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Either by divine intervention or by artificial construction, the world of Aloria has numerous Artifacts produced throughout the ages, powerful objects with often magical powers. In the hands of their wielders, Artifacts have been used to do great good and great evil, and sometimes yet these objects themselves drove them to these moral extremes. Artifacts are extremely rare, and more often than not does only one of each exist in the world. They are difficult to find, though when found, draw considerable attention to their owner both from the public eye, as well as more sinister forces.
Either by divine intervention or by artificial construction, the world of Aloria has numerous Artifacts produced throughout the ages, powerful objects with often magical powers. In the hands of their wielders, Artifacts have been used to do great good and great evil, and sometimes yet these objects themselves drove them to these moral extremes. Artifacts are extremely rare, and more often than not does only one of each exist in the world. They are difficult to find, though when found, draw considerable attention to their owner both from the public eye, as well as more sinister forces.
==Artifact Rules==
==Artifact Rules==
Artifacts have special rules, usually listed on their specific page. All artifacts, however, have the following rules.
Artifact ownership is tied to several rules, specifically for owners but also those trying to take Artifacts from owners.
*Any character can recognize an Artifact for what it is, but not what specific powers it has.
* Artifact conflict is not opt-in, at least on the server. A player cannot be too tired, drunk, or not interested when they are attacked for the Artifact in the street.
*Any character can be aware of who has what Artifact, rationalized as rumors spread IC that such a powerful object is present in the City. The list of current artifacts is present on the [https://docs.google.com/spreadsheets/d/181G5URHTzfiJz5EOpthBnUWHAwWn0xCFJDP8UmjHy6w Custom Kit Repo.]
* Artifacts may not be transferred with collusion or OOC intent. If a player no longer wants an Artifact they are to contact Lore Staff to hand it off system side.
*In order to "Steal" an Artifact, the owner of the Artifact must be completely knocked out and defeated (usually in combat) in order for the Artifact to be taken.
* Artifact owners may not combat-log from an ambush or crp fight, if they have to go mid-fight, the Artifact is automatically dropped on the ground where they logged.
* Artifacts of the same type (Jewelry, Weapon, etc) cannot be wielded at the same time. You can wield multiple artifacts of different types, but never two artifacts of the same type.  
* Artifacts cannot be destroyed, disarmed, magicked away, yanked from the owner's hands or otherwise disappeared with the use of Abilities or otherwise.
* Artifacts can however be changed in some unique circumstances related to Divine Entities, who are in fact also capable of destroying Artifacts.
* Artifact owners are permanently Control Power Immune, and are also immune to any Special that would establish control over them.
* Artifacts used during system Raids (Aelrrigan Magivault, Reliquary Temple) can be taken by the winning side if the defending side with an Artifact was KO'd.
* Artifacts cannot be taken during a Raid on Estates, Manors, Noble Estates, or Clandestine Bases, even if either side is KO'd during the Raid.
* Artifacts can be taken in day to day RP, including CRP surrounding [[Regalian Keeps]], which are not system Raids, rather classified as normal CRP.
* Artifacts are always recognizable for what they are, they cannot be disguised and cannot be hidden from day to day roleplay, and are always worn.
* Artifacts can be disguised if the user needs it to be for a small period, for example an event. This is based on the Honor System, and not to prevent theft.
* Artifact ownership is never Meta information. You are permitted to source the [https://docs.google.com/spreadsheets/d/181G5URHTzfiJz5EOpthBnUWHAwWn0xCFJDP8UmjHy6w Custom Kit Repo.] to know who owns what Artifact at any time, and use this information IC.
* Artifacts can only be taken when an owner is fully Knocked Out and defeated. Though, blackmail and other forms of IC coercion for voluntary surrender are permitted.
* Artifacts of the same type (Weapon, Jewelry, Shield) cannot be wielded at the same time. This also includes Mythics. Different types are permitted but never the same.
* Artifacts must generally be always on the owner, though they may be "stashed" for the duration of any System Raid if the user does not want to risk losing it.
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{{Subject Table
{{Subject Table

Revision as of 18:44, 12 January 2023

Either by divine intervention or by artificial construction, the world of Aloria has numerous Artifacts produced throughout the ages, powerful objects with often magical powers. In the hands of their wielders, Artifacts have been used to do great good and great evil, and sometimes yet these objects themselves drove them to these moral extremes. Artifacts are extremely rare, and more often than not does only one of each exist in the world. They are difficult to find, though when found, draw considerable attention to their owner both from the public eye, as well as more sinister forces.

Artifact Rules

Artifact ownership is tied to several rules, specifically for owners but also those trying to take Artifacts from owners.

  • Artifact conflict is not opt-in, at least on the server. A player cannot be too tired, drunk, or not interested when they are attacked for the Artifact in the street.
  • Artifacts may not be transferred with collusion or OOC intent. If a player no longer wants an Artifact they are to contact Lore Staff to hand it off system side.
  • Artifact owners may not combat-log from an ambush or crp fight, if they have to go mid-fight, the Artifact is automatically dropped on the ground where they logged.
  • Artifacts cannot be destroyed, disarmed, magicked away, yanked from the owner's hands or otherwise disappeared with the use of Abilities or otherwise.
  • Artifacts can however be changed in some unique circumstances related to Divine Entities, who are in fact also capable of destroying Artifacts.
  • Artifact owners are permanently Control Power Immune, and are also immune to any Special that would establish control over them.
  • Artifacts used during system Raids (Aelrrigan Magivault, Reliquary Temple) can be taken by the winning side if the defending side with an Artifact was KO'd.
  • Artifacts cannot be taken during a Raid on Estates, Manors, Noble Estates, or Clandestine Bases, even if either side is KO'd during the Raid.
  • Artifacts can be taken in day to day RP, including CRP surrounding Regalian Keeps, which are not system Raids, rather classified as normal CRP.
  • Artifacts are always recognizable for what they are, they cannot be disguised and cannot be hidden from day to day roleplay, and are always worn.
  • Artifacts can be disguised if the user needs it to be for a small period, for example an event. This is based on the Honor System, and not to prevent theft.
  • Artifact ownership is never Meta information. You are permitted to source the Custom Kit Repo. to know who owns what Artifact at any time, and use this information IC.
  • Artifacts can only be taken when an owner is fully Knocked Out and defeated. Though, blackmail and other forms of IC coercion for voluntary surrender are permitted.
  • Artifacts of the same type (Weapon, Jewelry, Shield) cannot be wielded at the same time. This also includes Mythics. Different types are permitted but never the same.
  • Artifacts must generally be always on the owner, though they may be "stashed" for the duration of any System Raid if the user does not want to risk losing it.