Viridian Order: Difference between revisions

From MassiveCraft Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(19 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{ infobox
| bodystyle = width: 100%; margin-top: 10px; margin-bottom: 10px; margin: auto; padding-left: 1px; padding-right: 1px; background-color: #EBEBEB;
| headerstyle = background: #D0D3D1; width: 100%; text-align: center; vertical-align:middle; font: 15px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 5px; padding-bottom: 5px;
| datastyle  = text-align: left; font-size: 0.95em;
| header1    = Knight Repository
| data2      =
The repository of all played Knights can be found [https://docs.google.com/spreadsheets/d/1-KiHYpKMIBUcrqgYtfXGGBYN6ZBeCOvQBp_si1QQZyA/edit?pli=1#gid=0 here]. When you make a new Knight character, please file a ticket in the Discord Ticket Bot to have them recorded. You only need to provide their name and Order.
}}
{{Info knights
{{Info knights
|image = DrachenburgCrest.png
|image = Viridianorder.png
|pronunciation = Vee-ree-dee-an
|pronunciation = Vee-ree-dee-an
|origins = [[City of Regalia]]
|origins = [[City of Regalia]]
|grandmaster = Bohemund II von Drachenburg
|grandmaster = Bohemund II von Drachenburg
|symbols = [[Unionist]] eye, Sword and Shield, Knight on Horseback
|colors = White, Black and all shades of Green
|colors = White, Black and all shades of Green
|}}
|}}


The Viridian Order is a Knightly Order with a long and troubled history within the [[Regalian Empire]]. The Viridian Order started in the early days of the Empire, acting (at the time) as the [[Regalian Guard]], the Imperial Guard, and the leading military officers of the [[Regalian]] soldier levies at the same time. Over a century down the line, the Viridians were implicated in a coup against the Regalian Emperor, and had their power severely restricted. Over time, their reputation rebuilt, and they are now known as the Knights who ensure the status of Knighthood across the Empire, though many remain wary of any political or military power they may be given, due to the history of the Order, and the fact that many of them are Nobles, and already predisposed to political intrigue. At the same time, the Regalian Empire does not go to war without the verdant feathers and capes of the Viridian Knights leading the charge in the frontlines, emboldening the spirits and morale of the soldiers who follow into battle. Viridians remain very much the ideal picture of the chivalrous Knight, cut from a different cloth and with the approval of the Emperor's benediction and blessing.  
The Viridian Order is a Knightly Order with a long and troubled history within the [[Regalian Empire]]. The Viridian Order started in the early days of the Empire, acting (at the time) as the [[Regalian Guard]], the Imperial Guard, and the leading military officers of the [[Regalian]] soldier levies at the same time. Over a century down the line, the Viridians were implicated in a coup against the Regalian Emperor, and had their power severely restricted. Over time, their reputation rebuilt, and they are now known as the Knights who ensure the status of Knighthood across the Empire, though many remain wary of any political or military power they may be given, due to the history of the Order, and the fact that many of them are Nobles, and already predisposed to political intrigue. At the same time, the Regalian Empire does not go to war without the verdant feathers and capes of the Viridian Knights leading the charge in the frontlines, emboldening the spirits and morale of the soldiers who follow into battle. Viridians remain very much the ideal picture of the chivalrous Knight, cut from a different cloth and with the approval of the Emperor's benediction and blessing. The repository of all played Knights can be found [https://docs.google.com/spreadsheets/d/1-KiHYpKMIBUcrqgYtfXGGBYN6ZBeCOvQBp_si1QQZyA/edit?pli=1#gid=0 here]. When you make a new Knight character, please file a ticket in the Discord Ticket Bot to have them recorded. You only need to provide their name and Order.


==Design==
==Design==
The Viridian Order brings the aesthetic of the honor-bound state-enforcer, a Knight cut from a different cloth to all other Orders that takes chivalry to a much greater height. Viridian Knights have history and legacy, with a particular respect enjoyed among the aristocrats of the Regalian Empire, but equally thought of as pompous and out of touch by the common people they are meant to protect. To have a Viridian in the family is a hallmark achievement, and one all Noble Families strive towards as a sign of obedience to the Empire and respectability. The Viridian Order permits [[Ailor]] and [[Urlan]] into their ranks, as well as [[Eronidas]] and [[Fin'ullen]] or [[Solvaan]], if they were born in the [[Regalian Archipelago]]. The Viridian Order does not permit the non-Mundane to join, though will make an exception on occasion for Unionist God-Magic using Paladins. Viridians Knights mostly fight with sword and shield, or with lance on horseback, they never use Magic or Ranged Weapons.  
Viridian Knights are the most typical of medieval feudal knights, honor-bound state enforcers, and knights cut from the highest most dignified cloth of all the Knight Orders. Viridian Knights should be designed to be formal to a stiff degree, use eloquent and measured speech, and refrain from outwardly bright or passionate emotional expressions. Viridian Knights are meant to be the crown jewels among the other Knight Orders, and the symbol of Regalian military that so many of the conscripts look up to as their morale beacons. The following design limitations are enforced on the Viridians:
* Viridians can only be [[Ailor]], [[Eronidas]], [[Narim]], [[Fin'ullen]], [[Solvaan]], or [[Urlan]], and must be born in the Regalian Empire.  
* Viridians should gravitate towards the sword-and-shield in plate armor aesthetic, with green being their predominant color and symbolism.
* Viridians frequently ride on horseback, though this is not a requirement. They often have ornate armor and long green capes with shiny ornaments.
* Viridians can only ever be Mundane (Unionist Godborn are allowed). The Order does not allow any Magic, not even God Magic, or Racial Trait Magic Abilities.
* There is one exception, The Lancyon Chapter of the Viridian Order allows God Magic of Unionism only. They must still wield melee weapons however.


===Why Play a Knight===
==Chapters==
Knighthood is a good way to get involved in pre-existing groups and activities. Since it guarantees roleplay, a group, and a reason to log on, it is appealing for everyone from new players to veterans. Knight groups organize their own internal social roleplay and are usually well-received by the player base as pleasant spaces. Knighthood also grants a unique ranking system for Characters to progress up the ladder of their Order and gain privileges for honesty and effectiveness in their Code. Knight roleplay requires reading, however, as Knight characters must follow their Codes or risk expulsion. Viridian Knighthood is recommended for players who are invested in making disciplined stickers for rules and regulations, for state-loyal chivalrous and aristocratic-oriented soldiers. Their aesthetics pair well with the traditional French or German Medieval Knight.  
All Viridian Knights are members of one single Chapter, which grants them a free non-Combat related Mechanic. Changing Chapters is permitted but only infrequently and only through a Staff Ticket where the request is reviewed.
<table style="width: 100%;"><tr><td style="width: 50%; vertical-align: top; text-align: left;">
<span style="font-size:150%;><center>'''Hohenfels Chapter'''</center></span>
{|
[[File:Hohenfelschapter.png|130px|caption|left]]
|
The Hohenfels Chapter is the largest of the Viridian Chapters, and also the oldest, being the foundation of the Order and being housed in Calemberg with their formidable Hohenfels Citadel Headquarters. The Hohenfels Council operates from the Hohenfels Citadel, which also hosts the Viridian Grandmaster though he is meant to be an independent intermediary between all the chapters. The Hohenfels Viridians are most commonly seen on the frontlines, wearing their verdant green feathered helmets and cape while carrying the Imperial banner into battle, as a symbol of unity and military prowess for the conscripts that follow them into the frontlines. The Hohenfels Viridians rely on the other Chapter members to give them the peace of mind to carry out the Emperor's will in foreign lands, while the other Chapters guard the home front. Hohenfels Viridians often also integrate with Regalian militias and the Tenpenny soldiers as instructors and drill instructors.
* '''Hohenfels Mechanic:''' Hohenfels Knights in out-of-combat Strength competitions involving Dice Rolls, can add +5 to any Dice Result. They also gain +2 Main Combat Stat (break cap up to 11) while not in the Main Regalian City (Gloomrot, Event Locations).
|}
</td><td style="vertical-align: top; width: 50%;">
<span style="font-size:150%;><center>'''Eulenburg Chapter'''</center></span>
{|
[[File:Eulenburg Chapter.png|130px|caption|left]]
|
The Eulenburg Chapter is a smaller Viridian Chapter, formed immediately after the purge that resulted in the split between the Viridian, Tyrian, and Regalian Guard. Needing good public relations, the Eulenburg Chapter housed in their Eulenburg Castle in Drachenwald the Viridian Order set about training some of the most skilled and eloquent diplomats. The Eulenburg Knights still are capable of forming formidable shield walls and holding their own in a fight, but their true prize to the order is their charisma and diplomatic skill and soft spoken word. They function somewhere in between a spy and a diplomat, always silently observing and absorbing information to the Empire and the Order's benefit. They help to inform the other Chapters, and provide all the diplomatic credit and good will to call upon in times of need. Eulenburg Chapter Knights commonly wear white furs, some even wear the pelt of a lion and taxidermied lion's head on their shoulder.
* '''Eulenburg Mechanic:''' Eulenburg Knights gain a +2 Bonus to every Persuasion Dice roll while also raising the Persuasion Cap by +2. Additionally Foreign Diplomats like them more.
|}
</center>
</tr></table>
<table style="width: 100%;"><tr><td style="width: 50%; vertical-align: top; text-align: left;">
<span style="font-size:150%;><center>'''Tyrian Chapter'''</center></span>
{|
[[File:Tyrianchapter.png|130px|caption|left]]
|
The Tyrian Chapter is a relatively newcomer when it comes to Viridian Chapters, while its actual membership is tiny in comparison to the other Chapters, yet it is held to the same respect. The Tyrian Chapter was founded when Emperor Cedromar ruled the Regalian Empire, where some Viridians championed the cause to return to the occupation of protecting the Imperial Family in particular, after Cedromar helped the Viridians rebuild following the Deathling Crisis. The Tyrian Chapter takes particular interest in the protection of the Imperial Family and state officials, especially those directly from the Imperial Palace. As a result, the Tyrian Chapter is often considered somewhere in between a Knight Order and the Imperial Guard, with some of the privileges and benefits of the Imperial Guard, without the strictness surrounding them. Tyrian Chapter Knights often don the Imperial Tyrian and blue, instead of the regular Viridian Green, though still use Viridian Shields.
* '''Tyrian Mechanic:''' Tyrian Knights are permitted to wear armor and weapons at the Imperial Palace, and offer protection to Palace Events or Kades. Additionally they are immune to becoming Afflicted.
|}
</td><td style="vertical-align: top; width: 50%;">
<span style="font-size:150%;><center>'''Montefalco Chapter'''</center></span>
{|
[[File:Legalnerds.png|130px|caption|left]]
|
The Montefalco Chapter followed in creation shortly after the Eulenburg Chapter, and represented the expansion of Viridian membership to the south of the Archipelago while most of the Viridian Knights tended to lean to Wirtem Culture. The Montefalco Chapter is housed in the Montefalco village in Montania, overlooking the imposing Tierra del Fuego volcanoes. Their Chapter has a strong focus on legalism, knowing the full extent of the law, and acting as justicars in their own right. The Montefalco Viridians take the law to a near-worship extreme, considering it the final boundary between the Empire and chaotic barbarism, and so go about strictly enforcing it. Montefalco Viridians are usually first to charge into any legal dispute, petty court trial, or investigation, and may sometimes come across as obsessive over legality. Montefalco Viridians wear a lot of brown falcon feathers adorning their helmets and armor, with the scales of justice on their capes.
* '''Montefalco Mechanic:''' Montefalco Knights can use Persuasion Thralling from [[Adapt_Point_Buy#Mindcontrol_Pack | Mindcontrol Pack]], except it is not Magic but complex legal threats. It is still follows the same rules otherwise.
|}
</center>
</tr></table>
<table style="width: 100%;"><tr><td style="width: 50%; vertical-align: top; text-align: left;">
<span style="font-size:150%;><center>'''Lancyon Chapter'''</center></span>
{|
[[File:Untityyled Artwork.png|130px|caption|left]]
|
The Lancyon Chapter has a long history outside of the Viridian Order, but has only in the last 30 years or so joined the Viridian Order. The Lancyon Chapter was established in the first Century as an extension of the Unionist priesthood, mostly to act as the first militarized arm of the Dogmatic priests when they competed with the Evintarian priesthood, who had their own militia and army. Over time however, as conflict with the Evintarians died down, the Lancyon became more of a catch-all protector of all priests and religious figures, which eventually aligned them with the Viridian Order, because functionally, priesthood is similar to the more secular divine feudal service to the Empire. As a result, the Lancyon Chapter is focused more on the protection of religious figures rather than Nobles, and concerns itself more with the Blasphemy Trials than the other Chapters. The Lancyon Chapter is in Routebenié in Vixhall. They commonly wield halberds in battle.
* '''Lancyon Mechanic:''' Lancyon Knights cannot be killed by mere mortals, as their faith causes their dead body to erupt in Holy Flames and become Holy Choir Undead for a week before reviving.
|}
</td><td style="vertical-align: top; width: 50%;">
<span style="font-size:150%;><center>'''Pavourano Chapter'''</center></span>
{|
[[File:Unwwaedatitled Artwork.png|130px|caption|left]]
|
The Pavourano Chapter is somewhat recent addition, of a Lusits Chapter which aligns closely with the Viridian policy, but takes instead the stance that to preserve the civilization of the Empire, Knights should preserve its cultural heritage and productions. What this means is that they are less concerned with nobles and upholding the state, but more protecting cultural assets like: paintings, statues, historical ruins, traditions and customs. Pavourano Knights can be found trying to keep around dying cultural traditions and festivals when there are not enough of their own people to host them. Additionally, they are less concerned with policing the behavior of other Knight orders like other Viridians might, but their presentation. They believe all Knights should present as graceful and beautiful as possible, and chastise Knights of other Orders for failing to uphold basic hygiene, appearance, styling, and class. They often fight with thin swords and falcons.
* '''Pavourano Mechanic:''' Pavourano Knights gain the [[Roguery_Point_Buy#Disguise_Skill_Pack|Disguise Skill Pack]] for free. If this Pack is point-bought instead, it upgrades to also allow disguising between different cultures (like Eronidas, Urlan, Allar).
|}
</center>
</tr></table>


==Knights Code==
==Internal Viridian Code==
===Common Knights Code===
The Internal Viridian Code contains additional Honor and Behavior Codes for Viridian Knights that are supplemental to the Common Code described on the [[Knights]] Page.  
All Knights of all Orders are beholden to this Knights Code.
# All Viridian Knights must ensure no harm comes to the Aristocrats of the Regalian Empire, and intervene if two Aristocratic Families feud by mediating and problem solving.  
* Loyalty to the Emperor of Regalia, and the Regalian State is required.
# All Viridian Knights must act as bodyguards to Titled Nobility, if these Titled Nobles are in good public standing, and request for them to do so while in public or private.
* Knights are disallowed from attacking unarmed or defenseless people.
# All Viridian Knights should guard Calendar Events so long as they are hosted by those  in good public standing, but this is not an absolute requirement nor can it be failed.
* Knights are disallowed from degrading themselves or their Order.
# All Viridian Knights must by all means, prevent any harm to come to foreign dignitaries, or Regalian government officials, and act against blasphemers who insult the Emperor.
* Knights are allowed to enforce Regalian Law, but must abide by it.
# All Viridian Knights must prevent any public reputation harm to come to Aristocrats, should they be found in debauched or insulting behavior, to protect them from public scrutiny.
* Knights may not lie, or deceive, but needn't always say everything.
* Knights are expected to give alms to the poor and protect the weak.
===Specific Order Code===
The following Knights Code applies only to the Viridian Order.
* Viridian Knights must extoll the virtues of the Emperor, and teach others reasons to adore him.
* Viridian Knights must police the other Knight Orders and compile reports on Code violations.
* Viridian Knights must protect the Aristocrats of the Empire from (social) harm, including self-inflicted.
* Viridian Knights must hunt down Imperial Profaners who blaspheme against the Emperor and teach them a lesson.
* Viridian Knights must protect Government Officials to the highest degree, including Court Officials.
* Viridian Knights must protect and chaperone foreign dignitaries and state guests in Regalia.
* Viridian Knights must protect Calendar Events so long as they do not have their own guard and are legal.
* Viridian Knights must accept Bodyguard status to a Titled Noble when requested (with OOC Consent from the Knight).
* Viridian Knights must act as a conduit for communication to the Palace, and to liaison with the Princes.
* Viridian Knights must act as petty grievance courts between Aristocrats to resolve matters between them.
* Viridian Knights must liaison with Neighborhood Militias, and offer them strategy training and discipline.
* Viridian Knights must respond to Imperial Investigation requests passed down by the Princes and complete them.


===Knight Police===
==Viridian Jobs==
Knight policing is difficult because most players who play Knights will avoid breaking the Code on purpose. Knight Policing does not involve engaging in mental gymnastics to find fault where there likely is none, a good rule of thumb is that if none of the Order's fellow Knights criticize a Knight for violating their Order Code, they probably didn't violate the Code and any claim to that effect is false. Viridians can however police Knights on good conduct as honorable warriors of the Empire, especially if they are making a public mockery of themselves, or are embarrassing their order with their actions. In the (rare) circumstance of a Knight violating their Code, Viridians are meant to compile a report on the wrongdoings including evidence, attach a recommendation, and then send it up to the relevant Orders. Obedience to the enforcement of Viridian Knights is recommended for other Orders, as violating Knightly conduct and being indignant to Viridians meant to enforce the Codes, may result in demotion.
The Viridian Order, just like other Knight Orders, has so called "Jobs" which are cornerstone occupations of the Knights. Any Knight can engage in these, but they are largely optional.
 
* '''Palace Communication:''' The only way for anyone in the Empire to directly talk to the Imperial Palace (and the Imperial Family) without an explicit introduction or invitation, is through the Viridian Order. Viridian Knights may receive letters of communication from the public, read them, audit them, editorialize them, and then decide to pass them along to Palace or reject this. The Viridian Knight in question is never held responsible for the contents of the letter, but may face disciplinary conduct within the Viridian Order for letting egregiously silly or insulting letters through.  
===Palace Conduit===
* '''Petty Grievances Court:''' Viridian Knights can act as solo-judge or a 3-man judge party to the Petty Grievance Court, which is a place where two Aristocratic families can settle a minor dispute or law violation without having to go through the Metropolitan and face jail time, as there is no court trial for the Metro. In such a case the Viridian Knights are expected to act as mediators and problem solvers whose primary objective is making sure no further vendetta between the families forms, while levying a variety of light punishments without having to ask Lore Staff for permission, within reason.  
There is no way to formally contact the Imperial Palace outside of the Palace Courtiers themselves, who are specifically not allowed to pass communication up from others. The only way for outsiders of the Imperial Court to communicate with the Princes is by passing said communication through the Viridians. Viridians are intended to read and reflect on this communication, and then meet to discuss whether they wish to bar this communication, or send it on. Finally, Knights may also in agreement in a meeting, request the appearance of a specified named Imperial Prince to their private meetings, or to meet a specific person who has requested that they arrange a meeting. They are responsible for the safety of the Prince(ss) in such an instance.  
* '''Imperial Investigations:''' Occasionally, the Palace wall pass down Investigation Requests through Progressions or World Announcements. In such instances, any Viridian Knight can either investigate as a group, or multiple individuals (it is important to note not a single Viridian can "claim" an investigation), before passing a report through a Staff Ticket to the Palace with conclusions and recommendations. The Palace does not have staff running around the city and may have to rely on the Viridian Knights to act as their right hand in the city, so as not to grow blind to what happens in the streets.  
 
* '''Knight Code Enforcement:''' Viridian Knights are tasked with the duty of ensuring all Knights hold to the Common Knights Code, as well as their Internal Code (to a lesser degree). They are primarily tasked with ensuring the good conduct of Regalian lawful Knights in the Empire, and should secondarily also keep an eye out for Knights who egregiously break their Internal Code. The latter is often more complicated and should not form the basis for an investigation, because Viridians don't always understand the complex nuances of Internal Codes. Investigations should be passed on in Staff Ticket to the respective Order Councils for judgement.  
===Petty Courts===
* '''Lifeguard Knights:''' Viridians can be attached as so-called Lifeguard Knights to specific Title-holding Nobles, which temporarily absolves them of all other obligations of Viridian Knighthood, and tasks them with the long-term duty to bodyguard a particular person who is at risk from attack in public. It is important to choose title holders who have a good public standing or fulfill a crucial role for the Empire, and are also good reputable people without social scandal. The Viridian should be housed in the Noble's household, and stay with them most of the day, to be released from service by them later.  
While most crimes are resolved by the Metropolitan (NPC Guards), the Petty Grievances Court is a Court specifically designed for Viridian Knights to circumvent having an aristocrat be clapped in chains and brought before the Metro. It allows the Knights to find a more flexible tailor-made solution to end a grievance between two Aristocratic families who are feuding over small things like verbal insults, or big matters like attempted murder. Viridians are expected to meet and compromise on which Viridian should act as Judge (or a panel of 3 Judges) and are responsible for setting a date and time and process for the Trial. Viridian Judges have the freedom to dictate a trial verdict without Lore Staff intervention, so long as the outcome is pro-RP, and isn't unreasonable like execution or dismemberment or making someone go bankrupt.
* '''Blasphemy Trials:''' Blasphemy Trials are somewhat unique as they can only be performed by the Lancyon Chapter, and are a holdover from the old Inquisition. Blasphemy Trials involve investigating the "moral right" of using weapons on Holy Ground (Temples, Dragon Sites), to hold a court trial where the accused must make their case why they had legitimate reason to use weapons or be punished. Additional Blasphemy Trials may also involve investigating whether someone offended the Emperor's image or person, and in how far that is punishable short of revocation of citizenship rights.
 
===Guard Duties===
While the concept of Guarding Nobles, Government Officials, and Foreign Dignitaries is pretty obvious, it bears mentioning that this is a very opt-in and pro-active arrangement, not one where Viridians should wait to be invited. Players organically roleplay, so if the intention of a Viridian Player is to do this guarding duty, it is necessary for the player OOC to self-inform about Event times and log-on times, or communicate with the players they intend to guard outside of roleplay to set up good rapport and communication. Care should be taken not to simply impose on other players, but to cooperate when and where they are comfortable with you being present with them.  
 
==Structure==
The Viridian Order has a hierarchical structure that defines ranks within the Order:
* '''The Grandmaster''' (NPC) is the highest leader of the Viridian Order.
* '''The High Council''' (NPC) are the elders and mentors and teachers of the Order.
* '''The Reikguard-Knights''' (Player) are the highest attainable rank of Knight of high prestige and esteem.
* '''The Paladin-Knights''' (Player) are well respected Knights with great sway in the Order.
* '''The Major-Knight''' (Player) are the esteemed warriors sent on difficult tasks for the Order.
* '''The Captain-Knights''' (Player) are the formal rank of Knights who get sent on missions.
* '''The Rank-Knight''' (Player) are the lowest rank of just-graduated Knight in the Order.  
* '''The Squires''' (Player) are pre-graduation. Recommended for trying out, with less obligations.
===Privileges===
Privileges are a set of unlockable rewards that can be attained each time a Knight ranks up. The rank up process is evaluated by Lore Staff based on a combination of: adherence to the lore, adherence to the knight's code, activity, consistent character portrayal, good engagement and in some of the higher ranks, leadership. When a rank up is granted, players may choose one of these privileges (each only once) to apply to that rank up, ensuring that the appropriate reward is granted for each milestone. Being expelled from the Order causes the loss of all Privileges, and in some cases, Privileges may also be revoked if a Character is punished by the order for misdeeds, or disciplined by staff for Server Rule breaking.
* '''Privilege 1''' The Knight in question gains Persuasion Dice Rolls at /dice Constitution+Wisdom (see Abilities Page for more information).
* '''Privilege 2''' The Knight in question is granted a rent-free Knight's Estate in the Knight Quarter with Staff decoration.
* '''Privilege 3''' The Knight in question may multi-class as Tyrian Knight, donning Imperial colors and becoming a Pseudo-Imperial Guard.
* '''Privilege 4''' The Knight in question may consult the Tyrian Archive and Imperial Family archive of Noble/State Knowledge.
* '''Privilege 5''' The Knight in question receives an Artifact designed for their Character that cannot be taken from them.
'''Note:''' Due to the sensitivity of playing a Tyrian Knight, this option is only recommended for players who feel comfortable in deeply understanding both the lore of the Imperial House, and have impeccable obedience to the lore, as well as good rapport with the person(s) playing Imperial Family Characters, since a lot of it will involve guarding for their characters or being assigned to duties by these characters. Please consult in a ticket where you request this Privilege for viability.  


==History==
==History==
The Viridian Order is the second oldest Knightly Order in the Empire, and largely the grandfather of both the [[Bloodcast]] and the [[Reliquary]] Orders. Only the Aelrrigan Order is older than the Viridian Order, predating the founding of the Regalian Empire. The Viridian Order was founded by loyalists under the Five Families during the [[Five Family Rebellion]], acting as the first Imperial Guard for the Ivrae dynasty, the Regalian Guard (for the capital), and the leading officers and commanders of the [[Regalian Military]]. This arrangement worked well for several decades, until it became common practice for the upper classes of the Empire to send their sons to the Viridian Order for training.  
The Viridian Order is the second oldest Knightly Order in the Empire. Only the Aelrrigan Order is older than the Viridian Order, predating the founding of the Regalian Empire. The Viridian Order was founded by loyalists under the Five Families during the [[Five Family Rebellion]], acting as the first Imperial Guard for the Ivrae dynasty, the Regalian Guard (for the capital), and the leading officers and commanders of the [[Regalian Military]]. This arrangement worked well for several decades, until it became common practice for the upper classes of the Empire to send their sons to the Viridian Order for training.  


With the sharp increase of noble inclined members of the order, scheming and noble plotting became part of the daily activities of the Knights. Many Knights went on to become courtiers and Dukes in their own right, and many noble recruits brought politics into the hallowed halls of the Viridian Castles, which set in a slow but insidious moral rot. The honor guiding principles established by the first Grandmaster slowly eroded for the idea that Viridians were somehow better than everyone else, and also more suitable in keeping a strangle-hold on military power. As the Empire grew and annexed more territories, the Viridians were always on the front line establishing military governors in the early absence of proper annexation, allowing them first pickings in looting or establishing power in an area long before the government could grant the land to loyal Dukes.  
With the sharp increase of noble inclined members of the order, scheming and noble plotting became part of the daily activities of the Knights. Many Knights went on to become courtiers and Dukes in their own right, and many noble recruits brought politics into the hallowed halls of the Viridian Castles, which set in a slow but insidious moral rot. The honor guiding principles established by the first Grandmaster slowly eroded for the idea that Viridians were somehow better than everyone else, and also more suitable in keeping a strangle-hold on military power. As the Empire grew and annexed more territories, the Viridians were always on the front line establishing military governors in the early absence of proper annexation, allowing them first pickings in looting or establishing power in an area long before the government could grant the land to loyal Dukes.  
Line 88: Line 100:
[[Henri III]] was the first to take drastic actions, removing many of the Viridian powers in 122 AC, intent on reforming them. It is known at this point that many of the Elders conspired against the Empire’s top leadership, intent on imprisoning the Emperor if not outright forcing abdication, and establishing a military junta under their leadership. Despite his loyalty to the Emperor, Grandmaster de Montverrat could not stop this plot, and fell on his own sword in atonement for his crime. This was the closest the Empire ever came to losing the Imperial system, as the Knights nearly succeeded, but five Knights in their ranks betrayed the Order and warned the Emperor, who was able to maneuver his supporters to outdo the Viridians who were rounded up and executed.  
[[Henri III]] was the first to take drastic actions, removing many of the Viridian powers in 122 AC, intent on reforming them. It is known at this point that many of the Elders conspired against the Empire’s top leadership, intent on imprisoning the Emperor if not outright forcing abdication, and establishing a military junta under their leadership. Despite his loyalty to the Emperor, Grandmaster de Montverrat could not stop this plot, and fell on his own sword in atonement for his crime. This was the closest the Empire ever came to losing the Imperial system, as the Knights nearly succeeded, but five Knights in their ranks betrayed the Order and warned the Emperor, who was able to maneuver his supporters to outdo the Viridians who were rounded up and executed.  


When the Order was remade under the new Grandmaster personally appointed by Henri III after the [[Viridian Coup Attempt]], it was stripped of the vast majority of its power, having Henri III establish the Tyrian Order which would later become the Imperial Guard, and the Violet Order, which would later become the Regalian Guard and State Metropolitan subsequently. With the power of the Viridians largely neutered, they spent the next 100 years re-establishing and re-branding themselves, though they could never quite get away from the stain of nearly ending the Empire so soon. It was Grandmaster de Chattelois who re-established the order with dignity and respect, and was able to bring them back into the graces of the nobility, once-more resulting in a large flow of cash and recruits into the order.  
When the Order was remade under the new Grandmaster personally appointed by Henri III after the [[Viridian Coup Attempt]], it was stripped of the vast majority of its power, having Henri III establish the Tyrian Order which would later become the Imperial Guard, and the Violet Order, which would later become the Regalian Guard and State Metropolitan subsequently. In addition, the five Viridian Knights who foiled the coup went on to form the rival [[Bloodcast Order]]. With the power of the Viridians largely neutered, they spent the next 100 years re-establishing and re-branding themselves, though they could never quite get away from the stain of nearly ending the Empire so soon. It was Grandmaster de Chattelois who re-established the order with dignity and respect, and was able to bring them back into the graces of the nobility, once-more resulting in a large flow of cash and recruits into the order.  


In 198 AC, with the death of Grand Marshal Marianne Cadar, the question of Viridian chauvinism became a hot topic of debate, because the order was all-male up until that time. The order eventually opted to allow women into the Order, ostensibly as gate-guards for their castles, but eventually as full members, who took on a more specific role of protecting the honor and sanctity of women across the Empire, a matter that had largely been ignored in the many paternalistic cultures within the Empire. This culminated in the first (and only) female Grandmaster of the Viridian Order, d’Arcoulais, who is remembered for penning many notable treatises on the role of women in the Regalian Military.  
In 198 AC, with the death of Grand Marshal Marianne Cadar, the question of Viridian chauvinism became a hot topic of debate, because the order was all-male up until that time. The order eventually opted to allow women into the Order, ostensibly as gate-guards for their castles, but eventually as full members, who took on a more specific role of protecting the honor and sanctity of women across the Empire, a matter that had largely been ignored in the many paternalistic cultures within the Empire. This culminated in the first (and only) female Grandmaster of the Viridian Order, d’Arcoulais, who is remembered for penning many notable treatises on the role of women in the Regalian Military.  


The Viridian Order took a great deal of damage during the Lo Occupation, which saw both the Viridian Castles demolished, and many of the Knights perish as a particular target from Freya Lo. Nearly all the Elders and the Grandmaster died, with only many of the younger recruits and Knights who happened to be outside of the capital at the time surviving, some speculate as few as 30% of the total Knights before the Lo Occupation. This resulted in the Cedromarite reforms under Emperor [[Cedromar I]], who appointed himself co-Grandmaster with a relative of von Drachenburg, the family whose crest the Order also currently uses, changing up aspects of the honor code and modernizing many of the functions and roles within the Order.
The Viridian Order took a great deal of damage during the Lo Occupation, which saw both the Viridian Castles demolished, and many of the Knights perish as a particular target from Freya Lo. Nearly all the Elders and the Grandmaster died, with only many of the younger recruits and Knights who happened to be outside of the capital at the time surviving, some speculate as few as 30% of the total Knights before the Lo Occupation. This resulted in the Cedromarite reforms under Emperor [[Cedromar I]], who appointed himself co-Grandmaster with a relative of von Drachenburg, changing up aspects of the honor code and modernizing many of the functions and roles within the Order.
* ''For more info on notable Viridian Grandmasters, read [[Viridian_Grandmasters|this Expanded Lore.]]''


==Trivia==
* Nobles who are Viridians permitted to hold a title, but must always be referred to as Lord-Protectors instead of any other titles.
* Unionism is not required for Viridian membership, but 95% of all Viridians are devout Unionists, of either [[Emended Unionism|Emended]] or [[Unionism|Dogmatic]] beliefs. [[Evintarian]] Unionists do not exist in the Order.
{{Organizations}}
{{Organizations}}
{{Accreditation
{{Accreditation

Latest revision as of 02:46, 2 February 2024

Viridian Order
Viridianorder.png
Order
Pronunciation Vee-ree-dee-an
Origins City of Regalia
Grandmaster Bohemund II von Drachenburg
Colors White, Black and all shades of Green

The Viridian Order is a Knightly Order with a long and troubled history within the Regalian Empire. The Viridian Order started in the early days of the Empire, acting (at the time) as the Regalian Guard, the Imperial Guard, and the leading military officers of the Regalian soldier levies at the same time. Over a century down the line, the Viridians were implicated in a coup against the Regalian Emperor, and had their power severely restricted. Over time, their reputation rebuilt, and they are now known as the Knights who ensure the status of Knighthood across the Empire, though many remain wary of any political or military power they may be given, due to the history of the Order, and the fact that many of them are Nobles, and already predisposed to political intrigue. At the same time, the Regalian Empire does not go to war without the verdant feathers and capes of the Viridian Knights leading the charge in the frontlines, emboldening the spirits and morale of the soldiers who follow into battle. Viridians remain very much the ideal picture of the chivalrous Knight, cut from a different cloth and with the approval of the Emperor's benediction and blessing. The repository of all played Knights can be found here. When you make a new Knight character, please file a ticket in the Discord Ticket Bot to have them recorded. You only need to provide their name and Order.

Design

Viridian Knights are the most typical of medieval feudal knights, honor-bound state enforcers, and knights cut from the highest most dignified cloth of all the Knight Orders. Viridian Knights should be designed to be formal to a stiff degree, use eloquent and measured speech, and refrain from outwardly bright or passionate emotional expressions. Viridian Knights are meant to be the crown jewels among the other Knight Orders, and the symbol of Regalian military that so many of the conscripts look up to as their morale beacons. The following design limitations are enforced on the Viridians:

  • Viridians can only be Ailor, Eronidas, Narim, Fin'ullen, Solvaan, or Urlan, and must be born in the Regalian Empire.
  • Viridians should gravitate towards the sword-and-shield in plate armor aesthetic, with green being their predominant color and symbolism.
  • Viridians frequently ride on horseback, though this is not a requirement. They often have ornate armor and long green capes with shiny ornaments.
  • Viridians can only ever be Mundane (Unionist Godborn are allowed). The Order does not allow any Magic, not even God Magic, or Racial Trait Magic Abilities.
  • There is one exception, The Lancyon Chapter of the Viridian Order allows God Magic of Unionism only. They must still wield melee weapons however.

Chapters

All Viridian Knights are members of one single Chapter, which grants them a free non-Combat related Mechanic. Changing Chapters is permitted but only infrequently and only through a Staff Ticket where the request is reviewed.

Hohenfels Chapter
caption

The Hohenfels Chapter is the largest of the Viridian Chapters, and also the oldest, being the foundation of the Order and being housed in Calemberg with their formidable Hohenfels Citadel Headquarters. The Hohenfels Council operates from the Hohenfels Citadel, which also hosts the Viridian Grandmaster though he is meant to be an independent intermediary between all the chapters. The Hohenfels Viridians are most commonly seen on the frontlines, wearing their verdant green feathered helmets and cape while carrying the Imperial banner into battle, as a symbol of unity and military prowess for the conscripts that follow them into the frontlines. The Hohenfels Viridians rely on the other Chapter members to give them the peace of mind to carry out the Emperor's will in foreign lands, while the other Chapters guard the home front. Hohenfels Viridians often also integrate with Regalian militias and the Tenpenny soldiers as instructors and drill instructors.

  • Hohenfels Mechanic: Hohenfels Knights in out-of-combat Strength competitions involving Dice Rolls, can add +5 to any Dice Result. They also gain +2 Main Combat Stat (break cap up to 11) while not in the Main Regalian City (Gloomrot, Event Locations).
Eulenburg Chapter
caption

The Eulenburg Chapter is a smaller Viridian Chapter, formed immediately after the purge that resulted in the split between the Viridian, Tyrian, and Regalian Guard. Needing good public relations, the Eulenburg Chapter housed in their Eulenburg Castle in Drachenwald the Viridian Order set about training some of the most skilled and eloquent diplomats. The Eulenburg Knights still are capable of forming formidable shield walls and holding their own in a fight, but their true prize to the order is their charisma and diplomatic skill and soft spoken word. They function somewhere in between a spy and a diplomat, always silently observing and absorbing information to the Empire and the Order's benefit. They help to inform the other Chapters, and provide all the diplomatic credit and good will to call upon in times of need. Eulenburg Chapter Knights commonly wear white furs, some even wear the pelt of a lion and taxidermied lion's head on their shoulder.

  • Eulenburg Mechanic: Eulenburg Knights gain a +2 Bonus to every Persuasion Dice roll while also raising the Persuasion Cap by +2. Additionally Foreign Diplomats like them more.
Tyrian Chapter
caption

The Tyrian Chapter is a relatively newcomer when it comes to Viridian Chapters, while its actual membership is tiny in comparison to the other Chapters, yet it is held to the same respect. The Tyrian Chapter was founded when Emperor Cedromar ruled the Regalian Empire, where some Viridians championed the cause to return to the occupation of protecting the Imperial Family in particular, after Cedromar helped the Viridians rebuild following the Deathling Crisis. The Tyrian Chapter takes particular interest in the protection of the Imperial Family and state officials, especially those directly from the Imperial Palace. As a result, the Tyrian Chapter is often considered somewhere in between a Knight Order and the Imperial Guard, with some of the privileges and benefits of the Imperial Guard, without the strictness surrounding them. Tyrian Chapter Knights often don the Imperial Tyrian and blue, instead of the regular Viridian Green, though still use Viridian Shields.

  • Tyrian Mechanic: Tyrian Knights are permitted to wear armor and weapons at the Imperial Palace, and offer protection to Palace Events or Kades. Additionally they are immune to becoming Afflicted.
Montefalco Chapter
caption

The Montefalco Chapter followed in creation shortly after the Eulenburg Chapter, and represented the expansion of Viridian membership to the south of the Archipelago while most of the Viridian Knights tended to lean to Wirtem Culture. The Montefalco Chapter is housed in the Montefalco village in Montania, overlooking the imposing Tierra del Fuego volcanoes. Their Chapter has a strong focus on legalism, knowing the full extent of the law, and acting as justicars in their own right. The Montefalco Viridians take the law to a near-worship extreme, considering it the final boundary between the Empire and chaotic barbarism, and so go about strictly enforcing it. Montefalco Viridians are usually first to charge into any legal dispute, petty court trial, or investigation, and may sometimes come across as obsessive over legality. Montefalco Viridians wear a lot of brown falcon feathers adorning their helmets and armor, with the scales of justice on their capes.

  • Montefalco Mechanic: Montefalco Knights can use Persuasion Thralling from Mindcontrol Pack, except it is not Magic but complex legal threats. It is still follows the same rules otherwise.
Lancyon Chapter
caption

The Lancyon Chapter has a long history outside of the Viridian Order, but has only in the last 30 years or so joined the Viridian Order. The Lancyon Chapter was established in the first Century as an extension of the Unionist priesthood, mostly to act as the first militarized arm of the Dogmatic priests when they competed with the Evintarian priesthood, who had their own militia and army. Over time however, as conflict with the Evintarians died down, the Lancyon became more of a catch-all protector of all priests and religious figures, which eventually aligned them with the Viridian Order, because functionally, priesthood is similar to the more secular divine feudal service to the Empire. As a result, the Lancyon Chapter is focused more on the protection of religious figures rather than Nobles, and concerns itself more with the Blasphemy Trials than the other Chapters. The Lancyon Chapter is in Routebenié in Vixhall. They commonly wield halberds in battle.

  • Lancyon Mechanic: Lancyon Knights cannot be killed by mere mortals, as their faith causes their dead body to erupt in Holy Flames and become Holy Choir Undead for a week before reviving.
Pavourano Chapter
caption

The Pavourano Chapter is somewhat recent addition, of a Lusits Chapter which aligns closely with the Viridian policy, but takes instead the stance that to preserve the civilization of the Empire, Knights should preserve its cultural heritage and productions. What this means is that they are less concerned with nobles and upholding the state, but more protecting cultural assets like: paintings, statues, historical ruins, traditions and customs. Pavourano Knights can be found trying to keep around dying cultural traditions and festivals when there are not enough of their own people to host them. Additionally, they are less concerned with policing the behavior of other Knight orders like other Viridians might, but their presentation. They believe all Knights should present as graceful and beautiful as possible, and chastise Knights of other Orders for failing to uphold basic hygiene, appearance, styling, and class. They often fight with thin swords and falcons.

  • Pavourano Mechanic: Pavourano Knights gain the Disguise Skill Pack for free. If this Pack is point-bought instead, it upgrades to also allow disguising between different cultures (like Eronidas, Urlan, Allar).

Internal Viridian Code

The Internal Viridian Code contains additional Honor and Behavior Codes for Viridian Knights that are supplemental to the Common Code described on the Knights Page.

  1. All Viridian Knights must ensure no harm comes to the Aristocrats of the Regalian Empire, and intervene if two Aristocratic Families feud by mediating and problem solving.
  2. All Viridian Knights must act as bodyguards to Titled Nobility, if these Titled Nobles are in good public standing, and request for them to do so while in public or private.
  3. All Viridian Knights should guard Calendar Events so long as they are hosted by those in good public standing, but this is not an absolute requirement nor can it be failed.
  4. All Viridian Knights must by all means, prevent any harm to come to foreign dignitaries, or Regalian government officials, and act against blasphemers who insult the Emperor.
  5. All Viridian Knights must prevent any public reputation harm to come to Aristocrats, should they be found in debauched or insulting behavior, to protect them from public scrutiny.

Viridian Jobs

The Viridian Order, just like other Knight Orders, has so called "Jobs" which are cornerstone occupations of the Knights. Any Knight can engage in these, but they are largely optional.

  • Palace Communication: The only way for anyone in the Empire to directly talk to the Imperial Palace (and the Imperial Family) without an explicit introduction or invitation, is through the Viridian Order. Viridian Knights may receive letters of communication from the public, read them, audit them, editorialize them, and then decide to pass them along to Palace or reject this. The Viridian Knight in question is never held responsible for the contents of the letter, but may face disciplinary conduct within the Viridian Order for letting egregiously silly or insulting letters through.
  • Petty Grievances Court: Viridian Knights can act as solo-judge or a 3-man judge party to the Petty Grievance Court, which is a place where two Aristocratic families can settle a minor dispute or law violation without having to go through the Metropolitan and face jail time, as there is no court trial for the Metro. In such a case the Viridian Knights are expected to act as mediators and problem solvers whose primary objective is making sure no further vendetta between the families forms, while levying a variety of light punishments without having to ask Lore Staff for permission, within reason.
  • Imperial Investigations: Occasionally, the Palace wall pass down Investigation Requests through Progressions or World Announcements. In such instances, any Viridian Knight can either investigate as a group, or multiple individuals (it is important to note not a single Viridian can "claim" an investigation), before passing a report through a Staff Ticket to the Palace with conclusions and recommendations. The Palace does not have staff running around the city and may have to rely on the Viridian Knights to act as their right hand in the city, so as not to grow blind to what happens in the streets.
  • Knight Code Enforcement: Viridian Knights are tasked with the duty of ensuring all Knights hold to the Common Knights Code, as well as their Internal Code (to a lesser degree). They are primarily tasked with ensuring the good conduct of Regalian lawful Knights in the Empire, and should secondarily also keep an eye out for Knights who egregiously break their Internal Code. The latter is often more complicated and should not form the basis for an investigation, because Viridians don't always understand the complex nuances of Internal Codes. Investigations should be passed on in Staff Ticket to the respective Order Councils for judgement.
  • Lifeguard Knights: Viridians can be attached as so-called Lifeguard Knights to specific Title-holding Nobles, which temporarily absolves them of all other obligations of Viridian Knighthood, and tasks them with the long-term duty to bodyguard a particular person who is at risk from attack in public. It is important to choose title holders who have a good public standing or fulfill a crucial role for the Empire, and are also good reputable people without social scandal. The Viridian should be housed in the Noble's household, and stay with them most of the day, to be released from service by them later.
  • Blasphemy Trials: Blasphemy Trials are somewhat unique as they can only be performed by the Lancyon Chapter, and are a holdover from the old Inquisition. Blasphemy Trials involve investigating the "moral right" of using weapons on Holy Ground (Temples, Dragon Sites), to hold a court trial where the accused must make their case why they had legitimate reason to use weapons or be punished. Additional Blasphemy Trials may also involve investigating whether someone offended the Emperor's image or person, and in how far that is punishable short of revocation of citizenship rights.

History

The Viridian Order is the second oldest Knightly Order in the Empire. Only the Aelrrigan Order is older than the Viridian Order, predating the founding of the Regalian Empire. The Viridian Order was founded by loyalists under the Five Families during the Five Family Rebellion, acting as the first Imperial Guard for the Ivrae dynasty, the Regalian Guard (for the capital), and the leading officers and commanders of the Regalian Military. This arrangement worked well for several decades, until it became common practice for the upper classes of the Empire to send their sons to the Viridian Order for training.

With the sharp increase of noble inclined members of the order, scheming and noble plotting became part of the daily activities of the Knights. Many Knights went on to become courtiers and Dukes in their own right, and many noble recruits brought politics into the hallowed halls of the Viridian Castles, which set in a slow but insidious moral rot. The honor guiding principles established by the first Grandmaster slowly eroded for the idea that Viridians were somehow better than everyone else, and also more suitable in keeping a strangle-hold on military power. As the Empire grew and annexed more territories, the Viridians were always on the front line establishing military governors in the early absence of proper annexation, allowing them first pickings in looting or establishing power in an area long before the government could grant the land to loyal Dukes.

While no hard evidence has ever been found, the Viridians were implicated in a variety of assassinations at the Imperial Court, beginning with the death of Emperor Henri I, which was immediately followed by the Years of the Three Emperors. These Emperors were so short-lived, and died under such odd circumstances, while Viridian power at court was paramount, that the accusation quickly fell on them as kingmakers. Indeed, the suspicion seemed confirmed when Leomar I became Emperor, who was a great supporter of the Viridians, and a period of peace followed, only to be succeeded by more chaos when Leomar died and was succeeded by people who quarreled with the Viridians, before Henri II restored things to a more peaceful paradigm (though giving the Viridians all they wanted).

Henri III was the first to take drastic actions, removing many of the Viridian powers in 122 AC, intent on reforming them. It is known at this point that many of the Elders conspired against the Empire’s top leadership, intent on imprisoning the Emperor if not outright forcing abdication, and establishing a military junta under their leadership. Despite his loyalty to the Emperor, Grandmaster de Montverrat could not stop this plot, and fell on his own sword in atonement for his crime. This was the closest the Empire ever came to losing the Imperial system, as the Knights nearly succeeded, but five Knights in their ranks betrayed the Order and warned the Emperor, who was able to maneuver his supporters to outdo the Viridians who were rounded up and executed.

When the Order was remade under the new Grandmaster personally appointed by Henri III after the Viridian Coup Attempt, it was stripped of the vast majority of its power, having Henri III establish the Tyrian Order which would later become the Imperial Guard, and the Violet Order, which would later become the Regalian Guard and State Metropolitan subsequently. In addition, the five Viridian Knights who foiled the coup went on to form the rival Bloodcast Order. With the power of the Viridians largely neutered, they spent the next 100 years re-establishing and re-branding themselves, though they could never quite get away from the stain of nearly ending the Empire so soon. It was Grandmaster de Chattelois who re-established the order with dignity and respect, and was able to bring them back into the graces of the nobility, once-more resulting in a large flow of cash and recruits into the order.

In 198 AC, with the death of Grand Marshal Marianne Cadar, the question of Viridian chauvinism became a hot topic of debate, because the order was all-male up until that time. The order eventually opted to allow women into the Order, ostensibly as gate-guards for their castles, but eventually as full members, who took on a more specific role of protecting the honor and sanctity of women across the Empire, a matter that had largely been ignored in the many paternalistic cultures within the Empire. This culminated in the first (and only) female Grandmaster of the Viridian Order, d’Arcoulais, who is remembered for penning many notable treatises on the role of women in the Regalian Military.

The Viridian Order took a great deal of damage during the Lo Occupation, which saw both the Viridian Castles demolished, and many of the Knights perish as a particular target from Freya Lo. Nearly all the Elders and the Grandmaster died, with only many of the younger recruits and Knights who happened to be outside of the capital at the time surviving, some speculate as few as 30% of the total Knights before the Lo Occupation. This resulted in the Cedromarite reforms under Emperor Cedromar I, who appointed himself co-Grandmaster with a relative of von Drachenburg, changing up aspects of the honor code and modernizing many of the functions and roles within the Order.


Accreditation
Writers MonMarty
Artists MonMarty
Processors HydraLana
Last Editor OkaDoka on 02/2/2024.

» Read more