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Shielding Point Buy: Difference between revisions

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| Counter Technique
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Shield Block | In order to last longer in melee combat, use this Ability reactively to instantly reduce Damage from a single Melee Attack to 0. This does not consume an Action. Guard Block has a 30 Minute Cooldown.}}
| Grants the user {{#simple-tooltip: Shield Block | In order to last longer in melee combat, use this Ability reactively to instantly reduce Damage from a single Melee Attack by -2, which can be to 0. This does not consume an Action. Shield Block has a 1 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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| Instant Technique
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Shield Wall | The user holds up their defenses, protecting themselves and any character within a 3x3 block area behind them from Abilities or Basic Attacks targeting them from the front. While active, the user can’t use other Abilities or perform Basic Attacks, but is able to move while Shield Wall is in use. Shield Wall can be held for a maximum of 20 minutes, and once ended has a 30 minute cooldown.
| Grants the user {{#simple-tooltip: Shield Wall | The user holds up their defenses, protecting themselves and any character within a 3x3 block area behind them. While active, the user can’t perform Basic Attacks, but gains a new action that replaces their Attack. As a reaction to an ally within Shield Wall being targeted by an Attack Emote, the user can use this action to grant them +5 to the minimum result of their defense roll, and if they fail the defense roll, reduce any -HP damage by half (rounded up, minimum 0). If the triggering Basic Attack is a Ranged Emote Attack, this action does not consume the user's action, and they can use it again on a different attack in the same turn. Shield Wall can be held for a maximum of 20 minutes, and once ended has a 1 Hour Cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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| {{#simple-tooltip: 10 Blocks | 10 Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | 10 Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Shield Slam | In order to close distances and repel an opponent, use this ability to charge up to 10 blocks in a chosen direction. Once ended, the User can choose any target within melee range and knock them back 5 blocks, also applying the Prone Status. Shield Slam has a 2 hour cooldown.}}
| Grants the user {{#simple-tooltip: Shield Slam | In order to close distances and repel an opponent, use this ability to charge up to 10 blocks in a chosen direction. Once ended, the User can choose any target within melee range and knock them back 5 blocks, also applying the Prone Status. Shield Slam has a 2 hour cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}
====Shield Brace Pack====
This pack is for defensive users who find themselves in high places, and want to use their equipment to break their fall.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Shield Brace
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Shield Brace | To avoid falling damage, as an action before the user jumps off a ledge or height, prepare to fall safely, and take 0HP falling Damage. If the user lands next to an Enemy, they can immediately make a Melee Attack. As a reaction to the user being forced to fall off a ledge, reduce Falling Damage by -1HP. If either function is used, 1 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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| Counter Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Shield Deflect | To delay an enemy, use this ability as a reaction to an enemy within Range making an Attack, or using a Technique targeting either the user or an Ally. Immediately Stagger their action, and gain +1 Defense Stat (breaks cap up to 9) for the next two Attacks made against the user only. Shield Deflect has a 2 Hour Cooldown. }}
| Grants the user {{#simple-tooltip: Shield Deflect | To delay an enemy, use this ability as a reaction to an enemy within Range making an Attack. If the attack hits the user, reduce the damage by -1HP (never to 0). If the attack misses the user, gain +1 Defense Stat (breaks cap up to 9) for the next two Attacks made against the user only. Shield Deflect has a 2 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Shield Snare Pack====
====Shield Snare Pack====
This Pack is for defensive fighters who have lightning fast reflexes, catching arrows and flinging them back at their enemy.  
This Pack is for defensive fighters who have lightning fast reflexes, catching arrows and flinging them back at their enemy.  

Latest revision as of 01:11, 26 August 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Shielding Point Buy is part of the Proficiency System. Its packs allow a Character to use defensive items, represented by shields, crossguards, magic tomes, or other similar items or weapons. Any learned Technique can be used with any item a Character knows how to use, and can be flavored however they'd like. Shielding Point Buy includes a set of abilities designed to protect the user from harm, and their allies.

Free Packs

The following packs in this section are specifically for those that have invested a significant amount into Shielding or Tanking Point Buy. By purchasing at least 4 Shielding or Tanking packs (or a combination of the two), choose one of these Abilities to unlock for free. The other can be purchased like normal, if desired.

Shield Cover

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Cover Passive Technique Emote Range

Grants the user Shield Cover

Shield Block

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Block Counter Technique Self

Grants the user Shield Block

Shielding Point Buy Packs

Shield Wall Pack

This Pack is for those who wish to create a safe haven for those behind them, creating the perfect front-facing defense.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Wall Instant Technique Self

Grants the user Shield Wall

Shield Bunker Pack

This Pack is for defense enthusiasts, cutting their own offensive output for survivability.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Bunker Instant Technique Self

Grants the user Shield Bunker

Shield Slam Pack

This pack is for defensive users who enjoy jumping into the fray to throw their weight around.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Slam Movement Technique 10 Blocks

Grants the user Shield Slam

Shield Taunt Pack

This pack is for defensive users who want to become the focus of their enemies, creating an opening for their allies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Taunt Instant Technique 2 Blocks

Grants the user Shield Taunt

Shield Phalanx Pack

This pack is for defensive users who have many friends.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Phalanx Instant Technique 1 Block

Grants the user Shield Phalanx

Shield Deflect Pack

This Pack is for defensive fighters who want to delay their enemy's attack, and better prepare to defend against it.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Deflect Counter Technique Melee Range

Grants the user Shield Deflect

Shield Snare Pack

This Pack is for defensive fighters who have lightning fast reflexes, catching arrows and flinging them back at their enemy.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Snare Counter Technique Self

Grants the user Shield Snare