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==== | | header1 = The Ability and Proficiency System | ||
| data2 = | |||
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page. | |||
}} | |||
Melee Point Buy is part of the [[Proficiency]] System. Melee Point Buy is for fighters, warriors, and characters who utilize some manner of melee weapon, in whatever form that is (sword, spear, fists, axes, magic, etc.) Melee Point Buy has some restrictions on what Packs can be purchased, to reward specific Proficiency designs. | |||
==Free Packs== | |||
The following packs in this section are specifically for those that have invested a significant amount into Melee, Bruiser, or Veteran Point Buy. By purchasing at least 4 Melee, Bruiser, or Veteran packs (or a combination of the two), choose one of these Abilities to unlock for free. The other can be purchased like normal, if desired. | |||
====Weapon Throw Pack==== | |||
This Pack is for those who want to get at least one hit in on a far away opponent. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF;" | | | style="background-color:#DBAFAF;" | Weapon Throw | ||
| | | Instant Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Weapon Throw | To throw a side-weapon, use this Ability to make a Melee Attack against an enemy, with range of Emote Range. Also, make the roll with -2 to Attack Stat. Weapon Throw has a 30 minute cooldown. }} | ||
}} | | N/A | ||
| | |||
|- | |- | ||
|} | |} | ||
====Careful Fighter Pack==== | |||
==== | This Pack is for fighters who value protecting themselves, over getting an extra attack in on an enemy. | ||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF" | | | style="background-color:#DBAFAF;" | Careful Fighter | ||
| | | Passive Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Careful Fighter | To gain a benefit from restraint, when the user would make an Opportunity Attack on an enemy, instead choose between two options. Either make the attack as normal, or do not make the attack, and gain 1 Block Token instead. Careful Fighter goes on Cooldown if either option is chosen. Careful Fighter has a 1 Hour Cooldown. }} | ||
}} | | N/A | ||
| | |||
|- | |- | ||
|} | |} | ||
==== | |||
==General Melee Point Buy Packs== | |||
====Technique Parry Pack==== | |||
This Pack is centered around parrying and deflecting devastating maneuvers. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF;" | | | style="background-color:#DBAFAF;" | Technique Parry | ||
| | | Counter Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Self Range | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Technique Parry | To defend against an attack, use this Ability as a reaction to protect the user only from the effects of an Instant or Movement Technique from Melee, Bruiser, Veteran, or Cutthroat Point Buy. Technique parry does not use an Action. Technique Parry has a 1 Hour Cooldown. | ||
}} | |||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
==== | ====Concussive Blow Pack==== | ||
This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
! | ! Ability Name | ||
! Ability Type | ! Ability Type | ||
! Ability Range | ! Ability Range | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF;" | | | style="background-color:#DBAFAF;" | Concussive Blow | ||
| | | Instant Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Concussive Blow | To disrupt focus, target Enemy or Ally within Range, and immediately Link Break one Link Power (newest, if Multiple). If Target is the caster of a Link Power, also deal -1HP damage. If the Target has no Link Powers, instead apply the Confused Status Effect for one turn. Concussive Blow has a 1 Hour Cooldown.}} | ||
}} | | {{#simple-tooltip: N/A }} | ||
| N/A | |||
|- | |- | ||
|} | |} | ||
==== | ====Pinning Throw Pack==== | ||
This Pack is for fighters who want to pin down an opponent from range, stopping them from fleeing, or moving closer. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
! Ability Name | ! Ability Name | ||
! Ability Type | ! Ability Type | ||
! Ability Range | ! Ability Range | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF;" | | | style="background-color:#DBAFAF;" | Pinning Throw | ||
| | | Instant Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Pinning Throw | To pin down a foe, target enemy within range, instantly apply the Trapped Status Effect for up to 10 minutes. If the Target takes damage, remove the Trapped Early, but prevent them from taking the Move action for that turn only. Pinning Throw does Not Stack, and has a 30 Minute Cooldown once ended.}} | ||
}} | |||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
==== | ====Diving Tackle Pack==== | ||
This Pack is for fighters who want to close the distance with their enemies, flinging themselves towards them. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF;" | | | style="background-color:#DBAFAF;" | Diving Tackle | ||
| | | Movement Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Diving Tackle | To quickly move across the battlefield, use this ability to immediately move up to 10 blocks in a cardinal direction horizontally, without triggering Opportunity Attacks. If the user lands beside an enemy, apply the Prone Status Effect to up to 3 enemies within a 1 Block radius, and optionally make an Attack Emote on one enemy in the same turn this ability was used (the attack does not use an action). Diving Tackle has a 2 Hour Cooldown.}} | ||
}} | |||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
==== | |||
====Tangle Strike Pack==== | |||
This Pack is for fighters who keep their foes off balance, and are experts at interfering with Mounted combatants. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF;" | | | style="background-color:#DBAFAF;" | Tangle Strike | ||
| | | Counter Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Tangle Strike | To knock an enemy off balance, use this ability on an enemy within range. If the Target is Mounted (riding on a Mount), reduce their Movement Speed by 5 Blocks for the next Hour. If the Target was not Mounted, instead apply the Fleeting Status Effect for 30 Minutes. Tangle Strike cannot be used while Mounted, and has a 2 Hour Cooldown.}} | ||
}} | |||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
==== | |||
==Stance Restricted Packs== | |||
These Packs can only be Purchased and Used by characters who do not have a Stance Ability, from any source. | |||
====Shrug Off Pack==== | |||
This Pack is for fighters who push through and ignore debuffs their enemies apply to slow them down. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF;" | | | style="background-color:#DBAFAF;" | Shrug Off | ||
| | | Instant Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Shrug Off | To cleanse a Status Effect with Anger alone, instantly remove one Status Effect (choice, if multiple). But, apply -2 Attack Stat (can go into negatives) to the user’s next two Attacks. Shrug Off does not take an action, and has a 1 Hour Cooldown.}} | ||
}} | |||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
==== | ====Knockback Sweep Pack==== | ||
This Pack is for fighters who want to push away their enemies with a wide, sweeping attack, or a singular targeted strike. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF | | style="background-color:#DBAFAF" | Knockback Sweep | ||
| | | Instant Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Knockback Sweep | To create distance, target either one enemy within range, or everyone within 3 blocks in front of the user (not beside/behind). If one enemy, Displace target backwards by 10 Blocks. If everyone, displace targets backwards by 5 blocks. If any target(s) hit a wall, or are Trapped or Prone, deal -1HP Damage to them. Knockback Sweep has a 2 Hour Cooldown..}} | ||
}} | | {{#simple-tooltip: N/A }} | ||
| N/A | |||
|- | |- | ||
|} | |} | ||
==== | ====Cheap Shot Pack==== | ||
This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF;" | | | style="background-color:#DBAFAF;" | Cheap Shot | ||
| | | Counter Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Cheap Shot | To counter magic, use this ability out of turn in reaction to an enemy within range using a Power, but only if that Power Targets the user or an ally. Stagger them, and grant the user +1 Defense Stat (breaks cap up to 9) for their next Defense Roll only. If the target attempts to use the same Power on their subsequent turn, also grant the user 1 Block Token. Cheap Shot has a 1 Hour Cooldown.}} | ||
}} | |||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
====Bruising Strike Pack==== | |||
==== | This pack is for tenderizing the enemy before attacking them. | ||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF;" | | | style="background-color:#DBAFAF;" | Bruising Strike | ||
| | | Active Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Bruising Strike | To beat down upon an enemy, use this ability to bash a target enemy within range to give them the Brittle Status Effect. Bruising Strike can be used without taking up an action, but only after making an attack, not before. Bruising Strike has a 30 minute cooldown.}} | ||
}} | |||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
==== | |||
====Combat Sight Pack==== | |||
This Pack is for fighters who want to hone their senses, forgoing any attempt at longer range combat and becoming deadlier at very close range. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF;" | | | style="background-color:#DBAFAF;" | Combat Sight | ||
| | | Passive Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Combat Sight | To fight with all of one’s Senses, the Blinded Status Effect, when applied to the user, works differently. Blinded now reads: The user gains +2 Attack Stat (breaks cap up to 11), but can no longer Target anyone outside of Melee Range. The user automatically has the Blinded Status Effect applied to them when Combat Begins, and cannot remove it except with Abilities that remove Status Effects. If the user would have the Blinded Status Effect applied to them again, instead of totally ignoring it, reduce the user's Attack Stat by -2 for their next Attack Emote. Combat Sight has no Cooldown.}} | ||
}} | |||
| N/A | | N/A | ||
|- | |- |
Latest revision as of 02:34, 14 June 2024
The Ability and Proficiency System | |
---|---|
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Melee Point Buy is part of the Proficiency System. Melee Point Buy is for fighters, warriors, and characters who utilize some manner of melee weapon, in whatever form that is (sword, spear, fists, axes, magic, etc.) Melee Point Buy has some restrictions on what Packs can be purchased, to reward specific Proficiency designs.
Free Packs
The following packs in this section are specifically for those that have invested a significant amount into Melee, Bruiser, or Veteran Point Buy. By purchasing at least 4 Melee, Bruiser, or Veteran packs (or a combination of the two), choose one of these Abilities to unlock for free. The other can be purchased like normal, if desired.
Weapon Throw Pack
This Pack is for those who want to get at least one hit in on a far away opponent.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Weapon Throw | Instant Technique | Emote Range | Grants the user Weapon Throw | N/A |
Careful Fighter Pack
This Pack is for fighters who value protecting themselves, over getting an extra attack in on an enemy.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Careful Fighter | Passive Technique | Self | Grants the user Careful Fighter | N/A |
General Melee Point Buy Packs
Technique Parry Pack
This Pack is centered around parrying and deflecting devastating maneuvers.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Technique Parry | Counter Technique | Self Range | Grants the user Technique Parry |
Concussive Blow Pack
This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Concussive Blow | Instant Technique | Melee Range | Grants the user Concussive Blow |
Pinning Throw Pack
This Pack is for fighters who want to pin down an opponent from range, stopping them from fleeing, or moving closer.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Pinning Throw | Instant Technique | Emote Range | Grants the user Pinning Throw | N/A |
Diving Tackle Pack
This Pack is for fighters who want to close the distance with their enemies, flinging themselves towards them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Diving Tackle | Movement Technique | 10 Blocks | Grants the user Diving Tackle | N/A |
Tangle Strike Pack
This Pack is for fighters who keep their foes off balance, and are experts at interfering with Mounted combatants.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tangle Strike | Counter Technique | Melee Range | Grants the user Tangle Strike | N/A |
Stance Restricted Packs
These Packs can only be Purchased and Used by characters who do not have a Stance Ability, from any source.
Shrug Off Pack
This Pack is for fighters who push through and ignore debuffs their enemies apply to slow them down.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Shrug Off | Instant Technique | Self | Grants the user Shrug Off | N/A |
Knockback Sweep Pack
This Pack is for fighters who want to push away their enemies with a wide, sweeping attack, or a singular targeted strike.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Knockback Sweep | Instant Technique | Melee Range | Grants the user Knockback Sweep |
Cheap Shot Pack
This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Cheap Shot | Counter Technique | Melee Range | Grants the user Cheap Shot | N/A |
Bruising Strike Pack
This pack is for tenderizing the enemy before attacking them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bruising Strike | Active Technique | Melee Range | Grants the user Bruising Strike | N/A |
Combat Sight Pack
This Pack is for fighters who want to hone their senses, forgoing any attempt at longer range combat and becoming deadlier at very close range.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Combat Sight | Passive Technique | Melee Range | Grants the user Combat Sight | N/A |
|