Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Tanking Point Buy: Difference between revisions

From MassiveCraft Wiki
No edit summary
mNo edit summary
 
(48 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Tanking Point Buy is part of the [[Proficiency]] System. Tanking Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of superior defense, and supporting allies. As a result, Tanking Point Buy only allows the use of a shield, it in fact requires one. Tanking Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.  
{{ infobox
| bodystyle = width: 100%; margin-top: 10px; margin-bottom: 10px; margin: auto; padding-left: 1px; padding-right: 1px; background-color: #EBEBEB;
| headerstyle = background: #D0D3D1; width: 100%; text-align: center; vertical-align:middle; font: 15px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 5px; padding-bottom: 5px;
| datastyle  = text-align: left; font-size: 0.95em;
| header1    = The Ability and Proficiency System
| data2      =
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.
}}
Tanking Point Buy is part of the [[Proficiency]] System. Tanking Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of superior defense, and supporting allies. Tanking Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.  
__TOC__
__TOC__
==Stance Ability==
==Stance Ability==
The Tanking Stance Stance Ability is required for all Tanking Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Tanking Point Buy Pack has been purchased. This Ability does not do much besides enable further Tanking Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.  
The Tanking Stance Stance Ability is required for all Tanking Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Tanking Point Buy Pack has been purchased. This Ability does not do much besides enable further Tanking Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.'''
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 12: Line 20:
|-
|-
| style="background-color:#b2b8a9;" | Tank Stance
| style="background-color:#b2b8a9;" | Tank Stance
| Mundane Technique
| Stance Technique
| Self
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Tank Stance | The user must have a shield equipped, and switches to Tank Stance, and gains +1 Constitution that can break Cap, but no higher than 12. For the duration of Tank Stance, the user becomes unable to use Attack Emotes or have a weapon equipped, but is still able to use Abilities, though Tank Stance must remain active for at least 20 Minutes before it can be ended. Additionally, while in Tank Stance, the user can make use of Tank Point Buy Abilities. While in Tank Stance, the user becomes immune to the Brittle Debuff. Tank Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended, the +1 Constitution is lost, and Tank Stance goes on a 20 Minute Cooldown.
| Grants the user {{#simple-tooltip: Tank Stance | During Tank Stance, the user cannot use any Abilities from the following Categories: Melee Point Buy. The user also cannot make Attacks, or use Abilities that deal damage to enemies. The user gains a new Basic Attack, targeting an ally within Melee Range. The next time an enemy attacks that ally, the user rolls Defense for the Ally instead, while also being able to use defensive abilities, and if the user fails this Defense Roll, they reduce the damage by -1HP (never to 0). Additionally, the user is immune to the Brittle Status Effect, and has their Max Defense Stat from Proficiencies raised to 7 from 5. Tank Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended Tank Stance goes on a 20 Minute Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
Line 22: Line 29:
==Tank Point Buy Packs==
==Tank Point Buy Packs==
====Tank Charge Pack====
====Tank Charge Pack====
The Tank Charge Pack is for giving foes a firm shield to the face to knock them back. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
The Tank Charge Pack is for giving foes a firm shield to the face to knock them back.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 32: Line 39:
|-
|-
| style="background-color:#b2b8a9;" | Tank Charge
| style="background-color:#b2b8a9;" | Tank Charge
| Mundane Technique
| Movement Technique
| 5 Blocks
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Tank Charge | This Ability requires Tank Stance. The user Dashes towards a Target Enemy within 5 Blocks, causing the user to be Knocked Back by 5 Blocks. If the Target hits a person or solid structure during Knockback, the Target additionally gains the Brittle Debuff for 20 Minutes. This Ability has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Tank Charge | The user dashes at a target enemy within range, displacing them backwards in a straight line 10 blocks. If the target hits a wall or person, apply the Brittle Status Effect. Tank Charge has a 30 Minute Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Tank Slam Pack====
====Tank Slam Pack====
The Tank Slam is for dealing with excessively fast enemies. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
The Tank Slam is for dealing with excessively fast enemies.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 50: Line 57:
|-
|-
| style="background-color:#b2b8a9;" | Tank Slam
| style="background-color:#b2b8a9;" | Tank Slam
| Mundane Technique
| Instant Technique
| Emote Range
| {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Tank Slam | This Ability requires Tank Stance. The user slams their shield in the ground causing a mighty shockwave to hit one Target enemy in Emote Range. This Target Enemy is unable to use Asha Speed or Greater Asha Speed, and has Brittle Debuff applied to them for 20 Minutes. This Ability has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Tank Slam | The user slams the ground with their shield, applying the Prone Status Effect onto enemies within range. Additionally, the user can choose one target, and also apply the Brittle Status Effect. Tank Slam has a 1 hour cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Tank Rush Pack====
====Tank Rush Pack====
The Tank Rush is for knocking through/past cover or shield walls like nobody's business. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
This Pack is for knocking through/past cover or shield walls like nobody's business.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 68: Line 75:
|-
|-
| style="background-color:#b2b8a9;" | Tank Rush
| style="background-color:#b2b8a9;" | Tank Rush
| Mundane Technique
| Movement Technique
| Emote Range
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Tank Rush | This Ability requires Tank Stance. The user charges in a straight line for up to 10 Blocks, with anyone hit along the way being Knocked Back by 5 Blocks to the left or right. If any Characters had the Brittle Debuff applied to them, this Debuff is removed and one hit of damage applied. This Ability allows the user to charge through Mundane and Magical Cover, such as Shield Wall. This Ability has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Tank Rush | The user charges forwards with their shield, moving in any direction for minimum 5, maximum 10 blocks. The user can move through enemies, and does not trigger Opportunity Attacks. If the user passes through any enemies, displace them away from the user to the left or right (user choice) by 5 blocks. Also, choose one target, and apply the Brittle Status Effect. If any targets are already Brittled, also apply the Prone Status Effect to them specifically. Tank Rush has a 4 Hour Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Tank Hero Pack====
====Tank Hero Pack====
The Tank Hero is for saving an Ally from an impending strike, while taking it yourself. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
This Pack is for saving an Ally from an impending strike, while taking it yourself.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 86: Line 93:
|-
|-
| style="background-color:#b2b8a9;" | Tank Hero
| style="background-color:#b2b8a9;" | Tank Hero
| Mundane Technique
| Movement Technique
| 10 Blocks
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Tank Hero | This Ability requires Tank Stance. The user dashes to a Target Ally in 10 Blocks range. If the Target Ally was the Target of a Mundane Technique or Attack Emote, the user becomes the Target instead, thus taking the hit. Additionally, if any enemies were within 3 Blocks of the Target Ally, choose one of them to apply Brittle Debuff to for 20 Minutes. This Ability has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Tank Hero | To protect an ally, use this as a reaction to an Ally within Range being targeted by an Attack Emote or Ability. Dash in a cardinal direction to a target ally, without provoking Opportunity Attacks, and redirect the Attack or Ability to target the user instead. Also, displace all enemies within Melee Range of landing backwards by 5 blocks away from the user. If the original Attacker is within Range, also apply the Brittle Status Effect to them. Tank Hero has a 1 Hour Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Tank Watch Pack====
====Tank Watch Pack====
The Tank Watch is for making sure enemies don't leap across the screen without a shield to the face. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
This Pack is for making sure enemies don't leap across the screen without a shield to the face.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 104: Line 111:
|-
|-
| style="background-color:#b2b8a9;" | Tank Watch
| style="background-color:#b2b8a9;" | Tank Watch
| Mundane Technique
| Instant Technique
| Emote Range
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Tank Watch| This Ability requires Tank Stance. The user creates an area of denial field around them in Emote Range for 15 Minutes. Anyone who uses a Movement Power or an Ability that moves a set distance towards the user has this Ability Countered, and is forced back to their place of origin. This Ability has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Tank Watch| The user fortifies their defense, use this ability as a reaction to an enemy using a Movement Power or Technique targeting the user or an ally within Range. Reduce their distance moved by 5 Blocks, and apply the Brittle Status Effect to them. Tank Watch does not use an Action. Tank Watch has a 30 Minute Cooldown. }}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Tank Switch Pack====
====Tank Switch Pack====
The Tank Switch is for a quick switcheroo with an enemy to put them out of position, while also Staggering them.
This Pack is for a quick switcheroo with an enemy to put them out of position, while also Staggering them.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 122: Line 128:
|-
|-
| style="background-color:#b2b8a9;" | Tank Switch
| style="background-color:#b2b8a9;" | Tank Switch
| Mundane Technique
| Instant Technique
| 3 Blocks
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Tank Switch| This Ability requires Tank Stance. The user Targets an Enemy in 3 Blocks range, applying a Stagger effect to them, while also trading places with them. This Ability can even be used on Targets who are otherwise immune to displacement effects. This Ability has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Tank Switch| As a reaction to an enemy within Range Attacking an Ally, instantly Stagger the Attack. For the next turn only, if the Target attacks anyone other than the user, apply the Brittle Status Effect to them. Tank Switch does not use an Action. Tank Switch has a 1 Hour cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Tank Triage Pack====
====Tank Tremor Pack====
The Tank Triage is for quick mid-combat triage and Brittle removal on either self or an Ally.
This Pack is for situations in which a Character is completely surrounded.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 139: Line 144:
! Modifiers
! Modifiers
|-
|-
| style="background-color:#b2b8a9;" | Tank Triage
| style="background-color:#b2b8a9;" | Tank Tremor
| Mundane Technique
| Instant Technique
| 3 Blocks
| {{#simple-tooltip: 6 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Tank Triage| This Ability requires Tank Stance. The user Targets either themselves, or an Ally in Melee Range. Both are immobilized, however only the user using this Ability is prevented from undertaking any Actions for 10 Minutes, while becoming immune to any form of damage that is not applied from Attack Emotes within Melee Range. When this Ability is activated, if the Target has Brittle Debuff, it is instantly removed. Additionally, if the full 10 Minutes are completed without the user being Knocked Back, or taking damage from a Melee Attack Emote, the Target has the last applied wound healed, or 1 HP if Optional Combat is used. This Ability has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Tank Tremor| In order to pull enemies toward and disrupt their formation, displace all enemies within range 4 blocks towards the user. If any targets were Brittled, remove the Brittle Status Effect, and grant the user +1 Block Token per Brittle removed. Tank Tremor has a 1 hour cooldown.}}
}}
| {{#simple-tooltip: N/A }}
|-
|}
====Tank Swing Pack====
The Tank Swing is for situations in which a Character is completely surrounded. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#b2b8a9;" | Tank Swing
| Mundane Technique
| 3 Blocks
| Grants the user {{#simple-tooltip: Tank Swing| This Ability requires Tank Stance. The user performs a full 360 degree swing with their shield, causing all characters within 3 Blocks of them to be knocked back by 5 Blocks away from them. Additionally, choose one Target from among those Knocked Back to apply the Brittle Debuff to for 20 Minutes. This Ability has a 2 Hour Cooldown.
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Tank Rally Pack====
====Tank Rally Pack====
The Tank Rally is useful to make a Tanking character an absolute rally point in the middle of battle.
This Pack is useful to make a Tanking character an absolute rally point in the middle of battle.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 176: Line 163:
|-
|-
| style="background-color:#b2b8a9;" | Tank Rally
| style="background-color:#b2b8a9;" | Tank Rally
| Mundane Technique
| Instant Technique
| Self
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Tank Rally| This Ability requires Tank Stance. The user slams down a banner or flag to create a rally point around themselves, immobilizing themselves, but still allowing the use of Abilities. While Tank Rally is active, any Allies within 3 Blocks of the user gain +1 Main Combat Stat that does not break Cap. Tank Rally can be upheld indefinitely, but can be ended voluntarily by moving, or by the user having Knockback applied to them. This Ability has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Tank Rally| The user rallies the battlefield around them, granting all allies +2 Attack Stat. Also, increase their Attack Stat Cap by 1. Tank Rally does not Stack, lasts for up to 30 Minutes, and has a 2 Hour Cooldown once ended.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}


{{Proficiency}}
[[category:Proficiency]]
[[category:Proficiency]]

Latest revision as of 21:37, 2 November 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Tanking Point Buy is part of the Proficiency System. Tanking Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of superior defense, and supporting allies. Tanking Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.

Stance Ability

The Tanking Stance Stance Ability is required for all Tanking Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Tanking Point Buy Pack has been purchased. This Ability does not do much besides enable further Tanking Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Stance Stance Technique Self

Grants the user Tank Stance

Tank Point Buy Packs

Tank Charge Pack

The Tank Charge Pack is for giving foes a firm shield to the face to knock them back.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Charge Movement Technique 5 Blocks

Grants the user Tank Charge

Tank Slam Pack

The Tank Slam is for dealing with excessively fast enemies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Slam Instant Technique 3 Blocks

Grants the user Tank Slam

Tank Rush Pack

This Pack is for knocking through/past cover or shield walls like nobody's business.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Rush Movement Technique 10 Blocks

Grants the user Tank Rush

Tank Hero Pack

This Pack is for saving an Ally from an impending strike, while taking it yourself.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Hero Movement Technique 10 Blocks

Grants the user Tank Hero

Tank Watch Pack

This Pack is for making sure enemies don't leap across the screen without a shield to the face.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Watch Instant Technique 5 Blocks

Grants the user Tank Watch

Tank Switch Pack

This Pack is for a quick switcheroo with an enemy to put them out of position, while also Staggering them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Switch Instant Technique Melee Range

Grants the user Tank Switch

Tank Tremor Pack

This Pack is for situations in which a Character is completely surrounded.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Tremor Instant Technique 6 Blocks

Grants the user Tank Tremor

Tank Rally Pack

This Pack is useful to make a Tanking character an absolute rally point in the middle of battle.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Rally Instant Technique 5 Blocks

Grants the user Tank Rally