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Training Point Buy: Difference between revisions

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The Training Point buy is part of the bigger [[Test]] System. Please read the Proficiency Page first before reading this one. The Training Point Buy provides Packs for the Character to become physically more capable, with a variety of utility based training regiments. Each Pack is roughly a Special.
{{ infobox
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| header1    = The Ability and Proficiency System
| data2      =
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.  
}}
Training Point Buy is part of the [[Proficiency]] System. Its Packs allow a character to become more physically capable or resilient through training regimens.


///
__TOC__
====Rebound Pack====
The Rebound Pack is for those that wish to keep a stable footing in combat.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Rebound
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Rebound | As a reaction to the user being Displaced any number of blocks unwillingly, count the number of Blocks Displaced, and increase the distance of the user’s next Move action by that number. Rebound has a 1 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}


Training Point Buy is part of the Test System. Its Packs allow a character to become more physically capable or resilient through training regimens.
====Status Endure Pack====
The Status Endure  Pack is for those that will power through unfortunate situations.
{| class="wikitable" style="width:50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Status Endure
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Status Endure |  When the user has a Status Effect removed from them by any means other than an Ability or the Status Effect activating (ex. timing out naturally, using an action to remove), increase the minimum of the user’s Defense Rolls by +1 for the rest of Combat. This Ability can activate multiple times, but caps at a +4 Bonus. Status Endure had no Cooldown.}}
| N/A
|-
|}


====Resilience Pack====
====Rage Counter Pack====
The Resilience Pack has several effects. Firstly, the user has been trained through micro dosing to resist anything but the most severe toxins and rotten substances. The user can safely ingest spoiled food as well as poisons without taking damage from them, though large quantities can still cause a lot of damage and this resilience is never as good as that of a Sarang Allar. Secondly, with this Pack, the user cannot be killed by diseases, no matter how severe they get. The user still receives all the symptoms, but their body always recovers. Finally, the user is also Immune to Blood Sickness or Soul Sickness caused by Vampire and Cahal feeding.
The Rage Counter Pack is for those wishing to resist having their damage mitigated.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Rage Counter
| Passive Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Rage Counter | The first time the damage from the user’s Melee Basic Attack would be reduced in any way (ex. by block tokens, or abilities, etc), increase the damage of the user’s next successful Melee Basic Attack by +1. Once activated, Rage Counter has a 1 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}


///
====Interception Pack====
The Interception Pack is for those wanting to protect their allies.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Interception
| Counter Technique
| {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Interception | As a reaction to an ally within range becoming the target of a Basic Attack, this Ability forces the user to be the target instead. If the user takes 3 or more damage from this Attack, grant the user 1 Block Token afterwards. Interception has a 1 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}
====Breather Pack====
The Breather Pack is for those who have a Medic by their side often.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Breather
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Breather | When the user would gain Health from any Source, increase it by +1HP, and put this Ability on Cooldown. If the user reaches 4HP, and has not gained any Health, increase their Minimum Defense Dice roll by +2 for the rest of Combat, but prevent this Ability from being used again. Breather has a 20 Minute Cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}
====Bulwark Pack====
The Bulwark Pack is for those that wish to punish backline attackers.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Bulwark
| Passive Technique
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Bulwark | The user counts as an obstruction for enemies, blocking Line of Sight for Enemies within Range. Additionally, when an Enemy takes the Move action within Range, the user can apply the Prone Status Effect to them, without using an Action. This can only be done once per combat. }}
| {{#simple-tooltip: N/A }}
|-
|}
====Thick Hide Pack====
The Thick Hide Pack is for those that want to be physically defensive without wearing Armor.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Thick Hide
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Thick Hide | To benefit from Armor without explicitly wearing it, Thick Hide allows the user to permanently count as wearing armor for the sake of Abilities and Mechanics. This does not count as a Block Token gained from an Ability. Additionally, the user’s maximum Block Token Cap is increased from 3 to 4.}}
| {{#simple-tooltip: N/A }}
|-
|}
====Iron Will====
The Iron Will Pack is for those who want to use their superior training to protect themselves from harm.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Iron Will
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Iron Will |  This Ability can only be used when the user has 6 or less HP. When the user fails a Defense Dice Roll, they can re-roll their Dice only and must use the new result. If they still fail, this Ability’s Cooldown is set to 0, but this Ability cannot be re-used instantly. If the succeed, this Ability’s Cooldown is set to 1 Hour. }}
| {{#simple-tooltip: N/A }}
|-
|}


The Resilience Pack has several effects. The user has been trained through microdosing to resist anything but the most severe toxins and rotten substances. They can safely ingest spoiled food as well as poison without risk, although large quantities are still dangerous, and they are never as safe as a Sarang Allar. As well, they cannot die from disease, no matter how severe the symptoms, even though they still feel all of them. The user is also immune to Blood and Soul Sickness from Vampires and Cahal.
{{Proficiency}}
 
[[category:Proficiency]] [[category:Constitution Point Buy]]
====Physique Pack====
The Physique Pack has several effects. Firstly, the user is able to act as a personal trainer or retainer to for example nobles, granting them the desired Body Shape despite their sedentary and inactive lifestyle. Secondly, the user is able to regiment themselves in such a way that their Body Shape exceeds (or reduces) beyond what a Race is naturally capable of. While it will not add height to a short Cielothar for example, it can make them much more muscular than Cielothar are naturally capable of sustaining due to careful training and dieting.
 
///
 
The Physique Pack has several effects. The user can personally train others, Nobles for example, to help them achieve the appearance they want. Additionally, they can bulk in such a way that their body shape exceeds their Race's natural limits. While a short Cielothar with this pack wouldn't get taller, for example, they could become more muscular than normal Cielothar do through careful training.
 
====Bruteforce Pack====
The Bruteforce Pack has several effects. Firstly, the user is able to use Brute Force to instantly smash through Obstructive Alchemy. Secondly, their fists also apply as weapons when attacking a Magical Barrier of any kind (so long as this Barrier Ability has a description that allows it to be broken by weapon attacks). Additionally, the user can brute-force open any locked door, and can even break down gates if allowed to hammer on it for 5 minutes consecutively. Finally, the user is able to carry extremely heavy loads beyond what most other mortals can. While this cannot be used in Combat Roleplay, the user is able to lift heavy beams off people, prevent a ceiling from collapsing, or generally carry multiple people on their shoulders.
 
///
 
The Bruteforce Pack has several effects. The user can instantly smash through Obstructive Alchemy. As well, their fists also count as weapons when attacking a Magical Barrier, and they can brute-force open any locked door, and even break down gates if allowed to hammer on them for 5 minutes consecutively. The user is also able to carry extremely heavy loads, beyond mortal limits. While unusable in Combat Roleplay, this allows them to lift heavy beams off people, prevent ceilings from collapsing, and carry multiple people on their shoulders.

Latest revision as of 01:04, 26 August 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Training Point Buy is part of the Proficiency System. Its Packs allow a character to become more physically capable or resilient through training regimens.

Rebound Pack

The Rebound Pack is for those that wish to keep a stable footing in combat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Rebound Counter Technique Self

Grants the user Rebound

Status Endure Pack

The Status Endure Pack is for those that will power through unfortunate situations.

Ability Name Ability Type Ability Range Ability Description Modifiers
Status Endure Passive Technique Self

Grants the user Status Endure

N/A

Rage Counter Pack

The Rage Counter Pack is for those wishing to resist having their damage mitigated.

Ability Name Ability Type Ability Range Ability Description Modifiers
Rage Counter Passive Technique Melee Range

Grants the user Rage Counter

Interception Pack

The Interception Pack is for those wanting to protect their allies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Interception Counter Technique 3 Blocks

Grants the user Interception

Breather Pack

The Breather Pack is for those who have a Medic by their side often.

Ability Name Ability Type Ability Range Ability Description Modifiers
Breather Passive Technique Self

Grants the user Breather

Bulwark Pack

The Bulwark Pack is for those that wish to punish backline attackers.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bulwark Passive Technique 5 Blocks

Grants the user Bulwark

Thick Hide Pack

The Thick Hide Pack is for those that want to be physically defensive without wearing Armor.

Ability Name Ability Type Ability Range Ability Description Modifiers
Thick Hide Passive Technique Self

Grants the user Thick Hide

Iron Will

The Iron Will Pack is for those who want to use their superior training to protect themselves from harm.

Ability Name Ability Type Ability Range Ability Description Modifiers
Iron Will Passive Technique Self

Grants the user Iron Will