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| style="background-color:#d1cfb8;" | Bruiser Stance | | style="background-color:#d1cfb8;" | Bruiser Stance | ||
| | | Stance Technique | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: Bruiser Stance | The user must have no shield equipped, and switches to Bruiser Stance. For the duration of Bruiser Stance, the user becomes unable to use Tank Point Buy or Defensive Point Buy Abilities that would require a shield (Rage Counter and Bonfire can still be used, for example), nor can they equip a shield (or use one), but can still use other Abilities. Additionally, while in Bruiser Stance, the user can make use of Bruiser Point Buy Abilities. Bruiser Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended, Bruiser Stance goes on a 20 Minute Cooldown. | | Grants the user {{#simple-tooltip: Bruiser Stance | The user must have no shield equipped, and switches to Bruiser Stance. For the duration of Bruiser Stance, the user becomes unable to use Tank Point Buy or Defensive Point Buy Abilities that would require a shield (Rage Counter and Bonfire can still be used, for example), nor can they equip a shield (or use one), but can still use other Abilities. Additionally, while in Bruiser Stance, the user can make use of Bruiser Point Buy Abilities. Bruiser Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended, Bruiser Stance goes on a 20 Minute Cooldown. | ||
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| style="background-color:#d1cfb8;" | Bruiser Slam | | style="background-color:#d1cfb8;" | Bruiser Slam | ||
| | | Active Technique | ||
| Emote Range | | Emote Range | ||
| Grants the user {{#simple-tooltip: Bruiser Slam | This ability requires Bruiser Stance to be active. The user leaps at a target enemy, landing on any block adjacent to the target and applies Brittle to the target. If the target is already Brittle, this Ability instead deals a guaranteed hit and the target is Knocked Down. Bruiser Slam has a 1 hour cooldown, and counts as a Movement Power in the context of counters. | | Grants the user {{#simple-tooltip: Bruiser Slam | This ability requires Bruiser Stance to be active. The user leaps at a target enemy, landing on any block adjacent to the target and applies Brittle to the target. If the target is already Brittle, this Ability instead deals a guaranteed hit and the target is Knocked Down. Bruiser Slam has a 1 hour cooldown, and counts as a Movement Power in the context of counters. | ||
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| style="background-color:#d1cfb8;" | Bruiser Flurry | | style="background-color:#d1cfb8;" | Bruiser Flurry | ||
| | | Active Technique | ||
| Melee Range | | Melee Range | ||
| Grants the user {{#simple-tooltip: Bruiser Flurry | This ability requires Bruiser Stance to be active. The user spins around and swings at all characters within range, knocking each of them back by 5 blocks, and applying Brittle to one target. If any targets were already Brittle, this deals a guaranteed hit to the Brittle targets only and knocks them back for 10 blocks instead. Bruiser Flurry has a 1 hour cooldown}} | | Grants the user {{#simple-tooltip: Bruiser Flurry | This ability requires Bruiser Stance to be active. The user spins around and swings at all characters within range, knocking each of them back by 5 blocks, and applying Brittle to one target. If any targets were already Brittle, this deals a guaranteed hit to the Brittle targets only and knocks them back for 10 blocks instead. Bruiser Flurry has a 1 hour cooldown}} | ||
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| style="background-color:#d1cfb8;" | Bruiser Parry | | style="background-color:#d1cfb8;" | Bruiser Parry | ||
| | | Counter Technique | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: Bruiser Parry | This ability requires Bruiser Stance to be active. The user parries and counters a single Firearm or Ranged basic attack or Active Technique from Ranged or Firearm Point Buy. If this is used to counter a target with Brittle, the effects of the attack or technique are reflected back at the target. Bruiser Parry has a 1 hour cooldown.}} | | Grants the user {{#simple-tooltip: Bruiser Parry | This ability requires Bruiser Stance to be active. The user parries and counters a single Firearm or Ranged basic attack or Active Technique from Ranged or Firearm Point Buy. If this is used to counter a target with Brittle, the effects of the attack or technique are reflected back at the target. Bruiser Parry has a 1 hour cooldown.}} | ||
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| style="background-color:#d1cfb8;" | Bruiser Agony | | style="background-color:#d1cfb8;" | Bruiser Agony | ||
| | | Active Technique | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: Bruiser Agony | This ability requires Bruiser Stance to be active. This ability automatically triggers when the user is a single attack from defeat (or at 1HP in the Optional Combat System). The next basic attack that successfully strikes an enemy heals the user for the last moderate wound they suffered (or 1HP). If the target is Brittle, then this ability instead heals the user for two moderate wounds (or 2HP). Bruiser Agony has a 2 hour cooldown.}} | | Grants the user {{#simple-tooltip: Bruiser Agony | This ability requires Bruiser Stance to be active. This ability automatically triggers when the user is a single attack from defeat (or at 1HP in the Optional Combat System). The next basic attack that successfully strikes an enemy heals the user for the last moderate wound they suffered (or 1HP). If the target is Brittle, then this ability instead heals the user for two moderate wounds (or 2HP). Bruiser Agony has a 2 hour cooldown.}} | ||
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| style="background-color:#d1cfb8;" | Bruiser Tackle | | style="background-color:#d1cfb8;" | Bruiser Tackle | ||
| | | Active Technique | ||
| 5 Blocks | | 5 Blocks | ||
| Grants the user {{#simple-tooltip: Bruiser Tackle | This ability requires Bruiser Stance to be active. The user tackles an enemy within range and knocks them back 5 blocks, applying Brittle to the target. If the target hits another character before being moved the total distance, the displacement ends and the other character has Brittle applied too. If the target is Brittle, the target takes a guaranteed hit and is knocked back 10 blocks, following the same rules for hitting another character as before. Bruiser Tackle has a 2 hour cooldown, and counts as a Movement Power in the context of counters.}} | | Grants the user {{#simple-tooltip: Bruiser Tackle | This ability requires Bruiser Stance to be active. The user tackles an enemy within range and knocks them back 5 blocks, applying Brittle to the target. If the target hits another character before being moved the total distance, the displacement ends and the other character has Brittle applied too. If the target is Brittle, the target takes a guaranteed hit and is knocked back 10 blocks, following the same rules for hitting another character as before. Bruiser Tackle has a 2 hour cooldown, and counts as a Movement Power in the context of counters.}} | ||
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| style="background-color:#d1cfb8;" | Bruiser Ruin | | style="background-color:#d1cfb8;" | Bruiser Ruin | ||
| | | Active Technique | ||
| Melee Range | | Melee Range | ||
| Grants the user {{#simple-tooltip: Bruiser Ruin | This ability requires Bruiser Stance to be active. The user focuses their attention on a single target, making them completely immobile for one emote. If the user is targeted with an Ability, or Basic Attack from any category, Bruiser Ruin is interrupted. After one emote has passed, the user is able to deal a guaranteed hit on a target within melee range that acts as if the target was hit by two basic attacks. If the target has Brittle, it instead acts if they were targeted by three attacks. This cannot be Technique Parried, and if interrupted Bruiser Ruin goes on a 30 minute cooldown. Otherwise Bruiser Ruin has a 4 hour cooldown. Once the timer is completed, Bruiser Ruin cannot be Staggered.}} | | Grants the user {{#simple-tooltip: Bruiser Ruin | This ability requires Bruiser Stance to be active. The user focuses their attention on a single target, making them completely immobile for one emote. If the user is targeted with an Ability, or Basic Attack from any category, Bruiser Ruin is interrupted. After one emote has passed, the user is able to deal a guaranteed hit on a target within melee range that acts as if the target was hit by two basic attacks. If the target has Brittle, it instead acts if they were targeted by three attacks. This cannot be Technique Parried, and if interrupted Bruiser Ruin goes on a 30 minute cooldown. Otherwise Bruiser Ruin has a 4 hour cooldown. Once the timer is completed, Bruiser Ruin cannot be Staggered.}} |
Revision as of 20:27, 9 April 2023
Bruiser Point Buy is part of the Proficiency System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Defensive or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.
Stance Ability
The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bruiser Stance | Stance Technique | Self | Grants the user Bruiser Stance |
Bruiser Point Buy Packs
Bruiser Slam Pack
The Bruiser Slam Pack is for performing a heavy leaping charge attack. This Ability includes a Brittle Mechanic.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bruiser Slam | Active Technique | Emote Range | Grants the user Bruiser Slam |
Bruiser Flurry Pack
The Bruiser Flurry Pack is for a 360 swing when surrounded on all sides. This Ability includes a Brittle Mechanic.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bruiser Flurry | Active Technique | Melee Range | Grants the user Bruiser Flurry |
Bruiser Parry Pack
The Bruiser Parry is really the core of the Bruiser Packs, deflecting incoming ranged attacks.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bruiser Parry | Counter Technique | Self | Grants the user Bruiser Parry |
Bruiser Feint Pack
The Bruiser Feint Pack is for temporarily stealing a foe's Constitution while Staggering them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bruiser Feint | Counter Technique | Melee Range | Grants the user Bruiser Feint |
Bruiser Agony Pack
The Bruiser Agony Pack is for continuing to fight, even when on your last legs.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bruiser Agony | Active Technique | Self | Grants the user Bruiser Agony |
Bruiser Tackle Pack
The Bruiser Tackle Pack is for getting into a crowd of people and tearing into them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bruiser Tackle | Active Technique | 5 Blocks | Grants the user Bruiser Tackle |
Bruiser Ruin Pack
The Bruiser Ruin Pack is for taking a momentary delay for a greater payoff.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bruiser Ruin | Active Technique | Melee Range | Grants the user Bruiser Ruin |
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