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Veteran Point Buy: Difference between revisions

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This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.  
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.  
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Veteran Point Buy is part of the [[Proficiency]] System. Bruiser Point Buy is specifically designed for players who are familiar with Massive's Ability System, and for characters who are non-magical duelists and warriors who have mastered some kind of melee weapon. As a result, while Veteran Point Buy allows the use of Melee Weapons and Shields, it bars the use of any kind of Magic Point Buy, or similar "Magic" Abilities. Veteran Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection. Veteran Point Buy encourages liberal use of the RP Ranges Plugin, as many of its Point Buy Packs have variable range requirements that are almost impossible to check manually.  
Veteran Point Buy is part of the [[Proficiency]] System. Veteran Point Buy is specifically designed for players who are familiar with Massive's Ability System, and for characters who are non-magical duelists and warriors who have mastered some kind of melee weapon. As a result, while Veteran Point Buy allows the use of Melee Weapons and Shields, it bars the use of any kind of Magic Point Buy, or similar "Magic" Abilities. Veteran Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection. Veteran Point Buy encourages liberal use of the RP Ranges Plugin, as many of its Point Buy Packs have variable range requirements that are almost impossible to check manually.  
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==Stance Ability==
==Stance Ability==
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| Instant Technique
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Veteran Tri-Slash | As a part of this Ability, the user makes an Attack Emote on an enemy within Range. Instead of rolling once for this Attack, the user rolls 3 times and chooses the highest result. If 2 of the Dice Rolls were above 15's (without post-roll additions), this attack does -3HP Damage. If 3 of the Dice Rolls were above 15's (without post-roll additions), this attack does -4HP Damage and applies the Prone Status Effect. Veteran Tri-Slash has a 2 Hour Cooldown.}}
| Grants the user {{#simple-tooltip: Veteran Tri-Slash | As a part of this Ability, the user makes an Attack Emote on an enemy within Range. Instead of rolling once for this Attack, the user rolls 3 times and chooses the highest result. If 2 of the Dice Rolls were above 15's (without post-roll additions), this attack does -3HP Damage. If 3 of the Dice Rolls were above 15's (without post-roll additions), this attack does -4HP Damage and applies the Prone Status Effect, and cannot be Staggered, Avoided, or Countered. . Veteran Tri-Slash has a 2 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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|-
|}
|}
==== Veteran Sentinel Pack====
==== Veteran Sentinel Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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| Instant Technique
| Instant Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Veteran Solitude  | To use this Ability, count the number of Enemies within Range, and determine this Ability's effect based on the number. Thresholds are always greater than or equal to, and only one threshold can be used. >8 Enemies: Target 3 Enemies in Range, apply -2 Attack or Defense Stat Reduction (user's choice, must be the same for all 3) for their next 3 Rolls only. >5: Target 1 Enemy in Range, and apply a Status Effect to them (excluding Cursed and Warned), that the user chooses. The Status Effect lasts for 2 turns, unless it is a consumable Status (like Marked or Brittle). Also, remove one Status Effect from the user.  >2: Grant the user 1 Block Token, and apply the Marked Status Effect to one enemy within range. 1: The user chooses: set their minimum Defense Dice Roll to 5, or their minimum Attack Dice Roll to 6. Then, grant the enemy in range whichever wasn't chosen. Veteran Solitude has a 1 Hour Cooldown.}}
| Grants the user {{#simple-tooltip: Veteran Solitude  | To use this Ability, count the number of Enemies within Range, and determine this Ability's effect based on the number. Thresholds are always greater than or equal to, and only one threshold can be used. >8 Enemies: Target 3 Enemies in Range, apply -2 Attack or Defense Stat Reduction (user's choice, must be the same for all 3) for their next 3 Rolls only. >5: Target 1 Enemy in Range, and apply a Status Effect to them (excluding Cursed and Warned), that the user chooses. The Status Effect lasts for 2 turns, unless it is a consumable Status (like Marked or Brittle). Also, remove one Status Effect from the user.  >2: Grant the user 1 Block Token, and apply the Marked Status Effect to one enemy within range. 1: The user chooses: set their minimum Defense Dice Roll to 5, or their minimum Attack Dice Roll to 6. Then, grant the enemy in range whichever wasn't chosen, but this only applies to rolls versus the original target, and vice versa. Veteran Solitude has a 1 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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|-
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==== Veteran Parry Pack====
==== Veteran Parry Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"

Latest revision as of 06:31, 17 July 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Veteran Point Buy is part of the Proficiency System. Veteran Point Buy is specifically designed for players who are familiar with Massive's Ability System, and for characters who are non-magical duelists and warriors who have mastered some kind of melee weapon. As a result, while Veteran Point Buy allows the use of Melee Weapons and Shields, it bars the use of any kind of Magic Point Buy, or similar "Magic" Abilities. Veteran Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection. Veteran Point Buy encourages liberal use of the RP Ranges Plugin, as many of its Point Buy Packs have variable range requirements that are almost impossible to check manually.

Stance Ability

The Veteran Stance Stance Ability is required for all Veteran Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Veteran Point Buy Pack has been purchased. This Ability does not do much besides enable further Veteran Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Ability Name Ability Type Ability Range Ability Description Modifiers
Veteran Stance Stance Technique Self

Grants the user Veteran Stance

Veteran Point Buy Packs

Veteran AntiMagi Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Veteran AntiMagi Instant Technique Melee Range

Grants the user Veteran AntiMagi

Veteran Impurity Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Veteran Impurity Instant Technique Melee Range

Grants the user Veteran Impurity

Veteran DemonSpite Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Veteran DemonSpite Instant Technique Melee Range

Grants the user Veteran DemonSpite

Veteran Tri-Slash Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Veteran Tri-Slash Instant Technique Melee Range

Grants the user Veteran Tri-Slash

Veteran Sentinel Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Veteran Sentinel Instant Technique 4 Blocks

Grants the user Veteran Sentinel

Veteran Swiftstrike Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Veteran Swiftstrike Instant Technique 2 Blocks

Grants the user Veteran Swiftstrike

Veteran Solitude Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Veteran Solitude Instant Technique 10 Blocks

Grants the user Veteran Solitude

Veteran Parry Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Veteran Parry Counter Technique 2 Blocks

Grants the user Veteran Parry