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Tanking Point Buy: Difference between revisions

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This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.  
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.  
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Tanking Point Buy is part of the [[Proficiency]] System. Tanking Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of superior defense, and supporting allies. As a result, Tanking Point Buy only allows the use of a shield, it in fact requires one. Tanking Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.  
Tanking Point Buy is part of the [[Proficiency]] System. Tanking Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of superior defense, and supporting allies. Tanking Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.  
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__TOC__
==Stance Ability==
==Stance Ability==
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| Stance Technique
| Stance Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Tank Stance | During Tank Stance, the user cannot use any Abilities from the following Categories: Melee Point Buy. They also cannot perform attacks or Abilities that deal damage, but can intercept any attack within 3 blocks of them, using an action to take the hit instead for 1 HP less damage while also being able to use Block Tokens (or other similar Abilities) to negate the damage. Also, the user is immune to the Brittle Status Effect.  Additionally, the user can remove 1 Status Effect once per combat scene, and has their Max Defense Stat from Proficiencies raised to 7 from 5 in System Combat. Tank Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended Tank Stance goes on a 20 Minute Cooldown.}}
| Grants the user {{#simple-tooltip: Tank Stance | During Tank Stance, the user cannot use any Abilities from the following Categories: Melee Point Buy. The user also cannot make Attacks, or use Abilities that deal damage to enemies. The user gains a new Basic Attack, targeting an ally within Melee Range. The next time an enemy attacks that ally, the user rolls Defense for the Ally instead, while also being able to use defensive abilities, and if the user fails this Defense Roll, they reduce the damage by -1HP (never to 0). Additionally, the user is immune to the Brittle Status Effect, and has their Max Defense Stat from Proficiencies raised to 7 from 5. Tank Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended Tank Stance goes on a 20 Minute Cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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| style="background-color:#b2b8a9;" | Tank Tremor
| style="background-color:#b2b8a9;" | Tank Tremor
| Instant Technique
| Instant Technique
| {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 6 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Tank Tremor| In order to pull enemies toward and disrupt their formation, displace all enemies within range 3 blocks towards the user. If any targets were Brittled, remove the Brittle Status Effect, and grant the user +1 Block Token per Brittle removed. Tank Tremor has a 2 hour cooldown.}}
| Grants the user {{#simple-tooltip: Tank Tremor| In order to pull enemies toward and disrupt their formation, displace all enemies within range 4 blocks towards the user. If any targets were Brittled, remove the Brittle Status Effect, and grant the user +1 Block Token per Brittle removed. Tank Tremor has a 1 hour cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Tank Rally Pack====
====Tank Rally Pack====
This Pack is useful to make a Tanking character an absolute rally point in the middle of battle.
This Pack is useful to make a Tanking character an absolute rally point in the middle of battle.
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| style="background-color:#b2b8a9;" | Tank Rally
| style="background-color:#b2b8a9;" | Tank Rally
| Instant Technique
| Instant Technique
| {{#simple-tooltip: 7 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Tank Rally| The user rallies the battlefield around them, granting all allies +1 Attack Stat. Also, grant +1 Attack Stat (breaks cap up to 11) when Allies make an Opportunity Attack roll, for that roll only. Tank Rally does not Stack, lasts for up to 30 Minutes, and has a 2 Hour Cooldown once ended.}}
| Grants the user {{#simple-tooltip: Tank Rally| The user rallies the battlefield around them, granting all allies +2 Attack Stat. Also, increase their Attack Stat Cap by 1. Tank Rally does not Stack, lasts for up to 30 Minutes, and has a 2 Hour Cooldown once ended.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}


{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]]
[[category:Proficiency]]

Latest revision as of 21:37, 2 November 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Tanking Point Buy is part of the Proficiency System. Tanking Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of superior defense, and supporting allies. Tanking Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.

Stance Ability

The Tanking Stance Stance Ability is required for all Tanking Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Tanking Point Buy Pack has been purchased. This Ability does not do much besides enable further Tanking Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Stance Stance Technique Self

Grants the user Tank Stance

Tank Point Buy Packs

Tank Charge Pack

The Tank Charge Pack is for giving foes a firm shield to the face to knock them back.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Charge Movement Technique 5 Blocks

Grants the user Tank Charge

Tank Slam Pack

The Tank Slam is for dealing with excessively fast enemies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Slam Instant Technique 3 Blocks

Grants the user Tank Slam

Tank Rush Pack

This Pack is for knocking through/past cover or shield walls like nobody's business.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Rush Movement Technique 10 Blocks

Grants the user Tank Rush

Tank Hero Pack

This Pack is for saving an Ally from an impending strike, while taking it yourself.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Hero Movement Technique 10 Blocks

Grants the user Tank Hero

Tank Watch Pack

This Pack is for making sure enemies don't leap across the screen without a shield to the face.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Watch Instant Technique 5 Blocks

Grants the user Tank Watch

Tank Switch Pack

This Pack is for a quick switcheroo with an enemy to put them out of position, while also Staggering them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Switch Instant Technique Melee Range

Grants the user Tank Switch

Tank Tremor Pack

This Pack is for situations in which a Character is completely surrounded.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Tremor Instant Technique 6 Blocks

Grants the user Tank Tremor

Tank Rally Pack

This Pack is useful to make a Tanking character an absolute rally point in the middle of battle.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Rally Instant Technique 5 Blocks

Grants the user Tank Rally