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{{Info knights
{{Info knights
|image = Ggsdsg.png
|image = Lotharorder.png
|pronunciation = Lo-thar
|pronunciation = Lo-thar
|origins = [[Tirgunn]]
|origins = [[Tirgunn]]
|grandmaster = Lothar III Tyrmont zu Tirgunn
|grandmaster = Lothar III Tyrmont zu Tirgunn
|symbols = [[Unionist]] eye, Crossbow, Black Eagle with White eyes
|colors = Black, Dark-Blue, White, Burgundy
|colors = Black, Dark-Blue, White, Burgundy
|}}
|}}
Though its modern form is young, the Lothar Order has a colorful, troubled, and storied history. Beginning as the Darkwald Order, its Knights signed an unbreakable bond in blood against the steady encroachment of the Occult across the Regalian Empire, exposing Mages, defeating their supporters, and slaying the Afflicted. Though the Darkwalds were long in demand for their skill at cleansing Vampires and later Cahal, caped squads with tricorne hats thundering across the countryside, their brutal methods eventually fell out of favor. In recent times, the Darkwald Order has joined forces with the Krsnik Union of Kriv Mage-hunters and the Grauwald Brothers of the Waldmark to found the Lothar Order. Each interest group brings its own method to their work, but their shared resolve, their belief in what must be done, is stronger than steel.
Though its modern form is young, the Lothar Order has a colorful, troubled, and storied history. Beginning as the Darkwald Order, its [[Knights]] signed an unbreakable bond in blood against the steady encroachment of the [[Occult]] across the [[Regalian Empire]], exposing [[Mage]]s, defeating their supporters, and slaying the [[Afflictions|Afflicted]]. Though the Darkwalds were long in demand for their skill at cleansing [[Vampire]]s, caped squads with tricorne hats thundering across the countryside, their brutal methods eventually fell out of favor. In recent times, the Darkwald Order has joined forces with the Krsnik Union of Kriv Mage-hunters, the Grauwald Brothers of the Waldmark, the exiled-south heretic-hunters of the Herebrand Order and the group of [[Velheim]] purists known as the Helbane Group, to found the Lothar Order. Each interest group brings its own method to their work, but their shared resolve, their belief in what must be done, is stronger than steel. The repository of all played Knights can be found [https://docs.google.com/spreadsheets/d/1-KiHYpKMIBUcrqgYtfXGGBYN6ZBeCOvQBp_si1QQZyA/edit?pli=1#gid=0 here]. When you make a new Knight character, please file a ticket in the Discord Ticket Bot to have them recorded. You only need to provide their name and Order.


==Design==
==Design==
The Lothar Order brings the aesthetic of the cloaked Vampire-hunter, normal men who throw themselves into combat against superhuman threats every day. They represent the reactionary forces of the Empire who refuse to change their beliefs or moderate with the times, for what they feel is the ultimate good of the nation. The Lothar are staunch Mage-haters: no matter the dimension, no matter the degree, they believe it an evil, corrupting force that can do no good for the Empire. Interpretations of this vary between the Orders, with the Grauwald keeping repentant Mage retainers to fight fire with fire, the Krsnik keeping the Emperor's word on not hunting Occult for no reason, and the Darkwalds keeping the most hard-line form of extremist violence, but the core idea is the same. Only the Red Hunter Archon of the Dragon Caius are an accepted Occult ally. The Lothar Order permits only Ailor into its ranks. They do not permit the non-Mundane to join, though they have a scant few Unionist God-Magic using members for curse-breaking purposes only. They mostly fight with ranged weapons, including crossbows and muskets as well as longswords up close, and favor only light armor: cloaks and tricorne hats.
The Lothar Order brings the aesthetic of the cloaked Vampire-hunter with some variance per chapter, normal men and women who throw themselves into combat against superhuman threats every day. They represent the reactionary forces of the Empire who refuse to change their beliefs or moderate with the times, for what they feel is the ultimate good of the nation. The Lothar are staunch Mage-haters: no matter the dimension, no matter the degree, they believe it an evil, corrupting force that can do no good for the Empire. Interpretations of this vary between the Chapters, with some even being accused of being centrists or moderates internally, even if these moderates are considered Occult-haters by outsiders. Only the Hunter [[Archon]] of the [[Dragon]] Caius are an accepted Occult ally.  
* The Lothar Order generally accepts any people or culture into their ranks, but refuses any kind of people who have innate Magic in their Innate Abilities (such as mostly Elves).
* Lothar should generally gravitate towards the van Helsing aesthetic, though some of the Chapters do use more conventional Knight themes and equipment (see Chapters).
* Lothar cannot be Afflicted, have Affinities, be Mystech, or have any Proficiency invested in Magic or other Magic-like Point Buys, except for God Magic from Unionism or Fornoss (Helbane).  
* God Magic should however not be their main method of fighting the Occult, and those who have a lot of divine mutations and aesthetics are just as Occult as Vampires.


===Order Chapters===
==Chapters==
The Lothar Order is not one unified group but consists of Chapters. It is made up of Tirgunn based Darkwalds, Calemberg based Grauwalds, Krainivaya based Krsnik, Girobalda based Herebrand, and Nordskag based Randbane. Choosing one is mandatory and affects roleplay, as each group acts slightly differently, and groups like Grauwald have specific functions within the Lothar Order that are not shared by the other two Groups.  
All Lothar Knights are members of one single Chapter, which grants them a free non-Combat related Mechanic. Changing Chapters is permitted but only infrequently and only through a Staff Ticket where the request is reviewed. For more Expanded background Lore of the Lothar Order, refer to the [[Lothar Principals]] Page(s).
* '''The Darkwald Group:''' Darkwalds are extreme radicals who have unlimited hatred for the Afflicted, and whose entire life is dominated by the hunt and execution of them.  
===Darkwald===
* '''The Krsnik Group:''' Krsniks are more religious and Emperor faithful, taking a more priestly approach but still excising the evil they think has gripped society.  
[[File:Darkwaldchapter.png|150px|caption|right]]
* '''The Grauwald Group:''' Grauwalds are more pragmatic, bellieving that until all Magic can be removed, Magic is like fighting fire with fire and should be used as tools.  
The Darkwald Chapter is one of the founding Chapters of the Lothar Order and arguably its fundamental beginnings. The Darkwalds are the quintessential van Helsing Knights, preferring leather armor and light materials and ranged weapons over shield and sword on horseback. The Darkwalds in particular popularized the use of crossbows to hunt Vampires, and have built most of their fame on the eradication of Vampires across the Regalian Empire. The Darkwald Knights are considered the most violent and sadistic of the Lothar Order, believing fervently in their mission to purge the Empire and the whole world of the Occult rot, and caring less for the collateral damage they inflict along the way. Darkwald Knights are sometimes called lunatics, but this does not fully appreciate the nuance of their pretense to insanity so as to take their enemies off guard, with the extreme precision and calculated nature of their behavior in their self-convinced martyrdom.  
* '''The Herebrand Group:''' Herebrands believe in more frontline fighting, calling upon crusader knight aesthetics with heavy armor and sword and shield.  
* '''Darkwald Mechanic:''' Darkwald Knights are immune to Vampirism, though this fact is not known outside of the Lothar Order. They can also perfectly imitate being infected, including feeding.
* '''The Randbane Group:''' Randbanes are Velheim purists who specifically specialize in the fighting of Arken plots and designs, but are more tolerant of Magic.
===Sudzhennya===
[[File:Krsnikchapter.png|150px|caption|right]]
The Sudzhennya Chapter is one of the three founding Chapters of the Lothar Order. The Sudzhennya once were mostly Krainivaya Unionists but since expanded to Qadir and Maraya purists who believe in the cause. The Sudzhennya are primarily the technicians and craftsmen of the Lothar Order, prioritizing the production of the varied trinkets and gadgets that the Lothar use against the Occult, but also to repair their armor and equipment, and making some of the best crossbows in the Empire. The Sudzhennya are also formidable fighters, having a long history spanning back to the flight of the Krai people from their homeland where they were oppressed by tyrannical Mage cabals, having learned how to detect Magic early from birth, and shuffling Mage children into orphanages where they can be better controlled, or raised to become Grauwald Chained Penitents. The Sudzhennya are always hailed in battle by the whirring of cogs and the puffs of gunpowder.  
* '''Sudzhennya Mechanic:''' Sudzhennya Knights can Point Buy 1 Pack from Magic Point Buy with a Wisdom Proficiency, classified as strictly Tech, doesn't count as Magic (Still costs Point Buy, not given for Free!)
===Grauwald===
[[File:Grauwaldchapter.png|150px|caption|right]]
The Grauwald Chapter of the Lothar Order is one of the three founding member Chapters, which specializes in the utilization of the Occult against other Occult. They are competent fighters in their own right, but they truly shine in their ability to both keep (willing) Void and Exist Mages as their Chained Penitents(read below) so as to reduce casualties among the Lothar, and have Mages kill each other. They additionally also put to work efforts to seed discontent and malice in Occult populations indirectly through manipulation of the facts and false-flag operations, leading to the Occult essentially solving the problem for the Lothar Order itself. The Grauwald are not always violent like many other Lothar however, with many of them having taken to more docile means of controlling the Occult through forced cleansing as Archon, or by seeking pragmatism over insanity by preferring to imprison and restrict rights rather than engage in random and sadistic murder.  
* '''Grauwald Mechanic:''' Grauwald Knights have a support network of Aristocrats in Calemberg backing up their work. They count as Red Blood in Wealth, despite not being Registered.
===Herebrand===
[[File:Herebrandchapter.png|150px|caption|right]]
The Herebrand Chapter is the most recent acquisition of the Lothar Order, as the Herebrand Templars were left orphaned when Emperor Alexander revoked their charter following the complete eradication of the Diviner Heretics in Girobalda. The Herebrand Order was once an Order of Inquisitors whose sole purpose was to purge heretics who had fallen to dark worship under the influence of the Void Gods who corrupted their faith, but with their mission done, the Inquisition was disbanded. Many of the Herebrand Order felt that their mission was not yet done, and petitioned the Lothar Order to join. The Herebrand Order brings the heavily armored and melee-weapon wielding Knights to the Lothar who are otherwise somewhat lightly armored, with their large winged helmets and black and white colors that strike an imposing figure wherever they go. Herebrand Knights tend to be more quiet and reserved than the other Lothar, waiting to be aimed at a new target to unleash on.  
* '''Herebrand Mechanic:''' Herebrand Knights can burn a captured Greater Vampire at the Pyre, which does not kill them (ported back to a safe base), but turns them into a Fledgeling Vampire.
===Helbane===
[[File:Randbane.png|150px|caption|right]]
The Helbane Chapter joined the Lothar order with quite some considerable opposition from the Grauwald, but an inevitable necessity to contract better skills and means to fight the Arken and their Demonspawn: The Arkenborn. Helbane is a mostly Fornoss Faithful or Velheim Cultured Chapter of pure Eili worshipers, though non believers and non Velheim have also joined for pure disgust and hatred of Arken and their spawn. While their initial mission internally was to be Eili worshiping fanatics who hated the Vola Fornoss Gods, over time their mission became more complex due to the associations of the Vola Gods who doubled as Arken and had children that caused considerable trouble across the world. The Helbane became the specialist in fighting the Arkenborn, the Arken themselves, and even the Spirits that were made by the Arken to torment them in return. The Helbane Chapter is the smallest, but has some of the most fierce fighters.  
* '''Helbane Mechanic:''' Helbane Knights are immune to mind control of any type, particularly [[Adapt_Point_Buy#Mindcontrol_Pack | Magic Variant Mind Control Pack]] and all of its Mechanics to do with Thralling.
===Émérites===
[[File:Frenchchapter.png|150px|caption|right]]
The Émérites Chapter joined the Order quickly after its inception, mostly on the invitation of the Grauwald preachers. The Émérites Chapter is comprised of "battle-nuns" who wear the robe and habit, armor, and an iron mask into battle. The Chapter is made up of mostly women (but also men) and dominated by Ithanian Baronesses and Countesses, as well as Silent Sisters (Unionist equivalent of Nuns) who were appalled at the normalization of Magic appearances and the showcasing of Magic Mutations at the Imperial Palace and Courts. The Chapter is not nearly as violent as the others, resorting to diplomacy, charming, social etiquette, and respectable behavior to appeal to the mantle of appearing sane and coherent to outsiders. While the majority of their work lies in charisma, the purger-sisters as some of their most battle-hardened are called, are still more than a match for a Vampire, they might even convince to yield.
* '''Émérites Mechanic:''' These Knights can [[Speech_Point_Buy#Persuasion_Stat_and_Rolls|Persuasion /Dice]] without Charisma Proficiency but only on Foreign NPCs or Royalty and gain a +1 final result Bonus. This Bonus does not stack with other Bonuses.  


===Why Play a Knight===
==Internal Lothar Code==
Knighthood is a good way to get involved in pre-existing groups and activities. Since it guarantees roleplay, a group, and a reason to log on, it is appealing for everyone from new players to veterans. Knight groups organize their own internal social roleplay and are usually well-received by the player base as pleasant spaces. Knighthood also grants a unique ranking system for Characters to progress up the ladder of their Order and gain privileges for honesty and effectiveness in their Code. Knight roleplay requires reading, however, as Knight characters must follow their Codes or risk expulsion.  
The Internal Lothar Code contains additional Honor and Behavior Codes for Lothar Knights that are supplemental to the Common Code described on the Knights Page.
Lothar Knighthood is recommended for players who are invested in being Afflicted hunters (Vampires, Cahal, Geists, Marken) and opposing the Magical corruption of the Empire. Their aesthetics pair well with Van Helsing style crossbow using Vampire hunters.
# All Lothar Knights must never socialize with the Occult in a friendly and collegial manner, or be thought of as on romantic or friendship terms with them.  
# All Lothar Knights must pay special attention to rid the world of the Sanguine Plague, and to slay any person who has fallen to this most wretched of sins.
# All Lothar Knights must consider Regalian Law to be transient, and for every crime to be temporary until the righteous purpose is revealed and they are proven right.  
# All Lothar Knights must never directly contradict or act against the wishes of the Emperor, even if he argues for Mage liberation, but slowly change his mind.
# All Lothar Knights must never extoll the virtues of, or give credit to the actions of any Occult, and be cognizant of the fact that Magic is not a skill but a stain.  


==Knights Code==
==Lothar Jobs==
===Common Knights Code===
The Lothar Order, just like other Knight Orders, has so called "Jobs" which are cornerstone occupations of the Knights. Any Knight can engage in these, but they are largely optional.
All Knights of all Orders are beholden to this Knights Code. Note, Lothar Common Code alters from other Orders, in that they have exceptions.  
* '''Occult Hunters:''' Lothar should work towards combatting the Occult and protecting the Mundane in large and small ways. This may involve killing the Occult outright, but can also mean smaller things like sabotaging Aelrrigan Order efforts to teach Magic, burning Magic-teaching books and tomes, campaigning for harsher mage-repression laws, and generally making society more anti-Occult. Being violent to the Occult all the time is not required, but what is required is to make their lives harder, and to roll back many of the liberties and freedoms they have gained.  
* Loyalty to the Emperor of Regalia, and the Regalian State is required, ''-unless the State is blind to Occult Corruption, though the Emperor never is.''
* '''Arcane Revelations:''' Lothar should engage in the tracking down of, and public revealing of the Occult who hide their status and their affiliations, and to inform the people of their duplicity and to warn them about their powers and their evil deeds. Lothar should generally act as the warning systems of society that have long since failed to caution the general public towards the Occult and bring back a healthy dose of fear and paranoia towards the underhanded sabotage and infiltration of Mages who have reached far and high in state office with their power.  
* Knights are disallowed from attacking unarmed or defenseless people, ''-unless these are the Occult. The Occult are never unarmed, their being is armed.''
* '''Temple Desecration:''' Lothar should engage in the raiding, occupation, and desecration of Temples to faiths which their conclave has deemed to be in favor of Magic-liberation and Magic-proliferation. This includes faiths such as [[Estelley]], [[Evolism]], [[Draconism]], and even shrines dedicated to the Evintarian Cult of [[Unionism]]. The Lothar should show the superiority of the righteous faiths that do not abide by the corruption of Magic, and reinforce to the Occult just how weak they really are even on their own home turf with no mercy for those who would seek to expel the Lothar.
* Knights are disallowed from degrading themselves or their Order, ''-unless doing so results in pacification and lulling safety on part of the enemy.''
* '''Artifact Appropriation:''' Lothar should when possible, entrap and steal Unionist (all Chapters) and Fornoss (if Helbane specifically) Artifacts from their owners if they believe these owners are Unworthy in the light of Purism. Lothar engaging in this Job are expected to, like Aelrrigans, profile holders of appropriate categories of Artifacts and vote as a Council whether it is possible and-or prudent to divest them of the Artifact and give it to either a worthy bearer or a Lothar instead. Being cleared by Aelrrigans or a legal state of existence under the Law has absolutely no bearing on this Lothar judgment.
* Knights are allowed to enforce Regalian Law, but must abide by it, ''-unless petty and silly rules need to be broken to fight Occult corruption.''
* '''Beast Tamers:''' Lothar should when possible either take in willing Marken, or chain unwilling Marken who cannot control themselves by State definitions in the Law. These Marken are meant to be treated in much the same way as Chained Penitents, in that they are tools rather than members of the Order, and should be used to minimalize casualties on the Lothar Order to fight against the Occult. Chained Marken can be assigned to any Chapter, and their retainers can control their transformations and their actions when they are Transformed to fight for them.  
* Knights may not lie, or deceive, but needn't always say everything, ''-unless lying and deceit is needed to fight Occult corruption and malice.''  
===Chained Penitents===
* Knights are expected to give alms to the poor and protect the weak, ''-except the Occult who are never weak and only pretend to be downtrodden.''
Chained Penitents as a concept begs further explanation, because there are some rules associated with it. Chained Penitents are essentially indentured servant Mages who act as collared weapons for the Lothar Order, and are wielded by the Grauwald Chapter. Only a Grauwald Knight can induce, command, and control Chained Penitents. They have specific Unionist rituals with which to temporarily nullify their Magic, to prevent them from using any Powers or Mage-breaking and attracting Demons. Chained Penitents must always come voluntarily to the Lothar Order (the Lothar Order cannot force this on unwilling Mages), and they can only be Void or Exist Mages. They cannot be Afflicted, have Spirits, a long Criminal Record, or worship [[Minor Faiths]] or [[Evolism]]. The Chained Penitents must be provided with food and lodgings, but must also follow the Grauwald's every command. It is the Grauwald's job to ensure that the Penitents very rarely use their magic, and only in severe circumstances where it is actually required to complete their duty. Chained Penitents are not further persecuted by the Lothar Order, so long as they remain loyal and obedient. It is not permitted to play a Chained Penitent without a played Knight Character to be attached to, and Chained Penitents should not be treated as Order members, and put in their place as weapons rather than people.
===Specific Order Code===
The following Knights Code applies only to the Lothar Order.
* Lothar Knights are expected to hunt down the Afflicted, Vampires, Cahal, Geists, and Undead present in Regalia.
* Lothar Knights are expected to publicly unveil hidden Mages and Magic users or hidden Occult who deceive.
* Lothar Knights are expected to spy, sabotage, or otherwise inform themselves about Occult Plots in the Empire.
* Lothar Knights are expected to hunt down illegal Monsters and Collar them to serve the Lothar Order.
* Lothar Knights are expected to be obstructionist in nearly everything the Aelrrigan Order does in public.
* Lothar Knights are expected to actively make places of worship for the Void and Ordial hostile to them.
* Lothar Knights are expected to track down Arken plots and sabotage them short of throwing one's life away.
* Lothar Knights are expected to extoll the virtues of mundaneness, and to speak out against Magical mutation.
* Lothar Knights are expected to burn away the physical rot of Magic in the world, by fire or otherwise.
* Lothar Knights are expected to assist their Grauwald to weaponize Cursed Retainers to fight against Magical rot.
Note: A lot of the Lothar interactions with the Occult would normally result in a Lothar person killing a non-Mundane. However, because kill-perms are not granted freely, this is obviously not a very practical ambition to inflict on all opposing characters. In most instances, players are expected to create compromise situations that both result in the Lothar not looking like a fool, but the Occult getting away somehow, with priority on good RP and longer running interactions besides a punish & forget situation.
===Monster Hunters===
Regalia is full of monsters, most notably the Marken, but other corner cases of Solvaan using Transformations or other such magical appearances being classified as Monsters in the eyes of the Lothar. The Lothar are expected to tread carefully with Solvaan as they are legal, but any other Monster that has abandoned all humanity is fair game. Lothar have special collar equipment that can be applied to a Monster/Marken after it has been defeated in combat that will force them to serve the Lothar Order, and remove their ability to Transform, allowing it only to be commanded by a Lothar Knight. This Monster Collar can be removed by anyone, can only be applied with OOC consent from the subject, and is not the same as mind control, but acts more like a shock collar to paralyze the subject if they refuse to obey.
===Cursed Retainers===
Lothar Knights of the Grauwald Group exclusively, can retain so called Cursed Retainers, which are self-loathing Mages who have self-reported with the Lothar Order and agreed to work with the Lothar Order to destroy the rotting influence of Magic and its corruption on the world. The Lothar Order provides Cursed Retainers with food and lodgings with the Knights, but treats them as property in all other aspects, with them not having any official rank within the order, and being subject to discipline by Lothar Knights they are assigned to. Cursed Retainers are safe from further prosecution by the Lothar Order, as they do not harm the weapons of the Grauwald Group. It is not permitted to play a Cursed Retainer without a Played Knight Character to be a retainer for, and Cursed Retainers should barely be treated as people within the Order and never given responsibilities.  
 
==Structure==
The Viridian Order has a hierarchical structure that defines ranks within the Order:
* '''The Grand Vigil''' (NPC) is the highest leader of the Lothar Order.
* '''The Tirgunn Council''' (NPC) are the elders and mentors and teachers of the Order.
* '''The Bulwark-Knights''' (Player) are the highest attainable rank of Knight of high prestige and esteem.
* '''The Vigil-Knights''' (Player) are well respected Knights with great sway in the Order.
* '''The Hunter-Knights''' (Player) are the esteemed warriors sent on difficult tasks for the Order.
* '''The Purger-Knights''' (Player) are the formal rank of Knights who get sent on missions.
* '''The Confidant-Knights''' (Player) are the lowest rank of just-graduated Knight in the Order.  
* '''The Squires''' (Player) are pre-graduation. Recommended for trying out, with less obligations.
===Privileges===
Privileges are a set of unlockable rewards that can be attained each time a Knight ranks up. The rank up process is evaluated by Lore Staff based on a combination of: adherence to the lore, adherence to the knight's code, activity, consistent character portrayal, good engagement and in some of the higher ranks, leadership. When a rank up is granted, players may choose one of these privileges (each only once) to apply to that rank up, ensuring that the appropriate reward is granted for each milestone. Being expelled from the Order causes the loss of all Privileges, and in some cases, Privileges may also be revoked if a Character is punished by the order for misdeeds, or disciplined by staff for Server Rule breaking.
* '''Privilege 1''' The Knight in question becomes immune to Affliction Infection, Markenism, Thralling, and Persuasion Rolls.
* '''Privilege 2''' The Knight in question is granted a rent-free Knight's Estate in the Knight Quarter with Staff decoration.
* '''Privilege 3''' The Knight when dying, becomes a God Magic Remnant Spirit (using Spirit Traits), which can be revived for 1 Divinium.
* '''Privilege 4''' The Knight in question may consult the Sarnan Archive and Darkwald archive of Afflicted Knowledge.
* '''Privilege 5''' The Knight in question receives an Artifact designed for their Character that cannot be taken from them.  


==History==
==History==
The history of the Lothar Order is mostly shrouded in mystery because the Order has traditionally been very secretive to assist in their clandestine tasks and work. The Darkwald Order was founded by Renault Prendegeist, a noble scion of the family Prendegeist in Osteiermark and Tirgunn. This region at the time was suffering from Vampire infestations, as the dark swampy lands could hide many Vampires, motivating the Duke and his followers to start a region-wide Vampire hunting organization. The Order was initially somewhat effective, but the eventual discovery of the artifact Coraveau and Renault’s wielding of it, spelled doom for the early order. Renault went insane from wielding the Artifact and many of the Order died or were hunted down by Void fanatics.
The history of the Lothar Order is mostly shrouded in mystery because the Order has traditionally been very secretive to assist in their clandestine tasks and work. The Darkwald Order was founded by Renault Prendegeist, a noble scion of the family Prendegeist in [[Regalian Archipelago|Osteiermark]] and Tirgunn. This region at the time was suffering from Vampire infestations, as the dark swampy lands could hide many Vampires, motivating the Duke and his followers to start a region-wide Vampire hunting organization. The Order was initially somewhat effective, but the eventual discovery of the cursed blade Coraveau and Renault’s wielding of it, spelled doom for the early order. Renault went insane from wielding the Artifact and many of the Order died or were hunted down by Void fanatics.


With the death of House Prendegeist, leadership fell to House Tyrmont, a cadet branch, which re-created the order with even more fervent fanaticism to their ideals, believing that they were being watched by the enemies of purity who were actively trying to corrupt their ranks. For a time, the Darkwalds were both supported and loved by the people, but failed to attain reach beyond Osteiermark and the surrounding regions because they were considered too fanatical. An alliance with the Krsnik followed as soon as the Krainivaya arrived in the Regalian Archipelago. The Krsnik were already an arm of the Krainivaya’s secret service, and had experience with hunting Vampires in their homeland, so compatibility was assured.
With the death of House Prendegeist, leadership fell to House Tyrmont, a cadet branch, which re-created the order with even more fervent fanaticism to their ideals, believing that they were being watched by the enemies of purity who were actively trying to corrupt their ranks. For a time, the Darkwalds were both supported and loved by the people, but failed to attain reach beyond Osteiermark and the surrounding regions because they were considered too fanatical. An alliance with the Krsnik followed as soon as the Krainivaya arrived in the Regalian Archipelago. The Krsnik were already an arm of the Krainivaya’s secret service, and had experience with hunting Vampires in their homeland, so compatibility was assured.


The Order became very popular in 279 with the death of Justinian II’s three sons at the hands of the Undead. The sudden heavy swivel into Bulwark-style ideology in the Empire and extreme repression of all things Magical saw the Darkwalds and Krsnik spread far and wide. Eventually however, their success in cleansing much of the unwanted Magic and corruption of the Archipelago, was also their downfall once more. When they were needed less and less, their more fanatical and tyrannical ideology became difficult to swallow for the local peasants who more often than not requested mercy for their afflicted loved ones. Public opinion turned on the Darkwalds largely with the succession of Alexander I who was always more ambivalent to positively inclined to Magic users.
The Order became very popular in 279 with the death of [[Justinian II]]’s three sons at the hands of the Undead. The sudden heavy swivel into Bulwark-style ideology in the Empire and extreme repression of all things magical saw the Darkwalds and Krsnik spread far and wide. Eventually however, their success in cleansing much of the unwanted Magic and corruption of the Archipelago, was also their downfall once more. When they were needed less and less, their more fanatical and tyrannical ideology became difficult to swallow for the local peasants who more often than not requested mercy for their afflicted loved ones. Public opinion turned on the Darkwalds largely with the succession of [[Alexander I]] who was always more ambivalent to positively inclined to Magic users.
 
To combat this situation, Grandmaster Lothar Tyrmont managed to unify the Darkwalds, Krsnik, and Grauwald Order (which had until that point not associated with the Darkwalds) into one single Order, benefiting the Krsnik and Darkwalds from the political connections of the Grauwald Gruppe. Additionally, the Herebrand Order of Holy Knights who had recently lost their mandate were merged into the Lothar Order bringing their cannibal-heretic purging in Girobalda to an end, and extending their heavy-armor specialization into the otherwise lightly armored Lothar Order. Finally, the Helbane Group, denied official recognition in the Regalian Empire, was invited into the Lothar Order, creating space for [[Fornoss]] Purists in the Lothar Order, and adding their specialization and knowledge of Arken to the extensive armory of Lothar skill. With this Order formalized, it was now also much larger and more politically relevant than it had been in the past, which made it all the more difficult to declare it redundant and revoke the rights of the various members. In the modern day their work is made more difficult due to the public prominence of many Occult members of society, but they still perform their work with a great deal of skill in the provinces, hunting down infestation of Afflicted, taming Marken outbreaks, and generally being a nuisance to pro-Magic forces. Their presence is much stronger in the east and north, even in [[Drixagh]], than it is in the south, as the Lothar Knights find no allies among the [[Daendroque|Daen]] and [[Ithanian]] peoples of the Empire.


To combat this situation, Grandmaster Lothar Tyrmont managed to unify the Darkwalds, Krsnik, and Grauwald Order (which had until that point not associated with the Darkwalds) into one single Order, benefiting the Krsnik and Darkwalds from the political connections of the Grauwald Gruppe. Additionally, the Herebrand Order of Holy Knights who had recently lost their mandate were merged into the Lothar Order bringing their cannibal-heretic purging in Girobalda to an end, and extending their heavy-armor specialization into the otherwise lightly armored Lothar Order. Finally, the Randbane Group, denied official recognition in the Regalian Empire, was invited into the Lothar Order, creating space for Old Gods Purists in the Lothar Order, and adding their specialization and knowledge of Arken to the extensive armory of Lothar skill. With this Order formalized, it was now also much larger and more politically relevant than it had been in the past, which made it all the more difficult to declare it redundant and revoke the rights of the various members. In the modern day their work is made more difficult due to the public prominence of many Occult members of society, but they still perform their work with a great deal of skill in the provinces, hunting down infestation of Afflicted, taming Marken outbreaks, and generally being a nuisance to pro-Magic forces. Their presence is much stronger in the west and north, even in Drixagh, than it is in the south, as the Lothar Knights find no allies among the Daen and Ithanian peoples of the Empire.
==Trivia==
==Trivia==
* The Lothar Order takes the inverted crest of House du Briërust as its symbol, both as homage to their origins in Tirgunn but also to mock the last du Briërust Duchess who became a Vampire and was once a Darkwald herself.
* There was once trivia here.
* Lothar members are permitted to be nobles and carry title. Many of the Lothar Knights who are nobles in fact hide their Lothar identity and use their noble connections to discover magical corruption among the peerage. If they are publicly Lothar, however, they must use the Lord-Protector title.
* Marken who are collared by Lothar beastmasters are fully legal. There is no legal control or prosecution for Marken who are collared by Lothar Knights because the state is satisfied with the level of control applied. Marken who escape Lothar control however, are hunted down as wild animals. Many Marken see submission to the Lothar as a bad thing.
{{Organizations}}
{{Organizations}}
{{Accreditation
{{Accreditation
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[[category:Organizations]] [[category:Knight Orders]]
[[category:Organizations]] [[category:Knight Orders]]

Latest revision as of 21:26, 3 November 2024

Lothar Order
Order
PronunciationLo-thar
OriginsTirgunn
GrandmasterLothar III Tyrmont zu Tirgunn
ColorsBlack, Dark-Blue, White, Burgundy

Though its modern form is young, the Lothar Order has a colorful, troubled, and storied history. Beginning as the Darkwald Order, its Knights signed an unbreakable bond in blood against the steady encroachment of the Occult across the Regalian Empire, exposing Mages, defeating their supporters, and slaying the Afflicted. Though the Darkwalds were long in demand for their skill at cleansing Vampires, caped squads with tricorne hats thundering across the countryside, their brutal methods eventually fell out of favor. In recent times, the Darkwald Order has joined forces with the Krsnik Union of Kriv Mage-hunters, the Grauwald Brothers of the Waldmark, the exiled-south heretic-hunters of the Herebrand Order and the group of Velheim purists known as the Helbane Group, to found the Lothar Order. Each interest group brings its own method to their work, but their shared resolve, their belief in what must be done, is stronger than steel. The repository of all played Knights can be found here. When you make a new Knight character, please file a ticket in the Discord Ticket Bot to have them recorded. You only need to provide their name and Order.

Design

The Lothar Order brings the aesthetic of the cloaked Vampire-hunter with some variance per chapter, normal men and women who throw themselves into combat against superhuman threats every day. They represent the reactionary forces of the Empire who refuse to change their beliefs or moderate with the times, for what they feel is the ultimate good of the nation. The Lothar are staunch Mage-haters: no matter the dimension, no matter the degree, they believe it an evil, corrupting force that can do no good for the Empire. Interpretations of this vary between the Chapters, with some even being accused of being centrists or moderates internally, even if these moderates are considered Occult-haters by outsiders. Only the Hunter Archon of the Dragon Caius are an accepted Occult ally.

  • The Lothar Order generally accepts any people or culture into their ranks, but refuses any kind of people who have innate Magic in their Innate Abilities (such as mostly Elves).
  • Lothar should generally gravitate towards the van Helsing aesthetic, though some of the Chapters do use more conventional Knight themes and equipment (see Chapters).
  • Lothar cannot be Afflicted, have Affinities, be Mystech, or have any Proficiency invested in Magic or other Magic-like Point Buys, except for God Magic from Unionism or Fornoss (Helbane).
  • God Magic should however not be their main method of fighting the Occult, and those who have a lot of divine mutations and aesthetics are just as Occult as Vampires.

Chapters

All Lothar Knights are members of one single Chapter, which grants them a free non-Combat related Mechanic. Changing Chapters is permitted but only infrequently and only through a Staff Ticket where the request is reviewed. For more Expanded background Lore of the Lothar Order, refer to the Lothar Principals Page(s).

Darkwald

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The Darkwald Chapter is one of the founding Chapters of the Lothar Order and arguably its fundamental beginnings. The Darkwalds are the quintessential van Helsing Knights, preferring leather armor and light materials and ranged weapons over shield and sword on horseback. The Darkwalds in particular popularized the use of crossbows to hunt Vampires, and have built most of their fame on the eradication of Vampires across the Regalian Empire. The Darkwald Knights are considered the most violent and sadistic of the Lothar Order, believing fervently in their mission to purge the Empire and the whole world of the Occult rot, and caring less for the collateral damage they inflict along the way. Darkwald Knights are sometimes called lunatics, but this does not fully appreciate the nuance of their pretense to insanity so as to take their enemies off guard, with the extreme precision and calculated nature of their behavior in their self-convinced martyrdom.

  • Darkwald Mechanic: Darkwald Knights are immune to Vampirism, though this fact is not known outside of the Lothar Order. They can also perfectly imitate being infected, including feeding.

Sudzhennya

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The Sudzhennya Chapter is one of the three founding Chapters of the Lothar Order. The Sudzhennya once were mostly Krainivaya Unionists but since expanded to Qadir and Maraya purists who believe in the cause. The Sudzhennya are primarily the technicians and craftsmen of the Lothar Order, prioritizing the production of the varied trinkets and gadgets that the Lothar use against the Occult, but also to repair their armor and equipment, and making some of the best crossbows in the Empire. The Sudzhennya are also formidable fighters, having a long history spanning back to the flight of the Krai people from their homeland where they were oppressed by tyrannical Mage cabals, having learned how to detect Magic early from birth, and shuffling Mage children into orphanages where they can be better controlled, or raised to become Grauwald Chained Penitents. The Sudzhennya are always hailed in battle by the whirring of cogs and the puffs of gunpowder.

  • Sudzhennya Mechanic: Sudzhennya Knights can Point Buy 1 Pack from Magic Point Buy with a Wisdom Proficiency, classified as strictly Tech, doesn't count as Magic (Still costs Point Buy, not given for Free!)

Grauwald

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The Grauwald Chapter of the Lothar Order is one of the three founding member Chapters, which specializes in the utilization of the Occult against other Occult. They are competent fighters in their own right, but they truly shine in their ability to both keep (willing) Void and Exist Mages as their Chained Penitents(read below) so as to reduce casualties among the Lothar, and have Mages kill each other. They additionally also put to work efforts to seed discontent and malice in Occult populations indirectly through manipulation of the facts and false-flag operations, leading to the Occult essentially solving the problem for the Lothar Order itself. The Grauwald are not always violent like many other Lothar however, with many of them having taken to more docile means of controlling the Occult through forced cleansing as Archon, or by seeking pragmatism over insanity by preferring to imprison and restrict rights rather than engage in random and sadistic murder.

  • Grauwald Mechanic: Grauwald Knights have a support network of Aristocrats in Calemberg backing up their work. They count as Red Blood in Wealth, despite not being Registered.

Herebrand

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The Herebrand Chapter is the most recent acquisition of the Lothar Order, as the Herebrand Templars were left orphaned when Emperor Alexander revoked their charter following the complete eradication of the Diviner Heretics in Girobalda. The Herebrand Order was once an Order of Inquisitors whose sole purpose was to purge heretics who had fallen to dark worship under the influence of the Void Gods who corrupted their faith, but with their mission done, the Inquisition was disbanded. Many of the Herebrand Order felt that their mission was not yet done, and petitioned the Lothar Order to join. The Herebrand Order brings the heavily armored and melee-weapon wielding Knights to the Lothar who are otherwise somewhat lightly armored, with their large winged helmets and black and white colors that strike an imposing figure wherever they go. Herebrand Knights tend to be more quiet and reserved than the other Lothar, waiting to be aimed at a new target to unleash on.

  • Herebrand Mechanic: Herebrand Knights can burn a captured Greater Vampire at the Pyre, which does not kill them (ported back to a safe base), but turns them into a Fledgeling Vampire.

Helbane

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The Helbane Chapter joined the Lothar order with quite some considerable opposition from the Grauwald, but an inevitable necessity to contract better skills and means to fight the Arken and their Demonspawn: The Arkenborn. Helbane is a mostly Fornoss Faithful or Velheim Cultured Chapter of pure Eili worshipers, though non believers and non Velheim have also joined for pure disgust and hatred of Arken and their spawn. While their initial mission internally was to be Eili worshiping fanatics who hated the Vola Fornoss Gods, over time their mission became more complex due to the associations of the Vola Gods who doubled as Arken and had children that caused considerable trouble across the world. The Helbane became the specialist in fighting the Arkenborn, the Arken themselves, and even the Spirits that were made by the Arken to torment them in return. The Helbane Chapter is the smallest, but has some of the most fierce fighters.

  • Helbane Mechanic: Helbane Knights are immune to mind control of any type, particularly Magic Variant Mind Control Pack and all of its Mechanics to do with Thralling.

Émérites

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The Émérites Chapter joined the Order quickly after its inception, mostly on the invitation of the Grauwald preachers. The Émérites Chapter is comprised of "battle-nuns" who wear the robe and habit, armor, and an iron mask into battle. The Chapter is made up of mostly women (but also men) and dominated by Ithanian Baronesses and Countesses, as well as Silent Sisters (Unionist equivalent of Nuns) who were appalled at the normalization of Magic appearances and the showcasing of Magic Mutations at the Imperial Palace and Courts. The Chapter is not nearly as violent as the others, resorting to diplomacy, charming, social etiquette, and respectable behavior to appeal to the mantle of appearing sane and coherent to outsiders. While the majority of their work lies in charisma, the purger-sisters as some of their most battle-hardened are called, are still more than a match for a Vampire, they might even convince to yield.

  • Émérites Mechanic: These Knights can Persuasion /Dice without Charisma Proficiency but only on Foreign NPCs or Royalty and gain a +1 final result Bonus. This Bonus does not stack with other Bonuses.

Internal Lothar Code

The Internal Lothar Code contains additional Honor and Behavior Codes for Lothar Knights that are supplemental to the Common Code described on the Knights Page.

  1. All Lothar Knights must never socialize with the Occult in a friendly and collegial manner, or be thought of as on romantic or friendship terms with them.
  2. All Lothar Knights must pay special attention to rid the world of the Sanguine Plague, and to slay any person who has fallen to this most wretched of sins.
  3. All Lothar Knights must consider Regalian Law to be transient, and for every crime to be temporary until the righteous purpose is revealed and they are proven right.
  4. All Lothar Knights must never directly contradict or act against the wishes of the Emperor, even if he argues for Mage liberation, but slowly change his mind.
  5. All Lothar Knights must never extoll the virtues of, or give credit to the actions of any Occult, and be cognizant of the fact that Magic is not a skill but a stain.

Lothar Jobs

The Lothar Order, just like other Knight Orders, has so called "Jobs" which are cornerstone occupations of the Knights. Any Knight can engage in these, but they are largely optional.

  • Occult Hunters: Lothar should work towards combatting the Occult and protecting the Mundane in large and small ways. This may involve killing the Occult outright, but can also mean smaller things like sabotaging Aelrrigan Order efforts to teach Magic, burning Magic-teaching books and tomes, campaigning for harsher mage-repression laws, and generally making society more anti-Occult. Being violent to the Occult all the time is not required, but what is required is to make their lives harder, and to roll back many of the liberties and freedoms they have gained.
  • Arcane Revelations: Lothar should engage in the tracking down of, and public revealing of the Occult who hide their status and their affiliations, and to inform the people of their duplicity and to warn them about their powers and their evil deeds. Lothar should generally act as the warning systems of society that have long since failed to caution the general public towards the Occult and bring back a healthy dose of fear and paranoia towards the underhanded sabotage and infiltration of Mages who have reached far and high in state office with their power.
  • Temple Desecration: Lothar should engage in the raiding, occupation, and desecration of Temples to faiths which their conclave has deemed to be in favor of Magic-liberation and Magic-proliferation. This includes faiths such as Estelley, Evolism, Draconism, and even shrines dedicated to the Evintarian Cult of Unionism. The Lothar should show the superiority of the righteous faiths that do not abide by the corruption of Magic, and reinforce to the Occult just how weak they really are even on their own home turf with no mercy for those who would seek to expel the Lothar.
  • Artifact Appropriation: Lothar should when possible, entrap and steal Unionist (all Chapters) and Fornoss (if Helbane specifically) Artifacts from their owners if they believe these owners are Unworthy in the light of Purism. Lothar engaging in this Job are expected to, like Aelrrigans, profile holders of appropriate categories of Artifacts and vote as a Council whether it is possible and-or prudent to divest them of the Artifact and give it to either a worthy bearer or a Lothar instead. Being cleared by Aelrrigans or a legal state of existence under the Law has absolutely no bearing on this Lothar judgment.
  • Beast Tamers: Lothar should when possible either take in willing Marken, or chain unwilling Marken who cannot control themselves by State definitions in the Law. These Marken are meant to be treated in much the same way as Chained Penitents, in that they are tools rather than members of the Order, and should be used to minimalize casualties on the Lothar Order to fight against the Occult. Chained Marken can be assigned to any Chapter, and their retainers can control their transformations and their actions when they are Transformed to fight for them.

Chained Penitents

Chained Penitents as a concept begs further explanation, because there are some rules associated with it. Chained Penitents are essentially indentured servant Mages who act as collared weapons for the Lothar Order, and are wielded by the Grauwald Chapter. Only a Grauwald Knight can induce, command, and control Chained Penitents. They have specific Unionist rituals with which to temporarily nullify their Magic, to prevent them from using any Powers or Mage-breaking and attracting Demons. Chained Penitents must always come voluntarily to the Lothar Order (the Lothar Order cannot force this on unwilling Mages), and they can only be Void or Exist Mages. They cannot be Afflicted, have Spirits, a long Criminal Record, or worship Minor Faiths or Evolism. The Chained Penitents must be provided with food and lodgings, but must also follow the Grauwald's every command. It is the Grauwald's job to ensure that the Penitents very rarely use their magic, and only in severe circumstances where it is actually required to complete their duty. Chained Penitents are not further persecuted by the Lothar Order, so long as they remain loyal and obedient. It is not permitted to play a Chained Penitent without a played Knight Character to be attached to, and Chained Penitents should not be treated as Order members, and put in their place as weapons rather than people.

History

The history of the Lothar Order is mostly shrouded in mystery because the Order has traditionally been very secretive to assist in their clandestine tasks and work. The Darkwald Order was founded by Renault Prendegeist, a noble scion of the family Prendegeist in Osteiermark and Tirgunn. This region at the time was suffering from Vampire infestations, as the dark swampy lands could hide many Vampires, motivating the Duke and his followers to start a region-wide Vampire hunting organization. The Order was initially somewhat effective, but the eventual discovery of the cursed blade Coraveau and Renault’s wielding of it, spelled doom for the early order. Renault went insane from wielding the Artifact and many of the Order died or were hunted down by Void fanatics.

With the death of House Prendegeist, leadership fell to House Tyrmont, a cadet branch, which re-created the order with even more fervent fanaticism to their ideals, believing that they were being watched by the enemies of purity who were actively trying to corrupt their ranks. For a time, the Darkwalds were both supported and loved by the people, but failed to attain reach beyond Osteiermark and the surrounding regions because they were considered too fanatical. An alliance with the Krsnik followed as soon as the Krainivaya arrived in the Regalian Archipelago. The Krsnik were already an arm of the Krainivaya’s secret service, and had experience with hunting Vampires in their homeland, so compatibility was assured.

The Order became very popular in 279 with the death of Justinian II’s three sons at the hands of the Undead. The sudden heavy swivel into Bulwark-style ideology in the Empire and extreme repression of all things magical saw the Darkwalds and Krsnik spread far and wide. Eventually however, their success in cleansing much of the unwanted Magic and corruption of the Archipelago, was also their downfall once more. When they were needed less and less, their more fanatical and tyrannical ideology became difficult to swallow for the local peasants who more often than not requested mercy for their afflicted loved ones. Public opinion turned on the Darkwalds largely with the succession of Alexander I who was always more ambivalent to positively inclined to Magic users.

To combat this situation, Grandmaster Lothar Tyrmont managed to unify the Darkwalds, Krsnik, and Grauwald Order (which had until that point not associated with the Darkwalds) into one single Order, benefiting the Krsnik and Darkwalds from the political connections of the Grauwald Gruppe. Additionally, the Herebrand Order of Holy Knights who had recently lost their mandate were merged into the Lothar Order bringing their cannibal-heretic purging in Girobalda to an end, and extending their heavy-armor specialization into the otherwise lightly armored Lothar Order. Finally, the Helbane Group, denied official recognition in the Regalian Empire, was invited into the Lothar Order, creating space for Fornoss Purists in the Lothar Order, and adding their specialization and knowledge of Arken to the extensive armory of Lothar skill. With this Order formalized, it was now also much larger and more politically relevant than it had been in the past, which made it all the more difficult to declare it redundant and revoke the rights of the various members. In the modern day their work is made more difficult due to the public prominence of many Occult members of society, but they still perform their work with a great deal of skill in the provinces, hunting down infestation of Afflicted, taming Marken outbreaks, and generally being a nuisance to pro-Magic forces. Their presence is much stronger in the east and north, even in Drixagh, than it is in the south, as the Lothar Knights find no allies among the Daen and Ithanian peoples of the Empire.

Trivia

  • There was once trivia here.

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WritersMonMarty
ArtistsMonMarty
ProcessorsHydraLana
Last EditorFirefan96 on 11/3/2024.

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