar society is a far cry from the Altalar and Allorn Empire they came from, but still not as barbaric as many are made to think. The Avanthar engage in aggressive guerrilla-style warfare largely against the [[Eronidas]], but also fight the [[Kathar]], Altalar, and Ailor who encroach their territory or on the territory of their [[Cielothar]] allies. Despite being squeezed from all sides, the Avanthar still hold hope that they will one day cleanse their lands of enemy factions and take up a leading role in what they call the “Nelfellim,” the resurgence of a proper Allorn Empire.
|below = Magus
|below = Magus
|}}
|}}
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|image = shendarsplash.png
|image = shendarsplash.png
|caption = The darkness of the Void eventually tainted their skin, their lives, and their souls.
|caption = The darkness of the Void eventually tainted their skin, their lives, and their souls.
|text = To the Kathar, there is no cost too great to pay in the pursuit of absolute power. Seen by outsiders as an inherently malevolent people thanks to their radically different cultural views on things most [[Races]] would consider morally reprehensible or outright evil, the Kathar keep the spirit of the old [[Allorn Empire]] alive in a new and changed state. Descending directly from the [[Altalar]], the Kathar began their lives as the scholarly and magic-obsessed elves before a selection of them sought to dig deeper into the magic there was to be had in the world and found their answer within the [[Void]]. Changed drastically by the Void Essences they brought into the world, the Kathar have managed to master the Void that once controlled them in order to forge a new Empire in the ashes of the Allorn: the [[Dread Empire]], their new home and position to spread their influence across [[Aloria]] and cement their place as the new heralds of magical supremacy in the modern world. The Kathar, or Dread Empire Elves, are the westernmost Nelfin species that occupy the [[Shadow Isles]], the Kathar Steppes, the landmass of [[Saivale]], and the Wolond Walds that altogether make up the Dread Empire. Their Empire is at war with nearly every other state in the world (though not necessarily by their own aggressions), constantly butting heads with the other Elven states, the [[Pōlorcs]] of [[Daen]], and the [[Regalian Empire]] first and foremost. The Kathar themselves, often also referred to as Shadow Elves, are less a singular [[Nelfin]] species and more so a cultural collective of subspecies all referred to together as Kathar that share common ideals about vice and the power inherent in Magic. Furthermore, they have vastly differing cultural groups and societies that make them seem otherworldly in comparison to other Elves.
|text = To the Kathar, there is no cost too great to pay in the pursuit of absolute power. Seen by outsiders as an inherently malevolent people thanks to their radically different cultural views on things most [[Races]] would consider morally reprehensible or outright evil, the Kathar keep the spirit of the old [[Allorn Empire]] alive in a new and changed state. Descending directly from the [[Altalar]], the Kathar began their lives as the scholarly and magic-obsessed elves before a selection of them sought to dig deeper into the magic there was to be had in the world and found their answer within the [[Void]]. Changed drastically by the Void Essences they brought into the world, the Kathar have managed to master the Void that once controlled them in order to forge a new Empire in the ashes of the Allorn: the [[Dread Empire]], their new home and position to spread their influence across [[Aloria]] and cement their place as the new heralds of magical supremacy in the modern world. The Kathar, or Dread Empire Elves, are the westernmost Nelfin species that occupy the [[Shadow Isles]], the Kathar Steppes, the landmass of [[Saivale]], and the Wolond Walds that altogether make up the Dread Empire. Their Empire is at war with nearly every other state in the world (though not necessarily by their own aggressions), constantly butting heads with the other Elven states, the [[Polon]] of [[Daen]], and the [[Regalian Empire]] first and foremost. The Kathar themselves, often also referred to as Shadow Elves, are less a singular [[Nelfin]] species and more so a cultural collective of subspecies all referred to together as Kathar that share common ideals about vice and the power inherent in Magic. Furthermore, they have vastly differing cultural groups and societies that make them seem otherworldly in comparison to other Elves.
|below = Magus
|below = Magus
|}}
|}}
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{{Race Table
{{Race Table
|title = [[Orc]]
|title = [[Eronidas]]
|color = 8A7EF7
|color = 8A7EF7
|image = Orcart.png
|image = Orcsplash2.png
|caption = Crude weapons crushed by crooked tusks; they fought with passion and fury.
|caption = Crude weapons crushed by crooked tusks; they fought with passion and fury.
|text = Hailing from the fiercely independent and militaristic Pōlorc in the west of [[Daendroc]], the Orcs are renowned and feared fighters across the world, with a reputation for combat brutality and efficiency that is barely equalled, even among the professional armies of the [[Regalian Empire]]. Much the same as the [[Altalar Princedoms]] that still exist in the wake of the [[Allorn Empire]], the Orken Pōlorc, or Mound Cities, exert their influence over each other in a near-constant state of war and infighting. The Orcs are a relative newcomer [[Race]] to what is commonly seen as the main theatre of the world of [[Aloria]], but have existed for many centuries prior on lands far away, which they were forced to leave due to ecological collapse. Following a relentless journey across the far western oceans, they landed on the Daendroc coasts, using their military efficiency and destructive warfare tactics to cause the hastened collapse of the Allorn Empire. Orc colonies arose far and wide, which eventually developed into the Pōlorc that continued to subjugate the other Races in the area to fuel their military structure. Orcs are frequently thought of by other Races as dirty, brutish, and savage, with no respect for spirituality or diplomacy, but this could not be farther from the truth. With an old culture and tradition steeped in the worship of the dead and training for the future, the Orcs quickly made their mark on the world, becoming some of the most sought after military mercenaries and warriors, with legendary tales of powerful Orcs spreading far and wide. Despite each Pōlorc only having a small region under its direct control, by the service of the Gornanc in Orc society, Ikōcnanc products produced in the wake of Orc conquest have become a staple in many households. Indeed, the Orc have rapidly raced to the forefront of Alorian politics, perhaps not as the savviest politicians, but certainly as the most effective and powerful tool to be the deciding factor in many wars.
|text = Waiting for new Text from Hydralana
|below = Gorr
|below = Gorr
|}}
|}}
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|image = Urlhead.png
|image = Urlhead.png
|caption = Hunters on the prowl, sprays of crimson on the white snow.
|caption = Hunters on the prowl, sprays of crimson on the white snow.
|text = From the far north stampede the Url, a [[Race]] of beast-men that roam the wilds, lording over all manner of beasts and creatures with their unrivaled hunting skills. Url are a relatively rare sight, and much of their existence remains a mystery to many, including how they increase their ranks by forcing or granting symbiosis on willing and unwilling hosts. Many regions in [[Jorrhildr]] have been declared off-limits, as the Url Throngs roam these lands and rule them, smashing any military force sent to try and compete them out. Some, however, wander to [[Regalia]], called by adventure, or to settle to eternal struggle in their mind where they are torn between their beastly wild mind, and their old life. With great physical prowess and a stoic demeanor, Url are seen as the most stalwart and strong warriors, able to rival the [[Orc]] shocktroopers of the [[Regalian Empire]]. Any self-respecting hunting guild contains at least a few Urls, and Url have also become a staple in the [[Regalian Military]] due to the inclusion of the Url Legion under the previous Emperor [[Cedromar I]]. One of the fastest-growing Races in [[Aloria]], the Url have yet to find their place in the world, whether to embrace the call of the savage wilds or to try and hold onto their old lives. And yet some claim to have found a new way, merging both the past and the future together into a much stronger whole.  
|text = From the far north stampede the Url, a [[Race]] of beast-men that roam the wilds, lording over all manner of beasts and creatures with their unrivaled hunting skills. Url are a relatively rare sight, and much of their existence remains a mystery to many, including how they increase their ranks by forcing or granting symbiosis on willing and unwilling hosts. Many regions in [[Jorrhildr]] have been declared off-limits, as the Url Throngs roam these lands and rule them, smashing any military force sent to try and compete them out. Some, however, wander to [[Regalia]], called by adventure, or to settle to eternal struggle in their mind where they are torn between their beastly wild mind, and their old life. With great physical prowess and a stoic demeanor, Url are seen as the most stalwart and strong warriors, able to rival the [[Eronidas]] shocktroopers of the [[Regalian Empire]]. Any self-respecting hunting guild contains at least a few Urls, and Url have also become a staple in the [[Regalian Military]] due to the inclusion of the Url Legion under the previous Emperor [[Cedromar I]]. One of the fastest-growing Races in [[Aloria]], the Url have yet to find their place in the world, whether to embrace the call of the savage wilds or to try and hold onto their old lives. And yet some claim to have found a new way, merging both the past and the future together into a much stronger whole.  
|below = Gorr
|below = Gorr
|}}
|}}

Revision as of 02:36, 23 March 2021

Aloria is brimming with a plethora of races scattered all about the lands and seas alike. Alorian races are all incredibly diverse and individually unique, spanning from the prosperous Humans and their excellent ability to expand to the Maraya, whose strong culture and ancient heritage has only recently begun to become more apparent to the world. What makes a race different from any other beast is primarily its sentience; a race has the ability to think, communicate, and is able to be aware of itself, while a beast cannot always do that. Races are playable on MassiveCraft while beasts are typically not, and when referenced, race names are capitalized and beast names are left lowercase. For example, a troll is a beast, while an Eronidas is a race.

Human






Magus








Maia


Gorr






Special Races