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| header1 = The Ability and Proficiency System | |||
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This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page. | |||
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Medical Point Buy is part of the Proficiency System. Medical Point Buy is specifically designed for support oriented characters. Medical Point Buy provides Packs for the Character to become proficient in Medicine for the purpose of keeping their friends alive and fighting against ailments. | Medical Point Buy is part of the Proficiency System. Medical Point Buy is specifically designed for support oriented characters. Medical Point Buy provides Packs for the Character to become proficient in Medicine for the purpose of keeping their friends alive and fighting against ailments. | ||
==Stance Ability== | ==Stance Ability== | ||
The Medical Stance Ability is required for all Medical Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as one Medical Point Buy Pack has been purchased. This Ability does not do much besides enable further Medical Abilities. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. | The Medical Stance Ability is required for all Medical Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as one Medical Point Buy Pack has been purchased. This Ability does not do much besides enable further Medical Abilities. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.''' | ||
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| Stance Technique | | Stance Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Medical Stance | | | Grants the user {{#simple-tooltip: Medical Stance | During Medical Stance, the user cannot use any Abilities from the following categories: Melee Point Buy, Shielding Point Buy. While in Medical Stance, the user’s Basic Attacks are replaced entirely, allowing them to heal 1 HP on a target within Melee range with a /dice 1 4 roll where anything above a 1 is a success. Medical Stance can be maintained indefinitely and can only be voluntarily ended by the user, though when ended Medical Stance goes on a 20 minute cooldown. When entering Medical Stance, the user’s HP is capped to 8 for the rest of the fight.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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| style="background-color:#ffcccc;" | Medical Buff | | style="background-color:#ffcccc;" | Medical Buff | ||
| | | Instant Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Medical Buff | | | Grants the user {{#simple-tooltip: Medical Buff | To expand upon an Ally’s strength, use this ability on an ally within range as a reaction to them gaining Attack or Defense. The user adds an additional +2 to the character’s Attack or Defense (depending on what was originally raised) for the next 4 turns, up to a maximum of 9. Medical Buff can be used out of turn, and has a 1 Hour Cooldown.}} | ||
| N/A | | N/A | ||
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| style="background-color:#ffcccc;" | Medical Revive | | style="background-color:#ffcccc;" | Medical Revive | ||
| | | Instant Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Medical Revive | | | Grants the user {{#simple-tooltip: Medical Revive | To bring back a fallen ally, use this Ability to try and bring them back into fighting shape. The user creates a Link Power between themselves and a downed target within range, remaining in that state for 5 minutes. If left unbroken, the target is immediately brought back on their last legs (or 2 HP in System Combat), and their Attack Stat reduced by 2 for the next 30 minutes. This Ability cannot be used on a person already affected by a Revive Ability (Sacred Revive, Chem Revive, etc). Medical Revive has a 4 hour cooldown, regardless of if successful or not.}} | ||
| N/A | | N/A | ||
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| style="background-color:#ffcccc;" | Medical Bolster | | style="background-color:#ffcccc;" | Medical Bolster | ||
| | | Instant Technique | ||
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | | {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Medical Bolster | | | Grants the user {{#simple-tooltip: Medical Bolster | To protect an ally from harm, use this Ability to grant them 1 Block Token. While under the effects of this Block Token, the target’s Defense is raised by 2, up to a maximum of 9. Medical Bolster has a 2 hour cooldown, and does not stack.}} | ||
| N/A | | N/A | ||
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| style="background-color:#ffcccc;" | Medical Barrier | | style="background-color:#ffcccc;" | Medical Barrier | ||
| | | Instant Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Medical Barrier | | | Grants the user {{#simple-tooltip: Medical Barrier | To protect allies, use this Ability to create a temporary shield from danger. The user creates a mobile barrier, protecting themselves and any character within 2 blocks behind them from Abilities or Attacks targeting them from the front. While active, the user can’t use other Abilities or perform Attacks, but is able to move while Medical Barrier is in use. Medical Barrier can be held for a maximum of 20 minutes, and once ended is put on a 30 minute cooldown. }} | ||
| N/A | | N/A | ||
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| style="background-color:#ffcccc;" | Medical Canteen | | style="background-color:#ffcccc;" | Medical Canteen | ||
| | | Instant Technique | ||
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | | {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Medical Canteen | | | Grants the user {{#simple-tooltip: Medical Canteen | To share with an ally, use this Ability when affected by a beneficial Ability effect. When the user is targeted with an Ability by their Ally that is not Medical Canteen, the user may immediately grant a copy of the Ability they received to another Ally within range. Medical Canteen has a 1 hour cooldown.}} | ||
| N/A | | N/A | ||
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| style="background-color:#ffcccc;" | Medical Resist | | style="background-color:#ffcccc;" | Medical Resist | ||
| | | Instant Technique | ||
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | | {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Medical Resist | | | Grants the user {{#simple-tooltip: Medical Resist | To reduce the harm an ally receives for a set amount of time, use this Ability on an Ally within range. For the next 10 minutes, the target only suffers minor wounds from any incoming damage that would affect them, or is reduced by 1 HP (but never to 0) in the Optional Combat System. Once ended, Medical Resist has a 2 hour cooldown, and does not stack.}} | ||
| N/A | | N/A | ||
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| style="background-color:#ffcccc;" | Medical Rescue | | style="background-color:#ffcccc;" | Medical Rescue | ||
| | | Instant Technique | ||
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | | {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Medical Rescue | | | Grants the user {{#simple-tooltip: Medical Rescue | To pull a target back to safety, use this Ability on an ally within range. Pulling the target to any block adjacent to the user, the target is granted 1 Block Token. Medical Rescue cannot be used as a reaction to an incoming attack, and has a cooldown of 2 hours.}} | ||
| N/A | | N/A | ||
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Revision as of 01:36, 26 February 2024
The Ability and Proficiency System | |
---|---|
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Medical Point Buy is part of the Proficiency System. Medical Point Buy is specifically designed for support oriented characters. Medical Point Buy provides Packs for the Character to become proficient in Medicine for the purpose of keeping their friends alive and fighting against ailments.
Stance Ability
The Medical Stance Ability is required for all Medical Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as one Medical Point Buy Pack has been purchased. This Ability does not do much besides enable further Medical Abilities. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Medical Stance | Stance Technique | Self | Grants the user Medical Stance |
Medical Packs
Medical Buff Pack
This pack allows Medics to reverse the effects of proficiency loss in a target.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Medical Buff | Instant Technique | Emote Range | Grants the user Medical Buff | N/A |
Medical Revive Pack
This pack allows Medics to revive an ally that’s been already downed.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Medical Revive | Instant Technique | Melee Range | Grants the user Medical Revive | N/A |
Medical Bolster Pack
This pack allows Medics to empower the defenses of a single ally.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Medical Bolster | Instant Technique | 10 Blocks | Grants the user Medical Bolster | N/A |
Medical Barrier Pack
This pack allows Medics to temporarily protect their allies from incoming harm.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Medical Barrier | Instant Technique | Self | Grants the user Medical Barrier | N/A |
Medical Canteen Pack
This pack allows Medics to share any buffs they receive with a chosen ally within range.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Medical Canteen | Instant Technique | 5 Blocks | Grants the user Medical Canteen | N/A |
Medical Resist Pack
This pack allows Medics to temporarily reduce the amount of damage an ally receives.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Medical Resist | Instant Technique | 10 Blocks | Grants the user Medical Resist | N/A |
Medical Rescue Pack
This pack allows Medics to pull an ally back to safety.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Medical Rescue | Instant Technique | 10 Blocks | Grants the user Medical Rescue | N/A |
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