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Medical Point Buy: Difference between revisions

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| Instant Technique
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Medical Barrier | To protect allies, use this Ability to create a temporary shield from danger. The user creates a mobile barrier, protecting themselves and any character within 2 blocks behind them from Abilities or Attacks targeting them from the front. While active, the user can’t use other Abilities or perform Attacks, but is able to move while Medical Barrier is in use. Medical Barrier can be held for a maximum of 20 minutes, and once ended is put on a 30 minute cooldown. }}
| Grants the user {{#simple-tooltip: Medical Barrier | The user holds up their a makeshift barrier, protecting themselves and any character within a 3x3 block area behind them. While active, the user can’t use their basic action, but gains a new action that replaces their Attack. As a reaction to an ally within Medical Barrier being targeted by an Attack Emote, the user can use this action to grant them +5 to the minimum result of their defense roll, and if they fail the defense roll, reduce any -HP damage by half (rounded up, minimum 0). If the triggering Basic Attack is a Ranged Emote Attack, this action does not consume the user's action, and they can use it again on a different attack in the same turn. Medical Barrier can be held for a maximum of 20 minutes, and once ended has a 1 Hour Cooldown.}}
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| Instant Technique
| Instant Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Medical Resist | To reduce the harm an ally receives for a set amount of time, use this Ability on an Ally within range. For the next 10 minutes, the target only suffers minor wounds from any incoming damage that would affect them, or is reduced by 1 HP (but never to 0) in the Optional Combat System. Once ended, Medical Resist has a 2 hour cooldown, and does not stack.}}
| Grants the user {{#simple-tooltip: Medical Resist | To reduce the harm an ally receives for a set amount of time, use this Ability on an Ally within range. For the next 10 minutes any damage the target takes is reduced by 1 HP (but never to 0). Once ended, Medical Resist has a 2 hour cooldown, and does not stack.}}
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Latest revision as of 00:21, 27 May 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Medical Point Buy is part of the Proficiency System. Medical Point Buy is specifically designed for support oriented characters. Medical Point Buy provides Packs for the Character to become proficient in Medicine for the purpose of keeping their friends alive and fighting against ailments.

Stance Ability

The Medical Stance Ability is required for all Medical Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as one Medical Point Buy Pack has been purchased. This Ability does not do much besides enable further Medical Abilities. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Stance Stance Technique Self

Grants the user Medical Stance

Medical Packs

Medical Buff Pack

This pack allows Medics to reverse the effects of proficiency loss in a target.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Buff Instant Technique Emote Range

Grants the user Medical Buff

N/A

Medical Revive Pack

This pack allows Medics to revive an ally that’s been already downed.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Revive Instant Technique Melee Range

Grants the user Medical Revive

N/A

Medical Bolster Pack

This pack allows Medics to empower the defenses of a single ally.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Bolster Instant Technique 10 Blocks

Grants the user Medical Bolster

N/A

Medical Barrier Pack

This pack allows Medics to temporarily protect their allies from incoming harm.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Barrier Instant Technique Self

Grants the user Medical Barrier

N/A

Medical Canteen Pack

This pack allows Medics to share any buffs they receive with a chosen ally within range.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Canteen Instant Technique 5 Blocks

Grants the user Medical Canteen

N/A

Medical Resist Pack

This pack allows Medics to temporarily reduce the amount of damage an ally receives.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Resist Instant Technique 10 Blocks

Grants the user Medical Resist

N/A

Medical Rescue Pack

This pack allows Medics to pull an ally back to safety.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Rescue Instant Technique 10 Blocks

Grants the user Medical Rescue

N/A