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Melee Point Buy: Difference between revisions

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Weapon Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to use melee weapons (including unarmed), and get melee weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use.  
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Weapons can be used to attack people without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a melee weapon with at least one purchase of these Point Buy packs, with the Strength stat being used to determine overall skill. If a Character has no Strength, they are considered incapable of using a melee weapon effectively.
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====Duelist Pack====
| header1    = The Ability and Proficiency System
The Duelist Pack is centered around fighting a single opponent, parrying blows before going in for the kill.
| data2      =
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.
}}
Melee Point Buy is part of the [[Proficiency]] System. Melee Point Buy is for fighters, warriors, and characters who utilize some manner of melee weapon, in whatever form that is (sword, spear, fists, axes, magic, etc.) Melee Point Buy has some restrictions on what Packs can be purchased, to reward specific Proficiency designs.
==Free Packs==
The following packs in this section are specifically for those that have invested a significant amount into Melee, Bruiser, or Veteran Point Buy. By purchasing at least 4 Melee, Bruiser, or Veteran packs (or a combination of the two), choose one of these Abilities to unlock for free. The other can be purchased like normal, if desired.
====Weapon Throw Pack====
This Pack is for those who want to get at least one hit in on a far away opponent.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Technique Parry
| style="background-color:#DBAFAF;" | Weapon Throw
| Mundane Technique
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Technique Parry | Technique Parry allows the user to protect themselves from an incoming Mundane Technique used on them from Melee Weapon Point Buy, Ranged Weapon Point Buy, or Firearms Point Buy, effectively nullifying it on them alone. This Mundane Technique has a 60 minute cooldown. This does not work on Technique Parry.
| Grants the user {{#simple-tooltip: Weapon Throw | To throw a side-weapon, use this Ability to make a Melee Attack against an enemy, with range of Emote Range. Also, make the roll with -2 to Attack Stat. Weapon Throw has a 30 minute cooldown. }}
}}
| N/A
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
 
====Careful Fighter Pack====
====Heavy Pack====
This Pack is for fighters who value protecting themselves, over getting an extra attack in on an enemy.  
The Heavy Pack is focused around beating back the opposition with the largest thing one can get their hands on.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF" | Knockback Sweep
| style="background-color:#DBAFAF;" | Careful Fighter
| Mundane Technique
| Passive Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Knockback Sweep | Knockback Sweep allows the user to make a wide arch-swing. Anyone within Melee Range on either side or in front of the user is knocked back by 5 blocks. If there is a wall behind the target, or if they are rooted, they are instead struck with a guaranteed hit. This still counts as a displacement for the purposes of immunities/counters. This Mundane Technique has a 30 minute cooldown.
| Grants the user {{#simple-tooltip: Careful Fighter | To gain a benefit from restraint, when the user would make an Opportunity Attack on an enemy, instead choose between two options. Either make the attack as normal, or do not make the attack, and gain 1 Block Token instead. Careful Fighter goes on Cooldown if either option is chosen. Careful Fighter has a 1 Hour Cooldown. }}
}}
| N/A
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Hunter Pack====
 
The Hunter Pack focuses around disorienting a target, making it easier to whittle away and defeat them.
==General Melee Point Buy Packs==
====Technique Parry Pack====
This Pack is centered around parrying and deflecting devastating maneuvers.  
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Concussive Strike
| style="background-color:#DBAFAF;" | Technique Parry
| Mundane Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Self Range | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Concussive Strike | The user swings their weapon at a target, confusing them for 15 minutes. While confused, the target is unable to target the user with Powers of any kind. Additionally, if the target is currently connected to a Link Power, this Technique counts as a guaranteed hit, and ends any Links they are using/effected by. This Technique has a 1 Hour Cooldown.}}
| Grants the user {{#simple-tooltip: Technique Parry | To defend against an attack, use this Ability as a reaction to protect the user only from the effects of an Instant or Movement Technique from Melee, Bruiser, Veteran, or Cutthroat Point Buy. Technique parry does not use an Action. Technique Parry has a 1 Hour Cooldown.
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}


====Skirmisher Pack====
====Concussive Blow Pack====
The Skirmisher Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.
This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them.
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{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Name
! Ability Type
! Ability Type
! Ability Range
! Ability Range
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Pinning Throw
| style="background-color:#DBAFAF;" | Concussive Blow
| Mundane Technique
| Instant Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Pinning Throw | Pinning Throw allows the user to throw a short blade (it does not have to be their main hand weapon, it can also be a pocket knife) to pin a person against a wall or floor surface for long enough to allow the user to chain up another Technique or attack Emote. Note, this does not Stun the Target, they are still able to fight back, just not dodge or escape. Pinning Throw has a 30 minute cooldown. If the user doesn't attack or intend to attack, the target is freed after a minute.
| Grants the user {{#simple-tooltip: Concussive Blow | To disrupt focus, target Enemy or Ally within Range, and immediately Link Break one Link Power (newest, if Multiple). If Target is the caster of a Link Power, also deal -1HP damage. If the Target has no Link Powers, instead apply the Confused Status Effect for one turn. Concussive Blow has a 1 Hour Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| N/A
|-
|-
|}
|}
====Warrior Pack====
====Pinning Throw Pack====
The Warrior Pack is for those that dive headfirst into action, thinking about the consequences after.
This Pack is for fighters who want to pin down an opponent from range, stopping them from fleeing, or moving closer.
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{| class="wikitable" style="width: 50%;"
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|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Name
! Ability Type
! Ability Type
! Ability Range
! Ability Range
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Battle Flurry
| style="background-color:#DBAFAF;" | Pinning Throw
| Mundane Technique
| Instant Technique
| {{#simple-tooltip: 1 Block | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Battle Flurry | The user lashes out instantaneously to strike those surrounding them. The user rolls one dice with a number for every character within range of this technique, and hits as many of them based on the number rolled, a minimum of one. (ex. 3 people in range is /dice 1-3) They can choose who gets hit or not, but this technique cannot be used if only one target is in range. Battle Flurry can only be used once per day, with the single charge refreshing on server restart.
| Grants the user {{#simple-tooltip: Pinning Throw | To pin down a foe, target enemy within range, instantly apply the Trapped Status Effect for up to 10 minutes. If the Target takes damage, remove the Trapped Early, but prevent them from taking the Move action for that turn only. Pinning Throw does Not Stack, and has a 30 Minute Cooldown once ended.}}
}}
| N/A
| N/A
|-
|-
|}
|}
====Unyielding Pack====
====Diving Tackle Pack====
The Unyielding Pack is for those that refuse to back down, even when the odds are against them.
This Pack is for fighters who want to close the distance with their enemies, flinging themselves towards them.  
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Steady Body
| style="background-color:#DBAFAF;" | Diving Tackle
| Mundane Technique
| Movement Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Steady Body  | The user braces themselves against (or avoids) a single Displacement or Root, countering that Ability. After Steady Body is used, they are immune to Displacements and Roots for 5 minutes. This has no effect on Abilities from Artifacts. Steady Body can only be used once per server restart.
| Grants the user {{#simple-tooltip: Diving Tackle | To quickly move across the battlefield, use this ability to immediately move up to 10 blocks in a cardinal direction horizontally, without triggering Opportunity Attacks. If the user lands beside an enemy, apply the Prone Status Effect to up to 3 enemies within a 1 Block radius, and optionally make an Attack Emote on one enemy in the same turn this ability was used (the attack does not use an action). Diving Tackle has a 2 Hour Cooldown.}}
}}
| N/A
| N/A
|-
|-
|}
|}
====Demolisher Pack====
 
The Demolisher Pack is for those that want to break down the defenses of those around them.
====Tangle Strike Pack====
{| class="wikitable" style="width: 50%;"
This Pack is for fighters who keep their foes off balance, and are experts at interfering with Mounted combatants.
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#DBAFAF;" | Force Smash
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Force Smash | The user can attack with such ferocity that the user is able to destroy any mundane or Ability-Summoned shield instantly by shattering it on impact. If the target is using an Ability that relies on them having a Shield, it is ignored, and the Shield is destroyed anyways. The user  can only destroy one shield per day. If this Technique is countered, and does not destroy a shield, it goes on a 30 minute cooldown.
}}
|
|-
|}
====Pursuer Pack====
The Pursuer Pack is for those who refuse to let their enemies elude them, ferociously chasing them down.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Leaping Charge
| style="background-color:#DBAFAF;" | Tangle Strike
| Mundane Technique
| Counter Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Leaping Charge | Leaping Charge: Leaping Charge allows the user to instantly rush to a Target Enemy in Emote Range. The user always lands on the side closest to themselves. If the Target is running away or fleeing, this Technique also includes a guaranteed hit. This does not allow for any vertical movement outside of slight inclines. Leaping Charge has a 60 Minute Cooldown.  
| Grants the user {{#simple-tooltip: Tangle Strike | To knock an enemy off balance, use this ability on an enemy within range. If the Target is Mounted (riding on a Mount), reduce their Movement Speed by 5 Blocks for the next Hour. If the Target was not Mounted, instead apply the Fleeting Status Effect for 30 Minutes. Tangle Strike cannot be used while Mounted, and has a 2 Hour Cooldown.}}
}}
| N/A
| N/A
|-
|-
|}
|}
====Coward Pack====
 
The Coward Pack is for the most pathetic and shameless warriors who take advantage of honorable opponents.
==Stance Restricted Packs==
These Packs can only be Purchased and Used by characters who do not have a Stance Ability, from any source.
====Shrug Off Pack====
This Pack is for fighters who push through and ignore debuffs their enemies apply to slow them down.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Crocodile Tears
| style="background-color:#DBAFAF;" | Shrug Off
| Mundane Technique
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Crocodile Tears | The user falls to the ground and feigns defeat. The user can end their charade after 10 minutes, or if they’re attacked. Once ended, the user is able to make a guaranteed hit against any character within melee range. Crocodile Tears can be used once per server restart.
| Grants the user {{#simple-tooltip: Shrug Off | To cleanse a Status Effect with Anger alone, instantly remove one Status Effect (choice, if multiple). But, apply -2 Attack Stat (can go into negatives) to the user’s next two Attacks. Shrug Off does not take an action, and has a 1 Hour Cooldown.}}
}}
| N/A
| N/A
|-
|-
|}
|}
====Frenzy Pack====
====Knockback Sweep Pack====
The Frenzy Pack is for those who refuse to be held down, forcing their body to continue moving through rage alone.
This Pack is for fighters who want to push away their enemies with a wide, sweeping attack, or a singular targeted strike.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Berserker Fury
| style="background-color:#DBAFAF" | Knockback Sweep
| Mundane Technique
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Berserker Fury | The user channels their anger, cleansing themselves of any debuff effect currently affecting them. The user is able to immediately make a guaranteed hit on any one person in melee distance. Berserker’s Fury cannot cleanse debuffs from Artifacts. Berserker's Fury can be used once per server restart.
| Grants the user {{#simple-tooltip: Knockback Sweep | To create distance, target either one enemy within range, or everyone within 3 blocks in front of the user (not beside/behind). If one enemy, Displace target backwards by 10 Blocks. If everyone, displace targets backwards by 5 blocks. If any target(s) hit a wall, or are Trapped or Prone, deal -1HP Damage to them. Knockback Sweep has a 2 Hour Cooldown..}}
}}
| {{#simple-tooltip: N/A }}
| N/A
|-
|-
|}
|}
====Tactician Pack====
====Cheap Shot Pack====
The Tactician Pack is for those who command the battlefield and inspire their allies on the frontline.
This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Leader’s Rally
| style="background-color:#DBAFAF;" | Cheap Shot
| Mundane Technique
| Counter Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Leader's Rally | The user is able to rally their allies, targeting up to two other people, bolstering their resolve and giving each person 1 HP Counter. This technique requires an ally to be used. Once these counters are removed, Leader’s rally goes on a 2 hour cooldown. The same person can only be affected by Leader's Rally (from any source) once per hour.
| Grants the user {{#simple-tooltip: Cheap Shot | To counter magic, use this ability out of turn in reaction to an enemy within range using a Power, but only if that Power Targets the user or an ally. Stagger them, and grant the user +1 Defense Stat (breaks cap up to 9) for their next Defense Roll only. If the target attempts to use the same Power on their subsequent turn, also grant the user 1 Block Token. Cheap Shot has a 1 Hour Cooldown.}}
}}
| N/A
| N/A
|-
|-
|}
|}
 
====Bruising Strike Pack====
====Breaker Pack====
This pack is for tenderizing the enemy before attacking them.
The Breaker Pack is for those who see themself as a juggernaut, able to smash through defenses with nothing but their own body.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Heavy Charge
| style="background-color:#DBAFAF;" | Bruising Strike
| Mundane Technique
| Active Technique
| {{#simple-tooltip: 5 Block | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Heavy Charge  | The user charges up to 5 blocks in a straight line, forcibly breaking through Mundane Cover and Shield-Walls, creating an opening. They can additionally use this Mundane Technique to break through non-metal 1 block thin walls or doors. The user is then Staggered. Heavy Charge can be used once per server restart.
| Grants the user {{#simple-tooltip: Bruising Strike | To beat down upon an enemy, use this ability to bash a target enemy within range to give them the Brittle Status Effect. Bruising Strike can be used without taking up an action, but only after making an attack, not before. Bruising Strike has a 30 minute cooldown.}}
}}
| N/A
|-
|}
====Brutalist Pack====
The Brutalist Pack is for fighters who wish to end conflict quickly and without a mess, overpowering inexperienced fighters.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#DBAFAF;" | Disarming Strike
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Disarming Strike | The user can attempt to disarm a target within melee range. If the user’s Strength Stat is 4 or more points higher than the target’s, the target is immediately disarmed. If not, this Technique fails. Disarming Strike has a 2 hour cooldown.
}}
| N/A
| N/A
|-
|-
|}
|}


====Dismount Pack====
====Combat Sight Pack====
The Dismount Pack is for fighters who are masters at leveling the playing field between themselves and mounted combatants, scaring away their mount in the process.
This Pack is for fighters who want to hone their senses, forgoing any attempt at longer range combat and becoming deadlier at very close range.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Disable Mount
| style="background-color:#DBAFAF;" | Combat Sight
| Mundane Technique
| Passive Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Disarming Strike | This Mundane Technique can only be used on a Target that is Mounted. The user uses a powerful Mundane Technique to instantly dis-mount their Target and scare off the Mount. The Target is pushed off their Mount but not Displaced, and the Mount is dismissed, while forcing Cavalry Summon on a 30 Minute Cooldown. This Mundane Technique cannot be used while Mounted.}}
| Grants the user {{#simple-tooltip: Combat Sight | To fight with all of one’s Senses, the Blinded Status Effect, when applied to the user, works differently. Blinded now reads: The user gains +2 Attack Stat (breaks cap up to 11), but can no longer Target anyone outside of Melee Range. The user automatically has the Blinded Status Effect applied to them when Combat Begins, and cannot remove it except with Abilities that remove Status Effects. If the user would have the Blinded Status Effect applied to them again, instead of totally ignoring it, reduce the user's Attack Stat by -2 for their next Attack Emote. Combat Sight has no Cooldown.}}
| N/A
| N/A
|-
|-
|}
|}


{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]] [[category:Strength Point Buy]]
[[category:Proficiency]] [[category:Strength Point Buy]]

Latest revision as of 02:34, 14 June 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Melee Point Buy is part of the Proficiency System. Melee Point Buy is for fighters, warriors, and characters who utilize some manner of melee weapon, in whatever form that is (sword, spear, fists, axes, magic, etc.) Melee Point Buy has some restrictions on what Packs can be purchased, to reward specific Proficiency designs.

Free Packs

The following packs in this section are specifically for those that have invested a significant amount into Melee, Bruiser, or Veteran Point Buy. By purchasing at least 4 Melee, Bruiser, or Veteran packs (or a combination of the two), choose one of these Abilities to unlock for free. The other can be purchased like normal, if desired.

Weapon Throw Pack

This Pack is for those who want to get at least one hit in on a far away opponent.

Ability Name Ability Type Ability Range Ability Description Modifiers
Weapon Throw Instant Technique Emote Range

Grants the user Weapon Throw

N/A

Careful Fighter Pack

This Pack is for fighters who value protecting themselves, over getting an extra attack in on an enemy.

Ability Name Ability Type Ability Range Ability Description Modifiers
Careful Fighter Passive Technique Self

Grants the user Careful Fighter

N/A

General Melee Point Buy Packs

Technique Parry Pack

This Pack is centered around parrying and deflecting devastating maneuvers.

Ability Name Ability Type Ability Range Ability Description Modifiers
Technique Parry Counter Technique Self Range

Grants the user Technique Parry

Concussive Blow Pack

This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Concussive Blow Instant Technique Melee Range

Grants the user Concussive Blow

Pinning Throw Pack

This Pack is for fighters who want to pin down an opponent from range, stopping them from fleeing, or moving closer.

Ability Name Ability Type Ability Range Ability Description Modifiers
Pinning Throw Instant Technique Emote Range

Grants the user Pinning Throw

N/A

Diving Tackle Pack

This Pack is for fighters who want to close the distance with their enemies, flinging themselves towards them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Diving Tackle Movement Technique 10 Blocks

Grants the user Diving Tackle

N/A

Tangle Strike Pack

This Pack is for fighters who keep their foes off balance, and are experts at interfering with Mounted combatants.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tangle Strike Counter Technique Melee Range

Grants the user Tangle Strike

N/A

Stance Restricted Packs

These Packs can only be Purchased and Used by characters who do not have a Stance Ability, from any source.

Shrug Off Pack

This Pack is for fighters who push through and ignore debuffs their enemies apply to slow them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shrug Off Instant Technique Self

Grants the user Shrug Off

N/A

Knockback Sweep Pack

This Pack is for fighters who want to push away their enemies with a wide, sweeping attack, or a singular targeted strike.

Ability Name Ability Type Ability Range Ability Description Modifiers
Knockback Sweep Instant Technique Melee Range

Grants the user Knockback Sweep

Cheap Shot Pack

This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cheap Shot Counter Technique Melee Range

Grants the user Cheap Shot

N/A

Bruising Strike Pack

This pack is for tenderizing the enemy before attacking them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruising Strike Active Technique Melee Range

Grants the user Bruising Strike

N/A

Combat Sight Pack

This Pack is for fighters who want to hone their senses, forgoing any attempt at longer range combat and becoming deadlier at very close range.

Ability Name Ability Type Ability Range Ability Description Modifiers
Combat Sight Passive Technique Melee Range

Grants the user Combat Sight

N/A