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| Stance Technique | | Stance Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Command Stance | To enter Command Stance, the user must have no Weapon or Shield equipped, but Armor is permitted. When entering Command Stance, the user cannot use any other Abilities except Racial Traits, Command Point Buy Abilities, and any active Link Powers are broken. The user may also not perform Attack Emotes, but can defend against incoming attacks with Wisdom as Main Defense Stat. Additionally, if the user fails a Defensive roll while being attacked (and takes damage), they can immediately relocate to anywhere they can walk to within 15 Blocks after taking damage. Finally, any Link Abilities used by the user while in Command Stance remain active so long as they remain in Viewing Range, rather than breaking when leaving Emote Range. Command Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended Command Stance goes on a 20 Minute Cooldown. If the user was Mounted, they remain Mounted while in Command Stance, but cannot use Abilities that require a mount.}} | | Grants the user {{#simple-tooltip: Command Stance | To enter Command Stance, the user must have no Weapon or Shield equipped, but Armor is permitted. When entering Command Stance, the user cannot use any other Abilities except Racial Traits, Command Point Buy Abilities, and any active Link Powers are broken. The user may also not perform Attack Emotes, but can defend against incoming attacks with Wisdom as Main Defense Stat. Additionally, once per combat, if the user fails a Defensive roll while being attacked (and takes damage), they can immediately relocate to anywhere they can walk to within 15 Blocks after taking damage. Finally, any Link Abilities used by the user while in Command Stance remain active so long as they remain in Viewing Range, rather than breaking when leaving Emote Range. Command Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended Command Stance goes on a 20 Minute Cooldown. If the user was Mounted, they remain Mounted while in Command Stance, but cannot use Abilities that require a mount.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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==Command Point Buy Packs== | ==Command Point Buy Packs== | ||
===Focus Command=== | ===Focus Command=== |
Revision as of 22:10, 20 August 2023
Command Point Buy is part of the Proficiency System. Command Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of command support on the battlefield, and directing the flow of battle. Command Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection. Command Point Buy is only recommended for people who feel like they can pay attention and don't get overwhelmed by Ability usage in Group Combat. A lot of Command Point Buy involves paying attention to Link Powers established on Allies.
Stance Ability
The Command Stance Stance Ability is required for all Command Point Buy Abilities. This Ability cannot be point-bought, but is included for free as long as at least one Command Point Buy Pack has been purchased. This Ability does not do much besides enable further Command Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Command Stance | Stance Technique | Self | Grants the user Command Stance |
Command Point Buy Packs
Focus Command
Focus Command gives the user a way to prevent copious amounts of Link Break Abilities from ruining their support Abilities of Allies.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Focus Command | Passive Technique | Self | Grants the user Focus Command |
Aquatic Command
Aquatic Command allows the user to permit Allies to fight underwater with coordination and skill where they otherwise could not.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Aquatic Command | Active Technique | Emote Range | Grants the user Aquatic Command |
Chase Command
Chase Command allows a commander to make an Ally move around better, either by making them automatically chase Enemies using Movement Abilities, or by tagging along with Allies using them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Chase Command | Active Technique | Emote Range | Grants the user Chase Command |
Attack Command
Attack Command is used to bolster the attack capacity of multiple allies, or to super-charge the attack capacity of a single ally.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Attack Command | Active Technique | Emote Range | Grants the user Attack Command |
Defend Command
Defend Command is used to bolster the defense capacity of multiple allies, or to super-charge the defense capacity of a single ally.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Defend Command | Active Technique | Emote Range | Grants the user Defend Command |
Champion Command
Champion Command is particularly strong when supercharging a single bodyguard Ally, or helping someone reach colossal potential with stacking Stats.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Champion Command | Active Technique | 10 Blocks | Grants the user Champion Command |
Overwhelm Command
The Overwhelm Command is particularly useful in compensating foolish Allies who jump into the enemy backline and expect to survive against multiple enemies, by giving them more Attacks to perform before they inevitably go down.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Overwhelm Command | Active Technique | 10 Blocks | Grants the user Overwhelm Command |
Shield Command
Shield Command allows a Commander to force an Ally to mitigate a hit on them, even without consent!
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Shield Command | Passive Technique | Emote Range | Grants the user Shield Command |
Resist Command
Resist Command allows the Commander to help someone with ungodly dice rolling luck to try again (and again).
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Resist Command | Counter Technique | Emote Range | Grants the user Resist Command |
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