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| Counter Technique | | Counter Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Shield Block | In order to last longer in melee combat, use this Ability reactively to instantly reduce Damage from a single Melee Attack to 0. This does not consume an Action. | | Grants the user {{#simple-tooltip: Shield Block | In order to last longer in melee combat, use this Ability reactively to instantly reduce Damage from a single Melee Attack by -2, which can be to 0. This does not consume an Action. Shield Block has a 1 Hour Cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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| Instant Technique | | Instant Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Shield Wall | The user holds up their defenses, protecting themselves and any character within a 3x3 block area behind them | | Grants the user {{#simple-tooltip: Shield Wall | The user holds up their defenses, protecting themselves and any character within a 3x3 block area behind them. While active, the user can’t perform Basic Attacks, but gains a new action that replaces their Attack. As a reaction to an ally within Shield Wall being targeted by an Attack Emote, the user can use this action to grant them +5 to the minimum result of their defense roll, and if they fail the defense roll, reduce any -HP damage by half (rounded up, minimum 0). If the triggering Basic Attack is a Ranged Emote Attack, this action does not consume the user's action, and they can use it again on a different attack in the same turn. Shield Wall can be held for a maximum of 20 minutes, and once ended has a 1 Hour Cooldown. | ||
}} | }} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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| {{#simple-tooltip: 10 Blocks | 10 Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | | {{#simple-tooltip: 10 Blocks | 10 Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Shield Slam | In order to close distances and repel an opponent, use this ability to charge up to 10 blocks in a chosen direction. Once ended, the User can choose any target within melee range and knock them back 5 blocks, also applying the Prone Status. Shield Slam has a 2 hour cooldown.}} | | Grants the user {{#simple-tooltip: Shield Slam | In order to close distances and repel an opponent, use this ability to charge up to 10 blocks in a chosen direction. Once ended, the User can choose any target within melee range and knock them back 5 blocks, also applying the Prone Status. Shield Slam has a 2 hour cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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| Counter Technique | | Counter Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Shield Deflect | To delay an enemy, use this ability as a reaction to an enemy within Range making an Attack, | | Grants the user {{#simple-tooltip: Shield Deflect | To delay an enemy, use this ability as a reaction to an enemy within Range making an Attack. If the attack hits the user, reduce the damage by -1HP (never to 0). If the attack misses the user, gain +1 Defense Stat (breaks cap up to 9) for the next two Attacks made against the user only. Shield Deflect has a 2 Hour Cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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====Shield Snare Pack==== | ====Shield Snare Pack==== | ||
This Pack is for defensive fighters who have lightning fast reflexes, catching arrows and flinging them back at their enemy. | This Pack is for defensive fighters who have lightning fast reflexes, catching arrows and flinging them back at their enemy. |
Latest revision as of 01:11, 26 August 2024
The Ability and Proficiency System | |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Shielding Point Buy is part of the Proficiency System. Its packs allow a Character to use defensive items, represented by shields, crossguards, magic tomes, or other similar items or weapons. Any learned Technique can be used with any item a Character knows how to use, and can be flavored however they'd like. Shielding Point Buy includes a set of abilities designed to protect the user from harm, and their allies.
Free Packs
The following packs in this section are specifically for those that have invested a significant amount into Shielding or Tanking Point Buy. By purchasing at least 4 Shielding or Tanking packs (or a combination of the two), choose one of these Abilities to unlock for free. The other can be purchased like normal, if desired.
Shield Cover
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Shield Cover | Passive Technique | Emote Range | Grants the user Shield Cover |
Shield Block
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Shield Block | Counter Technique | Self | Grants the user Shield Block |
Shielding Point Buy Packs
Shield Wall Pack
This Pack is for those who wish to create a safe haven for those behind them, creating the perfect front-facing defense.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Shield Wall | Instant Technique | Self | Grants the user Shield Wall |
Shield Bunker Pack
This Pack is for defense enthusiasts, cutting their own offensive output for survivability.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Shield Bunker | Instant Technique | Self | Grants the user Shield Bunker |
Shield Slam Pack
This pack is for defensive users who enjoy jumping into the fray to throw their weight around.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Shield Slam | Movement Technique | 10 Blocks | Grants the user Shield Slam |
Shield Taunt Pack
This pack is for defensive users who want to become the focus of their enemies, creating an opening for their allies.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Shield Taunt | Instant Technique | 2 Blocks | Grants the user Shield Taunt |
Shield Phalanx Pack
This pack is for defensive users who have many friends.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Shield Phalanx | Instant Technique | 1 Block | Grants the user Shield Phalanx |
Shield Deflect Pack
This Pack is for defensive fighters who want to delay their enemy's attack, and better prepare to defend against it.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Shield Deflect | Counter Technique | Melee Range | Grants the user Shield Deflect |
Shield Snare Pack
This Pack is for defensive fighters who have lightning fast reflexes, catching arrows and flinging them back at their enemy.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Shield Snare | Counter Technique | Self | Grants the user Shield Snare |
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