Sangria: Difference between revisions

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| Constant Passive
| Constant Passive
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Greater Void Immunity | The user is immune to any (non Racial) Ability or Special from a Void Mage, Void Silven, Vampire, Crimson Witch, Void God, or Void Arken.  
| Grants the user {{#simple-tooltip: Greater Void Immunity | The user is immune to any (non Racial) Ability or Special from a Void Mage, Void Silven, Vampire, Crimson Witch, Void God, Void Arken, or Void Artifacts. This Immunity generally only applies to Abilities & Specials targeting the user.
}}
}}
| N/A
| N/A
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| Instant Power
| Instant Power
| {{#simple-tooltip: Varied | Varied Range means that the Range is dependent on the way this Ability is used as per defined rules in the description.}}
| {{#simple-tooltip: Varied | Varied Range means that the Range is dependent on the way this Ability is used as per defined rules in the description.}}
| Grants the user {{#simple-tooltip:  Blessed Armament | When wielding Sangria, the user has 4 Blessed Armamament Charges represented as golden levitating weapons around them. Each Blessed Armament can be consumed to perform 1 Ranged Weapon Pack, without the wielder having a ranged weapon, with the levitating weapon becoming the shot. Blessed Armament stacks reset during the Server Restart. Range and effects apply as from descriptions on the Ranged Weapon Point Buy page.
| Grants the user {{#simple-tooltip:  Blessed Armament | When wielding Sangria, the user has 4 Blessed Armamament Charges represented as golden levitating weapons around them. Each Blessed Armament can be consumed to perform 1 Ranged Weapon Pack, without the wielder having a ranged weapon, with the levitating weapon becoming the shot. This can be any combination of using 1 Ranged Weapon Pack multiple times, or different ones once, etc. Blessed Armament stacks reset during the Server Restart. Range and effects apply as from descriptions on the Ranged Weapon Point Buy page.
}}
}}
| N/A
| N/A
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| Healing Power
| Healing Power
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip:  Hallowed Ground| This Ability allows the user to stab the weapon into the ground and kneel. While kneeling, a magical shield projects around them that only has enough space for them and their weapon. While in this stance, the user is healed fully, regardless of even dismemberment, but is immobile for 3 minutes. If the shield is somehow broken, or another person enters it, the healing effect is Cancelled, and any healing done is reverted, while this Ability is put on a 1 hour cooldown. Even though the wielder of Sangria is immune to Void-based Abilities, the shield is not. If a Void Ability dictates a shield breaking or being pass-through, it applies to the shield, even if the wielder is immune.  
| Grants the user {{#simple-tooltip:  Hallowed Ground| This Ability allows the user to stab the weapon into the ground and kneel. While kneeling, a magical solid shield projects around them that only has enough space for them and their weapon. This Shield protects them from any harm, but not from Abilities that can break barriers. While in this stance, the user is healed fully, regardless of even dismemberment, but is immobile for 3 minutes. If the shield is somehow broken, the healing effect is Cancelled, and any healing done is reverted, while this Ability is put on a 1 hour cooldown. Even though the wielder of Sangria is immune to Void-based Abilities, the shield is not. If a Void Ability dictates a shield breaking or being pass-through, it applies to the shield, even if the wielder is immune.  
}}
}}
| N/A
| N/A

Revision as of 19:56, 31 May 2022

Sangria, Blessed Blade of the Glory-Seeker
Noimg.png
Artifacts
Name Sangria, Blessed Blade of the Glory-Seeker
Origin Unknown

Sangria, Blessed Blade of the Glory-Seeker is the legendary claymore of the God Emperor Allest of Unionist Faith, renowned for its glory and use at the hands of a legendary combatant. Initially forged by his direction, Sangria saw nearly only victory in the hands of Allest, until his demise. The blade was taken from Allest's corpse, and paraded as a trophy, until it was stolen for its value. The blade passed many hands before it reached the Regalian Archipelago again, brought to Vultaro by a staunch Unionist. From there, the blade was taken on a Pilgrimage to the Holy City. Sangria is a legendary artifact amongst Unionists, especially those who dedicate themselves to Allest, believing that the blade enacts his will in the modern day.

Origins

Sangria's origins are somewhat well-recorded, as its first appearance in history was in the hands of the God Emperor Allest, who was said to have it forged to unique and (at the time) strange specifications. During Allest's life, it was nearly synonymous with him, and predominantly found use in the subjugation of Nordskag by the God Emperor. After the God Emperor's death, the sword passed along many armies and collectors, some who wished to quickly discard of it as they found, in their hands, it did not live up to the legends of Allest's might.

Appearance

Sangria is a large claymore (though it changes shape to suit the user’s preference as a melee weapon, its default is a claymore). The claymore’s blade has been hammered to rippling, many-folded perfection and tempered so masterfully that its near-opalescent surface shines a distinctly violet color in some angles of light, and a menacing red in others. It was said that those Allest brandished it against would see red upon it if he intended to slay them, and see violet if he were to show them mercy, though this is entirely hearsay as the steel’s color is a purely mundane facet of its metalwork. The cross guard has been wrapped many times over with sacred linens typically reserved for wrapping Unionist dead before their cremation, still smelling faintly of funerary perfumes. Dead within its center is a golden eye, set with a silver pupil, connecting to the red leather-bound handle. From the pommel hangs a rosary composed of many beads carved from knuckle bones: each knuckle bone taken from a person the blade has cut down, severed from their hand with it, and having their name and a prayer for their soul etched into the polished bone.

Artifact Abilities and Specials

Abilities

Ability Name Ability Type Ability Range Ability Description Modifiers
Greater Void Immunity Constant Passive Self

Grants the user Greater Void Immunity

N/A
Blessed Armament Instant Power Varied

Grants the user Blessed Armament

N/A
Blessed Defense Constant Passive Self

Grants the user Blessed Defense

N/A
Hallowed Ground Healing Power Self

Grants the user Hallowed Ground

N/A

Specials

  • Artifact Twice-given: This Artifact is a Twice-given Artifact, meaning a second user must be registered as co-owner. This co-owner will wield the Artifact when they are online and the main wielder is offline. The Artifact can be stolen from the second owner. It is not possible to change co-owner after choosing.
  • Artifact Shapeshifting: The Artifact has a natural form described in the Appearance description, but can take the shape of any weapon the user prefers, except for Ranged or Firearms weapons. This mechanic cannot be done mid-combat to gain an advantage through the changing shape of the weapon.
  • Artifact Mindwall: The Artifact protects the wielder's mind from foreign influences. While carrying or wielding the weapon, the user is immune to Control Powers or any other Ability or Mechanic that affects the mind of the user, changed it, or subjects them to any form of foreign control or puppeteering.
  • Artifact Durability: Artifacts are immune to Physical or Magical damage, meaning the item can never be destroyed, degraded, aged, de-aged, corroded, corrupted, or damaged and blunted. Greater entities such as deities however can damage Artifacts. Additionally, the user is also immune to any Abilities or Mechanics that would disarm them.
  • Artifact Housebound: Artifacts have special rules applied to them when a Noble Family has possession of the Artifact. Their Noble Estate becomes a valid Raid-target pursuant the same rules applying to the Fae Sepulchre, and a Raid can be initiated against their estate with the intention of stealing the Artifact. Servants owning Artifacts counts as family ownership.
  • Sangria's Reputation: Sangria is one of the most holy weapons among Unionists. Anyone who is the wielder of Sangria unlocks more favorable responses and potential responses that would not normally be available from Dogmatic Unionist people (not Evintarian, Vultragon, or Emended) across the Regalian Empire.
  • Sangria's Trueheart: Sangria empowers the wielder, but only true Unionists. While the weapon and its normal Abilities can still be used by non-believers, only those who worship the Everwatcher, any Unionist schisms, will receive +2 Strength that can break the 7 Proficiency Point Limit, but does not grant additional Point Buy.

Accreditation
Writers birdsfoot_violet
Artists MonMarty
Processors Finlaggan, Okadoka
Last Editor Birdsfoot violet on 05/31/2022.

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