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| style="background-color:#b2b8a9;" | Tank Tremor | | style="background-color:#b2b8a9;" | Tank Tremor | ||
| Active Technique | | Active Technique | ||
| | | {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Tank Tremor| This ability requires Tank Stance to be active. The user smashes the ground, pulling all enemies within range onto a block adjacent to the user. For 5 minutes, they become immune to the effects of abilities from allies that may also hit the user of Tank Tremor. If at least one enemy affected by this ability has the Brittle debuff, then the user of Tank Tremor generates 1 Block Counter. Tank Tremor has a 1 hour cooldown.}} | | Grants the user {{#simple-tooltip: Tank Tremor| This ability requires Tank Stance to be active. The user smashes the ground, pulling all enemies within range onto a block adjacent to the user. For 5 minutes, they become immune to the effects of abilities from allies that may also hit the user of Tank Tremor. If at least one enemy affected by this ability has the Brittle debuff, then the user of Tank Tremor generates 1 Block Counter. Tank Tremor has a 1 hour cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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| style="background-color:#b2b8a9;" | Tank Rally | | style="background-color:#b2b8a9;" | Tank Rally | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Tank Rally| This ability requires Tank Stance to be active. The user rallies the battlefield around them, granting allies within range +1 Main Combat stat that can break cap up to a maximum of 12. Tank Rally lasts for up to 30 Minutes, and has a 2 Hour Cooldown once ended.}} | | Grants the user {{#simple-tooltip: Tank Rally| This ability requires Tank Stance to be active. The user rallies the battlefield around them, granting allies within range +1 Main Combat stat that can break cap up to a maximum of 12. Tank Rally lasts for up to 30 Minutes, and has a 2 Hour Cooldown once ended.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} |
Revision as of 21:58, 17 April 2023
Tanking Point Buy is part of the Proficiency System. Tanking Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of superior defense, and supporting allies. As a result, Tanking Point Buy only allows the use of a shield, it in fact requires one. Tanking Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.
Stance Ability
The Tanking Stance Stance Ability is required for all Tanking Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Tanking Point Buy Pack has been purchased. This Ability does not do much besides enable further Tanking Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tank Stance | Stance Technique | Self | Grants the user Tank Stance |
Tank Point Buy Packs
Tank Charge Pack
The Tank Charge Pack is for giving foes a firm shield to the face to knock them back.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tank Charge | Active Technique | 5 Blocks | Grants the user Tank Charge |
Tank Slam Pack
The Tank Slam is for dealing with excessively fast enemies.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tank Slam | Active Technique | 3 Blocks | Grants the user Tank Slam |
Tank Rush Pack
The Tank Rush is for knocking through/past cover or shield walls like nobody's business.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tank Rush | Active Technique | 10 Blocks | Grants the user Tank Rush |
Tank Hero Pack
The Tank Hero is for saving an Ally from an impending strike, while taking it yourself.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tank Hero | Active Technique | 10 Blocks | Grants the user Tank Hero |
Tank Watch Pack
The Tank Watch is for making sure enemies don't leap across the screen without a shield to the face.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tank Watch | Active Technique | Self | Grants the user Tank Watch |
Tank Switch Pack
The Tank Switch is for a quick switcheroo with an enemy to put them out of position, while also Staggering them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tank Switch | Active Technique | Melee Range | Grants the user Tank Switch |
Tank Triage Pack
The Tank Triage is for quick mid-combat triage and Brittle removal on either self or an Ally.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tank Triage | Active Technique | Melee Range | Grants the user Tank Triage |
Tank Tremor Pack
The Tank Tremor pack is for situations in which a Character is completely surrounded.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tank Tremor | Active Technique | 3 Blocks | Grants the user Tank Tremor |
Tank Rally Pack
The Tank Rally is useful to make a Tanking character an absolute rally point in the middle of battle.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tank Rally | Active Technique | 5 Blocks | Grants the user Tank Rally |
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