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Roguery Point Buy: Difference between revisions

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====Outlaw Pack====
====Outlaw Pack====
The Outlaw pack is for the underhanded and dextrous, choosing to fight with quick strikes instead of trained slices.
The Outlaw pack is for the underhanded and dextrous, choosing to fight with quick strikes instead of trained slices.
{| class="wikitable" style="width: 56%;"
{| class="wikitable" style="width: 60%;"
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! style="width: 20%; | Ability Description
! style="width: 8%; | Modifiers
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| style="background-color:#c8d5c8;" | Rogue’s Grace
| style="background-color:#c8d5c8;" | Rogue’s Grace
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====Venom Pack====
====Venom Pack====
The Venom pack allows a character to understand effective combat poisons and quickly use them to hinder their opponent.
The Venom pack allows a character to understand effective combat poisons and quickly use them to hinder their opponent.
{| class="wikitable" style="width: 56%;"
{| class="wikitable" style="width: 60%;"
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| style="background-color:#c8d5c8;" | Weakening Poison
| style="background-color:#c8d5c8;" | Weakening Poison
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====Reaction Pack====
====Reaction Pack====
The Reaction pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.
The Reaction pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.
{| class="wikitable" style="width: 56%;"
{| class="wikitable" style="width: 60%;"
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| style="background-color:#c8d5c8;" | Close Save
| style="background-color:#c8d5c8;" | Close Save
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====Balance Pack====
====Balance Pack====
The Balance pack is for those who traverse dangerous terrain and keep footing, no matter how harsh the conditions may be.
The Balance pack is for those who traverse dangerous terrain and keep footing, no matter how harsh the conditions may be.
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{| class="wikitable" style="width: 60%;"
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| style="background-color:#c8d5c8;" | Edgewalker
| style="background-color:#c8d5c8;" | Edgewalker
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====Trickery Pack====
====Trickery Pack====
The Trickery pack teaches a character that honor and fairness do not exist in a fight, doing whatever it takes to win.
The Trickery pack teaches a character that honor and fairness do not exist in a fight, doing whatever it takes to win.
{| class="wikitable" style="width: 56%;"
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| style="background-color:#c8d5c8;" | Dirty Fighter
| style="background-color:#c8d5c8;" | Dirty Fighter
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====Escapist Pack====
====Escapist Pack====
The Escapist pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.
The Escapist pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.
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| style="background-color:#c8d5c8;" | Escape Artist
| style="background-color:#c8d5c8;" | Escape Artist

Revision as of 00:14, 10 December 2022

Roguery Point Buy is part of the Proficiency System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like.

Disguise Skill Pack

The Disguise Skill Pack allows the user to disguise themselves. It can obscure their sex, race, appearance, face, voice and anything that would lead to identification, but only by wearing a mask/cloak/robes. It does not function as shapeshifting. It is impossible to identify a person who is actively using a Disguise from the Disguise Skill Pack. However, if the user is Knocked Out or Restrained, a disguise can be removed and their identity revealed. Note that all these changes do not actually occur on the body and are purely cosmetic. Disguises should always involve some form of face mask/helmet, but can be multiple variations of different disguise. This cannot disguise visual tells from Afflictions, or disguise the fact that the user is a member of some Affliction if it is obvious. This cannot be applied to Abilities or Mechanics like Engineering Golems. This Special cannot be combined with, or used at the same time as, any other Disguise Ability or Special.

Parkour Pack

The Parkour Pack allows the user to deploy Parkour or urban free-running in Regalia that other Characters normally would not be able to do. The Character is able to walk on the roofs of Regalian houses (which are normally too steep to allow a person to walk on them without this Pack), and stand on ledges or scaffolding. The user may move around Regalia with Jump 2 and reach any part they could feasibly reach without the use of Enderpearls and without using leaf blocks to stand on. All other players without similar mechanics cannot use Jump 2 in roleplay.

Outlaw Pack

The Outlaw pack is for the underhanded and dextrous, choosing to fight with quick strikes instead of trained slices.

Ability Name Ability Type Ability Range Ability Description Modifiers
Rogue’s Grace Mundane Technique Self

Grants the user Rogue’s Grace

N/A

Venom Pack

The Venom pack allows a character to understand effective combat poisons and quickly use them to hinder their opponent.

Ability Name Ability Type Ability Range Ability Description Modifiers
Weakening Poison Mundane Technique Self

Grants the user Weakening Poison

N/A

Reaction Pack

The Reaction pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Close Save Mundane Technique Melee Range

Grants the user Close Save

N/A

Balance Pack

The Balance pack is for those who traverse dangerous terrain and keep footing, no matter how harsh the conditions may be.

Ability Name Ability Type Ability Range Ability Description Modifiers
Edgewalker Mundane Technique Self

Grants the user Edgewalker

N/A

Trickery Pack

The Trickery pack teaches a character that honor and fairness do not exist in a fight, doing whatever it takes to win.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dirty Fighter Mundane Technique Melee Range

Grants the user Dirty Fighter

N/A

Escapist Pack

The Escapist pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.

Ability Name Ability Type Ability Range Ability Description Modifiers
Escape Artist Mundane Technique Self

Grants the user Escape Artist

N/A