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[[File:Slimeygurl.png|295px|thumb|right|Despite being made of viscous fluid, the Bralla (just like the Bronn) wear fancy clothes. On their homeland, they are made by Draconic Ley Technology.]]
[[File:Slimeygurl.png|295px|thumb|right|Despite being made of viscous fluid, the Bralla (just like the Bronn) wear fancy clothes. On their homeland, they are made by Draconic Ley Technology.]]
[[File:New Canvasfghshbfd.png|295px|thumb|right|Bronn head shapes often resemble helmets, curiously, of a variety of cultural designs despite never having had contact with them.]]
[[File:New Canvasfghshbfd.png|295px|thumb|right|Bronn head shapes often resemble helmets, curiously, of a variety of cultural designs despite never having had contact with them.]]
Bralona are an isolated and deeply Alien and misunderstood [[Race]], owing to their inorganic nature and relative absence in recorded history. While they are often confused for Automata, or [[Spirit]]s and Demons, due to their metallic or slime body types, they are fully sentient people. They are most notable for their incredible physical durability, and, while small in numbers, have spread throughout the world since they were freed from their isolated lives in [[Justinia]] (called Justinia by [[Regalian]] explorers, but Basalon in the Bralona Language). The Bralona were made by the Dragon [[Draconism|Marik]], but much of their history is lost and forgotten, due to widespread amnesia in the elder Bralona population. They have no formal society, as there are so few of them, and they nearly all left their homeland of Basalon to explore and catch up on a world that has lived without them for thousands of years.
Bralona are an isolated and deeply Alien and misunderstood [[Heritage]], owing to their inorganic nature and relative absence in recorded history. While they are often confused for Automata, or [[Spirit]]s and Demons, due to their metallic or slime body types, they are fully sentient people. They are most notable for their incredible physical durability, and, while small in numbers, have spread throughout the world since they were freed from their isolated lives in [[Justinia]] (called Justinia by [[Regalian]] explorers, but Basalon in the Bralona Language). The Bralona were made by the Dragon [[Draconism|Marik]], but much of their history is lost and forgotten, due to widespread amnesia in the elder Bralona population. They have no formal society, as there are so few of them, and they nearly all left their homeland of Basalon to explore and catch up on a world that has lived without them for thousands of years.
==Design==
==Design==
Bralona have a unique design and appearance, with few limitations on the possibilities of their physical appearance, with the sole exception that they are always bipedal. They can be tall, or short, wide, or lithe, and usually change freely based on their self-perception. Personality wise, Bralona tend to be split down the middle between “First Generation” and “Second Generation” Bralona. First Generation Bralona are the elders, who remember (or don’t remember) the Bralona’s time in Basalon, and suddenly waking up one day with no memories, but faint, fleeting glimpses of a life once lived. Second Generation Bralona were born shortly before or after the Bralona escaped to the wider world, and treat it as their oyster: searching for meaning, belonging, and companionship with others. Bralona have a lifespan of around six to seven hundred years, and tend to not really “show their age.”  
Bralona have a unique design and appearance, with few limitations on the possibilities of their physical appearance, with the sole exception that they are always bipedal. They can be tall, or short, wide, or lithe, and usually change freely based on their self-perception. Personality wise, Bralona tend to be split down the middle between “First Generation” and “Second Generation” Bralona. First Generation Bralona are the elders, who remember (or don’t remember) the Bralona’s time in Basalon, and suddenly waking up one day with no memories, but faint, fleeting glimpses of a life once lived. Second Generation Bralona were born shortly before or after the Bralona escaped to the wider world, and treat it as their oyster: searching for meaning, belonging, and companionship with others. Bralona have a lifespan of around six to seven hundred years, and tend to not really “show their age.”  
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*'''Brakin:''' Brakin are the “fused” people of the Bralona. They are what happens when a Bralona, and a non-Bralona (such as an Ailor) fuse to create one new person. This process can be willing or unwilling, and is usually done when the non-Bralona is on the brink of death, with the Bralona using their body parts to replace and save the dying person. Visually, Brakin always have some of the Bralona body parts visible and openly fused with their non-Bralona parts. For example, a Brakin that is an Ailor and a Bronn may have their arm or half their face appear metallic and Bronn-like. Brakin can have either many exposed Bralona “parts” or few, as long as there is at least some apparent identifier, such as in the eyes. Becoming a Brakin is not very well understood, and can sometimes lead to the non-Bralona being the man ‘driver’ with the Bralona as just a secondary passenger, the Bralona supplanting the non-Bralona’s personality entirely (with some after effects), or a combination of the two’s personality being made to become a whole new person. Becoming a Brakin is considered irreversible, and any attempts to separate the two just kills both of them.
*'''Brakin:''' Brakin are the “fused” people of the Bralona. They are what happens when a Bralona, and a non-Bralona (such as an Ailor) fuse to create one new person. This process can be willing or unwilling, and is usually done when the non-Bralona is on the brink of death, with the Bralona using their body parts to replace and save the dying person. Visually, Brakin always have some of the Bralona body parts visible and openly fused with their non-Bralona parts. For example, a Brakin that is an Ailor and a Bronn may have their arm or half their face appear metallic and Bronn-like. Brakin can have either many exposed Bralona “parts” or few, as long as there is at least some apparent identifier, such as in the eyes. Becoming a Brakin is not very well understood, and can sometimes lead to the non-Bralona being the man ‘driver’ with the Bralona as just a secondary passenger, the Bralona supplanting the non-Bralona’s personality entirely (with some after effects), or a combination of the two’s personality being made to become a whole new person. Becoming a Brakin is considered irreversible, and any attempts to separate the two just kills both of them.
==Heritage Traits==
==Heritage Traits==
When designing a Character, Proficiency Points allow for a limited Ability selection with Point Buy Packs. Heritage Traits adds free Packs and Mechanics on top of that to help with cultural themes. Free Packs grant Abilities usually, while Mechanics change the way a character functions in Roleplay through subtle, and usually out of Combat ways. In essence, Mechanics just add aesthetic flair that invest in the niche of each culture. Free Packs never raise Proficiency Points, but the character must be able to purchase them normally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative option.) If a Free Pack grants Magic of some type, that Magic can be of any Alignment the character can normally choose, or limited to a select alignment, which will always be written in the Free Pack description. Note, Bralona are not organic in the same way that other people of Aloria are. As a result, they cannot become [[Afflictions|Afflicted]] (though they can become Spirits after death), nor can they become any [[Affinity]], or be fed on by [[Vampire]] or [[Mortisphage]] Afflicted.
When designing a Character, Proficiency Points allow for a limited Ability selection with Point Buy Packs. Heritage Traits adds free Packs and Mechanics on top of that to help with cultural themes. Free Packs grant Abilities usually, while Mechanics change the way a character functions in Roleplay through subtle, and usually out of Combat ways. In essence, Mechanics just add aesthetic flair that invest in the niche of each culture. Free Packs never raise Proficiency Points, but the character must be able to purchase them normally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative option.) If a Free Pack grants Magic of some type, that Magic can be of any Alignment the character can normally choose, or limited to a select alignment, which will always be written in the Free Pack description. Note, Bralona are not organic in the same way that other people of Aloria are. As a result, they cannot become [[Afflictions|Afflicted]] (though they can become Spirits after death), nor can they become any [[Affinities|Affinity]], or be fed on by [[Vampire]] or [[Mortisphage]] Afflicted.


Mixed Heritage characters (i.e. characters born from two parents of different Cultures) may take one parent's 'Free Packs' and mix and match up to 5 Mechanics from both parents, although some Peoples cannot produce Mixed Heritage children (due to Magical/Fantasy reasons). Bralona cannot be included in Mixed Heritage Characters, but an additional rule applies to Bralona of the Brakin sub-type. They can choose either the Heritage Traits of the Bralona Race, or the Heritage Traits of the of the fused person's Race, or can function like a Mixed Heritage Character, choosing the Free Packs from one, and up to 5 mechanics from both (Bralona and the fused person).
Mixed Heritage characters (i.e. characters born from two parents of different Cultures) may take one parent's 'Free Packs' and mix and match up to 5 Mechanics from both parents, although some Peoples cannot produce Mixed Heritage children (due to Magical/Fantasy reasons). Bralona cannot be included in Mixed Heritage Characters, but an additional rule applies to Bralona of the Brakin sub-type. They can choose either the Heritage Traits of the Bralona Race, or the Heritage Traits of the of the fused person's Race, or can function like a Mixed Heritage Character, choosing the Free Packs from one, and up to 5 mechanics from both (Bralona and the fused person).

Latest revision as of 20:59, 28 September 2024

Bralona
Basalo (in Brix)
Motto: "Hundreds of years Lost, but new Lives Found."
Nation StateN/A
RulerN/A
Other PresentN/A
LanguagesBrix, Common
ReligionVaries
First Recorded310 AC
Demonym(s)Bralonic
Bronn often have ear-like plates that appear Nelfin-like, even if they don't have actual ears.
Despite being made of viscous fluid, the Bralla (just like the Bronn) wear fancy clothes. On their homeland, they are made by Draconic Ley Technology.
Bronn head shapes often resemble helmets, curiously, of a variety of cultural designs despite never having had contact with them.

Bralona are an isolated and deeply Alien and misunderstood Heritage, owing to their inorganic nature and relative absence in recorded history. While they are often confused for Automata, or Spirits and Demons, due to their metallic or slime body types, they are fully sentient people. They are most notable for their incredible physical durability, and, while small in numbers, have spread throughout the world since they were freed from their isolated lives in Justinia (called Justinia by Regalian explorers, but Basalon in the Bralona Language). The Bralona were made by the Dragon Marik, but much of their history is lost and forgotten, due to widespread amnesia in the elder Bralona population. They have no formal society, as there are so few of them, and they nearly all left their homeland of Basalon to explore and catch up on a world that has lived without them for thousands of years.

Design

Bralona have a unique design and appearance, with few limitations on the possibilities of their physical appearance, with the sole exception that they are always bipedal. They can be tall, or short, wide, or lithe, and usually change freely based on their self-perception. Personality wise, Bralona tend to be split down the middle between “First Generation” and “Second Generation” Bralona. First Generation Bralona are the elders, who remember (or don’t remember) the Bralona’s time in Basalon, and suddenly waking up one day with no memories, but faint, fleeting glimpses of a life once lived. Second Generation Bralona were born shortly before or after the Bralona escaped to the wider world, and treat it as their oyster: searching for meaning, belonging, and companionship with others. Bralona have a lifespan of around six to seven hundred years, and tend to not really “show their age.”

Why Bralona in Regalia

Why Bralona in Regalia is a section designed to give (new) Players some idea for why a character might want to be in Regalia, as opposed to their homeland, as some peoples are heavily homeland-coded and may need some contrivances to actually Roleplay in Regalia, where all the on-server activity takes place. While you can usually extrapolate other reasons from the Lore on this page, this section provides a few easy-access suggestions.

  • Center of Opportunity: Because the Bralona are so “new” to the world, many places don’t acknowledge them, or trust them, with notably Regalia (and its Heartlands) and Hadar being the only places that offer them full citizenship rights. In the worst cases, some people may kidnap and experiment on Bralona, treating them as not human. Regalia, and its capital, is a place that will be most accepting of Bralona (but they will likely still face prejudice and trouble).
  • Center of Knowledge: The Bralona spent the past eight hundred or so years trapped and isolated in Justinia/Basalon. Now that they’ve been freed into the wider world, they’re desperately playing “catch up” on everything that has happened. Regalia has some of the most cutting edge knowledge, technology, and scholars that is accessible to people. It is the best place for a Bralona to go, if they want to learn about the world and how they’ll live in it.
  • Bralona “Invasion”: Because the Bralona harnessed Draconic technology to teleport a large number of them through the ley-lines to Regalia proper, many willing (and unwilling) Bralona who got caught up in their “invasion” were left stranded in Regalia. They could be Bralona who willingly took part in the “invasion,” and are seeking forgiveness, or those who got taken along for the ride, and are just trying to live in the strange place they were brought to. Regalia has the largest number of Bralona concentrated in one place, for this reason.
  • Living Life: The modern world has an unfathomable number of things that are completely alien to the Bralona who lived in Justinia/Basalon. Food, entertainment, even things like animals and plants are all new and fun experiences for Bralona. Regalia has the widest selection of modern niceties for Bralona to enjoy.
  • Seeking Answers: There are still a number of things the Bralona don’t understand about themselves, and their history, but they know at least it has something to do with the Dragons and their technology. Regalia is a hot-spot of Draconic activity, and Draconism Worshippers and Scholars, who may hold some answers and solutions for the Bralona’s biggest collective problems: their cultural amnesia, and dangerously low fertility rate.

Types of Bralona

Bralona are separated into three sub-groups, determined by their “family” history and physical makeup. These are Bralla, Bronn, and Brakin. There are a relatively equal number of Bralla and Bronn in the world, but very few Brakin, as they are the result of a Bralona ‘fusing’ with another non-Bralona person. It is important to note that up until the Bralona were taught bigotry by Ailor and Elves around 300 AC, the Bralona made functionally no distinction between Bralla and Bronn, and lived together without making negative note of these differences for hundreds of years. The Bralona are in fact not even sure why they were created with two such dissonant designs.

  • Bralla:Bralla are the “slime people” of the Bralona. They are mostly amorphous, but still humanoid, with no internal organs and shape that is entirely self-determined. Bralla can be made of thinner, or thicker, viscous slime, of any color, or combination of colors (but they usually only have a maximum of three to four colors).
  • Bronn: Bronn are the “robot people” of the Bralona. They are usually made of rigid metallic plates, with soft contours, and lights of varying luminosity underneath. They have no internal organs, and also do not really have internal “machinery,” either. Bronn are made up of metallic parts that are held together by magical magnetism, and are sometimes made of a few large bits of metal, or many interlocking smaller ones. Their plating is usually a muted base color, such as black, grey, or white, with accents of up to three or four colors, with the same pattern for lights. Bronn can even manifest patterning, or allow “tattoos” of script to be painted onto their bodies.
  • Brakin: Brakin are the “fused” people of the Bralona. They are what happens when a Bralona, and a non-Bralona (such as an Ailor) fuse to create one new person. This process can be willing or unwilling, and is usually done when the non-Bralona is on the brink of death, with the Bralona using their body parts to replace and save the dying person. Visually, Brakin always have some of the Bralona body parts visible and openly fused with their non-Bralona parts. For example, a Brakin that is an Ailor and a Bronn may have their arm or half their face appear metallic and Bronn-like. Brakin can have either many exposed Bralona “parts” or few, as long as there is at least some apparent identifier, such as in the eyes. Becoming a Brakin is not very well understood, and can sometimes lead to the non-Bralona being the man ‘driver’ with the Bralona as just a secondary passenger, the Bralona supplanting the non-Bralona’s personality entirely (with some after effects), or a combination of the two’s personality being made to become a whole new person. Becoming a Brakin is considered irreversible, and any attempts to separate the two just kills both of them.

Heritage Traits

When designing a Character, Proficiency Points allow for a limited Ability selection with Point Buy Packs. Heritage Traits adds free Packs and Mechanics on top of that to help with cultural themes. Free Packs grant Abilities usually, while Mechanics change the way a character functions in Roleplay through subtle, and usually out of Combat ways. In essence, Mechanics just add aesthetic flair that invest in the niche of each culture. Free Packs never raise Proficiency Points, but the character must be able to purchase them normally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative option.) If a Free Pack grants Magic of some type, that Magic can be of any Alignment the character can normally choose, or limited to a select alignment, which will always be written in the Free Pack description. Note, Bralona are not organic in the same way that other people of Aloria are. As a result, they cannot become Afflicted (though they can become Spirits after death), nor can they become any Affinity, or be fed on by Vampire or Mortisphage Afflicted.

Mixed Heritage characters (i.e. characters born from two parents of different Cultures) may take one parent's 'Free Packs' and mix and match up to 5 Mechanics from both parents, although some Peoples cannot produce Mixed Heritage children (due to Magical/Fantasy reasons). Bralona cannot be included in Mixed Heritage Characters, but an additional rule applies to Bralona of the Brakin sub-type. They can choose either the Heritage Traits of the Bralona Race, or the Heritage Traits of the of the fused person's Race, or can function like a Mixed Heritage Character, choosing the Free Packs from one, and up to 5 mechanics from both (Bralona and the fused person).

Free Packs

Mechanics

  • Bralona can, outside of combat, squeeze through walls, gates, and doors, allowing access to otherwise locked areas (stay away from private RP, please).
  • Bralona do not need to breathe, eat, drink, or sleep. They cannot be poisoned, nor can they become ill, but they can be affected by Magic Diseases.
  • Bralona, when killed, turn into an orb-shaped mass or small cube. It will auto-revive them after 72 Hours, or immediately with 1 Divinium or Artifactspark.
  • Bralona can automatically gain Leytech Technology Branch, when using Tech, which does not contribute to their maximum Tech Branches.
  • Bralona can physically invade Dragon Site machinery, or Soul Cores, and force them to operate certain functions against their will (within reason Dm judgement).

History

Compared to other cultures and civilizations, Bralona have only ‘appeared’ relatively recently in history, but this is not because they have only existed for a short period of time, but rather because the Bralona lived the vast majority of their lives in isolation from the outside world. Scholars and Bralona now somewhat understand the connection between themselves and the Dragon Marik, believing with the small amount of clues they have that they were used as soldiers in the Draconic War with the Skyborn, but the exact context of why and how is totally lost as no Bralona remembers as their memories were erased, and many Skyborn records were lost in the Great Storm. Whatever lives they lived during that time is totally forgotten, as recent Bralona History begins at exactly 192 BC, a time called the “Forced Reset.” First Generation Bralona remember this as a moment where all the living Bralona were standing in a massive field in Basalon, with large Draconic Ley-Stone constructs, buildings, and cores around them. They were faced with the Dragon Regulus, who they all generally understood was the cause of their amnesia. Regulus at the time refused to answer any of their questions, and made vague allusions to “living until it is time,” before flying away and sealing them in Basalon in an impenetrable shield. The period following this involved much confusion, sadness, and collective trauma for the Bralona, who had to go about remembering how they lived their lives, and why they were even there, and in some cases, why some of them weren’t as the conflict with the Skyborn, as far as they recall, had no casualties. The Bralona generally remembered their names and relationships with other Bralona, but these were very scarce, and they had no concept of society, jobs, or even things like recreation. Under the guidance of the Ley-Cores (automated Dragon Machines that inhabit Dragon Sites), the Bralona slowly began to occupy and entertain themselves, settling into Basalon after the shock faded. While there was sadness and trauma from loss of recollection, it is too simple to assume that there was not also happiness and optimism.

Bralona society developed into one just as complex as any other Race, even if some concepts remained foreign to them because they lacked the context of cross-Race Relations to fully explore them, being that they thought they were the only sentient beings in the world besides Dragons. The Bralona lived in absolute isolation in Basalon like this all the way up until 300 AC. In this period, the Bralona had some children, who were generally called “Second Generation” Bralona, meaning that there are even Bralona alive to whom the trauma of memory has completely passed by. Even the Cataclysm passed by the Bralona without them even really noticing: the shield over Basalon protected them from any ill effects of it; though the Ley-Cores shut down entirely during this period, and did not return as a result of the Denial of Immortality, when the Dragons perished and many of their Sites went into Stand-by or Lockdown. Around 306 AC, the Ley-Tech shield surrounding the Bralona finally failed, and they were free to depart to the outside world: whether this was it simply turning off and running out of “power” or not being cared for, or an intentional act by the Dragons, is known only to the latter. Some Bralona immediately took this opportunity to make rudimentary boats and rafts to depart to the outside world, in groups, or alone, but most of the Bralona did not depart immediately, attempting to decide collectively what should be done, while there were certainly those who had divined godly intentions from the Dragons to keep them there. Basalon had not gone unnoticed by the outside world, however, and when it was discovered that the shield had fallen, a group of intrepid Regalian Adventurers and Explorers landed on the newly dubbed Justinia, and immediately made themselves known to the Bralona. These Regalians are generally considered to be the source of many of the Bralona’s misunderstandings and misconceptions about the world and how to initially behave in it. They wasted no time in barging into any “private” areas in Basalon on the assumption the Bralona were pre-civilization or barbaric, attempting to re-activate and interface with the Ley-Tech there as if the Bralona had no claim to what was on their land, and unceasingly questioned the Bralona about themselves and their situation as if they were lab rats in an experiment.

Their most damaging “lesson” to the Bralona was their insistence on pointing out the visual differences between Bronn and Bralla as Ailor are so prone to creating social constructs of division among themselves, which created a then completely absent divide between the peoples based on such prejudices. In essence, the Bralla and Bronn never acknowledged the design differences between them, and the insistence of the Regalians to point it out, caused a culminating self awareness that caused problems. Eventually these misconceptions boiled to a head into a short and metaphorically bloody “Civil War” between the Bralona, where the Bronn and the Bralla sides collectively blamed one another for why Regulus wiped their memories and kept them trapped there. Most of the Adventurers departed when the fighting began, but a few remained behind to help the Bralona who did not take “sides” quell the conflict, feeling guilt and responsibility for not taking more care with how they spoke to the Bralona and what they introduced them to. While it remains true that Regalian explorers are generally careless about first contact protocols, it is incorrect to assume they happily and greedily trample on other cultures, and that most of the issues arose from mutual ignorance. It took less than a year for the Bralona to eventually stop fighting, as they collectively realized their difficulty with having children meant they risked killing their entire peoples off. The Bralona collectively united under a singular banner again, having learned that Regulus was (as they thought) alive and well in the world, and would have answers for them, and more importantly be able to return their memories.

At this time, the remaining Adventurers, and a new group of Draconism Scholars, arrived and managed to re-activate the Ley-Tech in Basalon. This activation was monumental, but short lived, and essentially only allowed for a one-way teleportation for themselves and the Bralona to Regalia proper: where Regulus was known to be, as Imperial Prince Cedromar. This incident became known as the “Bralona Invasion of Regalia,” which has its nuances (as well as why it ended) explained later on this page. It was from here that the Bralona formally introduced themselves to the world, and spread to various places, integrating themselves with the people and cultures there, though mostly only Regalia as it is the only place directly connected to Basalon, and close to the Dragons. Bralona have no formal state, or leadership, instead relying on collective cooperation and trust between the small number of them left. A number of Bralona now have found a place, culture, and family to call “home,” but many more are still searching for where they belong.

Language & Naming

The Bralona almost exclusively speak Common and their language developed on Basalon, Brix, or whatever other language they learned depending on where they lived. It is understood that at one point, Bralona spoke Dragon Speech, but this knowledge was lost to them with the rest of their memories. Bralona are inherently non-gendered, and as such all Bralona names can be used interchangeably. Bronn names must always include two n’s, while Bralla names must always include two l’s, both following each other. Brakin have no naming conventions, and often just choose new names for themselves. Bralona don’t usually have surnames or even family names. Examples of Bralla names include: Ellara, Delliev, Qallon, Palla, Zellmaar, or Fallun. Examples of Bronn names include: Fanna, Ennas, Xeinnia, Pennor, Nnala, or Qannir.

Conflicts

A lot of MassiveCraft's lore is constructed around conflicts that are based on religious, historical, or societal grievances. This section aims to set out the various conflict points for Bralona, while also attaching some nuance, so that there is wiggle-room for players to not get stuck in endless loops of arguing the basics of societal conflict without clear Character Development or Resolution.

  • Draconism Worshippers / Archon: This point of conflict is only for the specific Bralona, usually First Generation Bralona, who feel as though (rightfully) that their lives and memories were taken away by the Dragons for completely unknown reasons. They hold the Dragons accountable for their Amnesia, and challenge Draconism worshippers on why their Gods were so controlling of the Bralona’s lives and kept them away from the world intentionally. It is often the case that Bralona do not entirely fault the worshippers and Archon themselves, as they may be equally unaware of the machinations of the Dragons.
  • Murderers: This conflict point can be for generally anyone who murders others, but is predominantly for those who murder Bralona. While this is usually a generally understood dislike for most people in the world (obviously), because of the Bralona’s infertility, a vast majority of Bralona treat it as a grave sin to kill a Bralona, especially if the murderer is aware of the Bralona’s plight. This is an especially complicated situation in Regalia, where the Bralona “invasion” led to many Regalians attacking, and killing, Bralona in self defense. This poses a conundrum for the other Bralona, who have to contend with the fact that they technically attacked first, but also conversely only really did it because it was what Regalians taught them to do when they first met in Basalon, and because of the situation they were put into by "High Command."

Bralona “Invasion”

The Bralona “Invasion” has been referenced multiple times on this page, and always with quotation marks around the word invasion, because the historical event colloquially referred to as the “Bralona Invasion of Regalia” is steeped in controversy and misunderstanding. This event alone perfectly encapsulates the difficult and alien-ness of Bralona understanding in the world, and how deeply things can go wrong without the necessary information to judge. The Regalian Isle had frequently in the past been invaded and occupied by outside forces, usually magical ones, and with varying degrees of severity and danger. The Bralona “Invasion” is, by educated scholars, not really considered an invasion of notable scale at all, though to dismiss damage done to Regalia’s psyche and population would dismiss the real harm it did. The Bralona did not cause perhaps as many casualties as the Songaskian Wars in the city, but many of them still inflicted intentional and unintentional harm on the locals. From the onset in 310 AC they appeared in large numbers and aggressively demanded to know where Regulus was, poorly mimicking the Regalian Adventurers they had met in Basalon. A small number of Bralona (who named themselves “High Command”) decided to assist the Regalian Adventurers in hi-jacking and using the last remaining Ley-Tech in Basalon to teleport a large portion of the Bralona population to Regalia, even those who were not in line with their more aggressive intentions towards Regulus. Because the Bralona are so hardy, and because none of the Soldiers or Imperial Guards in Regalia had ever seen them before, it was extremely difficult to fight them at first, meaning the city was completely caught off guard and overwhelmed. While the bralona did not come with the intention to kill, they did not understand sovereignty, law, and self-defense, and Regalia’s first response was to try and hurt them, so they hurt Regalia back. Upon reaching the Imperial Chamber, the Bralona were faced with the figure that all Regalians had spoken of with extreme importance, reverence, and awe: the Emperor. The Bralona were entirely interested in Regulus, however, and when their demands were not met, they acted drastically, (mostly goaded on by the terrified couriers speculating as to what they’d do) and attacked the Emperor with intent to kill. For the Bralona, this action was not taken strictly with malice on all of their behalf, just desperation and the consequences of hundreds of years of isolation, but also it is important to note that they had no understanding of the gravity of their actions, as they did not understand hierarchy, religion, or deferential authority and diplomatic immunity. The Emperor and the Palace denied them the one thing they wanted: Regulus, and they lashed out for it. For Regalia, though, this action turned immediately from a potentially horrible tragedy into a “boon:” the Emperor was revealed to be a Slizzar imposter. In the chaos and confusion, the Bralona dispersed into the City and sought out Draconic Tech, seeking answers in the Central Junction. Along the way they engaged in destruction of property, attacks on Temples (mistaking many of them for being Dragon Temples), and imprisoning and even torture of Regalians and their own. It is important to harken back to the fact that High Command even brought in Bralona who did not agree with their sentiment, assuming that eventually they would go along just as they had to end the Civil War. Some of these Bralona actively sided with the Regalians, and became hostile towards the High Command, while some went into hiding in the countryside and were accused of keeping secrets to themselves. Discovering that Regulus had long since died and that the current incarnation was basically an entirely different person, the Bralona took a huge hit to their morale, and more importantly, faith in High Command. Even worse, the conflict, though short lived, was devastating for the Bralona, as the actions taken and suffered through this conflict were but a taste of the concept of warfare. Many Bralona, even High Command supporters, started actively questioning if knowing the past was a blessing or a curse, and if this was a mere flash of the experiences they had endured during the war, whether having all those memories would truly make them better off. From this point, the Bralona “Invasion” petered out, as “High Command" was eventually killed off, and the remaining Bralona mostly stopped fighting, while those that sided with Regalia campaigned hard for the remainders to be forgiven, and to help Regalia understand that this was all a terrible misunderstanding. For the Regalian Crown and State, the missing Emperor was far more important than the Bralona in the City, and with advisory from the Hadarian Embassy, the Bralona were partially pardoned for the “Invasion”. This mostly fostered a close connection between the Bralona and the Allar, who took up the task of convincing the Ailor that this Race was an unknown caught in a (to them) alien world, and that they were in fact a potentially useful ally if endeared to the Empire, owing to their extreme durability in battle. Also, if it weren’t for the Bralona, the Crown may have never discovered that the Emperor was missing, and this fact alone meant that City Authorities wanted to immediately wash their hands of the Bralona and focus on that more pressing matter. For many Regalians, however, the sudden appearance of the Bralona and the story of their “Invasion” took on a life of its own, creating wildly embellished tales of the Bralona as an alien and highly advanced invasion force with nefarious purposes. The Bralona still face prejudice in Regalia because of this, and especially xenophobic Regalians act with extreme hostility towards them, as many of them try to reinforce their good natured intentions, or apologize and make amends for their crimes.

Infertility & Immortality

While reproduction is not usually covered in close detail, the Bralona have a specific relationship to it that it is important to make note of. Bralona reproduce asexually, meaning any Bralona can decide they want to have a child, and begin the process of splitting off into a new Bralona. Bronn usually create more Bronn, and Bralla more Bralla, but there have been cases recorded where a Bronn has produced a Bralla, and vice versa. The Bralona “born” is usually of a completely randomized appearance, but may share some patterning and colors with their “parent.” What is notable about the Bralona, however, is that this process has an extremely low success rate. Almost all attempts by most Bralona to reproduce stall before they even begin, for reasons the Bralona do not understand. Worryingly, the number of Bralona in Aloria is unusually low, meaning that if enough Bralona die, they may become an extinct people. This is the primary driving fear of the Bralona’s most prominent figures, who call for unity and the protection of all Bralona, regardless of personal relationships. Many First Generation Bralona also remember a period in time wherein Draconic Ley-Cores impressed upon them the knowledge that they were once an immortal people, but now can die (even if it is difficult). Most Bralona who do die pass of old age, or are murdered intentionally, as most accidents or things that would usually kill a person, do not kill Bralona. When killed, Bralona revert to small indestructible masses of metal or slime, which are fiercely guarded by other Bralona, if they can get their hands on them.

Fashion

Bralona “fashion” from Basalon mostly involves simple loose-fitting robes and wrappings that draw on clothing from Ancient Sumer. The clothes that they wore there were entirely “printed” by Draconic Ley-Tech, but slowly over time this technology stopped working, and they had to learn to repair and make the clothes on their own. These robes generally had very few colors, and did not offer much protection from the elements, because Bralona mostly didn’t need it, and the weather and climate on Basalon was unremarkable, because of the Draconic Shield and Tech managing it. Modern Bralona fashion involves wearing clothes from many other Cultures and People, combining what they like and prefer, as Bralona don’t really wear clothing for its function.

Worldview

  • Bralona have a somewhat complicated relationship with Songaskians and Skyborn, who they have recently learned are very closely tied to their creator, the Dragon Marik. The Bralona harbor some hurt that Marik abandoned them, and kept them locked away, but most cannot really fault either of them for this, and even find some kinship with the Skyborn who similarly have trauma at being “used” by the Dragons. However, some Skyborn who understand the Bralona’s role in the conflict against the Skyborn may hold it against them, while others understand the Bralona were not really acting of their own free will but on orders of the Dragons as a freshly made people.
  • Bralona make fast friends with Maraya and Allar, and are most commonly integrated into their families and groups. The Allar are the most accepting of the Bralona, due to the extensive research in Hadar, and their efforts to help Bralona integrate into Regalia. Many Maraya, meanwhile, feel that Bralona are kindred spirits of sorts, as both were kept locked away from the world by the Dragons.
  • Most Bralona have very little knowledge of Magic, or its effects on the world. Basalon was entirely shielded from the Cataclysm, and was devoid of Magic. Bralona themselves are shielded from some of the more dangerous types of magics, and cannot really be infected or mutated. They tend to form their own opinions, usually deferring to what those around them think.
  • While Bralona don’t need to eat or drink, they can enjoy it if they choose to, and even simulate getting drunk, a pastime many of Bralona enjoy when spending long nights in Taverns and Bars.
  • Bralona, especially older ones from Basalon, tend to struggle with the concept of “labor” and “money,” two things that did not really exist in Basalon at all. The work done on Basalon was whatever the Ley-Cores told the Bralona to do, to maintain Basalon, and then eventually when those shut down, the Bralona just started doing whatever they wanted for leisure.
  • Basalon is a place mired by many horrible memories for the Bralona, so many often do not return to it. Geographically, it is moderately mountainous, with an artificially flat area in the center where the Bralona lived. The Bralona’s “home city” had no formal name, and was made entirely of Ley-Tech and Stone. The City was a number of homes, warehouses, and buildings all surrounding a large empty yard where the Bralona often gathered, which housed the main Ley-Tech consoles in the absolute center of it. Architecturally, Basalon was very simple, with square houses with no roofing or doors, and some windows. The Bralona did not really need protection from the elements, as the climate in Basalon was artificial, and thus very mild. Basalon had no native wildlife, but did have a number of animal creatures made of inorganic materials by Marik, and very minimal flora. The most notable structure, outside the main “courtyard,” was a shrine built by the Bralona overlooking their city. This shrine was built shortly after Regulus’ departure, in his image, and used to pray for his return and their freedom. Eventually, it led to resentment in many Bralona over their perceived abandonment by the Gods. When the Bralona departed Basalon, this “Shrine Atop the Mountain” was wholly abandoned, and partially destroyed, appearing only as four prongs of rocky pillars jutting upwards.

Trivia


Accreditation
WritersBirdsfoot_Violet, MonMarty
ArtistsMonMarty
ProcessorsOkanara, Finlaggan, Trent_Rouls, Hydralana, FireFan96
Last EditorOkaDoka on 09/28/2024.

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