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Roguery Point Buy: Difference between revisions

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| header1    = The Ability and Proficiency System
| data2      =
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.
}}
Roguery Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like.  
Roguery Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like.  
 
====Disguise Pack====
====Disguise Skill Pack====
The Disguise Pack allows the user to don a mundane disguise that prevents them from being identified in a roleplay scene. The user is able to change any aspect of their appearance such as height or build, but the disguise must always be represented as an evident costume that covers the wearer's body entirely. This disguise is able to conceal things such as Afflictions and Affinities, but if the user is defeated in Combat then the disguise is able to be removed to reveal their identity. Keep in mind that using a Disguise should not be used in anti-RP ways to avoid consequences perpetually. While it can help with Crime RP or keep one step ahead of one's enemies, making a character completely untouchable may result in Staff intervention. Also keep in mind that wearing an obvious disguise may cause characters and NPCs to react differently than if they were in the scene unmasked, and certain places, like the Imperial Palace, will bar Masked/Disguised characters entirely.
The Disguise Skill Pack allows the user to disguise themselves. It can obscure their sex, race, appearance, face, voice and anything that would lead to identification, but only by wearing a mask/cloak/robes. It does not function as shapeshifting. It is impossible to identify a person who is actively using a Disguise from the Disguise Skill Pack. However, if the user is Knocked Out or Restrained, a disguise can be removed and their identity revealed. Note that all these changes do not actually occur on the body and are purely cosmetic. Disguises should always involve some form of face mask/helmet, but can be multiple variations of different disguise. This cannot disguise visual tells from Afflictions, or disguise the fact that the user is a member of some Affliction if it is obvious. This cannot be applied to Abilities or Mechanics like Engineering Golems. This Special cannot be combined with, or used at the same time as, any other Disguise Ability or Special.
====Fleet Footed Pack====
 
This pack is for those that wish to move quicker than most in combat.
====Parkour Pack====
{| class="wikitable" style="width: 50%;"
The Parkour Pack allows the user to deploy Parkour or urban free-running in Regalia that other Characters normally would not be able to do. The Character is able to walk on the roofs of Regalian houses (which are normally too steep to allow a person to walk on them without this Pack), and stand on ledges or scaffolding. The user may move around Regalia with Jump 2 and reach any part they could feasibly reach without the use of Enderpearls and without using leaf blocks to stand on. All other players without similar mechanics cannot use Jump 2 in roleplay.  
 
====Outlaw Pack====
The Outlaw pack is for the underhanded and dextrous, choosing to fight with quick strikes instead of trained slices.
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Name
! Ability Type
! style="width: 10%; | Ability Type
! Ability Range
! style="width: 8%; | Ability Range
! Ability Description
! style="width: 17%; | Ability Description
! Modifiers
! style="width: 5%; | Modifiers
|-
|-
| style="background-color:#c8d5c8;" | Rogue’s Grace
| style="background-color:#c8d5c8;" | Fleet Footed
| Mundane Technique
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Rogue’s Grace | The user is proficient at wielding daggers and knives with great effect, able to wield them properly without any Strength investment. If the user wields a dagger or knife as a weapon, they are able to attack with the equivalent Strength of half their Dexterity (rounded down). For example, if the user had 6 Dexterity, then they would be able to attack with the force of 3 Strength in melee.
| Grants the user {{#simple-tooltip: Fleet Footed | The user is quick on their feet, granting them an additional 5 blocks of movement each turn. This Ability is disabled for 15 Minutes when the user uses an Ability, excluding Stances and Passives, or makes an Attack Emote (or something that replaces an Attack Emote). Additional uses don’t extend the timer, but reset it.}}
}}
| N/A
| N/A
|-
|-
|}
|}
 
====Sharp Reflexes Pack====
====Venom Pack====
This pack is for the quick witted and flexible, dodging out of the way of an attack at just the right moment.
The Venom pack allows a character to understand effective combat poisons and quickly use them to hinder their opponent.
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Name
! Ability Type
! style="width: 10%; | Ability Type
! Ability Range
! style="width: 8%; | Ability Range
! Ability Description
! style="width: 17%; | Ability Description
! Modifiers
! style="width: 5%; | Modifiers
|-
|-
| style="background-color:#c8d5c8;" | Weakening Poison
| style="background-color:#c8d5c8;" | Sharp Reflexes
| Mundane Technique
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Weakening Poison | The user sneakily coats their weapon, bullet or arrow with a sinister poison. The next attack they  make that damages an opponent, they suffer from -1 Constitution and -1 Highest Combat Stat. If this Ability is  countered or the target is immune to poison, then the technique is placed on cooldown. This effect lasts for 15 minutes. This technique has a 1 hour cooldown. The same person can only be affected by Crippling Poison once per 2 Hours.The weapon, bullet or arrow can be poisoned and held for a maximum of 5 minutes.
| Grants the user {{#simple-tooltip: Sharp Reflexes | To dodge a dangerous attack, this ability can be used as a reaction to a Basic Attack targeting the user. Before making the Defense Dice Roll, and without consuming the user’s Action, add +5 to the final roll. If the user still fails the Defense Roll, reduce this Ability’s Cooldown to 10 Minutes, otherwise, Sharp Reflexes has a 1 hour cooldown.}}
}}
| N/A
| N/A
|-
|-
|}
|}
 
====Close Save Pack====
 
The pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.
 
{| class="wikitable" style="width: 50%;"
====Reaction Pack====
The Reaction pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Name
! Ability Type
! style="width: 10%; | Ability Type
! Ability Range
! style="width: 8%; | Ability Range
! Ability Description
! style="width: 17%; | Ability Description
! Modifiers
! style="width: 5%; | Modifiers
|-
|-
| style="background-color:#c8d5c8;" | Close Save
| style="background-color:#c8d5c8;" | Close Save
| Mundane Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: 4 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Close Save  | The user can use Close Save as a reaction to a ranged or firearm basic attack aimed at an ally (other than self). The ally is pushed out of the way of the attack, knocked back by 2 blocks and staggered, avoiding the effect of the attack. This ability can be used once per server restart.}}
| Grants the user {{#simple-tooltip: Close Save  | To push an ally out of harm’s way, use this Ability as a reaction to an ally taking damage from a Basic Attack or Ability. Instead of the ally taking damage, the user takes damage equal to half the original damage, rounded up. Close Save has a 2 hour cooldown.}}
| N/A
|-
|}
====Dirty Fighter Pack====
This pack is for fighters who don't believe in honor and fairness, doing whatever it takes to win.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Dirty Fighter
| Counter Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Dirty Fighter | Target an enemy within Range, and apply the Blinded Status Effect to them. If the target is within 2 Blocks of the user, additionally apply a -2 Defense Stat Reduction for the next turn only. Dirty Fighter has a 2 Hour Cooldown.}}
| N/A
|-
|}
====Escape Artist Pack====
This pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Escape Artist
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip:  Escape Artist | The user is able to, while restrained, slip out of ropes, chains, handcuffs, and any other mundane restraints used to hold a player down.  Additionally, while in combat the user can spend an Action to remove the Trapped Status Effect. Escape Artist has no Cooldown, unless used in Combat, during which it has a 30 Minute Cooldown.}}
| N/A
|-
|}
====Fancy Footwork Pack====
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Fancy Footwork
| Instant Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Fancy Footwork | This Ability can only be used when the user has at least one enemy within 1 Block of them. As a part of this Ability, the user takes the Move action, if able. The user Moves until they are standing within 1 Block of a separate enemy. Count the number of Blocks moved, and grant the user a bonus to their minimum Attack Roll equal to the number of Blocks (max 6), for their next Attack only. After using this Ability, the user can make an Attack Roll, that does not use an Action. Fancy Footwork has a 2 Hour Cooldown.}}
| N/A
|-
|}
==== Improvised Attack Pack====
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Improvised Attack
| Instant Technique
|  {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Improvised Attack | Target an enemy within range, and roll /dice 1 3. If the user rolls a 1 or a 2, make an Attack Emote against the Target, at Emote Range, but with -2 Attack Stat. If the user rolls a 3, make the Attack Emote at Emote Range, but with +2 Attack Stat (breaks cap up to 11) instead.  Improvised Attack has a 30 Minute Cooldown.}}
| N/A
| N/A
|-
|-
|}
|}
 
====Nimble Bola Pack====
 
{| class="wikitable" style="width: 50%;"
====Balance Pack====
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
The Balance pack is for those who traverse dangerous terrain and keep footing, no matter how harsh the conditions may be.
! style="width: 10%; | Ability Name
{| class="wikitable"  
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Nimble Bola
| Instant Technique
|  {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Nimble Bola | This Ability can only be used if the user has not Moved yet in a turn. The user targets an enemy within Range, and counts the amount of Blocks between them. If the number of blocks is Even, apply the Trapped Status Effect to the enemy for 3 Turns. If the number of blocks is Odd, apply the Prone Status Effect to the enemy. Usage of this Ability does not disable Fleet Footed. Nimble Bola has a 2 Hour Cooldown.}}
| N/A
|-
|}
==== Flexible Maneuver Pack====
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Name
! Ability Type
! style="width: 10%; | Ability Type
! Ability Range
! style="width: 8%; | Ability Range
! Ability Description
! style="width: 17%; | Ability Description
! Modifiers
! style="width: 5%; | Modifiers
|-
|-
| style="background-color:#c8d5c8;" | Edgewalker
| style="background-color:#c8d5c8;" | Flexible Maneuver
| Mundane Technique
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: | If the user is affected by a Displacement ability, they are Displaced 3 Blocks less than they would normally be, and if it would force them to fall off a ledge or be pushed off of where they stand (excluding any mechanics that would pull a character down from a higher point), they instead are pushed to the very edge of what they are standing on, unable to fall off.
| Grants the user {{#simple-tooltip: Flexible Maneuver | If the user has taken a Move action on this Turn, when they make an Attack Dice Roll, if they roll the lowest result, they may re-roll it once. If the user has not taken a Move action on this Turn, or the turn before, when they make a Defense Dice Roll, if they roll the lowest result, they may re-roll it once. If the user is in Deadeye or Ranger Stance, reverse this. After the user succeeds on a Dice Roll using this Ability, it goes on a 20 Minute Cooldown.}}
}}
| N/A
|-
|}
====Smokescreen Pack====
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Smokescreen
| Instant Technique
| {{#simple-tooltip: 4 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Smokescreen | The user creates a temporary smokescreen around themselves. For the next 3 turns, the user cannot be targeted by Abilities used by Characters outside of this Ability’s Range, and any Basic Attacks made targeting the user outside the Range have -2 added to the Final Result. Smokescreen has a 2 Hour Cooldown.}}
| N/A
| N/A
|-
|-
|}
|}
 
====Fate’s Wheel Pack====
====Trickery Pack====
{| class="wikitable" style="width: 50%;"
The Trickery pack teaches a character that honor and fairness do not exist in a fight, doing whatever it takes to win.
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Name
! Ability Type
! style="width: 10%; | Ability Type
! Ability Range
! style="width: 8%; | Ability Range
! Ability Description
! style="width: 17%; | Ability Description
! Modifiers
! style="width: 5%; | Modifiers
|-
|-
| style="background-color:#c8d5c8;" | Dirty Fighter
| style="background-color:#c8d5c8;" | Fate’s Wheel
| Mundane Technique
| Passive Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Dirty Fighter | After being struck by a melee attack, the user can pull out a concealed firearm and quickly shoot a firearm point buy technique (that they have) at the attacker (excluding Quick Cover, Spray and Pray and Critical Hit). This ignores any range limitations of the Technique. The weapon breaks immediately after use, unable to be used any further. Dirty Fighter can be used once per Server Restart.
| Grants the user {{#simple-tooltip: Fate’s Wheel | When the user makes a Dice Roll in Combat Roleplay, that isn’t an Attack Dice roll or Defense Dice roll, they may use this Ability to re-roll the dice and choose which result to use. Fate’s Wheel does not consume the user’s Action, and once used, goes on a 30 Minute Cooldown.}}
}}
| N/A
|  
|-
|-
|}
|}
 
====Venomous Strikes Pack====
====Escapist Pack====
{| class="wikitable" style="width: 50%;"
The Escapist pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Name
! Ability Type
! style="width: 10%; | Ability Type
! Ability Range
! style="width: 8%; | Ability Range
! Ability Description
! style="width: 17%; | Ability Description
! Modifiers
! style="width: 5%; | Modifiers
|-
|-
| style="background-color:#c8d5c8;" | Escape Artist
| style="background-color:#c8d5c8;" | Venomous Strikes
| Mundane Technique
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip:  Escape Artist | The user is able to, whilst restrained, slip out of ropes, chains, handcuffs and other mundane restraints used to hold a player down. Additionally, they are also able to escape from any mundane holding cell or prison by picking the lock to the door in. This is never noticed by the captors until the user begins to move, attack or do any other action. Remember, resisting arrest or breaking out of Prison is highly illegal in Regalia, and can lead to worse punishment! This can be used twice per server restart.
| Grants the user {{#simple-tooltip:  Venomous Strikes  | The user applies a venom to their weapon, without using an Action. For the next 30 Minutes, whenever the user deals damage to an Enemy, they can reduce that damage by any amount (even to 0), and then reduce the target’s Attack or Defense Stat by the amount reduced. This Stat reduction lasts until the user damages an enemy with a reduced stat, without reducing it, until this Ability ends, or until the user is KO’d. The same target can only have their Stats reduced by a maximum of -3 in each Stat, even by multiple uses of Venomous Strikes. Once ended Venomous Strikes has a 4 Hour Cooldown.}}
}}
| N/A
|  
|-
|-
|}
|}


====Theft Pack====
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Theft
| Instant Technique
| {{#simple-tooltip: 1 Block | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Theft | The user targets an enemy within Range, and rolls /dice 1 5. If the user rolls a 1, and the target has a Block Token, remove the Block Token and grant it to the user, and if they have no Block Token, treat this as rolling a 4. If the user rolls a 2, they can reduce the Cooldown of another Ability (that is on Cooldown) by 30 Minutes. If the user rolls a 3, the user, and the target, can each reduce the Cooldown of another Ability of theirs (that is on Cooldown) by 15 Minutes. If the user rolls a 4, reduce the target’s next Move action by -3 Blocks, and increase the user’s next move action by +3 Blocks. If the user rolls a 5, remove any Attack and Defense Stat increases the target has for the next 3 turns, and grant them to the user for the next 3 turns (they are re-applied when this Ability ends). Theft has a 1 Hour Cooldown. }}
| N/A
|-
|}
{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]] [[category:Dexterity Point Buy]]
[[category:Proficiency]] [[category:Dexterity Point Buy]]

Latest revision as of 07:18, 17 July 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Roguery Point Buy is part of the Proficiency System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like.

Disguise Pack

The Disguise Pack allows the user to don a mundane disguise that prevents them from being identified in a roleplay scene. The user is able to change any aspect of their appearance such as height or build, but the disguise must always be represented as an evident costume that covers the wearer's body entirely. This disguise is able to conceal things such as Afflictions and Affinities, but if the user is defeated in Combat then the disguise is able to be removed to reveal their identity. Keep in mind that using a Disguise should not be used in anti-RP ways to avoid consequences perpetually. While it can help with Crime RP or keep one step ahead of one's enemies, making a character completely untouchable may result in Staff intervention. Also keep in mind that wearing an obvious disguise may cause characters and NPCs to react differently than if they were in the scene unmasked, and certain places, like the Imperial Palace, will bar Masked/Disguised characters entirely.

Fleet Footed Pack

This pack is for those that wish to move quicker than most in combat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Fleet Footed Passive Technique Self

Grants the user Fleet Footed

N/A

Sharp Reflexes Pack

This pack is for the quick witted and flexible, dodging out of the way of an attack at just the right moment.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sharp Reflexes Counter Technique Self

Grants the user Sharp Reflexes

N/A

Close Save Pack

The pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Close Save Counter Technique 4 Blocks

Grants the user Close Save

N/A

Dirty Fighter Pack

This pack is for fighters who don't believe in honor and fairness, doing whatever it takes to win.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dirty Fighter Counter Technique 10 Blocks

Grants the user Dirty Fighter

N/A

Escape Artist Pack

This pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.

Ability Name Ability Type Ability Range Ability Description Modifiers
Escape Artist Instant Technique Self

Grants the user Escape Artist

N/A

Fancy Footwork Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Fancy Footwork Instant Technique 10 Blocks

Grants the user Fancy Footwork

N/A

Improvised Attack Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Improvised Attack Instant Technique Emote Range

Grants the user Improvised Attack

N/A

Nimble Bola Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Nimble Bola Instant Technique 10 Blocks

Grants the user Nimble Bola

N/A

Flexible Maneuver Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Flexible Maneuver Passive Technique Self

Grants the user Flexible Maneuver

N/A

Smokescreen Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Smokescreen Instant Technique 4 Blocks

Grants the user Smokescreen

N/A

Fate’s Wheel Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Fate’s Wheel Passive Technique Self

Grants the user Fate’s Wheel

N/A

Venomous Strikes Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Venomous Strikes Instant Technique Self

Grants the user Venomous Strikes

N/A

Theft Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Theft Instant Technique 1 Block

Grants the user Theft

N/A