Athletic Point Buy: Difference between revisions
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Athletic Point Buy is part of the [[Proficiency]] System. Its Packs allow a character to gain unique physical traits, mostly from bodily training or technique. | Athletic Point Buy is part of the [[Proficiency]] System. Its Packs allow a character to gain unique physical traits, mostly from bodily training or technique. | ||
==== | ====Break Down Pack==== | ||
This Pack is for those who | This Pack is for those who refuse to let mundane barricades stand in their way. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#f3caf8;" | | | style="background-color:#f3caf8;" | Break Down | ||
| | | Active Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Break Down | To tear down enemy barricades, use this ability to target any 1 block thick stone or wood wall, gate, or doorway. Physically smashing through, the user additionally staggers any character within 2 blocks in front of them. Break Down has a 2 hour cooldown. | ||
}} | |||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
====Swimming Expert Pack==== | ====Swimming Expert Pack==== | ||
This Pack is for those who can remain underwater for incredible amounts of time, strong enough to ignore the limitations that water can place upon the body. | This Pack is for those who can remain underwater for incredible amounts of time, strong enough to ignore the limitations that water can place upon the body. | ||
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| Active Technique | | Active Technique | ||
|{{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | |{{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Building Smash | This Technique can be used on a building, so long as another person is standing on its roof, or on some higher ledge like a roof trim or balcony or top of a tower. When used, the user smashes into a selected building causing it to shake and destabilize all characters standing on top of it. Anyone standing on a higher ledge of such a building will fall off the building, forward towards the user | | Grants the user {{#simple-tooltip: Building Smash | This Technique can be used on a building, so long as another person is standing on its roof, or on some higher ledge like a roof trim or balcony or top of a tower. When used, the user smashes into a selected building causing it to shake and destabilize all characters standing on top of it. Anyone standing on a higher ledge of such a building will fall off the building, forward towards the user and causing 1HP of damage unless the user is immune to fall damage. All targets additionally are unable to use a Movement Power for 10 minutes after landing. Building Smash has a 1 hour cooldown and ignores Displacement Immunity. | ||
}} | }} | ||
| N/A | | N/A | ||
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| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Building Scale | The user rapidly scales up a building they are standing next to, or a roof (the user cannot climb higher than 24 blocks, and is expected to use an Ender Pearl to get up to the ledge where they would land). If landing on a roof, the user is able to stand on this roof | | Grants the user {{#simple-tooltip: Building Scale | The user rapidly scales up a building they are standing next to, or a roof (the user cannot climb higher than 24 blocks, and is expected to use an Ender Pearl to get up to the ledge where they would land). If landing on a roof, the user is able to stand on this roof. Building Scale has a 3 Hour Cooldown, and counts as a Movement Power in the context of counters.}} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
==== | ====Force Toss Pack==== | ||
This Pack is for the most blunt tacticians Regalia has, being able to forcefully place others where they're needed. | |||
This Pack is for the most blunt tacticians Regalia has, being able to forcefully place | |||
{| class="wikitable" | {| class="wikitable" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#f3caf8;" | | | style="background-color:#f3caf8;" | Force Toss | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Force Toss | In order to forcibly move a target, use this ability to grapple a character within range and instantly hurl them anywhere within a 10 block range. If the target is an ally, the user can additionally throw them up to 5 blocks vertically to a higher ledge. The target doesn’t take damage from this, but is Knocked Down upon landing. Force Toss has a 1 Hour Cooldown. | ||
}} | }} | ||
| N/A | | N/A | ||
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| Active Technique | | Active Technique | ||
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | | {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Brawl Stampede | | | Grants the user {{#simple-tooltip: Brawl Stampede | To drag an enemy with you, use this ability to grab ahold of an enemy within melee range. Stampeding forward by 10 blocks, both the user and the target are forcibly moved the full range. The user cannot use Movement Powers for 10 minutes after using Brawl Stampede. Brawl Stampede counts as both a Movement Power and Displacement in the case of Ability counters, and has a 3 hour cooldown. | ||
}} | }} | ||
| N/A | | N/A | ||
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| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Steady Body | The user braces themselves against (or avoids) a single Displacement or Root, rendering them immune to the use of that Ability. After using this Technique, the user can perform a basic attack directly after. | | Grants the user {{#simple-tooltip: Steady Body | The user braces themselves against (or avoids) a single Displacement or Root, rendering them immune to the use of that Ability. After using this Technique, the user can perform a basic attack directly after. | ||
Steady Body | Steady Body has a 3 hour cooldown. }} | ||
| N/A | | N/A | ||
|- | |- |
Revision as of 03:42, 15 July 2023
Athletic Point Buy is part of the Proficiency System. Its Packs allow a character to gain unique physical traits, mostly from bodily training or technique.
Break Down Pack
This Pack is for those who refuse to let mundane barricades stand in their way.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Break Down | Active Technique | Melee Range | Grants the user Break Down | N/A |
Swimming Expert Pack
This Pack is for those who can remain underwater for incredible amounts of time, strong enough to ignore the limitations that water can place upon the body.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Swimming Expert | Passive Technique | Self | Grants the user Swimming Expert | N/A |
Building Smash Pack
This Pack is for the heavy handed and reckless individuals, capable of shaking Regalia’s structures with nothing but their own strength.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Building Smash | Active Technique | Melee Range | Grants the user Building Smash | N/A |
Building Scale Pack
This Pack is for those that see the city as their playground, scaling even the steepest of slopes as if they were nothing.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Building Scale | Active Technique | Melee Range | Grants the user Building Scale | N/A |
Force Toss Pack
This Pack is for the most blunt tacticians Regalia has, being able to forcefully place others where they're needed.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Force Toss | Active Technique | Melee Range | Grants the user Force Toss | N/A |
Brawl Stampede Pack
This Pack is for those who see themselves as a juggernaut, able to smash through defenses with nothing but their own body.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Brawl Stampede | Active Technique | 10 Blocks | Grants the user Brawl Stampede | N/A |
Steady Body Pack
This Pack is for those that have trained their body to remain stalwart and immovable.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Steady Body | Counter Technique | Self | Grants the user Steady Body | N/A |
Unarmed Expert Pack
This Pack is for those that have trained in all manner of martial arts and hand to hand sports.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Unarmed Expert | Passive Technique | Self | Grants the user Unarmed Expert | N/A |
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