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{{Info fauna
{{Info fauna
|image = noimg.png
|officialname = Wódbehaeri
|officialname = Wódbehaeri
|nicknames = Wóddie, Long Neck, Wód
|nicknames = Wódbeast, Wolond Stampler
|classification = Mammal
|classification = [[Mammal]]
|habitat = Hyarroc and Daendroc
|habitat = Kathar territory of [[Sileria]] and [[Altaleï]]
|domesticated = Yes
|domesticated = Yes
|status = Common
|status = Uncommon
|}}
|}}
An essential, though terrifying, piece of [[Wolathar]] culture, the Wódbehaeri are a species of hornless Elephau. Their impressive size and strength make them fantastic hosts for the homes of the Wolathar. Mostly docile creatures that are only prompted to action by those reliant on their size, the Wódbehaeri are generally left alone by other sentient races, and even some predators that could match their size. They are common in the dense jungles between Hyarroc and Daendroc, and spend most of their days eating and resting.
An essential though terrifying piece of [[Kathar]] society, the Wódbehaeri are a species of massive [[Elephau]] that dwarf all other types. Their impressive size and strength make them fantastic beasts of transport and war. The most common use is for transport, however they are also sometimes hunted or used as war mounts during conflicts, and if a Kathar noble family can spare the expense of transporting such a huge creature to the frontlines. The Wódbehaeri are generally left alone by other sentient [[Races]], given their presence is solely within the boundaries of the [[Dread Empire]]. They are a hard beast to fell, but with the march of progress in [[Alorian]] society, this ancient creature is unlikely to endure, even if the Kathar mutate it even more than they already have.


==History==
==History==
Wódbehaeri are ancient creatures, visible in [[Seraph]] murals and even on [[Meraic]] artifacts. They are theorized to have originated in the jungles of [[Hyarroc]] and gradually migrated through the jungles, reaching into areas of [[Daendroc]]. In the beginning of the [[Elven Empire]], records show that the creature was already attached to the tribalistic Wolathar. Being so heavily incorporated into Wolathar culture and serving as living villages, the Elven Empire sought to target and kill wild herds of the creature out of a hatred for their wild cousins. Since the Cataclysm, however, these efforts have ceased with the only contact between Wódbehaeri and the outside world occurring when the Wolathar attack [[Cielothar]] settlements, riding the colossal mammals into battle or when rangers encounter a band of Wolathar in the jungle. With the deep jungles the animals call home and the fierce protection they receive from the Wolathar, their numbers are likely to remain consistent and safe for years to come.
The Wódbehaeri is an ancient creature and is believed to have survived through the last two [[Void Cycle|Void Invasions]]. In the past, as displayed in [[Meraic]] ruins excavated by the [[Allorn Empire]], the creature was even larger than it is today, but with time has gradually reduced in size. During the formation of the Allorn Empire, however, the creature was unknown to the [[Teledden]]. When it was officially discovered is unknown but it is generally placed sometime during the height of Allorn power when high civilization reigned and Elven populations expanded dramatically. It is believed that the Wódbehaeri either lived in [[Altaleï]]’s deepest jungles, or out in southern [[Sileria]]. Regardless, Allorn expansion brought them into contact with these massive land animals. The creatures proved domesticable due to their limited intelligence and served the upper classes well as a symbol of their power. Over subsequent millennia, the animal gradually grew rarer and rarer, their ugly features ultimately seeing them fall out of favor while the jungles they called home were gradually reduced in size. How the lumbering animal became attached to the [[Void]] cults that would one day become the Kathar is unknown, but in these dark jungles, the Void helped the Kathar to further fortify the Wódbehaeri into the true titans of strength and stamina they are known as today.
 
When the [[Wildering]] came, the Wódbehaeri survived among the Kathar. For a time, they were forgotten by all as they were already so unbelievably rare, but then came the birth of the Dread Empire. Tales soon bathed the world of immense, savage beasts of the Kathar-controlled jungles, and back in Altaleï, Teledden came to know these beasts again, but now commanded by Kathar warriors. The [[Suvial]] also soon came to know the Wódbehaeri, and while some initially refused to kill it, thinking it some horrific mutation of their beloved elephants twisted into service for the Kathar, they eventually realized the difference between the animals, and eagerly took to felling these monsters whenever they appeared in Kathar raids. By the time of the [[Dread War]] however, it would seem the age of the Wódbehaeri is at an end. While these colossal beasts initially lead the charge through Altaleïn defenses, and into even [[Regalian]] forces, cannons, potent Elven [[Magic]] and more ultimately forced the Kathar to abandon the use of the animal on the frontline of the war, instead turning it into a transport animal, much to the annoyance of the animal's keepers who begrudgingly followed the policy. That war is now long ended, and the great mystery of the Wódbehaeri has largely been undone in the modern world. Even so, for those soldiers and civilians who faced and suffered a charge of these great beasts, they will not soon forget the fear these colossi struck in them.


==Physical Appearance==
==Physical Appearance==
The Wódbehaeri is an incredible creature to behold, standing anywhere from 15 to 30 feet tall and weighing anywhere between 20 and 30 tons. Its head features a beak-snout that is covered in the same thick, grey skin as the rest of its body, though it does lack a horn or tusks like similar species. Instead, the Wódbehaeri has a sharp hook at the end of its head, which doubles as a vegetation-acquisition tool and a defense mechanism against possible attackers. The nostrils and eyes are located laterally on the head, and the former is roughly five times the size of the latter. They have ears that stick up on either sides of their heads and end in a tufted point. There is no noticeable divide between the Wódbehaeri’s head and neck, with the neck being twice as thick and making up about a quarter of its height and width. The body is rounded and supported by four column-like legs that end in circular feet. The front feet each have three toes, whilst the back feet have four. Their shoulders and hips are level with the section of their spine that spans their back. Both the scapula and the pelvis bones of the Wódbehaeri have evolved to be wide and thick, making the back flattened and therefore suitable for Wolathar structures to be built upon. Thick, penetration-resistant skin covers all of the Wódbehaeri’s body.
The Wódbehaeri is an incredible creature to behold, standing anywhere from 15 to 30 feet tall, 30 to 40 feet long, and weighing anywhere between 20 and 30 tons. Its head features a beak-snout that is covered in the same thick, dark grey skin as the rest of its body, in addition to large nostrils and two large eyes colored yellow or red that are located laterally on the head. They also have ears that sharply stick up on either side of their heads. Additional features of the head appear to likely be a result of Void mutations, with sharp, upward-pointing tusks emerging from the mouth. The most common addition is a series of sharp spines along the top of the head and along the back of their sizable necks. Curled-forward horn arrangements with thick facial plates are other possible Void mutations that appear on the creature. As for their necks, they are thick and between six to eight feet in length, protruding the head out forward from the animal’s large and heavy body. Their body is rounded with support derived from four column-like legs that end in circular feet. The front feet each have three toes, whilst the back feet have four. Their shoulders and hips are elevated when compared to the section of their spine that spans their back. Their spine ultimately ends in a short pointed tail, similar to other Elephau species. This main body is covered in thick skin, with the sturdiest skin being along the legs and feet, where the flesh is often so thick that it is brittle, and often solid black when compared to the dark grey flesh on the rest of the Wódbehaeri’s body.
 
===Diversity===
===Diversity===
Sexual dimorphism is very prevalent in the Wódbehaeri. Females are often ten to fifteen feet larger than males, and have more muscular bodies, becoming favored by the Wolathar for carrying their structures. Males are smaller, weigh less, and have more pronounced spinal curves.  
Wódbehaeri are functionally uniform between the two sexes, with the only differences in appearance being whatever unique mutations might exist on their heads. However, their gender population has a much larger number of males when compared to females, which causes an intense mating season. It also serves as a reflection of the Kathar’s empire as a whole, where females are often above direct combat and warfare while males are steeped in it.  
 
===Life Span and Development===
===Life Span and Development===
Wódbehaeri calves are liveborn and develop over the course of four to five years. Mating is often an arduous process for both the male and female Wódbehaeri, largely due to their size difference. The gestation period for a Wódbehaeri is anywhere from 18-20 months, after which the calf is born live. Wódbehaeri are herd animals, and the mother of a calf is its primary caregiver. During the first four to five years of their development, they eat around twice their body weight in vegetation and grow at a rate proportional to the lifestyle they live. Sedentary herds often see calves that develop to full adulthood in around five years, while the more active ones used by the Wolathar won’t see their calves develop for ten to twelve years. Wódbehaeri have a lifespan of roughly two hundred and fifty years.
The gestation period for a Wódbehaeri is anywhere from 18 to 20 months, after which a single calf is liveborn. They then develop over the course of four to five years, keeping close to their mother and sometimes her Kathar caretakers, learning to trust them in the process. During the first four to five years of their development, they eat around twice their body weight in vegetation and grow at a rate proportional to the lifestyle they live. Sedentary herds (those most often used in transportation) often see calves that develop to full adulthood in around five years, while the more active ones used by the Kathar in their raids won’t see their calves develop for ten to twelve years. Wódbehaeri have a lifespan of roughly two hundred and fifty years, making them some of the longest living animals in Aloria. However, most die well before that, felled in combat against the enemies of the Kathar, or in the aggressive mating rituals the species undertakes.


==Mental Overview==
==Mental Overview==
While some Wódbehaeri have been proven to be intelligent, they are largely creatures of habit and necessity. Wódbehaeri only do things because they need to be done, and not for some form of purpose. They have developed their own sort of pseudo-language of grunts and whistles that can easily be learned, so as to communicate with the animals. Wolathar elders are often masters of this language, and show a deep connection with Wódbehaeri.
While some Wódbehaeri have proven to be intelligent, they are largely creatures of habit and necessity with little development of the mind. Wódbehaeri only do things because they need to be done, and not for some form of purpose, though the Kathar can direct their actions thanks to domestication. The species was originally a herding sort, and while the Kathar have helped to foster an aggressive spirit of high competition and utter dominance within a species which naturally likely lacked one (their ancient herds described by many as docline and calm), they still do cooperate when required. They care for their young fully and can grow aggressive, even to Kathar, should a calf be removed from their side before the time is right. However, they are still a dull-minded species, and their small array of grunts and noises for communication has been learned by the Kathar to aid them in their control of these massive creatures.
 
===Territory and Groupings===
===Territory and Groupings===
Wódbehaeri that are not under the influence of a Wolathar tribe often occupy one single area and will rarely leave. They are herd animals that are incredibly friendly and not at all territorial. Wódbehaeri herds always welcome each other and even allow members of other herds to mate and care for their calves. The Wolathar are just as revered by the Wódbehaeri as the Wódbehaeri are by the Wolathar.
While it is likely that there were once Wódbehaeri that were not under the influence of Kathar, they have since fallen entirely under the control of this Race. As a result, in their domesticated state, they travel as directed by the Kathar with any sense of their original herd mentally broken by centuries of domestication and mutation by the Void. Those who still live in the wilds do so in the territory of the Dread Empire, the Void-soaked jungles of Sileria.


==Trivia==
==Trivia==
*Wódbehaeri are born at a ratio of 5 to 1 for unknown reasons, meaning that in order to preserve their species a single male will usually be required to mate multiple times in one season. The most common way for a male Wódbehaeri to die is overexertion from mating.
*Wódbehaeri bones are routinely incorporated into structures and ritual spaces of wealthy Kathar, the immense bones easily shaped and twisted for many uses by the Kathar.
*The only natural predator to the Wódbehaeri were supposedly [[Dragons]], as anything else is simply too weak to break the incredibly resistant hide. There is a Wolathar myth that states that a herd of Wódbehaeri once brought down a dragon by clipping its wings and stomping it to death.
*The [[Centaur]]s are often the chief hunter of the wild Wódbehaeri who thrive in Sileria's southern wilds.
*Wódbehaeri hide is a common ingredient in Wolathar shields, though can never be used for anything bigger than a buckler because of its weight.
*Wódbehaeri are also an important source of food for the Wolathar people. Grimy deposits built up around the legs of the Wódbehaeri, a thick mixture of wood sap, flower pollen and plant fibers which is then consumed by the wild people.
 
{{fauna}}
{{fauna}}
{{Accreditation
{{Accreditation
|Writers = Percuriam
|Writers = HydraLana
|Processors = HydraLana, Conflee, Scribbe
|Processors = WaterDruppel, birdsfoot_violet, MantaRey
}}
}}
 
[[category:Fauna]] [[category:Mammals]] [[category:Sileria Fauna]] [[category:Altaleï Fauna]]
[[category:Mammals]] [[category:Fauna]]

Latest revision as of 17:16, 3 January 2024

Wódbehaeri
Noimg.png
Fauna
Official Name Wódbehaeri
Common Nicknames Wódbeast, Wolond Stampler
Classification Mammal
Habitat Kathar territory of Sileria and Altaleï
Domesticated Yes
Current Status Uncommon

An essential though terrifying piece of Kathar society, the Wódbehaeri are a species of massive Elephau that dwarf all other types. Their impressive size and strength make them fantastic beasts of transport and war. The most common use is for transport, however they are also sometimes hunted or used as war mounts during conflicts, and if a Kathar noble family can spare the expense of transporting such a huge creature to the frontlines. The Wódbehaeri are generally left alone by other sentient Races, given their presence is solely within the boundaries of the Dread Empire. They are a hard beast to fell, but with the march of progress in Alorian society, this ancient creature is unlikely to endure, even if the Kathar mutate it even more than they already have.

History

The Wódbehaeri is an ancient creature and is believed to have survived through the last two Void Invasions. In the past, as displayed in Meraic ruins excavated by the Allorn Empire, the creature was even larger than it is today, but with time has gradually reduced in size. During the formation of the Allorn Empire, however, the creature was unknown to the Teledden. When it was officially discovered is unknown but it is generally placed sometime during the height of Allorn power when high civilization reigned and Elven populations expanded dramatically. It is believed that the Wódbehaeri either lived in Altaleï’s deepest jungles, or out in southern Sileria. Regardless, Allorn expansion brought them into contact with these massive land animals. The creatures proved domesticable due to their limited intelligence and served the upper classes well as a symbol of their power. Over subsequent millennia, the animal gradually grew rarer and rarer, their ugly features ultimately seeing them fall out of favor while the jungles they called home were gradually reduced in size. How the lumbering animal became attached to the Void cults that would one day become the Kathar is unknown, but in these dark jungles, the Void helped the Kathar to further fortify the Wódbehaeri into the true titans of strength and stamina they are known as today.

When the Wildering came, the Wódbehaeri survived among the Kathar. For a time, they were forgotten by all as they were already so unbelievably rare, but then came the birth of the Dread Empire. Tales soon bathed the world of immense, savage beasts of the Kathar-controlled jungles, and back in Altaleï, Teledden came to know these beasts again, but now commanded by Kathar warriors. The Suvial also soon came to know the Wódbehaeri, and while some initially refused to kill it, thinking it some horrific mutation of their beloved elephants twisted into service for the Kathar, they eventually realized the difference between the animals, and eagerly took to felling these monsters whenever they appeared in Kathar raids. By the time of the Dread War however, it would seem the age of the Wódbehaeri is at an end. While these colossal beasts initially lead the charge through Altaleïn defenses, and into even Regalian forces, cannons, potent Elven Magic and more ultimately forced the Kathar to abandon the use of the animal on the frontline of the war, instead turning it into a transport animal, much to the annoyance of the animal's keepers who begrudgingly followed the policy. That war is now long ended, and the great mystery of the Wódbehaeri has largely been undone in the modern world. Even so, for those soldiers and civilians who faced and suffered a charge of these great beasts, they will not soon forget the fear these colossi struck in them.

Physical Appearance

The Wódbehaeri is an incredible creature to behold, standing anywhere from 15 to 30 feet tall, 30 to 40 feet long, and weighing anywhere between 20 and 30 tons. Its head features a beak-snout that is covered in the same thick, dark grey skin as the rest of its body, in addition to large nostrils and two large eyes colored yellow or red that are located laterally on the head. They also have ears that sharply stick up on either side of their heads. Additional features of the head appear to likely be a result of Void mutations, with sharp, upward-pointing tusks emerging from the mouth. The most common addition is a series of sharp spines along the top of the head and along the back of their sizable necks. Curled-forward horn arrangements with thick facial plates are other possible Void mutations that appear on the creature. As for their necks, they are thick and between six to eight feet in length, protruding the head out forward from the animal’s large and heavy body. Their body is rounded with support derived from four column-like legs that end in circular feet. The front feet each have three toes, whilst the back feet have four. Their shoulders and hips are elevated when compared to the section of their spine that spans their back. Their spine ultimately ends in a short pointed tail, similar to other Elephau species. This main body is covered in thick skin, with the sturdiest skin being along the legs and feet, where the flesh is often so thick that it is brittle, and often solid black when compared to the dark grey flesh on the rest of the Wódbehaeri’s body.

Diversity

Wódbehaeri are functionally uniform between the two sexes, with the only differences in appearance being whatever unique mutations might exist on their heads. However, their gender population has a much larger number of males when compared to females, which causes an intense mating season. It also serves as a reflection of the Kathar’s empire as a whole, where females are often above direct combat and warfare while males are steeped in it.

Life Span and Development

The gestation period for a Wódbehaeri is anywhere from 18 to 20 months, after which a single calf is liveborn. They then develop over the course of four to five years, keeping close to their mother and sometimes her Kathar caretakers, learning to trust them in the process. During the first four to five years of their development, they eat around twice their body weight in vegetation and grow at a rate proportional to the lifestyle they live. Sedentary herds (those most often used in transportation) often see calves that develop to full adulthood in around five years, while the more active ones used by the Kathar in their raids won’t see their calves develop for ten to twelve years. Wódbehaeri have a lifespan of roughly two hundred and fifty years, making them some of the longest living animals in Aloria. However, most die well before that, felled in combat against the enemies of the Kathar, or in the aggressive mating rituals the species undertakes.

Mental Overview

While some Wódbehaeri have proven to be intelligent, they are largely creatures of habit and necessity with little development of the mind. Wódbehaeri only do things because they need to be done, and not for some form of purpose, though the Kathar can direct their actions thanks to domestication. The species was originally a herding sort, and while the Kathar have helped to foster an aggressive spirit of high competition and utter dominance within a species which naturally likely lacked one (their ancient herds described by many as docline and calm), they still do cooperate when required. They care for their young fully and can grow aggressive, even to Kathar, should a calf be removed from their side before the time is right. However, they are still a dull-minded species, and their small array of grunts and noises for communication has been learned by the Kathar to aid them in their control of these massive creatures.

Territory and Groupings

While it is likely that there were once Wódbehaeri that were not under the influence of Kathar, they have since fallen entirely under the control of this Race. As a result, in their domesticated state, they travel as directed by the Kathar with any sense of their original herd mentally broken by centuries of domestication and mutation by the Void. Those who still live in the wilds do so in the territory of the Dread Empire, the Void-soaked jungles of Sileria.

Trivia

  • Wódbehaeri bones are routinely incorporated into structures and ritual spaces of wealthy Kathar, the immense bones easily shaped and twisted for many uses by the Kathar.
  • The Centaurs are often the chief hunter of the wild Wódbehaeri who thrive in Sileria's southern wilds.

Accreditation
Writers HydraLana
Processors WaterDruppel, birdsfoot_violet, MantaRey
Last Editor HydraLana on 01/3/2024.

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