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  • 08:50, 30 November 2024Purism (hist | edit) ‎[20,904 bytes]MonMarty (talk | contribs) (Created page with "The concept of Purism is an ideology that exists across Cultures, Religions, Nations, and more, which establishes itself in opposition to Magic, the existence of Magic, or the use of Magic in the world of Aloria. Players who play Mage or Magic inclined Characters in Regalia inevitably have to deal with Purists like the Lothar Order Knights. While Purism is generally considered bigotry at its simplest interpretation or fear of the unknown, Purism itself is more nuanced an...")
  • 07:00, 30 November 2024Magic Theory (hist | edit) ‎[50,761 bytes]MonMarty (talk | contribs) (Created page with "Magic is the act of changing the laws of physics, reality, and sometimes time, in the world of Aloria by drawing on essences from another dimension, the Gods, or Dragons to change the way things work. Magic means a great many things for different people. Some Elves might consider it part of their very being, while some Ailor consider it something alien or superstitious, while other cultures consider it a mix of the two extremes. This Page explains the log...")
  • 19:46, 29 November 2024TestMagic (hist | edit) ‎[6,948 bytes]MonMarty (talk | contribs) (Created page with "Magic is the act of changing the laws of physics, reality, and matter in the world of Aloria, by drawing upon other dimensions to break the rules of Aloria. Magic has a different meaning in nearly all societies, with many Heritages split between loving Magic and hating it. This Page explains the logic behind Magic in Aloria. The recommended reading portion is at the top, with Expanded Lore being optional reading for in-depth content. =Quick Start= This section will discu...")
  • 16:09, 29 November 2024Curse Magic (hist | edit) ‎[8,762 bytes]MonMarty (talk | contribs) (Created page with "This Page is an extended Page from the Magic Page, discussing the finer details of Curse Magic. Curses, Hexes, and Charms are a form of "delayed magic," meaning when a Mage casts a fireball spell, it is considered "instant" magic, where as soon as they cast the spell there is an explosion of fire. Delayed Magic delays the activation of a spell until a certain condition or time is met, and then activates. A curse, then, is a delayed spell with a long term effect on a...")
  • 11:48, 29 November 2024Magic Realms (hist | edit) ‎[13,644 bytes]MonMarty (talk | contribs) (Created page with "The Magic Realms page provides a more detailed explanation of each Magical Realm or Dimension with which Magic users can align. As such, it is an extension of the Magic Page. From this page, you will be able to find more in-depth reviews of the societies, events, entities, and cultures within each realm, though not all realms have the same amount of information available due to their nature. ====The Abyss==== left|frameless|220px The Abyss is...")
  • 06:40, 26 November 2024Test3 (hist | edit) ‎[0 bytes]MonMarty (talk | contribs) (Created page with "==Demon Naming== Demon Naming is the process by which Summoners (a person who Summons Demons), bind a Demon to their will and manifest it more permanently in Aloria. During a Summoning process, a Demon is chained to a summoning circle, during which the Demon and the Summoner battle in their minds over dominance. If the Summoner is strong, they can apply anywhere between 1 to 9 Naming Rituals onto the Demons, with each name representing a rule to live by. For example, a c...")
  • 03:14, 22 November 2024Magic Events (hist | edit) ‎[8,972 bytes]MonMarty (talk | contribs) (Created page with "Magic Events are always temporary scenarios or periods that occur in Regalia Roleplay, that affect Magic usage or how Magic is perceived and functions in and around Regalia. Some of these events are localized to a specific place, while some of them are for the whole Roleplay World. Each Magic Event will contain a description of what it is, how it functions, how it affects each possible kind of Character Design, and what Players can do about it if they can do anything at...")
  • 04:01, 20 November 2024Persistence (hist | edit) ‎[2,673 bytes]OkaDoka (talk | contribs) (Created page with "{{Info Artifacts |image = Frenchchapter.png |name = Persistence |origin = Zemlya Obitovana |tier = Knight Collectible |type = Weapon |}} Persistence is a shattered fragment of the shashka once wielded by Nazar Ihorovych Ihnatenko that has been affixed to the end of a ornately carved pistol as a bayonet. After a storied history of nearly-impossible victories within the Krsnik purist forces, Ihnatenko fell in glorious bat...")
  • 23:42, 15 November 2024Purger (hist | edit) ‎[1,967 bytes]Firefan96 (talk | contribs) (Created page with "{{Info Artifacts |image = Herebrandchapter.png |name = Purger, Blade of the Templars |origin = Herebrand Holy Order |tier = Knight Collectible |type = Weapon |}} Purger is an ancient great sword used by Herebrand Knights over the many centuries spent fighting against various heathens and heretics. Originally used during the Second Skagger War to reclaim lost territories of the Wirtemcaller Kingdom, Purger eventually be...")
  • 21:54, 11 November 2024Ley Point Buy (hist | edit) ‎[8,492 bytes]MonMarty (talk | contribs) (Created page with "The Ley Point Buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Ley Point Buy provides Packs for your Character to become proficient in using or hacking Dragon technology as fueled by the ancient Leyline system. They do this by creating their own Unicore (a sort of drone), a more simplified version of a Dragon's Soulcore (a more advanced drone with a complex personality) that acts as a semi-sentient superc...")
  • 22:27, 6 November 2024Nurnivar (hist | edit) ‎[6,343 bytes]OkaDoka (talk | contribs) (Created page with "{{Info Artifacts |image = Darkccrown.png |name = Nurnivar, Monologue Mirror |origin = Spirit, Smiling One |type = Accessory |}} Nurnivar is a mirror handcrafted by a powerful Exist Spirit known as the Smiling One in return for services rendered. As a recent creation, it lacks any history of note. However, its nature may contain hints about the ultimate goals and interests of this Spirit, and is one of the rare cases over the past...")
  • 12:34, 27 October 2024Oldtera (hist | edit) ‎[13,917 bytes]HydraLana (talk | contribs) (Created page with "This page is a sub-page of the Geography page which records all major regions of the Alorian world and explains roughly what each Nation or area is like. Oldtera, in particular, is in a southeast direction from Regalia and is home to a handful of states, some unfortunately depopulated while others thrive. Some of these pages may be tied to more expansive lore, which is linked within their respective table rows. Below is a piece of the Geography map cut out to...")
  • 21:32, 20 October 2024Mantel van Moed (hist | edit) ‎[2,561 bytes]Firefan96 (talk | contribs) (Created page with "{{Info Artifacts |image = Noimg.png |name = Mantel van Moed |origin = Viridian Order |tier = Knight Collectible |type = Armor |}} Mantel van Moed is the cape of Ser Alfons Koopman, an Anglian Viridian Knight who served as one of the military leaders in the Perrion War. Far from home, he had his cape embroidered along the edges with golden thread that evoked the agrarian idyllicism of his homeland. Ser Koopman was in...")
  • 01:53, 15 October 2024HeritagesTest (hist | edit) ‎[3,113 bytes]MonMarty (talk | contribs) (Created page with "Aloria is filled with all manner of people and different cultures of varying sizes, designs, and themes. Heritages are the closest analog to the concept of "Race" as you may be familiar with it in D&D or other Roleplay Lore, however, we prefer to use the term Heritage. Aloria is very much an artificial world. While an element of Evolution exists and Heritages can diversify over time, generally speaking, the peoples of Aloria are all created by divine entities to live in...")
  • 01:20, 14 October 2024Tansurvaan's Hand (hist | edit) ‎[6,379 bytes]Lizmun (talk | contribs) (Created page with "{{Info Artifacts |image = vecnahand.png |name = Tansurvaan’s Hand |origin = Allorn |type = Accessory |}} Once belonging to the chosen of Onu, Tansurvaan’s Hand is the right hand of a long-dead Allorn Archmage by the name of Tansurvaan Menranë I'Sul-Olyaan Mentïrra Essaminä-Sul Bel-Hammon Orvyaar. Tansurvaan lived roughly 4500 years ago, and his mummified hand has been fashioned into an artifact that was only uncovered by to...")
  • 00:40, 14 October 2024Speech Point Buy (hist | edit) ‎[11,983 bytes]MonMarty (talk | contribs) (Created page with "Speech Point Buy is part of the Proficiency System. Speech Point Buy is for diplomats, high-brow elites, smooth-talkers, and conniving schemers both for legal and illegal purposes. Speech Point Buy is strictly non-combat. If you invest any Proficiency Points into Charisma, it will detract from your Combat usefulness, the heavier you invest. Charisma Proficiency Points cannot be used in Combat Roleplay in any way, and do not contribute to your Attack Stat, or Defense...")
  • 04:13, 7 October 2024Nauret (hist | edit) ‎[7,369 bytes]MonMarty (talk | contribs) (Created page with "{{Info Artifacts |image = Ultj.png |name = Nauret |origin = Arken |type = Armor |}} Arken see the world around them as an infinite playing ground. The realm where they play best, is in and around courts where the wealthy and the powerful congregate, and where world-changing events take place in seemingly daily occurrences. Nauret is an armored forearm bracer created through the coming together of the Arken of Power, Pride, Tricker...")
  • 06:11, 6 October 2024Religion Abridged (hist | edit) ‎[5,014 bytes]MonMarty (talk | contribs) (Created page with "This is the Religion Abridged page, which acts like a brochure of all Religions in the world of Aloria. This Page is useful if you want a pure concept-driven overview of all Religions in one place, while the Religion page will lead to you more detailed Pages, for when you have made your choice. Religions are not mandatory for Roleplay Characters, you can play an Atheist, or decide at a later point in time.")
  • 02:13, 2 October 2024Ramon War (hist | edit) ‎[11,536 bytes]MonMarty (talk | contribs) (Created page with "The Ramon War (so named after the Rámon tree which many soldiers ate from to supplement their rations) was a war that raged between 293 AC and 299 AC. The War itself raged between five sides. Initially, it was triggered by invading Eronidas that conflicted with the Teledden who lived in this contested land. This in turn caused Regalian lumber camps to spread further north, assuming they could also encroach on Elven land, which triggered hostility from the Selvath Elves...")
  • 02:07, 2 October 2024Undeath Terror (hist | edit) ‎[12,358 bytes]MonMarty (talk | contribs) (Created page with "The Undeath Terror was a conflict that raged inside the Regalian Empire in the year 291 AC, coinciding with the end of the Chrysant War. The Undeath Terror was not a conventional conflict in the way soldiers might have known it, rather it was a conflict that was Empire-wide and saw small skirmishes in localized areas all over. The Afflicted Undead were not commonly seen in the Regalian Empire, or the world widely speaking. For hundreds if not thousands of years, the cond...")
  • 01:56, 2 October 2024Red Uprising (hist | edit) ‎[16,287 bytes]MonMarty (talk | contribs) (Created page with "The Red Uprising sometimes also called the Dragenthal Rebellion or the Heartland Uprising, was a conflict that raged between 271 AC and 272 AC. This is one of the few internal military conflicts of the Regalian Empire where military command was deployed to deal with internal uprisings. Normally smaller rebellions would be dealt with by the feudal lords, but the Red Uprising became so large (and also included many ranks of the Barons and Counts of the Heartland provinces)...")
  • 01:50, 2 October 2024Dunden War (hist | edit) ‎[6,893 bytes]MonMarty (talk | contribs) (Created page with "The Dunden War was a conflict that raged from 266 AC to 269 AC in the tiny nation of Dunden, south of the Regalian Empire in a continent known as the Moors. Dunden was the last independent nation not subject to the Regalian Empire on the western half of the Moors, and since the Kingdom of Myre had just been subjugated two years prior, the Empire felt confident that the much weaker Dunden would be easy to defeat. The Dunden War was however a quagmire for the Regalian Mili...")
  • 01:44, 2 October 2024Myre Crisis (hist | edit) ‎[8,499 bytes]MonMarty (talk | contribs) (Created page with "The Myre Crisis was a conflict that raged between 259 AC and 264 AC in the seas surrounding the Kingdom of Myre. The Kingdom of Myre is one of the many nations in the continent referred to as the Moors, south of the Regalian Archipelago. It was the last kingdom in the eastern part of the Moors that was still independent of the Regalian Empire and could maintain its independence with a strong navy. Emperor Vilgemar presented the kingdom an ultimatum to join the Regalian E...")
  • 01:18, 2 October 2024Perrion War (hist | edit) ‎[9,489 bytes]MonMarty (talk | contribs) (Created page with "The Perrion War was a conflict that raged between 249 AC and 266 AC on the isle of Perrion inhabited by a mixture of Perrion Ithanians, and Pelyon Teledden Elves. The isle of Perrion was a vast and wealthy land with a collection of minor Duchies, Counties, and Viscounties that formed the last bastion of independent Ithanian-minded people not yet under the banner of the Regalian Empire. The Perrion War was started as a quick imperialist conquest by Arch-Chancellor Morgan...")
  • 00:41, 2 October 2024World Story (hist | edit) ‎[3,939 bytes]MonMarty (talk | contribs) (Created page with "Blabla")
  • 20:30, 29 September 2024Isinlon (hist | edit) ‎[5,798 bytes]OkaDoka (talk | contribs) (Created page with "{{Info Artifacts |image = L08,R1,C1,Meselya,visible,Normal,255.png |name = Isinlon, Forgotten Office |origin = Broken Gods |type = Jewelry |}} Isinlon is an Elven Allorn artefact, a necklace draped around the neck and shoulders in the late Allorn style that is nonetheless severely different from the other wonders of its time. In the place of the traditional religious origins, whether belonging to the E...")
  • 03:53, 23 September 2024Regalian Court Protocol (hist | edit) ‎[10,430 bytes]MonMarty (talk | contribs) (Created page with "This page contains a reference to all Court Protocols which describe social interactions between Commoners, Nobles, and Royals. This Page is part of Regalian Law, a category page that contains links to all legal documents in Roleplay. ==Explanation== The Imperial Court (the royal house and its administration) enforce a so-called Conduces or Court Etiquette which dictates the social conventions between the social classes in the Regalian Empire. A lot of this pertain...")
  • 03:34, 23 September 2024Regalian Civil Code (hist | edit) ‎[3,665 bytes]MonMarty (talk | contribs) (Created page with "This page contains a reference to all Heritages that have specific legal exceptions to the Regalian Penal Code. This Page is part of Regalian Law, a category page that contains links to all legal documents in Roleplay.")
  • 02:41, 23 September 2024Regalian Penal Code (hist | edit) ‎[8,313 bytes]MonMarty (talk | contribs) (Created page with "Regalian Law is the general understanding of the judicial system, both with in-character laws and exceptions that apply to all Roleplayers, but also general concepts of what certain groups are or aren't allowed to do. ==Militia, Vigilantism, Mercenaries, and Knights== Because MassiveCraft does not have an official "Police" or "Guard" force in Regalia, it is necessary to understand the role of Player Characters in enforcing the State's authority. By default, unauthorized...")
  • 15:05, 17 September 2024Test2 (hist | edit) ‎[0 bytes]MonMarty (talk | contribs) (Created page with "{{ImageGrid | images = Noimg.png, Noimg.png | texts = Heritages, Heritages | links = Heritages, Heritages }} {{ImageGrid | images = Noimg.png, Noimg.png, Noimg.png, Noimg.png | texts = Heritages, Heritages, Heritages, Heritages | links = Heritages, Heritages, Heritages, Heritages }} {{ImageGrid | images = FullMapCompressed2.jpg | texts = World Map }}")
  • 00:52, 16 September 2024Eastwynd (hist | edit) ‎[7,833 bytes]HydraLana (talk | contribs) (Created page with "This page is a sub-page of the Geography page which records all major regions of the Alorian world and explains roughly what each Nation or area is like. Eastwynd in particular is in a northeast direction from Regalia and is home to a handful of unique states, and regions stranger, and more fractured, still. Some of these pages may be tied to more expansive lore, which is linked within their respective table rows. Below is a piece of the Geography map cut out...")
  • 16:54, 15 September 2024Long Maw Saurian (hist | edit) ‎[11,337 bytes]HydraLana (talk | contribs) (Created page with "{{Info fauna |image = noimg.png |officialname = Long Maw Saurian |nicknames = Hutanraja |classification = Reptile |habitat = Sendrass |domesticated = No |status = Rare |}} The Long Maw Saurian is a relentless predator, dominating the continent of Sendrass for millennia despite the Allar trying to force it away at one time. Infamous for being one of the largest and strongest predators on Aloria, this enormous creature has had a great im...")
  • 23:20, 7 September 2024TestElf (hist | edit) ‎[26,114 bytes]MonMarty (talk | contribs) (Created page with "===Traditions=== Teledden Traditions are like Cultures in the way they are understood among Ailor, but Traditions often transcend nationhood, and are more related to living in the traditions of a legendary Teledden Prince or Empress. <gallery mode="packed-overlay" widths="220px" heights="309px"> File:Neoallori.png|''Neo-Allorn Tradition'' File:Amoni.png|''Amontaar Tradition'' File:Finelly.png|''Fin'ullen Tradition'' </gallery> <gallery mode="packed-overlay" widths="220...")