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  • 02:26, 6 January 2025Regalian Assembly (hist | edit) ‎[3,785 bytes]Firefan96 (talk | contribs) (Created page with "The Regalian Assembly is the legislative body of the Regalian Empire, able to affect public policy by voting on proposals. While the Emperor and Regent could pass legislation on their own, they often use the Assembly to gauge public perception on proposed policy changes, utilizing the various backgrounds of the delegates to create consensus. Ultimately the Regalian Empire is an absolute monarchy, but allows for the voices of its subjects to be heard. This page contains a...")
  • 22:02, 23 December 2024Heartholder (hist | edit) ‎[3,151 bytes]OkaDoka (talk | contribs) (Created page with "{{Info Artifacts |image = Hohenfelschapter.png |name = Heartholder |origin = Rosendale |tier = Knight Collectible |type = Armor |}} Many of the old Ceardian families which were part of the founding movements of the early Empire pride themselves on their heirloom swords, handed down father to son across lineages, serving as a mark of legitimacy and ancestral honor. Despite that, over the centuries many of these weapons h...")
  • 21:30, 23 December 2024Gray Rosary (hist | edit) ‎[2,966 bytes]OkaDoka (talk | contribs) (Created page with "{{Info Artifacts |image = Grauwaldchapter.png |name = Gray Rosary |origin = Genevaud |tier = Knight Collectible |type = Accessory |}} Dotting the Genevaud Cantons and the upper Waldmark are a series of small Temples, monasteries and nunneries, where in the seclusion of the mountain heights, fervent Unionists try to find closeness with the will of the Everwatcher and the Gods, and virtue in purity. Lacking the jubilant r...")
  • 02:55, 22 December 2024Heritage Traits (hist | edit) ‎[49,549 bytes]MonMarty (talk | contribs) (Created page with "The Heritage Traits Page, is part of the bigger Abilities and Proficiency System. Heritage Traits are a set of things you can do as your character, often unique to your character design. Most of these will be out-of-combat oriented and used purely to flavor roleplay or set the stage for your storytelling. Because this page is long, we recommend you use the Table of Contents on the right, to navigate to the necessary sections you want to source. Each Heritage Trai...")
  • 12:09, 21 December 2024Freefolk (hist | edit) ‎[35,230 bytes]MonMarty (talk | contribs) (Created page with "The Freefolk aren't one distinct heritage from creation to modern day, but rather a collection of loosely associated peoples who have integrated to the point that the same categorical distinction across the world refers to them. The Freefolk consist of the plant-like Yanar, the Wood-Elf-like Selvath, and the subterranean Erythar. What distinguishes these Elf-like people from their Teled, Maquixtl, Sihndar, and Kathar cousins, is that they are defined by their refusal to...")
  • 21:44, 15 December 2024Ashwood Earrings (hist | edit) ‎[2,048 bytes]Firefan96 (talk | contribs) (Created page with "{{Info Artifacts |image = Untityyled Artwork.png |name = Ashwood Earrings |origin = Anglia |tier = Knight Collectible |type = Accessory |}} In rainy Anglia, there was once a hamlet settled by eclectic Unionists, who believed in fostering a peaceful commune. One woman of the settlement, simply known by her middle name, ran an apothecary that doubled as her home. Inside of the shop, she had cultivated a small garden, aide...")
  • 01:58, 9 December 2024Dead Gods (hist | edit) ‎[9,409 bytes]MonMarty (talk | contribs) (Created page with "There is no such thing as a true immortal in Aloria, due to the Elderlaws of entropy and time. Gods may live for tens if not hundreds of thousands of years, but their vitality is directly tied to their worshipers praising their name, and they can also be killed by other God-like entities. Aloria's history is littered with dead and forgotten Gods, or Gods like the Eldertide who barely hold onto existence in the immaterial of the minds of mortals. This page will discuss a...")
  • 04:15, 8 December 2024Pre Tales (hist | edit) ‎[6,693 bytes]MonMarty (talk | contribs) (Created page with "Pre-Tales as a page informs the Players about currently ongoing flashpoints, potential storylines that progress in the world of Aloria through the interactions and impacts of Players. Pre-Tales does not strictly inform the players how to engage with these topics, but explain them in their simplest of forms so that Players have something to talk and/or speculate about, for when Tales actually releases, and Players are open to send in Action-Reports. Tales are roleplay sto...")
  • 18:30, 7 December 2024Soulgems (hist | edit) ‎[1,560 bytes]MonMarty (talk | contribs) (Created page with "Soulgems are crystals artificially made by Dragon forces that are specifically attuned to the Souls of the person sampled from. They have no additional functions or uses, other than aesthetics, but represent a visualization of the sampler's inner soul and personality. Soulgems can only be made by Tempest Archon at the Thundermount Shrine in Regalia, though some Custom Kit Holders may be able to generate new types based on Player Characters. Soulgems can be traded by Temp...")
  • 08:50, 30 November 2024Purism (hist | edit) ‎[20,904 bytes]MonMarty (talk | contribs) (Created page with "The concept of Purism is an ideology that exists across Cultures, Religions, Nations, and more, which establishes itself in opposition to Magic, the existence of Magic, or the use of Magic in the world of Aloria. Players who play Mage or Magic inclined Characters in Regalia inevitably have to deal with Purists like the Lothar Order Knights. While Purism is generally considered bigotry at its simplest interpretation or fear of the unknown, Purism itself is more nuanced an...")
  • 07:00, 30 November 2024Magic Theory (hist | edit) ‎[50,761 bytes]MonMarty (talk | contribs) (Created page with "Magic is the act of changing the laws of physics, reality, and sometimes time, in the world of Aloria by drawing on essences from another dimension, the Gods, or Dragons to change the way things work. Magic means a great many things for different people. Some Elves might consider it part of their very being, while some Ailor consider it something alien or superstitious, while other cultures consider it a mix of the two extremes. This Page explains the log...")
  • 19:46, 29 November 2024TestMagic (hist | edit) ‎[6,948 bytes]MonMarty (talk | contribs) (Created page with "Magic is the act of changing the laws of physics, reality, and matter in the world of Aloria, by drawing upon other dimensions to break the rules of Aloria. Magic has a different meaning in nearly all societies, with many Heritages split between loving Magic and hating it. This Page explains the logic behind Magic in Aloria. The recommended reading portion is at the top, with Expanded Lore being optional reading for in-depth content. =Quick Start= This section will discu...")
  • 16:09, 29 November 2024Curse Magic (hist | edit) ‎[8,762 bytes]MonMarty (talk | contribs) (Created page with "This Page is an extended Page from the Magic Page, discussing the finer details of Curse Magic. Curses, Hexes, and Charms are a form of "delayed magic," meaning when a Mage casts a fireball spell, it is considered "instant" magic, where as soon as they cast the spell there is an explosion of fire. Delayed Magic delays the activation of a spell until a certain condition or time is met, and then activates. A curse, then, is a delayed spell with a long term effect on a...")
  • 11:48, 29 November 2024Magic Realms (hist | edit) ‎[13,644 bytes]MonMarty (talk | contribs) (Created page with "The Magic Realms page provides a more detailed explanation of each Magical Realm or Dimension with which Magic users can align. As such, it is an extension of the Magic Page. From this page, you will be able to find more in-depth reviews of the societies, events, entities, and cultures within each realm, though not all realms have the same amount of information available due to their nature. ====The Abyss==== left|frameless|220px The Abyss is...")
  • 03:14, 22 November 2024Magic Events (hist | edit) ‎[8,972 bytes]MonMarty (talk | contribs) (Created page with "Magic Events are always temporary scenarios or periods that occur in Regalia Roleplay, that affect Magic usage or how Magic is perceived and functions in and around Regalia. Some of these events are localized to a specific place, while some of them are for the whole Roleplay World. Each Magic Event will contain a description of what it is, how it functions, how it affects each possible kind of Character Design, and what Players can do about it if they can do anything at...")
  • 04:01, 20 November 2024Persistence (hist | edit) ‎[2,673 bytes]OkaDoka (talk | contribs) (Created page with "{{Info Artifacts |image = Frenchchapter.png |name = Persistence |origin = Zemlya Obitovana |tier = Knight Collectible |type = Weapon |}} Persistence is a shattered fragment of the shashka once wielded by Nazar Ihorovych Ihnatenko that has been affixed to the end of a ornately carved pistol as a bayonet. After a storied history of nearly-impossible victories within the Krsnik purist forces, Ihnatenko fell in glorious bat...")
  • 23:42, 15 November 2024Purger (hist | edit) ‎[1,967 bytes]Firefan96 (talk | contribs) (Created page with "{{Info Artifacts |image = Herebrandchapter.png |name = Purger, Blade of the Templars |origin = Herebrand Holy Order |tier = Knight Collectible |type = Weapon |}} Purger is an ancient great sword used by Herebrand Knights over the many centuries spent fighting against various heathens and heretics. Originally used during the Second Skagger War to reclaim lost territories of the Wirtemcaller Kingdom, Purger eventually be...")
  • 21:54, 11 November 2024Ley Point Buy (hist | edit) ‎[8,492 bytes]MonMarty (talk | contribs) (Created page with "The Ley Point Buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Ley Point Buy provides Packs for your Character to become proficient in using or hacking Dragon technology as fueled by the ancient Leyline system. They do this by creating their own Unicore (a sort of drone), a more simplified version of a Dragon's Soulcore (a more advanced drone with a complex personality) that acts as a semi-sentient superc...")
  • 22:27, 6 November 2024Nurnivar (hist | edit) ‎[6,343 bytes]OkaDoka (talk | contribs) (Created page with "{{Info Artifacts |image = Darkccrown.png |name = Nurnivar, Monologue Mirror |origin = Spirit, Smiling One |type = Accessory |}} Nurnivar is a mirror handcrafted by a powerful Exist Spirit known as the Smiling One in return for services rendered. As a recent creation, it lacks any history of note. However, its nature may contain hints about the ultimate goals and interests of this Spirit, and is one of the rare cases over the past...")
  • 12:34, 27 October 2024Oldtera (hist | edit) ‎[13,917 bytes]HydraLana (talk | contribs) (Created page with "This page is a sub-page of the Geography page which records all major regions of the Alorian world and explains roughly what each Nation or area is like. Oldtera, in particular, is in a southeast direction from Regalia and is home to a handful of states, some unfortunately depopulated while others thrive. Some of these pages may be tied to more expansive lore, which is linked within their respective table rows. Below is a piece of the Geography map cut out to...")
  • 21:32, 20 October 2024Mantel van Moed (hist | edit) ‎[2,561 bytes]Firefan96 (talk | contribs) (Created page with "{{Info Artifacts |image = Noimg.png |name = Mantel van Moed |origin = Viridian Order |tier = Knight Collectible |type = Armor |}} Mantel van Moed is the cape of Ser Alfons Koopman, an Anglian Viridian Knight who served as one of the military leaders in the Perrion War. Far from home, he had his cape embroidered along the edges with golden thread that evoked the agrarian idyllicism of his homeland. Ser Koopman was in...")
  • 01:53, 15 October 2024HeritagesTest (hist | edit) ‎[3,113 bytes]MonMarty (talk | contribs) (Created page with "Aloria is filled with all manner of people and different cultures of varying sizes, designs, and themes. Heritages are the closest analog to the concept of "Race" as you may be familiar with it in D&D or other Roleplay Lore, however, we prefer to use the term Heritage. Aloria is very much an artificial world. While an element of Evolution exists and Heritages can diversify over time, generally speaking, the peoples of Aloria are all created by divine entities to live in...")
  • 01:20, 14 October 2024Tansurvaan's Hand (hist | edit) ‎[6,379 bytes]Lizmun (talk | contribs) (Created page with "{{Info Artifacts |image = vecnahand.png |name = Tansurvaan’s Hand |origin = Allorn |type = Accessory |}} Once belonging to the chosen of Onu, Tansurvaan’s Hand is the right hand of a long-dead Allorn Archmage by the name of Tansurvaan Menranë I'Sul-Olyaan Mentïrra Essaminä-Sul Bel-Hammon Orvyaar. Tansurvaan lived roughly 4500 years ago, and his mummified hand has been fashioned into an artifact that was only uncovered by to...")
  • 00:40, 14 October 2024Speech Point Buy (hist | edit) ‎[11,983 bytes]MonMarty (talk | contribs) (Created page with "Speech Point Buy is part of the Proficiency System. Speech Point Buy is for diplomats, high-brow elites, smooth-talkers, and conniving schemers both for legal and illegal purposes. Speech Point Buy is strictly non-combat. If you invest any Proficiency Points into Charisma, it will detract from your Combat usefulness, the heavier you invest. Charisma Proficiency Points cannot be used in Combat Roleplay in any way, and do not contribute to your Attack Stat, or Defense...")