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Bruiser Point Buy: Difference between revisions

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==Stance Ability==
==Stance Ability==
The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.  
The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.'''
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| style="background-color:#d1cfb8;" | Bruiser Stance
| style="background-color:#d1cfb8;" | Bruiser Stance
| Stance Technique
| Stance Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Bruiser Stance | During Bruiser Stance, the user cannot use any Abilities from the following categories: Shielding Point Buy. While in Bruiser Stance, the user cannot have their Strength Stat reduced by outside forces. Bruiser Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended, Bruiser Stance goes on a 20 Minute Cooldown.
| Grants the user {{#simple-tooltip: Bruiser Stance | During Bruiser Stance, the user cannot use any Abilities from the following categories: Shielding Point Buy. While in Bruiser Stance, the user cannot have their Attack reduced by outside forces. Additionally, if the user’s attacks would have their damage reduced or ignored by anything (except Block Tokens), the user gains +2 Attack Stat (breaks cap up to 11) for their next 3 Attack Emotes. Bruiser Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended, Bruiser Stance goes on a 20 Minute Cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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==Bruiser Point Buy Packs==
==Bruiser Point Buy Packs==
====Bruiser Slam Pack====
====Bruiser Slam Pack====
The Bruiser Slam Pack is for performing a heavy leaping charge attack. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
The Bruiser Slam Pack is for performing a heavy leaping charge attack.
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| Movement Technique
| Movement Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Bruiser Slam | To close the distance with a foe, leap to target Enemy within Range, ignoring Opportunity Attacks, but not passing through people. Instantly apply the Brittle Status Effect to target, but if they already have Brittle applied, instead deal -2HP and apply the Fleeting Status Effect. Bruiser Slam has a 1 Hour Cooldown.}}
| Grants the user {{#simple-tooltip: Bruiser Slam | To close the distance with a foe, leap in a straight line to an Enemy within Range without triggering Opportunity Attacks. If the Target has Block Tokens, one Block Token is immediately broken and the Brittle Status Effect is applied. If the Target has no Block Tokens, apply both the Prone and Brittle Status Effects. Bruiser Slam as a 1 Hour Cooldown. }}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Bruiser Flurry Pack====
====Bruiser Flurry Pack====
The Bruiser Flurry Pack is for a 360 swing when surrounded on all sides. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
The Bruiser Flurry Pack is for a 360 swing when surrounded on all sides.
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| style="background-color:#d1cfb8;" | Bruiser Flurry
| style="background-color:#d1cfb8;" | Bruiser Flurry
| Instant Technique
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Bruiser Flurry | To disrupt the battlefield, instantly displace all characters within range, by 5 blocks backwards, and choose one to apply the Brittle Status Effect to. If any target already has the Brittle Status applied, deal -2HP to them, and apply the Prone Status Effect. Bruiser Flurry has a 2 hour cooldown.  
| Grants the user {{#simple-tooltip: Bruiser Flurry | To disrupt the battlefield, instantly displace all characters within range by 5 blocks backwards. If any Enemies within range had Block Tokens gained by Abilities, remove up to three of them, and grant them to the User instead. Bruiser Flurry has a 1 Hour cooldown. }}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Bruiser Parry Pack====
====Bruiser Parry Pack====
The Bruiser Parry is really the core of the Bruiser Packs, deflecting incoming ranged attacks.
Bruiser Parry is for those wanting to punish ranged attackers.
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| Counter Technique
| Counter Technique
|  {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
|  {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Bruiser Parry | To deflect an arrow or bullet, as a reaction to a Basic Attack from Ranger or Deadeye Stance, or a Technique from them, reacting based on what is used. If Basic Attack, reduce attack damage by -1HP (but never to 0) and grant +4 Blocks to the next turn's Move Action, if taken. If Technique, ignore all ability effects (but not damage), and ignore Opportunity Attacks for the next turn's Move Action, if taken. If the target has the Brittle Status Effect, also reflect the Attack's unmitigated Damage, or the Technique. Bruiser Parry has a 2 hour cooldown. }}
| Grants the user {{#simple-tooltip: Bruiser Parry | As a reaction to an Attack from Ranger or Deadeye Stance, the user is able to catch the incoming projectile. If Ranger, reduce the damage to 0, if Deadeye, -1HP. Additionally, the user throws the projectile back at their attacker, applying the Brittle Status Effect. Bruiser Parry can be used out of turn, does not take an Action, and has a 1 Hour Cooldown. }}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Bruiser Feint Pack====
====Bruiser Feint Pack====
The Bruiser Feint Pack is for temporarily stealing a foe's Constitution while Staggering them.  
The Bruiser Feint Pack is for temporarily stealing a foe's Constitution while Staggering them.  
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| Counter Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Bruiser Feint | To interrupt an enemy’s attack, as a reaction, Stagger an enemy within range's Basic Attack or Instant Technique usage. Also, gain +2 Defense Stat (breaks cap up to 9) for the next 2 Defense Rolls only. If target has Brittle Status Effect, instead increase Defense for the next 4 Defense rolls. Bruiser Feint has a 2 hour Cooldown.  
| Grants the user {{#simple-tooltip: Bruiser Feint | To interrupt an enemy’s attack, as a reaction, Stagger an enemy within range's Basic Attack or Instant Technique usage. Also, gain +2 Defense Stat (breaks cap up to 9) for the next 2 turns. If the target has any Block Tokens gained from Abilities, additionally apply the Brittle Status Effect. Bruiser Feint has a 2 Hour Cooldown. }}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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| style="background-color:#d1cfb8;" | Bruiser Agony  
| style="background-color:#d1cfb8;" | Bruiser Agony  
| Passive Technique
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Bruiser Agony | To heal on the edge of defeat, this ability activates automatically when the user is at 2HP or less. The user's next successful Attack Emote heals the user by +2HP. If the attack Target had the Brittle Status Effect, the user heals for +4HP instead. Bruiser Agony does not use an Action. Bruiser Agony has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Bruiser Agony | To heal on the edge of defeat, this ability activates automatically when the user is at 6 HP or less. The user's next successful Attack Emote heals the user by +2HP. If the attack upon the Target has a Block Token broken instead of losing HP, additionally apply the Brittle Status Effect. Bruiser Agony can only trigger once Per Combat.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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| Instant Technique
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Bruiser Tackle | To use an enemy as a weapon, target an enemy within range, displace them backwards 5 Blocks and apply the Brittle Status Effect. If they hit another character before moving the full 5 blocks, also apply Brittle to that character. If the target already has the Brittle Status Effect, deal a guaranteed Attack, and displace them 10 blocks. Bruiser Tackle has a 2 hour cooldown.}}
| Grants the user {{#simple-tooltip: Bruiser Tackle | To use an enemy as a weapon, target an enemy within range, displace them backwards 5 Blocks and apply the Brittle Status Effect. If the target already has the Brittle Status Effect, deal a guaranteed Attack, and displace them 10 blocks. In either case, if the target hits another character before moving the full distance, also apply Brittle to that character. Bruiser Tackle has a 2 hour cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Bruiser Ruin Pack====
====Bruiser Ruin Pack====
The Bruiser Ruin Pack is for taking a momentary delay for a greater payoff.
The Bruiser Ruin Pack is for taking a momentary delay for a greater payoff.
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| Instant Technique
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Bruiser Ruin | To charge up a big attack, target an enemy within range, and take no Action or Move action this turn. If the user is targeted by an Ability or Attack, Bruiser Ruin immediately ends. If the user passes another turn, taking no Action or Move Action, on their next turn they instantly deal a guaranteed Attack that deals -4HP to target. If the target has the Brittle Status Effect, -6HP instead. If it ends early, Bruiser Ruin goes on a 30 minute cooldown, otherwise Bruiser Ruin has a 4 hour cooldown. Once this timer is completed, Bruiser Ruin cannot be canceled by any effect.}}
| Grants the user {{#simple-tooltip: Bruiser Ruin | To focus on a target and deal a heavy amount of damage, use this ability to charge a guaranteed hit. The user picks a target within range, charging their weapon for their next 2 Actions whilst becoming entirely immobilized. If the user is hit with any Ability or Basic Attack, this Ability is interrupted and put on a 10 minute cooldown. If the target leaves the range of this Ability, activate it early, and deal a -2HP guaranteed hit. If left uninterrupted, on the 3rd Action, the user unleashes a strike that deals -4HP damage to the target. If the target had the Brittle Status Effect, deal -6HP instead, and remove it. Bruiser Ruin has a 2 hour cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Bruiser Rampage Pack====
====Bruiser Rampage Pack====
The Bruiser Rampage Pack is for staying in the frontlines despite the efforts of others.
The Bruiser Rampage Pack is for snowballing on the battlefield.
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| Passive Technique
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Bruiser Rampage |To become unstoppable, use this ability as a reaction to being Displaced or having the Prone Status Effect applied. If Displaced, reduce the distance by 5 blocks. If Prone is applied, immediately remove the Prone Status Effect. If the enemy that applied the Status or Displacement has Brittle, the user also becomes immune to Displacements and Prone for the next 10 Minutes. Bruiser Rampage has a 2 Hour Cooldown.}}
| Grants the user {{#simple-tooltip: Bruiser Rampage | To keep the violence going, this Ability is always passively active once combat begins. For each successful attack the user lands upon a target, gain +1 Attack that breaks cap up to a maximum of 11 until they fail an Attack Roll, in which case the bonus resets to 0. Staggers do not count as failing an Attack Roll, and instead count as a successful attack for the purpose of this Ability. If the user breaks a Block Token, gain +2 Attack instead. This effect can stack as many times as they are successful in landing hits. }}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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Latest revision as of 01:06, 26 August 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Bruiser Point Buy is part of the Proficiency System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Shielding or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.

Stance Ability

The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Stance Stance Technique Self

Grants the user Bruiser Stance

Bruiser Point Buy Packs

Bruiser Slam Pack

The Bruiser Slam Pack is for performing a heavy leaping charge attack.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Slam Movement Technique 10 Blocks

Grants the user Bruiser Slam

Bruiser Flurry Pack

The Bruiser Flurry Pack is for a 360 swing when surrounded on all sides.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Flurry Instant Technique 3 Blocks

Grants the user Bruiser Flurry

Bruiser Parry Pack

Bruiser Parry is for those wanting to punish ranged attackers.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Parry Counter Technique Self

Grants the user Bruiser Parry

Bruiser Feint Pack

The Bruiser Feint Pack is for temporarily stealing a foe's Constitution while Staggering them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Feint Counter Technique Melee Range

Grants the user Bruiser Feint

Bruiser Agony Pack

The Bruiser Agony Pack is for continuing to fight, even when on your last legs.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Agony Passive Technique Self

Grants the user Bruiser Agony

Bruiser Tackle Pack

The Bruiser Tackle Pack is for disrupting a crowd of enemies by tossing them around.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Tackle Instant Technique Melee Range

Grants the user Bruiser Tackle

Bruiser Ruin Pack

The Bruiser Ruin Pack is for taking a momentary delay for a greater payoff.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Ruin Instant Technique Melee Range

Grants the user Bruiser Ruin

Bruiser Rampage Pack

The Bruiser Rampage Pack is for snowballing on the battlefield.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Rampage Passive Technique Self

Grants the user Bruiser Rampage