Veteran Point Buy: Difference between revisions
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| Instant Technique | | Instant Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: | While Veteran AntiMagi isn't on Cooldown, it passively grants the user +1 Attack Stat. Veteran AntiMagi cannot be actively used until an enemy uses an Ability from one of the following Categories: Magic Point Buy, Cleric Point Buy, or Theurgy/Shaman/Paladin Point Buy. When actively used, target an enemy within Range, and apply the Silenced Status Effect to them for the next 2 Turns. When the Silenced Status Effect ends, set the user's minimum Attack Dice to 5 for their next Attack Emote made against that target. Veteran AntiMagi has a 1 Hour Cooldown. }} | | Grants the user {{#simple-tooltip: Veteran AntiMagi | While Veteran AntiMagi isn't on Cooldown, it passively grants the user +1 Attack Stat. Veteran AntiMagi cannot be actively used until an enemy uses an Ability from one of the following Categories: Magic Point Buy, Cleric Point Buy, or Theurgy/Shaman/Paladin Point Buy. When actively used, target an enemy within Range, and apply the Silenced Status Effect to them for the next 2 Turns. When the Silenced Status Effect ends, set the user's minimum Attack Dice to 5 for their next Attack Emote made against that target. Veteran AntiMagi has a 1 Hour Cooldown. }} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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| Instant Technique | | Instant Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Veteran Impurity | While Veteran Impurity isn't on Cooldown, it passively grants the user +1 Defense Stat. Veteran Impurity cannot be actively used until an enemy uses an Ability from Puretek Point Buy. When actively used, target an enemy within range, and apply the Weakened Status Effect to them for the next 2 Turns. When the Weakened Status Effect ends, apply a -1 Attack or -1 Defense reduction to the target (user's choice) for their next 3 Dice Rolls. Veteran Impurity has a 1 Hour Cooldown. }} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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==== Pack==== | ==== Pack==== | ||
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| Movement Technique | | Movement Technique | ||
| {{#simple-tooltip: 4 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | | {{#simple-tooltip: 4 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Veteran Sentinel | To create a zone of control, use this Ability to create a persistent area around the user equal to the range. Whenever an Enemy takes the Move Action within this Range, if they are within Melee Range, make an Attack on them out of turn and without using an Action, but with the maximum Dice set to 10. If they are outside of Melee Range, instead apply the Brittle Status to them, out of turn and without using an action, but this can only apply once per target, even with different users of Veteran Sentinel. Veteran Sentinel can be upheld indefinitely, but ends when the user Moves, uses a Movement Ability, or has an ally use a Movement Ability on them. Veteran Sentinel has a 4 Hour Cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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==== Pack==== | ==== Pack==== | ||
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Revision as of 20:38, 13 June 2024
The Ability and Proficiency System | |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Veteran Point Buy is part of the Proficiency System. Bruiser Point Buy is specifically designed for players who are familiar with Massive's Ability System, and for characters who are non-magical duelists and warriors who have mastered some kind of melee weapon. As a result, while Veteran Point Buy allows the use of Melee Weapons and Shields, it bars the use of any kind of Magic Point Buy, or similar "Magic" Abilities. Veteran Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.
Stance Ability
The Veteran Stance Stance Ability is required for all Veteran Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Veteran Point Buy Pack has been purchased. This Ability does not do much besides enable further Veteran Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Veteran Stance | Stance Technique | Self | Grants the user Veteran Stance | N/A |
Veteran Point Buy Packs
Pack
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Veteran AntiMagi | Instant Technique | Melee Range | Grants the user Veteran AntiMagi | N/A |
Pack
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Veteran Impurity | Instant Technique | Melee Range | Grants the user Veteran Impurity | N/A |
Pack
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Veteran DemonSpite | Instant Technique | Melee Range | Grants the user Veteran DemonSpite | N/A |
Pack
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Veteran Tri-Slash | Instant Technique | Melee Range | Grants the user Veteran Tri-Slash | N/A |
Veteran Sentinel Pack
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Veteran Sentinel | Movement Technique | 4 Blocks | Grants the user Veteran Sentinel | N/A |
Pack
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Veteran Swiftstrike | Instant Technique | 2 Blocks | Grants the user Veteran Swiftstrike | N/A |
Pack
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Veteran Solitude | Instant Technique | 10 Blocks | Grants the user Veteran Solitude | N/A |
Pack
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Passive Technique | 2 Blocks | Grants the user | N/A |
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