Training Point Buy: Difference between revisions
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| header1 = The Ability and Proficiency System | |||
| data2 = | |||
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page. | |||
}} | |||
Training Point Buy is part of the [[Proficiency]] System. Its Packs allow a character to become more physically capable or resilient through training regimens. | Training Point Buy is part of the [[Proficiency]] System. Its Packs allow a character to become more physically capable or resilient through training regimens. | ||
__TOC__ | __TOC__ | ||
==== | ====Rebound Pack==== | ||
The | The Rebound Pack is for those that wish to keep a stable footing in combat. | ||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#C5D5E5;" | Rebound | |||
| Passive Technique | |||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | |||
| Grants the user {{#simple-tooltip: Rebound | To get back on your feet, this ability passively activates on the first Prone Status applied to the user. The user gains +5 Blocks Movement on their next Move Action. This ability does not consume an Action. After Rebound is used, it goes on a 2 hour cooldown.}} | |||
| {{#simple-tooltip: N/A }} | |||
|- | |||
|} | |||
==== | ====Debuff Endurance Pack==== | ||
The | The Debuff Endurance Pack is for those that will power through unfortunate situations. | ||
{| class="wikitable" style="width:50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#C5D5E5;" | Debuff Endurance | |||
| Passive Technique | |||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | |||
| Grants the user {{#simple-tooltip: Debuff Endurance | When the user has a Status Effect applied to them, they gain a +1 Defense Stat for as long as the Status is applied to them. If the Status is Removed, the +1 is also removed. Debuff Endurance has no Cooldown, and can activate and de-activate multiple times.}} | |||
| N/A | |||
|- | |||
|} | |||
==== | ====Rage Counter Pack==== | ||
The | The Rage Counter Pack is for those wishing to get a hit in before taking damage. | ||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#C5D5E5;" | Rage Counter | |||
| Counter Technique | |||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}} | |||
| Grants the user {{#simple-tooltip: Rage Counter | In order to return fire on a well-protected opponent, as a Reaction to taking damage, the user is able to immediately make a guaranteed strike against the Target (within Range) that attacked them before reacting to the attack they were targeted with themselves, but, deal -1HP Damage to self. This can be used out of Turn, but does consume an Action. This Technique cannot be used if the triggering effect was countered, cancelled, or ignored. Rage Counter has a 2 hour cooldown.}} | |||
| {{#simple-tooltip: N/A }} | |||
|- | |||
|} | |||
====Interception Pack==== | |||
The Interception Pack is for those wanting to protect their allies at their own expense. | |||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#C5D5E5;" | Interception | |||
| Counter Technique | |||
| {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | |||
| Grants the user {{#simple-tooltip: Interception | In order to prevent your allies from coming to harm, use this ability to step in the way of attacks. As a reaction to an Attack, the user can dive in and protect a target within 3 + CON Stat blocks from them from incoming harm. The user immediately moves in front of the target, becoming the target. The user cannot nullify or avoid the attack. Once this effect ends, it goes on a 30 Minute Cooldown.}} | |||
| {{#simple-tooltip: N/A }} | |||
|- | |||
|} | |||
====Breather Pack==== | |||
The Breather Pack is for those who have a Medic by their side often. | |||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#C5D5E5;" | Breather | |||
| Passive Technique | |||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | |||
| Grants the user {{#simple-tooltip: Breather | To make the most of an ally healing you, this ability automatically activates once healed. Whenever receiving HP from an outside source, Breather grants the user an additional +1 HP before going on a 1 hour cooldown.}} | |||
| {{#simple-tooltip: N/A }} | |||
|- | |||
|} | |||
====Bulwark Pack==== | |||
The Bulwark Pack is for those that wish to punish backline attackers. | |||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#C5D5E5;" | Bulwark | |||
| Passive Technique | |||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | |||
| Grants the user {{#simple-tooltip: Bulwark | To punish people that try and rush behind you, this ability grants a +2 to the final result of the first Opportunity Attack the user makes before going on a 30 minute cooldown.}} | |||
| {{#simple-tooltip: N/A }} | |||
|- | |||
|} | |||
====Thick Hide Pack==== | |||
The Thick Hide Pack is for those that want to be physically defensive without wearing Armor. | |||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#C5D5E5;" | Thick Hide | |||
| Passive Technique | |||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | |||
| Grants the user {{#simple-tooltip: Thick Hide | To benefit from Armor without explicitly wearing it, Thick Hide allows the user to permanently count as wearing armor for the sake of Abilities and Mechanics. If an Ability is used that prevents the user from wearing Armor, this Ability is disabled until the effect ends.}} | |||
| {{#simple-tooltip: N/A }} | |||
|- | |||
|} | |||
{{Proficiency}} | {{Proficiency}} | ||
[[category:Proficiency]] [[category:Point Buy]] | [[category:Proficiency]] [[category:Constitution Point Buy]] |
Latest revision as of 03:40, 1 April 2024
The Ability and Proficiency System | |
---|---|
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Training Point Buy is part of the Proficiency System. Its Packs allow a character to become more physically capable or resilient through training regimens.
Rebound Pack
The Rebound Pack is for those that wish to keep a stable footing in combat.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Rebound | Passive Technique | Self | Grants the user Rebound | N/A |
Debuff Endurance Pack
The Debuff Endurance Pack is for those that will power through unfortunate situations.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Debuff Endurance | Passive Technique | Self | Grants the user Debuff Endurance | N/A |
Rage Counter Pack
The Rage Counter Pack is for those wishing to get a hit in before taking damage.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Rage Counter | Counter Technique | Melee Range | Grants the user Rage Counter | N/A |
Interception Pack
The Interception Pack is for those wanting to protect their allies at their own expense.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Interception | Counter Technique | 3 Blocks | Grants the user Interception | N/A |
Breather Pack
The Breather Pack is for those who have a Medic by their side often.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Breather | Passive Technique | Self | Grants the user Breather | N/A |
Bulwark Pack
The Bulwark Pack is for those that wish to punish backline attackers.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bulwark | Passive Technique | Self | Grants the user Bulwark | N/A |
Thick Hide Pack
The Thick Hide Pack is for those that want to be physically defensive without wearing Armor.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Thick Hide | Passive Technique | Self | Grants the user Thick Hide | N/A |
|