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Tanking Point Buy: Difference between revisions

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Tanking Point Buy is part of the [[Proficiency]] System. Tanking Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of superior defense, and supporting allies. As a result, Tanking Point Buy only allows the use of a shield, it in fact requires one. Tanking Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.  
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| headerstyle = background: #D0D3D1; width: 100%; text-align: center; vertical-align:middle; font: 15px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 5px; padding-bottom: 5px;
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| header1    = The Ability and Proficiency System
| data2      =
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.
}}
Tanking Point Buy is part of the [[Proficiency]] System. Tanking Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of superior defense, and supporting allies. Tanking Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.  
__TOC__
__TOC__
==Stance Ability==
==Stance Ability==
The Tanking Stance Stance Ability is required for all Tanking Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Tanking Point Buy Pack has been purchased. This Ability does not do much besides enable further Tanking Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.  
The Tanking Stance Stance Ability is required for all Tanking Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Tanking Point Buy Pack has been purchased. This Ability does not do much besides enable further Tanking Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.'''
{| class="wikitable" style="width: 50%;"
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| Stance Technique
| Stance Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Tank Stance | The user must have a shield equipped to switch to Tank Stance. The user cannot have a weapon equipped, use Melee Point Buy Techniques, or any Abilities that would cause damage to a target. Instead, they can intercept any attack within 3 blocks of them, taking the hit instead while being able to use Block Tokens (or other similar Abilities) to negate the damage. While in Tank Stance, the user becomes immune to the Brittle Debuff.  Additionally, the user is able to cleanse a debuff once per combat scene. Tank Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended Tank Stance goes on a 20 Minute Cooldown.}}
| Grants the user {{#simple-tooltip: Tank Stance | During Tank Stance, the user cannot use any Abilities from the following Categories: Melee Point Buy. The user also cannot make Attacks, or use Abilities that deal damage to enemies. The user gains a new Basic Attack, targeting an ally within Melee Range. The next time an enemy attacks that ally, the user rolls Defense for the Ally instead, while also being able to use defensive abilities, and if the user fails this Defense Roll, they reduce the damage by -1HP (never to 0). Additionally, the user is immune to the Brittle Status Effect, and has their Max Defense Stat from Proficiencies raised to 7 from 5. Tank Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended Tank Stance goes on a 20 Minute Cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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|-
|-
| style="background-color:#b2b8a9;" | Tank Charge
| style="background-color:#b2b8a9;" | Tank Charge
| Active Technique
| Movement Technique
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Tank Charge | This ability requires Tank Stance to be active. The user dashes at a target enemy within range, knocking them back 10 blocks. If the target hits a wall or is blocked from moving the full distance, they are additionally Staggered and have Brittle applied. Tank Charge has a 30 minute cooldown, and counts as a Movement Power in the context of counters.
| Grants the user {{#simple-tooltip: Tank Charge | The user dashes at a target enemy within range, displacing them backwards in a straight line 10 blocks. If the target hits a wall or person, apply the Brittle Status Effect. Tank Charge has a 30 Minute Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Tank Slam Pack====
====Tank Slam Pack====
The Tank Slam is for dealing with excessively fast enemies.
The Tank Slam is for dealing with excessively fast enemies.
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|-
|-
| style="background-color:#b2b8a9;" | Tank Slam
| style="background-color:#b2b8a9;" | Tank Slam
| Active Technique
| Instant Technique
| {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Tank Slam | This ability requires Tank Stance to be active. The user slams the ground with their shield, knocking over enemies within range. Additionally, the user can choose up to two people within range, applying Brittle to those two targets. Tank Slam has a 2 hour cooldown.
| Grants the user {{#simple-tooltip: Tank Slam | The user slams the ground with their shield, applying the Prone Status Effect onto enemies within range. Additionally, the user can choose one target, and also apply the Brittle Status Effect. Tank Slam has a 1 hour cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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====Tank Rush Pack====
====Tank Rush Pack====
The Tank Rush is for knocking through/past cover or shield walls like nobody's business.
This Pack is for knocking through/past cover or shield walls like nobody's business.
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|-
|-
| style="background-color:#b2b8a9;" | Tank Rush
| style="background-color:#b2b8a9;" | Tank Rush
| Active Technique
| Movement Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Tank Rush | This ability requires Tank Stance to be active. The user charges forwards with their shield up to 10 blocks in a single direction (but no less than 5), knocking back any enemies caught in this charge by 5 blocks to either the left or right (chosen by the user of the ability). Up to two enemies caught in this charge have Brittle applied to them. If any enemies were already Brittle, this additionally knocks the Brittled enemy down, and deals a guaranteed hit. Tank Rush has a 4 hour cooldown, and counts as a Movement Power in the context of counters.
| Grants the user {{#simple-tooltip: Tank Rush | The user charges forwards with their shield, moving in any direction for minimum 5, maximum 10 blocks. The user can move through enemies, and does not trigger Opportunity Attacks. If the user passes through any enemies, displace them away from the user to the left or right (user choice) by 5 blocks. Also, choose one target, and apply the Brittle Status Effect. If any targets are already Brittled, also apply the Prone Status Effect to them specifically. Tank Rush has a 4 Hour Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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====Tank Hero Pack====
====Tank Hero Pack====
The Tank Hero is for saving an Ally from an impending strike, while taking it yourself.
This Pack is for saving an Ally from an impending strike, while taking it yourself.
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|-
|-
| style="background-color:#b2b8a9;" | Tank Hero
| style="background-color:#b2b8a9;" | Tank Hero
| Active Technique
| Movement Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Tank Hero | This ability requires Tank Stance to be active. The user dashes to a target ally they can see within range as a reaction to an attack or ability emote targeting the ally, forcing the user to be the target instead. When landing, the user knocks back all enemies within melee range by 5 blocks, and if the attacker that triggered this ability is also within range, they have Brittle applied. Tank Hero has a 30 minute cooldown and counts as a Movement Power in the context of counters.
| Grants the user {{#simple-tooltip: Tank Hero | To protect an ally, use this as a reaction to an Ally within Range being targeted by an Attack Emote or Ability. Dash in a cardinal direction to a target ally, without provoking Opportunity Attacks, and redirect the Attack or Ability to target the user instead. Also, displace all enemies within Melee Range of landing backwards by 5 blocks away from the user. If the original Attacker is within Range, also apply the Brittle Status Effect to them. Tank Hero has a 1 Hour Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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====Tank Watch Pack====
====Tank Watch Pack====
The Tank Watch is for making sure enemies don't leap across the screen without a shield to the face.
This Pack is for making sure enemies don't leap across the screen without a shield to the face.
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|-
|-
| style="background-color:#b2b8a9;" | Tank Watch
| style="background-color:#b2b8a9;" | Tank Watch
| Active Technique
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Tank Watch| This ability requires Tank stance to be active. The user fortities their defense and holds the line as a reaction to a movement ability, creating an ‘anti-movement’ zone in a 10 block range around them for 15 minutes. If an enemy uses a movement power, or an ability that causes the user to move a certain amount of blocks, towards the user of Tank Watch or any allies within range, they are instantly countered and have the movement ability set to a 20 minute cooldown, sent back to where they started from and have Brittle applied. Tank Watch has a 4 hour cooldown.}}
| Grants the user {{#simple-tooltip: Tank Watch| The user fortifies their defense, use this ability as a reaction to an enemy using a Movement Power or Technique targeting the user or an ally within Range. Reduce their distance moved by 5 Blocks, and apply the Brittle Status Effect to them. Tank Watch does not use an Action. Tank Watch has a 30 Minute Cooldown. }}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Tank Switch Pack====
====Tank Switch Pack====
The Tank Switch is for a quick switcheroo with an enemy to put them out of position, while also Staggering them.
This Pack is for a quick switcheroo with an enemy to put them out of position, while also Staggering them.
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|-
|-
| style="background-color:#b2b8a9;" | Tank Switch
| style="background-color:#b2b8a9;" | Tank Switch
| Active Technique
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Tank Switch| This ability requires Tank Stance to be active. The user quickly Staggers an enemy within range with their shield as a reaction to an attack or ability used on an ally. The user then instantly dashes, placing themself between the attacked ally and the target. For one emote, if the target chooses to target (with an attack or ability) anyone but the user of this ability, the user swings their shield to apply Brittle to the target. Tank Switch has a 1 Hour cooldown and counts as a Movement Power in the context of counters.}}
| {{#simple-tooltip: N/A }}
|-
|}
====Tank Triage Pack====
The Tank Triage is for quick mid-combat triage and Brittle removal on either self or an Ally.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#b2b8a9;" | Tank Triage
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Tank Triage| This ability requires Tank Stance to be active. The user targets an ally within range, or themself. The user, and target, are immobilized and the user cannot make any other actions whilst using Tank Triage. The target ally is instantly cleansed of any active Debuffs, and any Link Powers applied to them are broken. Additionally, both the user and ally become immune to any attack that is not made from within melee range.. If the user is not displaced or does not take damage for 5 minutes, then both the user and the target ally have one moderate wound healed instantly (or 1HP in the Optional Combat System). Tank Triage can be used once per server restart.}}
| Grants the user {{#simple-tooltip: Tank Switch| As a reaction to an enemy within Range Attacking an Ally, instantly Stagger the Attack. For the next turn only, if the Target attacks anyone other than the user, apply the Brittle Status Effect to them. Tank Switch does not use an Action. Tank Switch has a 1 Hour cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Tank Tremor Pack====
====Tank Tremor Pack====
The Tank Tremor pack is for situations in which a Character is completely surrounded.
This Pack is for situations in which a Character is completely surrounded.
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|-
|-
| style="background-color:#b2b8a9;" | Tank Tremor
| style="background-color:#b2b8a9;" | Tank Tremor
| Active Technique
| Instant Technique
| {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 6 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Tank Tremor| This ability requires Tank Stance to be active. In order to pull enemies toward and disrupt their formation, use this ability to smash the ground and pull any enemies within range onto a block adjacent to the user. Additionally, if a target is Brittled, their Brittle debuff is removed, and the user of Tank Tremor gains one Block Token. Tank Tremor has a 1 hour cooldown.}}
| Grants the user {{#simple-tooltip: Tank Tremor| In order to pull enemies toward and disrupt their formation, displace all enemies within range 4 blocks towards the user. If any targets were Brittled, remove the Brittle Status Effect, and grant the user +1 Block Token per Brittle removed. Tank Tremor has a 1 hour cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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====Tank Rally Pack====
====Tank Rally Pack====
The Tank Rally is useful to make a Tanking character an absolute rally point in the middle of battle.
This Pack is useful to make a Tanking character an absolute rally point in the middle of battle.
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|-
|-
| style="background-color:#b2b8a9;" | Tank Rally
| style="background-color:#b2b8a9;" | Tank Rally
| Active Technique
| Instant Technique
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Tank Rally| This ability requires Tank Stance to be active. The user rallies the battlefield around them, granting allies within range +1 Main Combat stat that can break cap up to a maximum of 12. Tank Rally lasts for up to 30 Minutes, and has a 2 Hour Cooldown once ended.}}
| Grants the user {{#simple-tooltip: Tank Rally| The user rallies the battlefield around them, granting all allies +2 Attack Stat. Also, increase their Attack Stat Cap by 1. Tank Rally does not Stack, lasts for up to 30 Minutes, and has a 2 Hour Cooldown once ended.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}




{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]]
[[category:Proficiency]]

Latest revision as of 21:37, 2 November 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Tanking Point Buy is part of the Proficiency System. Tanking Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of superior defense, and supporting allies. Tanking Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.

Stance Ability

The Tanking Stance Stance Ability is required for all Tanking Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Tanking Point Buy Pack has been purchased. This Ability does not do much besides enable further Tanking Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Stance Stance Technique Self

Grants the user Tank Stance

Tank Point Buy Packs

Tank Charge Pack

The Tank Charge Pack is for giving foes a firm shield to the face to knock them back.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Charge Movement Technique 5 Blocks

Grants the user Tank Charge

Tank Slam Pack

The Tank Slam is for dealing with excessively fast enemies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Slam Instant Technique 3 Blocks

Grants the user Tank Slam

Tank Rush Pack

This Pack is for knocking through/past cover or shield walls like nobody's business.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Rush Movement Technique 10 Blocks

Grants the user Tank Rush

Tank Hero Pack

This Pack is for saving an Ally from an impending strike, while taking it yourself.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Hero Movement Technique 10 Blocks

Grants the user Tank Hero

Tank Watch Pack

This Pack is for making sure enemies don't leap across the screen without a shield to the face.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Watch Instant Technique 5 Blocks

Grants the user Tank Watch

Tank Switch Pack

This Pack is for a quick switcheroo with an enemy to put them out of position, while also Staggering them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Switch Instant Technique Melee Range

Grants the user Tank Switch

Tank Tremor Pack

This Pack is for situations in which a Character is completely surrounded.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Tremor Instant Technique 6 Blocks

Grants the user Tank Tremor

Tank Rally Pack

This Pack is useful to make a Tanking character an absolute rally point in the middle of battle.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Rally Instant Technique 5 Blocks

Grants the user Tank Rally