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Roguery Point Buy: Difference between revisions

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| header1    = The Ability and Proficiency System
| data2      =
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.
}}
Roguery Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like.  
Roguery Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like.  
====Disguise Skill Pack====
====Disguise Pack====
The Disguise Skill Pack allows the user to disguise themselves. It can obscure their sex, race, appearance, face, voice and anything that would lead to identification, but only by wearing a mask/cloak/robes. It does not function as shapeshifting. It is impossible to identify a person who is actively using a Disguise from the Disguise Skill Pack. However, if the user is Knocked Out or Restrained, a disguise can be removed and their identity revealed. Note that all these changes do not actually occur on the body and are purely cosmetic. Disguises should always involve some form of face mask/helmet, but can be multiple variations of different disguise. This cannot disguise visual tells from Afflictions, or disguise the fact that the user is a member of some Affliction if it is obvious. This cannot be applied to Abilities or Mechanics like Engineering Golems. This cannot be combined with, or used at the same time as, any other Disguise.
The Disguise Pack allows the user to don a mundane disguise that prevents them from being identified in a roleplay scene. The user is able to change any aspect of their appearance such as height or build, but the disguise must always be represented as an evident costume that covers the wearer's body entirely. This disguise is able to conceal things such as Afflictions and Affinities, but if the user is defeated in Combat then the disguise is able to be removed to reveal their identity. Keep in mind that using a Disguise should not be used in anti-RP ways to avoid consequences perpetually. While it can help with Crime RP or keep one step ahead of one's enemies, making a character completely untouchable may result in Staff intervention. Also keep in mind that wearing an obvious disguise may cause characters and NPCs to react differently than if they were in the scene unmasked, and certain places, like the Imperial Palace, will bar Masked/Disguised characters entirely.
====Parkour Pack====
The Parkour Pack allows the user to deploy Parkour or urban free-running in Regalia that other Characters normally would not be able to do. The Character is able to walk on the roofs of Regalian houses (which are normally too steep to allow a person to walk on them without this Pack), and stand on ledges or scaffolding. The user may move around Regalia with Jump 2 and reach any part they could feasibly reach without the use of Enderpearls and without using leaf blocks to stand on. All other players without similar mechanics cannot use Jump 2 in roleplay. If the user is counted as 'armoured' and wearing heavy or metal armour, this pack's benefits are disabled.


====Dagger Expert Pack====
====Fleet Footed Pack====
This Pack is for the underhanded and dextrous, choosing to fight with quick strikes instead of trained slices.
This pack is for those that wish to move quicker than most in combat.
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! style="width: 5%; | Modifiers
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| style="background-color:#c8d5c8;" | Dagger Expert
| style="background-color:#c8d5c8;" | Fleet Footed
| Passive Technique
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Dagger Expert | The user is proficient at wielding daggers and knives with great effect, able to wield them proficiently without any Strength investment. If the user wields a dagger or knife as a weapon, they are able to attack with the equivalent Strength of their Dexterity Proficiency (up to a maximum of 4).}}
| Grants the user {{#simple-tooltip: Fleet Footed | The user is quick on their feet, granting them an additional 2 blocks of movement each turn, provided they have not used an Ability that is not a Passive or made an Attack. Once doing either of these, Fleet Footed is disabled for the rest of combat.}}
| N/A
| N/A
|-
|-
|}
|}


====Weakening Poison Pack====
====Soft Landing Pack====
This Pack allows a character to understand effective combat poisons and quickly use them to hinder their opponent.
This pack is for the acrobatic roof-runners of Regalia, quickly dropping from above or prone to clumsy footing.
{| class="wikitable" style="width: 50%;"
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! style="width: 5%; | Modifiers
! style="width: 5%; | Modifiers
|-
|-
| style="background-color:#c8d5c8;" | Weakening Poison
| style="background-color:#c8d5c8;" | Soft Landing
| Active Technique
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Weakening Poison | The user sneakily coats their weapon, bullet or arrow with a sinister poison. The next attack they  make that damages an opponent, they suffer from -1 Constitution and -1 Highest Combat Stat. If this Ability is countered or the target is immune to poison, then the technique is placed on cooldown. This effect lasts for 15 minutes. Weakening Poison has a 1 hour cooldown. The same person can only be affected by Weakening Poison once per 2 Hours. The weapon, bullet or arrow can be poisoned and held for a maximum of 5 minutes.
| Grants the user {{#simple-tooltip: Soft Landing | To avoid falling damage, as an action before the user jumps off a ledge or height, prepare to fall safely, and take 0HP falling Damage. If the user lands next to an Enemy, they can immediately make a Melee Attack. As a reaction to the user being forced to fall off a ledge, reduce Falling Damage by -1HP. If either function is used, 1 Hour Cooldown.}}
}}
| N/A
| N/A
|-
|-
|}
|}
====Close Save Pack====
 
The Pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.
====Sharp Reflexes Pack====
This pack is for the quick witted and flexible, dodging out of the way of an attack at just the right moment.
{| class="wikitable" style="width: 50%;"
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! style="width: 5%; | Modifiers
! style="width: 5%; | Modifiers
|-
|-
| style="background-color:#c8d5c8;" | Close Save
| style="background-color:#c8d5c8;" | Sharp Reflexes
| Active Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Close Save  | The user can use Close Save as a reaction to a ranged or firearm basic attack aimed at an ally (other than self). The ally is pushed out of the way of the attack, knocked back by 2 blocks and staggered, avoiding the effect of the attack. This ability can be used once per server restart.}}
| Grants the user {{#simple-tooltip: Sharp Reflexes | To dodge a dangerous attack, this ability can be used as a reaction to an attack targeting the user. The user adds +2 to their final roll, but must declare this before rolling. If the user is hit regardless, they're able to move up to 5 blocks in any direction. Sharp Reflexes can only be used if the user has a Dexterity Stat of at least 6. Sharp Reflexes has a 1 hour cooldown.}}
| N/A
| N/A
|-
|-
|}
|}
====Edgewalker Pack====
 
This Pack is for those who traverse dangerous terrain and keep footing, no matter how harsh the conditions may be.
====Close Save Pack====
The pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.
{| class="wikitable" style="width: 50%;"
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! style="width: 5%; | Modifiers
! style="width: 5%; | Modifiers
|-
|-
| style="background-color:#c8d5c8;" | Edgewalker
| style="background-color:#c8d5c8;" | Close Save
| Passive Technique
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Edgewalker | If the user is affected by a Displacement ability, they are Displaced 3 Blocks less than they would normally be, and if it would force them to fall off a ledge or be pushed off of where they stand (excluding any Abilities or mechanics that would pull a character down from a higher point), they instead are pushed to the very edge of what they are standing on, unable to fall off.}}
| Grants the user {{#simple-tooltip: Close Save  | To push an ally out of harm’s way, use Close Save as a reaction to a Ranger or Deadeye Point Buy attack or Instant Technique. The ally is knocked back by 1 block, avoiding any damage, but not any extra effects. Close Save has a 2 hour cooldown.}}
| N/A
| N/A
|-
|-
|}
|}
====Dirty Fighter Pack====
====Dirty Fighter Pack====
This Pack teaches a character that honor and fairness do not exist in a fight, doing whatever it takes to win.
This pack is for fighters who don't believe in honor and fairness, doing whatever it takes to win.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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| style="background-color:#c8d5c8;" | Dirty Fighter
| style="background-color:#c8d5c8;" | Dirty Fighter
| Counter Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Dirty Fighter | After being struck by a melee attack, the user can pull out a concealed firearm and quickly shoot a firearm point buy technique at the attacker (excluding Quick Cover, Spray and Pray, Agonizing Shot, Steady Hand, Critical Hit, Rapid Fire and Hook Shot). This ignores any range limitations of the Technique. The weapon breaks immediately after use, unable to be used any further. Dirty Fighter can be used once per Server Restart.}}
| Grants the user {{#simple-tooltip: Dirty Fighter | To quickly react with a hidden firearm after being attacked, use this ability to instantly Blind whoever attacked the user, as long as they are within range. Dirty Fighter has a 2 Hour Cooldown. Dirty Fighter does not Stack.}}
| N/A
| N/A
|-
|-
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====Escape Artist Pack====
====Escape Artist Pack====
This Pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.
This pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.
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|-
|-
| style="background-color:#c8d5c8;" | Escape Artist
| style="background-color:#c8d5c8;" | Escape Artist
| Active Technique
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip:  Escape Artist | The user is able to, whilst restrained, slip out of ropes, chains, handcuffs and other mundane restraints used to hold a player down. Additionally, they are also able to escape from any mundane holding cell or prison by picking the lock to the door in. This is never noticed by the captors until the user begins to move, attack or do any other action. Remember, resisting arrest or breaking out of Prison is highly illegal in Regalia, and can lead to worse punishment! This can be used twice per server restart.}}
| Grants the user {{#simple-tooltip:  Escape Artist | The user is able to, while restrained, slip out of ropes, chains, handcuffs, and any other mundane restraints used to hold a player down. This also allows them to lockpick doors and gates ingame, letting them escape or break into cells or prisons without immediate notice. Additionally, while in combat the user is able to cleanse themselves of the Trapped Status Effect before Escape Artist goes on a 1 hour cooldown. While out of combat, Escape Artist has no cooldown.}}
| N/A
| N/A
|-
|-

Revision as of 01:11, 16 April 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Roguery Point Buy is part of the Proficiency System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like.

Disguise Pack

The Disguise Pack allows the user to don a mundane disguise that prevents them from being identified in a roleplay scene. The user is able to change any aspect of their appearance such as height or build, but the disguise must always be represented as an evident costume that covers the wearer's body entirely. This disguise is able to conceal things such as Afflictions and Affinities, but if the user is defeated in Combat then the disguise is able to be removed to reveal their identity. Keep in mind that using a Disguise should not be used in anti-RP ways to avoid consequences perpetually. While it can help with Crime RP or keep one step ahead of one's enemies, making a character completely untouchable may result in Staff intervention. Also keep in mind that wearing an obvious disguise may cause characters and NPCs to react differently than if they were in the scene unmasked, and certain places, like the Imperial Palace, will bar Masked/Disguised characters entirely.

Fleet Footed Pack

This pack is for those that wish to move quicker than most in combat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Fleet Footed Passive Technique Self

Grants the user Fleet Footed

N/A

Soft Landing Pack

This pack is for the acrobatic roof-runners of Regalia, quickly dropping from above or prone to clumsy footing.

Ability Name Ability Type Ability Range Ability Description Modifiers
Soft Landing Counter Technique Self

Grants the user Soft Landing

N/A

Sharp Reflexes Pack

This pack is for the quick witted and flexible, dodging out of the way of an attack at just the right moment.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sharp Reflexes Counter Technique Self

Grants the user Sharp Reflexes

N/A

Close Save Pack

The pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Close Save Counter Technique Melee Range

Grants the user Close Save

N/A

Dirty Fighter Pack

This pack is for fighters who don't believe in honor and fairness, doing whatever it takes to win.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dirty Fighter Counter Technique Melee Range

Grants the user Dirty Fighter

N/A

Escape Artist Pack

This pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.

Ability Name Ability Type Ability Range Ability Description Modifiers
Escape Artist Instant Technique Self

Grants the user Escape Artist

N/A