Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Ranger Point Buy: Difference between revisions

From MassiveCraft Wiki
Created page with "{{ infobox | bodystyle = width: 100%; margin-top: 10px; margin-bottom: 10px; margin: auto; padding-left: 1px; padding-right: 1px; background-color: #EBEBEB; | headerstyle = background: #D0D3D1; width: 100%; text-align: center; vertical-align:middle; font: 15px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 5px; padding-bottom: 5px; | datastyle = text-align: left; font-size: 0.95em; | header1 = The Ability and Proficiency System | data2 =..."
 
No edit summary
 
(21 intermediate revisions by 2 users not shown)
Line 9: Line 9:
Ranger Point Buy is part of the [[Proficiency]] System. Ranger Point Buy specifically is designed to cater to a jack of all trades ranged fighter, using bows or firearms. Ranger Point Buy is a Locked Ability Category, meaning that the Abilities can only be used while the Character is presently in the appropriate Stance: Ranger Stance. Ranger Stance is granted for free as soon as any Ranger Point Buy Packs are chosen.
Ranger Point Buy is part of the [[Proficiency]] System. Ranger Point Buy specifically is designed to cater to a jack of all trades ranged fighter, using bows or firearms. Ranger Point Buy is a Locked Ability Category, meaning that the Abilities can only be used while the Character is presently in the appropriate Stance: Ranger Stance. Ranger Stance is granted for free as soon as any Ranger Point Buy Packs are chosen.
__TOC__
__TOC__
==Magic & Open Aesthetics==
Ranger Point Buy operates under "Open Aesthetics" rules. What this means is, Ranger Point Buy can be freely used with the following aesthetics: bows, crossbows, guns, firearms, slings, etc. If the Character has at least one Point Buy Pack from the following: [[Magic Point Buy]], they can flavor any of these packs and this stance as "Magic." This Aesthetic Flavor has no effect on Ability functionality.
==Stance Ability==
==Stance Ability==
The Ranger Stance Stance Ability is required for all Ranger Point Buy Abilities. This Ability is granted for free for any Ranger Point Buy Pack chosen. Stances cannot be Staggered.  
The Ranger Stance Stance Ability is required for all Ranger Point Buy Abilities. This Ability is granted for free for any Ranger Point Buy Pack chosen. Stances cannot be Staggered. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.'''
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#D4F5EB;"
|- style="font-weight:bold; text-align:center; background-color:#D4F5EB;"
Line 19: Line 22:
! Modifiers
! Modifiers
|-
|-
| style="background-color:#D4F5EB;" | Ranger Stance
| style="background-color:#D7EFDC;" | Ranger Stance
| Stance Technique
| Stance Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Deadeye Stance | Ranger Stance can be Activated without consuming a Turn. During Ranger Stance, the user cannot use any Abilities from the following categories: Melee Point Buy, Shielding Point Buy. The user's Basic Attack Emotes become Emote Ranged, but if they try to attack someone within 5 blocks, the user suffers a -4 penalty to their Main Combat Stat for that attack only. Stances are indefinite, but can be ended any time for a 20 Minute Cooldown.}}
| Grants the user {{#simple-tooltip: Ranger Stance | Ranger Stance can be Activated without consuming a Turn. During Ranger Stance, the user cannot use any Abilities from the following categories: Melee Point Buy, Shielding Point Buy. The user's Basic Attack Emotes become Emote Ranged, but if they try to attack someone within 4 blocks, the user suffers a -3 penalty to their Attack Stat for that attack only. Stances are indefinite, but can be ended any time for a 20 Minute Cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
==Ranger Point Buy Packs==
==Ranger Point Buy Packs==
====Ranger Tag Pack====
This pack is for keen rangers, who want to make sure their next shot strikes true.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
Line 35: Line 41:
! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Marking Shot
| style="background-color:#D7EFDC;" | Ranger Tag
| Active Technique
| Instant Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Marking Shot | The user fires a non-damaging projectile at a target that they can see, applying the Marked Debuff for the next 30 minutes. Marking Shot has a 20 minute cooldown, and has an internal cooldown of 20 minutes.}}
| Grants the user {{#simple-tooltip: Ranger Tag | To make it easier to hit your enemies, instantly apply the Marked Status to an enemy within Range, which lasts for 10 minutes, or until used. Ranger Tag has a 20 minute cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
 
====Ranger Wallop Pack====
====Knocking Shot Pack====
This pack is for brutish rangers, firing heavy hitting shots into people to knock them around.
This Pack is for brutish rangers, firing heavy hitting shots into people to disrupt their actions on the battlefield.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
Line 53: Line 58:
! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Knocking Shot
| style="background-color:#D7EFDC;" | Ranger Wallop
| Active Technique
| Instant Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Knocking Shot | To create distance, the user fires a non-harming shot against a target within range that Knocks them back by 10 blocks. This does not interrupt any ongoing actions, knocking them back after their action completes. Knocking Shot has a 20 minute Cooldown, and a 20 minute internal cooldown.}}
| Grants the user {{#simple-tooltip: Ranger Wallop | To create distance, the user fires a non-harming shot against a target within range that Displaces them backwards and away from the user by 10 blocks. This does not interrupt any ongoing actions. Ranger Wallop has a 20 minute Cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}
====Evading Dash Pack====
This Pack is for those that want to quickly move from cover to cover, always one step ahead.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#D7EFDC;" | Evading Dash
| Active Technique
| {{#simple-tooltip: 10 Block | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Evading Dash | The user rushes from one point to another. Choosing an unoccupied place within range that they can see, the user sprints in a straight line. While sprinting, the user is unable to be targeted, but also cannot attack or do anything but sprint. Evading Dash has a 2 hour cooldown, and counts as a Movement Power in the context of counters.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}


====Dye Shot Pack====
====Ranger Blur Pack====
This Pack is for the most dastardly and scheming rangers, eager to inhibit and frustrate enemy sharpshooters.
This pack is for the most dastardly and scheming rangers, eager to inhibit and frustrate enemy sharpshooters.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
Line 88: Line 76:
! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Dye Shot
| style="background-color:#D7EFDC;" | Ranger Blur
| Active Technique  
| Instant Technique  
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Dye Shot | The user fires an ink-stained projectile at a target. This projectile does no damage, but stains them with a chosen color. While stained, the target is Blinded until they spend 10 seconds wiping their eyes. The target can still defend themselves, but cannot actively attack other characters. Dye Shot has a 2 hour cooldown, and an Internal Cooldown of 20 minutes.}}
| Grants the user {{#simple-tooltip: Ranger Blur | To hinder enemies, instantly apply the Blinded Status Effect to an enemy within range. Ranger Blur has a 2 hour cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Hook Shot Pack====
====Hook Shot Pack====
This Pack is for those that want to quickly move from location to location, always keeping the field advantage.
This pack is for those that want to quickly move from location to location, always keeping the field advantage.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
Line 106: Line 94:
|-
|-
| style="background-color:#D7EFDC;" | Hook Shot
| style="background-color:#D7EFDC;" | Hook Shot
| Active Technique  
| Movement Technique  
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Hook Shot | The user fires a grappling hook attached to a projectile, leaving behind a sturdy rope. This can be shot upwards whilst directly beneath a block, allowing the user to climb to the top of it. Additionally, this can be shot across a horizontal gap to establish a zip-line that can be slid down to cross to the other side, but the use of this ability must always be fired downwards by at least a single block. The rope is only strong enough to support one person at a time. Hook Shot has a 4 hour cooldown and counts as a Movement Power in the context of counters.}}
| Grants the user {{#simple-tooltip: Hook Shot | To get around quickly, the user instantly fires a grappling hook to propel themselves to anywhere within range, Horizontally or Vertically, with limits. This can be shot upwards whilst directly beneath a block, allowing the user to climb to the top of it. Additionally, this can be shot across a horizontal gap to establish a zip-line that can be slid down to cross to the other side. Hook Shot has a 4 hour cooldown. If Hook Shot is used outside of Combat, it has a Range of Emote Range.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}


====Volley Assist Pack====
====Ranger Trap Pack====
This Pack focuses on rangers who set up their allies by keep their enemies in place, controlling the battlefield from the backlines.
This pack focuses on rangers who set up their allies by keep their enemies in place, controlling the battlefield from the backlines.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
Line 123: Line 111:
! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Volley Assist
| style="background-color:#D7EFDC;" | Ranger Trap
| Active Technique
| Instant Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Volley Assist | The user kneels down and fires a rapid volley into the air above a target enemy, raining down projectiles. These do no damage, but the target and anyone within 2 blocks of them is rooted to the ground for 5 minutes, until they are attacked or take damage from an ability. Volley Assist has a 45 minute cooldown.}}
| Grants the user {{#simple-tooltip: Ranger Trap | To keep enemies in place, target an enemy within range, and all enemies within 2 blocks of the Target. Instantly apply the Trapped Status to the Target and all enemies within range, which lasts for 2 Turns. Ranger Trap has a 1 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Dismount Shot Pack====
====Ranger Dismount Pack====
This pack is for the disruptive rangers who hate fighting opponents on horses, and want to even the playing field.
This pack is for the disruptive rangers who hate fighting opponents on horses, and want to even the playing field.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
Line 140: Line 128:
! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Dismount Shot
| style="background-color:#D7EFDC;" | Ranger Bola
| Counter Technique
| Counter Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Dismount Shot | To knock an enemy off balance, use this ability to sabotage an enemy. If the Target is Mounted (riding on a Mount), they are dismounted, and cannot re-Mount for 10 Minutes. Dismount Shot cannot be used while Mounted, has a 1 hour cooldown, and a 30 minute Internal Cooldown.}}
| Grants the user {{#simple-tooltip: Ranger Bola | To slow an enemy down, target an enemy within Range. If the Target is Mounted (riding on a Mount), reduce their Movement Speed by 7 Blocks for the next 20 Minutes. If the target is not Mounted, reduce their Movement Speed by 3 Blocks for the next 10 Minutes. Ranger Bola cannot be used while Mounted, has a 1 hour cooldown once ended.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Covering Fire Pack====
 
This Pack is for those that want to provide support for their more mobile allies, saving them from immediate harm.
====Ranger Cover Pack====
This pack is for those that want to provide support for their more mobile allies, saving them from immediate harm.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
Line 157: Line 146:
! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Covering Fire
| style="background-color:#D7EFDC;" | Ranger Cover
| Active Technique
| Instant Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip:  Covering Fire | The user fires a constant stream of inaccurate but intimidating shots to provide safety for their allies. As a reaction to an allies movement, the user is able to activate this Technique in order to ensure they are not attacked for as long as they need to reposition in one emote. Additionally, the ally gains a +2 Main Combat Stat (breaks cap up to 11) bonus to the first attack they make after re-positioning. Covering Fire ends the moment the user’s ally stops moving to attack, and has a 2 hour cooldown.}}
| Grants the user {{#simple-tooltip:  Ranger Cover | To protect an ally's movement, use this ability as a Reaction to an ally taking the move action, which can be done out of Turn. The Ally is allowed to move through people, and if an Opportunity Attack is made against that Ally, the user gets to make an Attack Roll against the enemy making the Opportunity Attack. The user can attack as many times as there are enemies making Opportunity Attacks. Ranger Cover ends the moment the user’s ally stops moving, and has a 2 hour cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}


====Shearing Shot Pack====
====Ranger Cut Pack====
This Pack is for precise and accurate support against magic users.
This pack is for precise and accurate Rangers who want to sever their enemy's focus, and weakening them in the process.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
Line 175: Line 164:
! Modifiers
! Modifiers
|-
|-
| style="background-color:#D7EFDC;" | Shearing Shot
| style="background-color:#D7EFDC;" | Ranger Cut
| Active Technique
| Counter Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip:  Shearing Shot | The user targets a character within range that currently is affected by a Link Power, firing a projectile at them. While doing no damage, the User immediately ends a single Link Power affecting the target. Shearing Shot has a 30 minute cooldown.}}
| Grants the user {{#simple-tooltip:  Ranger Cut | To weaken empowered enemies, target an enemy within Range. Instantly apply the Weakened Status to them for their next 2 Actions, and, if the Target has any Link Powers attached, choose 1 to end. Ranger Cut has a 30 minute cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}


====Splash Shot Pack====
====Ranger Splash Pack====
This Pack is for those that don’t know what friendly fire means, blasting heavy artillery to level groups of people.
This pack is for those that don’t know what friendly fire means, blasting heavy artillery to level groups of people.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
Line 193: Line 182:
! Modifiers
! Modifiers
|-
|-
| style="background-color:#F7D4AD;" | Splash Shot
| style="background-color:#D7EFDC;" | Ranger Splash
| Active Technique
| Instant Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Splash Shot | The user fires a bursting projectile of some kind at any character within range, affecting them and any other characters within 2 blocks of the target. Anyone caught within range of this technique is hit with a concussive force, causing them to be knocked over. Splash Shot has a 45 minute cooldown.}}
| Grants the user {{#simple-tooltip: Ranger Splash | To explosively interfere with enemies, target an enemy within Range, and any characters within 2 blocks of them. Apply the Prone Status Effect to all characters affected by this Ability. Ranger Splash has a 2 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}
====Critical Hit  Pack====
This Pack is for those with steady hands and unbreakable focus, preferring to take down their enemies from afar.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#F7D4AD;" | Critical Hit
| Counter Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Critical Hit | In order to focus on a target and deal a heavy amount of damage, use this ability to charge a guaranteed hit. The user picks a target that they can see within range, charging their weapon for 10 minutes whilst becoming entirey immobilized. If the user is targeted with any Ability or Basic attack, or the target leaves their range, this Ability is interrupted and put on a 15 minute cooldown. If left uninterrupted, the user fires a projectile that deals 6 HP worth of damage to the target. Critical Hit cannot be interrupted, Countered, Staggered, or avoided once completed, and has a cooldown of 2 hours.}}
| {{#simple-tooltip: N/A }}
|-
|}
====Covering Fire Pack====
This Pack is for those that want to provide support for their more mobile allies, saving them from immediate harm.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#F7D4AD;" | Covering Fire
| Active Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip:  Covering Fire | The user fires a constant stream of inaccurate but intimidating shots to provide safety for their allies. As a reaction to an allies movement, the user is able to activate this Technique in order to ensure they are not attacked for as long as they need to reposition in one emote. Additionally, the ally gains a +2 Main Combat Stat (breaks cap up to 11) bonus to the first attack they make after re-positioning. Covering Fire ends the moment the user’s ally stops moving to attack, and has a 2 hour cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
{{Proficiency}}
[[category:Proficiency]] [[category:Dexterity Point Buy]]

Latest revision as of 22:02, 26 June 2024

The Ability and Proficiency System
This Page contains Ability information only, and assumes you have a basic understanding of the Abilities Page, which acts like a Player Manual for Ability Terminology. See all Categorized Abilities on the Ability List Page.

Ranger Point Buy is part of the Proficiency System. Ranger Point Buy specifically is designed to cater to a jack of all trades ranged fighter, using bows or firearms. Ranger Point Buy is a Locked Ability Category, meaning that the Abilities can only be used while the Character is presently in the appropriate Stance: Ranger Stance. Ranger Stance is granted for free as soon as any Ranger Point Buy Packs are chosen.

Magic & Open Aesthetics

Ranger Point Buy operates under "Open Aesthetics" rules. What this means is, Ranger Point Buy can be freely used with the following aesthetics: bows, crossbows, guns, firearms, slings, etc. If the Character has at least one Point Buy Pack from the following: Magic Point Buy, they can flavor any of these packs and this stance as "Magic." This Aesthetic Flavor has no effect on Ability functionality.

Stance Ability

The Ranger Stance Stance Ability is required for all Ranger Point Buy Abilities. This Ability is granted for free for any Ranger Point Buy Pack chosen. Stances cannot be Staggered. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Ability Name Ability Type Ability Range Ability Description Modifiers
Ranger Stance Stance Technique Self

Grants the user Ranger Stance

Ranger Point Buy Packs

Ranger Tag Pack

This pack is for keen rangers, who want to make sure their next shot strikes true.

Ability Name Ability Type Ability Range Ability Description Modifiers
Ranger Tag Instant Technique Emote Range

Grants the user Ranger Tag

Ranger Wallop Pack

This pack is for brutish rangers, firing heavy hitting shots into people to knock them around.

Ability Name Ability Type Ability Range Ability Description Modifiers
Ranger Wallop Instant Technique Emote Range

Grants the user Ranger Wallop

Ranger Blur Pack

This pack is for the most dastardly and scheming rangers, eager to inhibit and frustrate enemy sharpshooters.

Ability Name Ability Type Ability Range Ability Description Modifiers
Ranger Blur Instant Technique Emote Range

Grants the user Ranger Blur

Hook Shot Pack

This pack is for those that want to quickly move from location to location, always keeping the field advantage.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hook Shot Movement Technique 10 Blocks

Grants the user Hook Shot

Ranger Trap Pack

This pack focuses on rangers who set up their allies by keep their enemies in place, controlling the battlefield from the backlines.

Ability Name Ability Type Ability Range Ability Description Modifiers
Ranger Trap Instant Technique Emote Range

Grants the user Ranger Trap

Ranger Dismount Pack

This pack is for the disruptive rangers who hate fighting opponents on horses, and want to even the playing field.

Ability Name Ability Type Ability Range Ability Description Modifiers
Ranger Bola Counter Technique Emote Range

Grants the user Ranger Bola

Ranger Cover Pack

This pack is for those that want to provide support for their more mobile allies, saving them from immediate harm.

Ability Name Ability Type Ability Range Ability Description Modifiers
Ranger Cover Instant Technique Emote Range

Grants the user Ranger Cover

Ranger Cut Pack

This pack is for precise and accurate Rangers who want to sever their enemy's focus, and weakening them in the process.

Ability Name Ability Type Ability Range Ability Description Modifiers
Ranger Cut Counter Technique Emote Range

Grants the user Ranger Cut

Ranger Splash Pack

This pack is for those that don’t know what friendly fire means, blasting heavy artillery to level groups of people.

Ability Name Ability Type Ability Range Ability Description Modifiers
Ranger Splash Instant Technique 10 Blocks

Grants the user Ranger Splash