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| Counter Technique | | Counter Technique | ||
|{{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | |{{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Building Smash | This Technique can be used on a building, so long as another person is standing on its roof, or on some higher ledge like a roof trim or balcony or top of a tower. When used, the user smashes into a selected building causing it to shake and destabilize all characters standing on top of it. Anyone standing on a higher ledge of such a building will fall off the building, forward towards the user and causing 1HP of damage unless the user is immune to fall damage. All targets additionally are unable to use | | Grants the user {{#simple-tooltip: Building Smash | This Technique can be used on a building, so long as another person is standing on its roof, or on some higher ledge like a roof trim or balcony or top of a tower. When used, the user smashes into a selected building causing it to shake and destabilize all characters standing on top of it. Anyone standing on a higher ledge of such a building will fall off the building, forward towards the user and causing 1HP of damage unless the user is immune to fall damage. All targets additionally are unable to use Movement Abilities for 10 minutes after landing. Building Smash has a 1 hour cooldown and ignores Displacement Immunity. | ||
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| N/A | | N/A | ||
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| style="background-color:#f3caf8;" | Building Scale | | style="background-color:#f3caf8;" | Building Scale | ||
| | | Movement Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Building Scale | The user rapidly scales up a building they are standing next to, or a roof (the user cannot climb higher than 24 blocks, and is expected to use an Ender Pearl to get up to the ledge where they would land). If landing on a roof, the user is able to stand on this roof. Building Scale has a 3 Hour Cooldown | | Grants the user {{#simple-tooltip: Building Scale | The user rapidly scales up a building they are standing next to, or a roof (the user cannot climb higher than 24 blocks, and is expected to use an Ender Pearl to get up to the ledge where they would land). If landing on a roof, the user is able to stand on this roof. Building Scale has a 3 Hour Cooldown.}} | ||
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| style="background-color:#f3caf8;" | Brawl Stampede | | style="background-color:#f3caf8;" | Brawl Stampede | ||
| | | Movement Technique | ||
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | | {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Brawl Stampede | To drag a target with you, use this ability to grab | | Grants the user {{#simple-tooltip: Brawl Stampede | To drag a target with you, use this ability to grab a hold of a character within melee range. Stampeding in a cardinal direction by 10 blocks, both the user and the target are forcibly moved the full range. Brawl Stampede can move through people, and does not trigger Opportunity Attacks. The user cannot use Movement Abilities for 10 minutes after using Brawl Stampede. Brawl Stampede counts as a Displacement in the case of Ability counters, and has a 2 hour cooldown. }} | ||
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| Counter Technique | | Counter Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Steady Body | The user braces themselves against (or avoids) a single Displacement or Trapped | | Grants the user {{#simple-tooltip: Steady Body | The user braces themselves against (or avoids) a single Displacement or Trapped Status Effect, rendering them immune to the Displacement or Trapped Status Effect only. The Ability that would apply it is still used as normal, and any other effects activate. After using this Technique, the user can perform a basic attack directly after. Steady Body has a 3 hour cooldown. }} | ||
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Latest revision as of 00:24, 27 May 2024
The Ability and Proficiency System | |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Athletic Point Buy is part of the Proficiency System. Its Packs allow a character to gain unique physical traits, mostly from bodily training or technique. While the packs provided give combat benefits, Athletic Point Buy is for those who wish to invest in Strength without devoting themselves to specifically melee combat. Because of such, any Athletic Point Buy packs can be used regardless of the weapon a character wields, or lack thereof.
Break Down Pack
This Pack is for those who refuse to let mundane barricades stand in their way.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Break Down | Instant Technique | Melee Range | Grants the user Break Down | N/A |
Building Smash Pack
This Pack is for the heavy handed and reckless individuals, capable of shaking Regalia’s structures with nothing but their own strength.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Building Smash | Counter Technique | Melee Range | Grants the user Building Smash | N/A |
Building Scale Pack
This Pack is for those that see the city as their playground, scaling even the steepest of slopes as if they were nothing.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Building Scale | Movement Technique | Melee Range | Grants the user Building Scale | N/A |
Force Toss Pack
This Pack is for the most blunt tacticians Regalia has, being able to forcefully place others where they're needed.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Force Toss | Instant Technique | Melee Range | Grants the user Force Toss | N/A |
Brawl Stampede Pack
This Pack is for those who see themselves as a juggernaut, able to smash through defenses with nothing but their own body.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Brawl Stampede | Movement Technique | 10 Blocks | Grants the user Brawl Stampede | N/A |
Steady Body Pack
This Pack is for those that have trained their body to remain stalwart and immovable.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Steady Body | Counter Technique | Self | Grants the user Steady Body | N/A |
Gut Punch Pack
This Pack is for jerks who don't want people getting past them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Gut Punch | Instant Technique | Melee Range | Grants the user Gut Punch | N/A |
Oceanic Pack
This pack does not grant any Abilities, but grants the user the non-Magical Oceanic Pack from Adapt Point Buy for Strength investment.
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