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Deadeye Point Buy: Difference between revisions

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Deadeye Point Buy is part of the [[Proficiency]] System. Deadeye Point Buy specifically is designed to cater to the sniper/glass-cannon Ranged fighter that sacrifices all defensive means for superior firepower. Deadeye Point Buy is a Locked Ability Category, meaning that the Abilities can only be used while the Character is presently in the appropriate Stance: Deadeye Stance. Deadeye Stance is granted for free as soon as any Deadeye Point Buy Packs are chosen.
Deadeye Point Buy is part of the [[Proficiency]] System. Deadeye Point Buy specifically is designed to cater to the sniper/glass-cannon Ranged fighter that sacrifices all defensive means for superior firepower. Deadeye Point Buy is a Locked Ability Category, meaning that the Abilities can only be used while the Character is presently in the appropriate Stance: Deadeye Stance. Deadeye Stance is granted for free as soon as any Deadeye Point Buy Packs are chosen.
__TOC__
__TOC__
==Magic & Open Aesthetics==
Deadeye Point Buy operates under "Open Aesthetics" rules. What this means is, Deadeye Point Buy can be freely used with the following aesthetics: bows, crossbows, guns, firearms, slings, etc. If the Character has at least one Point Buy Pack from the following: [[Magic Point Buy]], they can flavor any of these packs and this stance as "Magic." This Aesthetic Flavor has no effect on Ability functionality.
==Stance Ability==
==Stance Ability==
The Deadeye Stance Stance Ability is required for all Deadeye Point Buy Abilities. This Ability is granted for free for any Deadeye Point Buy Pack chosen. Stances cannot be Staggered.  
The Deadeye Stance Stance Ability is required for all Deadeye Point Buy Abilities. This Ability is granted for free for any Deadeye Point Buy Pack chosen. Stances cannot be Staggered. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.'''
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| Stance Technique
| Stance Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Deadeye Stance | The user must have a Ranged weapon (Bow or Firearm) only equipped to switch to or use Deadeye Stance. During Deadeye Stance, the user cannot use any Abilities save for Racial Traits, Deadeye Packs, and Ranged Packs. They also cannot use Movement Powers, nor can they be affected by Movement Powers used on them by Allies. If the user has an Ally within 3 Blocks Range of them, they may choose to transfer Damage applied to them, onto their Ally instead. If this Ally is currently in Tanking Stance, the Damage is halved. Finally, Attack Emotes performed by the user ignore Shields, and other Abilities that would prevent Damage from Ranged Attacks or Abilities, except Block Tokens. Stances are indefinite, but can be ended any time for a 20 Minute Cooldown.
| Grants the user {{#simple-tooltip: Deadeye Stance | During Deadeye Stance, the user cannot use any Abilities from the following categories: Melee Point Buy, Shielding Point Buy. Finally, the user's Basic Attack Emotes become Emote Ranged, but if they try to attack someone within 4 Blocks, that attack automatically misses. Stances are indefinite, but can be ended any time for a 20 Minute Cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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==Deadeye Point Buy Packs==
==Deadeye Point Buy Packs==
====Deadeye Barrage Pack====
====Deadeye Barrage Pack====
Deadeye Barrage has the user scope in and focus for a series of heavier shots.  
This pack has the sniper focus in, immobilizing themselves to make a series of dangerous shots.  
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|-
|-
| style="background-color:#D4F5EB;" | Deadeye Barrage
| style="background-color:#D4F5EB;" | Deadeye Barrage
| ALEX
| Instant Technique
| ALEX
| {{#simple-tooltip: Self | Self Range means that it applies to the user themself, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Deadeye Barrage | When activating this Ability, the user becomes completely immobilized. This does not consume the Turn, but the user must perform 4 Attack Emotes over the present Turn and next 3. The first 3 Attack Emotes if succeeding will do +1 extra Damage. The 4th shot if succeeding will do +2 extra Damage. Extra damage ignores Block Tokens, even if the main Damage is negated. This Ability can be ended early through a Displacement Ability, or voluntarily by the user, which in any case activates its Cooldown.
| Grants the user {{#simple-tooltip: Deadeye Barrage | The next 4 Attack Emotes the user makes are enhanced, gaining +1 Attack Stat (breaks cap up to 11), stacking for each attack (ex. +1, +2, +3). The 4th shot, if it hits, deals +1HP Damage, and if it misses, extend this Ability to 5 Attack Emotes, instead of 4, and increase the cap break to 12. Deadeye Barrage does not consume the user’s action, but, the user cannot Move until they have made 4 Attack Emotes, or until they choose to end this ability prematurely, and gain no benefits. Once ended, Deadeye Barrage has a 2 Hour Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Deadeye Pinshot Pack====
====Deadeye Pinshot Pack====
Deadeye Pinshot has the user hose down a Marked Enemy, or save an Ally from being in a difficult position.
This pack is for Snipers who want to take advantage of their enemies' exposed weaknesses.
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|-
|-
| style="background-color:#D4F5EB;" | Deadeye Pinshot
| style="background-color:#D4F5EB;" | Deadeye Pinshot
| ALEX
| Instant Technique
| ALEX
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Deadeye Pinshot| This Ability can only Target a Character affected by the Marked Status Effect. If Targeting an Enemy, this Ability counts as an Attack Emote, applies +1 extra Damage, and removes the Marked Status Effect from the Target. Afterwards, choose a new Enemy Target to apply the Marked Status Effect to. If Targeting an Ally, this Ability causes the Ally to be Displaced 10 Blocks in the opposite direction of the user. Afterwards, choose a new Ally Target to apply the Marked Status Effect to.
| Grants the user {{#simple-tooltip: Deadeye Pinshot | This Ability can only Target a Character that has the Marked Status Effect. This counts as an Attack Emote, applies +1HP Damage, and removes Marked. Afterwards, choose a different Enemy within range to apply the Marked Status Effect to. Deadeye Pinshot has a 30 Minute Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Deadeye Puffshot Pack====
====Deadeye Puffshot Pack====
Deadeye Puffshot has the user fire a quick percussion shot to buy time.
This pack is for snipers who want to protect themselves against enemies who get too close, and trip up enemies who try to approach them.
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|-
|-
| style="background-color:#D4F5EB;" | Deadeye Puffshot  
| style="background-color:#D4F5EB;" | Deadeye Puffshot  
| ALEX
| Counter Technique
| ALEX
| {{#simple-tooltip: 7 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Deadeye Puffshot| This Ability has two different uses, depending on whether it is used during a Turn at range, or out of Turn within 3 Blocks Range. If used in Turn, the Shot Targets an Enemy in Emote Range, and applies the Prone Status Effect to them after shooting them with a percussion shot. If used out of Turn, this Ability can only be used to Stagger an incoming Melee-Range Attack Emote on the user. If either function is used, the Ability goes on Cooldown.
| Grants the user {{#simple-tooltip: Deadeye Puffshot| This Ability has two different uses, depending on whether it is used during a Turn, or out of Turn. If used during your Turn, Target an Enemy in Emote Range, apply the Prone Status Effect to them, and displace them backwards 3 Blocks. If used out of Turn, this Ability can only be used to reduce the damage of an incoming Melee Attack on the user by 2 HP. If either function is used, the Ability goes on Cooldown. Deadeye Puffshot has a 2 Hour Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Deadeye Luckshot Pack====
====Deadeye Luckshot Pack====
Deadeye Luckshot has the user pray to Lady Luck to smile on them.
This pack is for snipers who love gambling, and are willing to stake it all just to try and get ahead.
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|-
|-
| style="background-color:#D4F5EB;" | Deadeye Luckshot
| style="background-color:#D4F5EB;" | Deadeye Luckshot
| ALEX
| Instant Technique
| ALEX
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Deadeye Luckshot| This Ability does not consume Turn, but improves the first following Attack Emote that hits. Upon the first successful Attack Emote hit, do not yet apply Damage, and instead roll a /dice 0 4. If the dice lands on 0, the Attack Emote is instead Staggered. If it lands on any other number, that number is now the Damage performed by the Attack Emote instead. The Target must take at least 2 HP Damage, but can choose to transfer additional Damage on top of that to Allies in Emote Range. This Ability cannot be Staggered, and the Damage done by it ignores Block Tokens and other Immunities.
| Grants the user {{#simple-tooltip: Deadeye Luckshot | This Ability does not consume Turn, but improves the next Attack Emote that hits. When the attack succeeds, do not apply Damage, and instead roll a /dice 1 4. If the dice lands on 1, the Attack Emote is Staggered. If it lands on any other number, that number is now the HP Damage. This Ability cannot be Staggered. Deadeye Luckshot has a 2 Hour Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Deadeye Luckshot Pack====
====Deadeye Doubletap Pack====
Deadeye Doubletap has the user make sure that tough to kill foes stay down.
This pack is for snipers who want to make sure their enemies stay down, preventing them from getting back up and reviving in a fight.
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|-
|-
| style="background-color:#D4F5EB;" | Deadeye Doubletap
| style="background-color:#D4F5EB;" | Deadeye Doubletap
| ALEX
| Counter Technique
| ALEX
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Deadeye Doubletap| This Ability can be used out of turn. Target any person in Emote Range who has just gained Temporary Health after hitting 0 HP. The user performs a Double Tap instantly reducing the Temporary Health pool to 0, and ensuring that someone who went down stays down.  
| Grants the user {{#simple-tooltip: Deadeye Doubletap| Target any person in Range who has just Revived after hitting 0 HP. The user performs a Double Tap, allowing the Target one turn, but instantly KO-ing them after. This Ability cannot have its Target changed, can be used out of Turn, and doesn’t consume the user’s  Action. Deadeye Doubletap can be used once per Combat Scene.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Deadeye Focus Pack====
====Deadeye Focus Pack====
Deadeye Focus has the user attempt to self-cleanse any Status Effects, but draw attention to themselves.
This pack is for snipers who want to control any statuses applied to them.
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|-
|-
| style="background-color:#D4F5EB;" | Deadeye Focus
| style="background-color:#D4F5EB;" | Deadeye Focus
| ALEX
| Instant Technique
| ALEX
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Deadeye Focus| This Ability does not consume Turn when used, but only allows an Attack Emote if used in the same Turn. The user must have a Status Effect that is not the Status Effect Marked applied to them in order to use this Ability. When used, any Status Effect the user is affected by is removed, and instead, the user has the Marked Status Effect applied to them. Additionally, they gain +2 Main Combat Stat (breaks Cap up to 11) for their next Attack Emote.  
| Grants the user {{#simple-tooltip: Deadeye Focus| The user must have a Status Effect, other than Weakened, applied to them in order to use this Ability. When used, remove one Status Effect the user is affected by, and apply the Weakened Status Effect to the user for the next 2 Turns. Additionally, they gain +2 Attack (breaks Cap up to 11) for their next Attack only. Deadeye Focus has a 1 Hour Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Deadeye Focus Pack====
====Deadeye Quickshot Pack====
Deadeye Focus has the user strain in such focus that they do damage to themselves, but can curve shots to hit others.
This pack is for snipers who are quick on the draw, and want to ensure their attacks hit their mark.  
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D4F5EB;" | Deadeye Strain
| style="background-color:#D4F5EB;" | Deadeye Quickshot
| ALEX
| Instant Technique
| ALEX
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Deadeye Strain| The user takes -2 HP Damage upon activating this Ability. For the remainder of Combat, the user's Attack Emotes can hit an additional target that is within 2 Blocks of their Target for half Damage (which ignores Block Tokens on the additional Target). This Ability does not consume a Turn. This Ability cannot be Staggered, nor can a Block Token be used to prevent its Damage to the User.
| Grants the user {{#simple-tooltip: Deadeye Quickshot  | As a part of this Ability, the user makes an Attack Emote on an enemy. Instead of rolling once for this Attack, the user rolls 3 times and chooses the highest result. If 2 of the Dice Rolls were above 10's (without post-roll additions), additionally apply the Marked Status Effect. If 3 of the Dice Rolls were above 10's (without post-roll additions), apply the Marked Status Effect to the Target and another Enemy within Range. Deadeye Quickshot has a 2 Hour Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Deadeye Focus Pack====
 
Deadeye Venom has the user apply a potent toxin harmful to their own health to their shots to confuse enemies.
====Deadeye Overwatch Pack====
This pack is for snipers who want to control the battlefield, threatening to pin down any and all enemies in their sight.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D4F5EB;" | Deadeye Venom
| style="background-color:#D4F5EB;" | Deadeye Overwatch
| ALEX
| Passive Technique
| ALEX
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Deadeye Venom| The user takes -2 HP Damage upon activating this Ability. For the remainder of Combat, the user's Attack Emotes on singular Targets, even if they miss, apply a 1 Turn lasting Confused Status Effect onto the Target that only applies to their next Turn, and ignores the limit on 1 Status Effect per person. This Ability does not consume a Turn. This Ability cannot be Staggered, nor can a Block Token be used to prevent its Damage to the User.
| Grants the user {{#simple-tooltip: Deadeye Overwatch | To keep an enemy pinned down, Target an enemy within range, and apply the Trapped Status to them, for 2 Turns, but the user themselves cannot take the Move action for 2 Turns either. This Ability cannot be used on the same target more than once per Combat Scene, even from different sources. This Ability does not consume an Action. Deadeye Overwatch has no Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Deadeye Overwatch Pack====
====Deadeye Crit  Pack====
Deadeye Overwatch has the user harm themselves to become hyper aware of, and dodge, enemy ranged attacks.  
This pack is for snipers  with steady hands and patience, preferring to carefully fire a single, devastating blow.
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! Ability Name
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! Ability Type
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#D4F5EB;" | Deadeye Overwatch
| style="background-color:#D4F5EB;" | Deadeye Crit
| ALEX
| Counter Technique
| ALEX
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Deadeye Counter| The user takes -2 HP Damage upon activating this Ability. For the remainder of Combat, the user becomes immune to damage from Ranged Attack Emotes, except other Deadeye Stance Attack Emotes. This Ability does not consume a Turn, but cannot be used to Stagger an Attack Emote or Ability. This Ability cannot be Staggered, nor can a Block Token be used to prevent its Damage to the User.
| Grants the user {{#simple-tooltip: Deadeye Crit  | In order to focus on a target and deal a heavy amount of damage, use this ability to charge a guaranteed hit. The user picks a target that they can see within range, charging their weapon for their next 2 Actions whilst becoming entirely immobilized. If the user is hit with any Ability or Basic attack this Ability is interrupted and put on a 10 minute cooldown. If the target leaves Line of Sight or Emote Range, activate this Ability early, and deal a -2HP guaranteed hit. If left uninterrupted, on the 3rd Action, the user fires a projectile that deals -4HP damage to the target. Deadeye Crit has a cooldown of 2 hours.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]]
[[category:Proficiency]] [[category:Dexterity Point Buy]]

Latest revision as of 02:32, 19 July 2024

The Ability and Proficiency System
This Page contains Ability information only, and assumes you have a basic understanding of the Abilities Page, which acts like a Player Manual for Ability Terminology. See all Categorized Abilities on the Ability List Page.

Deadeye Point Buy is part of the Proficiency System. Deadeye Point Buy specifically is designed to cater to the sniper/glass-cannon Ranged fighter that sacrifices all defensive means for superior firepower. Deadeye Point Buy is a Locked Ability Category, meaning that the Abilities can only be used while the Character is presently in the appropriate Stance: Deadeye Stance. Deadeye Stance is granted for free as soon as any Deadeye Point Buy Packs are chosen.

Magic & Open Aesthetics

Deadeye Point Buy operates under "Open Aesthetics" rules. What this means is, Deadeye Point Buy can be freely used with the following aesthetics: bows, crossbows, guns, firearms, slings, etc. If the Character has at least one Point Buy Pack from the following: Magic Point Buy, they can flavor any of these packs and this stance as "Magic." This Aesthetic Flavor has no effect on Ability functionality.

Stance Ability

The Deadeye Stance Stance Ability is required for all Deadeye Point Buy Abilities. This Ability is granted for free for any Deadeye Point Buy Pack chosen. Stances cannot be Staggered. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Stance Stance Technique Self

Grants the user Deadeye Stance

Deadeye Point Buy Packs

Deadeye Barrage Pack

This pack has the sniper focus in, immobilizing themselves to make a series of dangerous shots.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Barrage Instant Technique Self

Grants the user Deadeye Barrage

Deadeye Pinshot Pack

This pack is for Snipers who want to take advantage of their enemies' exposed weaknesses.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Pinshot Instant Technique Emote Range

Grants the user Deadeye Pinshot

Deadeye Puffshot Pack

This pack is for snipers who want to protect themselves against enemies who get too close, and trip up enemies who try to approach them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Puffshot Counter Technique 7 Blocks

Grants the user Deadeye Puffshot

Deadeye Luckshot Pack

This pack is for snipers who love gambling, and are willing to stake it all just to try and get ahead.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Luckshot Instant Technique Self

Grants the user Deadeye Luckshot

Deadeye Doubletap Pack

This pack is for snipers who want to make sure their enemies stay down, preventing them from getting back up and reviving in a fight.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Doubletap Counter Technique Emote Range

Grants the user Deadeye Doubletap

Deadeye Focus Pack

This pack is for snipers who want to control any statuses applied to them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Focus Instant Technique Self

Grants the user Deadeye Focus

Deadeye Quickshot Pack

This pack is for snipers who are quick on the draw, and want to ensure their attacks hit their mark.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Quickshot Instant Technique Emote Range

Grants the user Deadeye Quickshot

Deadeye Overwatch Pack

This pack is for snipers who want to control the battlefield, threatening to pin down any and all enemies in their sight.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Overwatch Passive Technique Emote Range

Grants the user Deadeye Overwatch

Deadeye Crit Pack

This pack is for snipers with steady hands and patience, preferring to carefully fire a single, devastating blow.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Crit Counter Technique Emote Range

Grants the user Deadeye Crit