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Roguery Point Buy: Difference between revisions

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Roguery Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like. For example, phasing through doors instead of lockpicking them, or pickpocketing with a Magical third arm.
Roguery Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like.  
 
====Pickpocket Skill Pack====
The Pickpocket Skill Pack allows the user to pickpocket other Characters with guaranteed success and without being noticed. (though, should be used within reason, if a user spams Pickpocket, report it). It is not possible to Pickpocket Artifacts or exceedingly large items like weapons, but anything hand-held is fair game. If the user wasn’t looking for a specific item owned by the Target, then the Target must provide alternate items equivalent to or greater value than 20 Regals (or just 20 Regals).  


====Disguise Skill Pack====
====Disguise Skill Pack====
The Disguise Skill Pack allows the user to disguise themselves. It can obscure their sex, race, appearance, face, voice and anything that would lead to identification, but only by wearing a mask/cloak/robes. It does not function as shapeshifting. It is impossible to identify a person who is actively using a Disguise from the Disguise Skill Pack. However, if the user is Knocked Out or Restrained, a disguise can be removed and their identity revealed. Note that all these changes do not actually occur on the body and are purely cosmetic. Disguises should always involve some form of face mask/helmet, but can be multiple variations of different disguise. This cannot disguise visual tells from Afflictions, or disguise the fact that the user is a member of some Affliction if it is obvious. This cannot be applied to Abilities or Mechanics like Engineering Golems. This Special cannot be combined with, or used at the same time as, any other Disguise Ability or Special.
The Disguise Skill Pack allows the user to disguise themselves. It can obscure their sex, race, appearance, face, voice and anything that would lead to identification, but only by wearing a mask/cloak/robes. It does not function as shapeshifting. It is impossible to identify a person who is actively using a Disguise from the Disguise Skill Pack. However, if the user is Knocked Out or Restrained, a disguise can be removed and their identity revealed. Note that all these changes do not actually occur on the body and are purely cosmetic. Disguises should always involve some form of face mask/helmet, but can be multiple variations of different disguise. This cannot disguise visual tells from Afflictions, or disguise the fact that the user is a member of some Affliction if it is obvious. This cannot be applied to Abilities or Mechanics like Engineering Golems. This Special cannot be combined with, or used at the same time as, any other Disguise Ability or Special.


====Sleight of Hand Pack====
====Parkour Pack====
The Sleight of Hand Pack allows the user to deploy Sleight of Hand during card games, games of chance, and other non-pickpocketing activities such as parlor magic tricks and the like. Sleight of Hand allows the user to convincingly produce magical aesthetics without actually being a Mage. Its primary use however, is to cheat during games. Sleight of Hand allows the user to retrieve that perfect card, or trick their game opponents into watching the wrong cup when switching them. Sleight of Hand always guarantees that they succeed in cheating/scamming/fooling others, and they are also guaranteed to get away with it. There is however one exception: Anyone who also has the Sleight of Hand Pack can detect if someone uses Sleight of Hand to cheat.  
The Parkour Pack allows the user to deploy Parkour or urban free-running in Regalia that other Characters normally would not be able to do. The Character is able to walk on the roofs of Regalian houses (which are normally too steep to allow a person to walk on them without this Pack), and stand on ledges or scaffolding. The user may move around Regalia with Jump 2 and reach any part they could feasibly reach without the use of Enderpearls and without using leaf blocks to stand on. All other players without similar mechanics cannot use Jump 2 in roleplay.  


====Parkour Pack====
====Outlaw Pack====
The Parkour Pack allows the user to deploy Parkour or urban free-running in Regalia that other Characters normally would not be able to do. The Character becomes as “Fast as an Asha” (thus being able to outrun any other Race, except Asha, or those who have this Mechanic also). Asha speed confers no benefits in combat, it is only for escaping/running fast to a point. Additionally, the Character is able to walk on the roofs of Regalian houses (which are normally too steep to allow a person to walk on them without this Pack). The user may move around Regalia with Jump 2 and reach any part they could feasibly reach without the use of Enderpearls and without using leaf blocks to stand on. All other players without similar mechanics cannot use Jump 2 in roleplay. This pack confers no benefits while the user is wearing heavy armor.
The Outlaw pack is for the underhanded and dextrous, choosing to fight with quick strikes instead of trained slices.
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#c8d5c8;" | Rogue’s Grace
| Mundane Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip:  Rogue’s Grace | The user is proficient at wielding daggers and knives with great effect, able to wield them properly without any Strength investment. If the user wields a dagger or knife as a weapon, they are able to attack with the equivalent Strength of half their Dexterity (rounded down). For example, if the user had 6 Dexterity, then they would be able to attack with the force of 3 Strength in melee.
}}
| N/A
|-
|}
 
====Venom Pack====
The Venom pack allows a character to understand effective combat poisons and quickly use them to hinder their opponent.
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#c8d5c8;" | Weakening Poison
| Mundane Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Weakening Poison | The user sneakily coats their weapon, bullet or arrow with a sinister poison.  The next attack they  make that damages an opponent, they suffer from -1 Constitution and -1 Highest Combat Stat. If this Ability is countered or the target is immune to poison, then the technique is placed on cooldown. This effect lasts for 15 minutes. This technique has a 1 hour cooldown. The same person can only be affected by Crippling Poison once per 2 Hours.The weapon, bullet or arrow can be poisoned and held for a maximum of 5 minutes.
}}
| N/A
|-
|}
 
 
 
====Reaction Pack====
The Reaction pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#c8d5c8;" | Close Save
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Close Save  | The user can use Close Save as a reaction to a ranged or firearm basic attack aimed at an ally (other than self). The ally is pushed out of the way of the attack, knocked back by 2 blocks and staggered, avoiding the effect of the attack. This ability can be used once per server restart.}}
| N/A
|-
|}
 
 
====Balance Pack====
The Balance pack is for those who traverse dangerous terrain and keep footing, no matter how harsh the conditions may be.
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#c8d5c8;" | Edgewalker
| Mundane Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip:  | If the user is affected by a Displacement ability, they are Displaced 3 Blocks less than they would normally be, and if it would force them to fall off a ledge or be pushed off of where they stand (excluding any mechanics that would pull a character down from a higher point), they instead are pushed to the very edge of what they are standing on, unable to fall off.
}}
| N/A
|-
|}


====Embargo Pack====
====Trickery Pack====
This Pack purely has functions in Progressions, but may have far reaching consequences for other Players. Often, Progressions other players engage in, involve visiting an area multiple times to achieve something. The Embargo Pack allows the user to appeal to Pandillas, a form of Daen clandestine gangs, to embargo the area of another player's Progressions and make this area entirely inaccessible to anyone (even the person who initiated the Embargo). This Embargo will then remain until it is voluntarily lifted, or the user who placed it is arrested or imprisoned. Should for some reason the user who issued the embargo not log on enough to allow counter-play or never be outside of safe zones or unfindable, the DM of Progressions may choose to lift the embargo to prevent disruption of continuation of RP. This Pack should be used to throttle other players out of concessions, blackmail, or cause a sharp spike in conflict in Regalia, not just to troll other players. Finally, this Pack also allows the user to be smuggled past non-Pandilla based Embargoes, for example a Regalian fleet embargoing a coastline of a nation. This does not circumvent other forms of state closure, like the Allorn Empire's borders being closed.  
The Trickery pack teaches a character that honor and fairness do not exist in a fight, doing whatever it takes to win.
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#c8d5c8;" | Dirty Fighter
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Dirty Fighter | After being struck by a melee attack, the user can pull out a concealed firearm and quickly shoot a firearm point buy technique (that they have) at the attacker (excluding Quick Cover, Spray and Pray and Critical Hit). This ignores any range limitations of the Technique. The weapon breaks immediately after use, unable to be used any further. Dirty Fighter can be used once per Server Restart.
}}
|
|-
|}


====Cortes Fame Pack====
====Escapist Pack====
The Cortes Fame Pack gives the user legitimacy among the Cortes and Obrero families of the Daen people and the Daen Governorates, putting them on the map of these influential families. With this Pack, while on Progressions, the user is always shadowed by Balizas de Fuego members, a form of Daen militia that support their Patrón. These Militia will jump out to defend their Patrón if they are about to run into trouble, thus guaranteeing the Patrón's escape in bad situations. Finally, if the user has invested at least 6 Points in Roguery Point Buy, they may submit a Ticket request for a Daen Hacienda to be built outside the city on the road to the Curing Chamber or the Gardens of Everchange, that will double as their Clandestine Base, and is always at a fixed size, and interior decorated on request by World Staff in consultation.  
The Escapist pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#c8d5c8;" | Escape Artist
| Mundane Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip:  Escape Artist | The user is able to, whilst restrained, slip out of ropes, chains, handcuffs and other mundane restraints used to hold a player down. Additionally, they are also able to escape from any mundane holding cell or prison by picking the lock to the door in. This is never noticed by the captors until the user begins to move, attack or do any other action. Remember, resisting arrest or breaking out of Prison is highly illegal in Regalia, and can lead to worse punishment! This can be used twice per server restart.
}}
|
|-
|}


{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]] [[category:Dexterity Point Buy]]
[[category:Proficiency]] [[category:Dexterity Point Buy]]

Revision as of 00:02, 10 December 2022

Roguery Point Buy is part of the Proficiency System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like.

Disguise Skill Pack

The Disguise Skill Pack allows the user to disguise themselves. It can obscure their sex, race, appearance, face, voice and anything that would lead to identification, but only by wearing a mask/cloak/robes. It does not function as shapeshifting. It is impossible to identify a person who is actively using a Disguise from the Disguise Skill Pack. However, if the user is Knocked Out or Restrained, a disguise can be removed and their identity revealed. Note that all these changes do not actually occur on the body and are purely cosmetic. Disguises should always involve some form of face mask/helmet, but can be multiple variations of different disguise. This cannot disguise visual tells from Afflictions, or disguise the fact that the user is a member of some Affliction if it is obvious. This cannot be applied to Abilities or Mechanics like Engineering Golems. This Special cannot be combined with, or used at the same time as, any other Disguise Ability or Special.

Parkour Pack

The Parkour Pack allows the user to deploy Parkour or urban free-running in Regalia that other Characters normally would not be able to do. The Character is able to walk on the roofs of Regalian houses (which are normally too steep to allow a person to walk on them without this Pack), and stand on ledges or scaffolding. The user may move around Regalia with Jump 2 and reach any part they could feasibly reach without the use of Enderpearls and without using leaf blocks to stand on. All other players without similar mechanics cannot use Jump 2 in roleplay.

Outlaw Pack

The Outlaw pack is for the underhanded and dextrous, choosing to fight with quick strikes instead of trained slices.

Ability Name Ability Type Ability Range Ability Description Modifiers
Rogue’s Grace Mundane Technique Self

Grants the user Rogue’s Grace

N/A

Venom Pack

The Venom pack allows a character to understand effective combat poisons and quickly use them to hinder their opponent.

Ability Name Ability Type Ability Range Ability Description Modifiers
Weakening Poison Mundane Technique Self

Grants the user Weakening Poison

N/A


Reaction Pack

The Reaction pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Close Save Mundane Technique Melee Range

Grants the user Close Save

N/A


Balance Pack

The Balance pack is for those who traverse dangerous terrain and keep footing, no matter how harsh the conditions may be.

Ability Name Ability Type Ability Range Ability Description Modifiers
Edgewalker Mundane Technique Self

Grants the user

N/A

Trickery Pack

The Trickery pack teaches a character that honor and fairness do not exist in a fight, doing whatever it takes to win.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dirty Fighter Mundane Technique Melee Range

Grants the user Dirty Fighter

Escapist Pack

The Escapist pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.

Ability Name Ability Type Ability Range Ability Description Modifiers
Escape Artist Mundane Technique Self

Grants the user Escape Artist