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| style="background-color:#f3caf8;" | Building Scale | | style="background-color:#f3caf8;" | Building Scale | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Building Scale | The user rapidly scales up a building they are standing next to, or a roof (the user cannot climb higher than 24 blocks, and is expected to use an Ender Pearl to get up to the ledge where they would land). If landing on a roof, the user is able to stand on this roof, but cannot move to other roofs without falling off. Building Scale has a 1 Hour Cooldown.}} | | Grants the user {{#simple-tooltip: Building Scale | The user rapidly scales up a building they are standing next to, or a roof (the user cannot climb higher than 24 blocks, and is expected to use an Ender Pearl to get up to the ledge where they would land). If landing on a roof, the user is able to stand on this roof, but cannot move to other roofs without falling off. Building Scale has a 1 Hour Cooldown.}} | ||
| N/A | | N/A | ||
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| style="background-color:#f3caf8;" | Bouncer Throw | | style="background-color:#f3caf8;" | Bouncer Throw | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Bouncer Throw | Bouncer Throw can only be used inside a Business Region, or the doorway/lobby of any other Building (such as an Estate, Base, or Rental). The user grapples onto a Target and instantly hurls them out of the building, whether through a window, or a doorway or opening in any wall. The Target does not take any damage, but is ejected at least 7 blocks away from the hole they were thrown out of, and are Knocked Over on landing. Bouncer Throw has a 1 Hour Cooldown. | | Grants the user {{#simple-tooltip: Bouncer Throw | Bouncer Throw can only be used inside a Business Region, or the doorway/lobby of any other Building (such as an Estate, Base, or Rental). The user grapples onto a Target and instantly hurls them out of the building, whether through a window, or a doorway or opening in any wall. The Target does not take any damage, but is ejected at least 7 blocks away from the hole they were thrown out of, and are Knocked Over on landing. Bouncer Throw has a 1 Hour Cooldown. | ||
}} | }} | ||
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| style="background-color:#f3caf8;" | Ally Throw | | style="background-color:#f3caf8;" | Ally Throw | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Ally Throw | Ally Throw can only be used on an Ally in Melee Range. The user grapples onto the Target and instantly hurls them anywhere within 10 blocks, including a higher ledge or surface at a different height than the user. The Target does not take damage from this Technique, but are Knocked Over on landing. Ally Throw has a 1 Hour Cooldown. | | Grants the user {{#simple-tooltip: Ally Throw | Ally Throw can only be used on an Ally in Melee Range. The user grapples onto the Target and instantly hurls them anywhere within 10 blocks, including a higher ledge or surface at a different height than the user. The Target does not take damage from this Technique, but are Knocked Over on landing. Ally Throw has a 1 Hour Cooldown. | ||
}} | }} |
Revision as of 00:00, 5 June 2023
Athletic Point Buy is part of the Proficiency System. Its Packs allow a character to gain unique physical traits, mostly from bodily training or technique.
Climate Expert Pack
This Pack is for those who are experienced explorers, able to drag their body through the harshest temperatures and most dangerous obstacles nature has.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Climate Expert | Passive Technique | Self | Grants the user Climate Expert | N/A |
Swimming Expert Pack
This Pack is for those who can remain underwater for incredible amounts of time, strong enough to ignore the limitations that water can place upon the body.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Swimming Expert | Passive Technique | Self | Grants the user Swimming Expert | N/A |
Building Smash Pack
This Pack is for the heavy handed and reckless individuals, capable of shaking Regalia’s structures with nothing but their own strength.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Building Smash | Active Technique | Melee Range | Grants the user Building Smash | N/A |
Building Scale Pack
This Pack is for those that see the city as their playground, scaling even the steepest of slopes as if they were nothing.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Building Scale | Active Technique | Melee Range | Grants the user Building Scale | N/A |
Body Adaptability Pack
This Pack is for those more susceptible to the changes of the world around them, whether that be for better or worse.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Body Adaptability | Passive Technique | Self | Grants the user Body Adaptability | N/A |
Bouncer Throw Pack
This Pack is for those that want to mark an area as theirs, not allowing any trespassers into their domain.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bouncer Throw | Active Technique | Melee Range | Grants the user Bouncer Throw | N/A |
Ally Throw Pack
This Pack is for the most blunt tacticians Regalia has, being able to forcefully place their allies where they exactly need to be.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Ally Throw | Active Technique | Melee Range | Grants the user Ally Throw | N/A |
Brawl Stampede Pack
This Pack is for those who see themselves as a juggernaut, able to smash through defenses with nothing but their own body.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Brawl Stampede | Active Technique | 10 Blocks | Grants the user Brawl Stampede | N/A |
Steady Body Pack
This Pack is for those that have trained their body to remain stalwart and immovable.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Steady Body | Counter Technique | Self | Grants the user Steady Body | N/A |
Unarmed Expert Pack
This Pack is for those that have trained in all manner of martial arts and hand to hand sports.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Unarmed Expert | Passive Technique | Self | Grants the user Unarmed Expert | N/A |
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