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===Chem Feeding Pack=== | ===Chem Feeding Pack=== | ||
The Chem Feeding Pack does not grant any Abilities, but grants utility for dealing with the Afflicted. The Chem Feeding Pack allows the chemist to produce Magic Aureates, which are apple-sized edible crystals which can satiate the feeding hunger of Vampires | The Chem Feeding Pack does not grant any Abilities, but grants utility for dealing with the Afflicted. The Chem Feeding Pack allows the chemist to produce Magic Aureates, which are apple-sized edible crystals which can satiate the feeding hunger of Vampires or Geists. The same object sates any of their hungers as if they have fed from a real person. Aureates can be produced one of two ways. Firstly, the Chemist must use an attack emote against someone, where the attack uses Gadget Combat. If they succeed in doing 1 HP damage, they gain 1 Magic Aureate, and only one can be produced per day. The second method, is to take a blood sample of their own, and mix it through a complex alchemical process to become a Magic Aureate. Up to three can be produced this way, but any Afflicted who consumes this Aureate becomes enthralled to the Chemist, meaning they listen to the commands and directives of the chemist against their will (this is all within reason, and with consent, the Chemist should not start acting against the interest of the Afflicted, and any weirdness forces the addiction to be retconned). This pack is disabled if the Chemist becomes Afflicted themselves. The only exception to this is if the Chemist has an Invaded or Vested Spirit Affliction. | ||
{{Proficiency}} | {{Proficiency}} | ||
[[category:Proficiency]] [[category:Magic Point Buy]] | [[category:Proficiency]] [[category:Magic Point Buy]] |
Revision as of 13:20, 30 September 2023
The Ability and Proficiency System | |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
The Chem Point Buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Chem Point Buy provides Packs for the Character to become proficient in Alchemy and Chemistry for either combat or utility.
Chem Talent
Talents provide somewhat broad descriptions of out-of-combat things a Character can do that have a vaguely or explicit technological feel to them. This includes but is not limited to medical healing and concoctions, salves and potions for different hair colors, gender-bending, making fireworks, cleaning foams, changing materials, or generally adding alchemical parts to daily tasks or the body to create a better standard of living. If you feel choice-paralysis over what you can do with this, or feel creatively lacking ideas, be sure to ask a Lore Staff in a Ticket.
Gadget Combat
Gadget Weapons can be used to attack people without their attached Abilities. This uses Alchemy, Tech, or a combination, as a weapon. The aesthetics do not matter, whether to splash enemies with chemicals, or have a shoulder-mounted robotic drill. Gadget Attack Emotes use Arcane Proficiency as Main Combat Stat (for dice rolling). A weapon is not required to use this, but the user cannot wield a shield at the same time. Gadget Attack Emotes are always made in Melee Range. Only one of these Point Buy packs are required for this, and if a character has no Arcane, they are considered incapable of using Gadget Combat effectively. This is the default Main Combat Stat for Gadget Weapon Characters, and can be combined with abilities that change Main Defense Stat, but without them, Constitution is used.
Chem Talent and Gadget Combat are gained for free upon Point Buying any Chem Point Buy Pack.
Chem Packs
Chem Enrage Pack
This pack allows Alchemists to increase their strength at the cost of their defense.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Chem Enrage | Active Technique | Self | Grants the user Chem Enrage | N/A |
Chem Endure Pack
This pack allows Alchemists to increase their defense at the cost of their strength.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Chem Endure | Active Technique | Self | Grants the user Chem Endure | N/A |
Chem Cleanse Pack
This pack allows Alchemists to cleanse their own Debuffs.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Chem Cleanse | Active Technique | Self | Grants the user Chem Cleanse | N/A |
Chem Experiment Pack
This pack allows Alchemists to weaken an enemy or raise their attacking strength.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Chem Experiment | Active Technique | Emote Range | Grants the user Chem Experiment | N/A |
Technique Parry Pack
This pack allows Alchemists to protect themselves and move away from a technique.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Technique Parry | Counter Technique | Melee Range | Grants the user Technique Parry |
Chem Slip Pack
This pack allows Alchemists to counter movement-heavy enemies.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Chem Slip | Counter Technique | 10 Blocks | Grants the user Chem Slip | N/A |
Chem Berserk Pack
This pack allows Alchemists to become offensively very powerful, but take many hits in exchange.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Chem Berserk | Active Technique | Self | Grants the user Chem Berserk | N/A |
Chem Revive Pack
This pack allows Alchemists to attempt to revive an ally on their last legs.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Chem Revive | Active Technique | Emote Range | Grants the user Chem Revive | N/A |
Chem Bang Pack
This pack allows Alchemists to counter mounted enemies or prevent unmounted enemies from using Abilities.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Chem Bang | Counter Technique | 5 Blocks | Grants the user Chem Bang | N/A |
Chem Feeding Pack
The Chem Feeding Pack does not grant any Abilities, but grants utility for dealing with the Afflicted. The Chem Feeding Pack allows the chemist to produce Magic Aureates, which are apple-sized edible crystals which can satiate the feeding hunger of Vampires or Geists. The same object sates any of their hungers as if they have fed from a real person. Aureates can be produced one of two ways. Firstly, the Chemist must use an attack emote against someone, where the attack uses Gadget Combat. If they succeed in doing 1 HP damage, they gain 1 Magic Aureate, and only one can be produced per day. The second method, is to take a blood sample of their own, and mix it through a complex alchemical process to become a Magic Aureate. Up to three can be produced this way, but any Afflicted who consumes this Aureate becomes enthralled to the Chemist, meaning they listen to the commands and directives of the chemist against their will (this is all within reason, and with consent, the Chemist should not start acting against the interest of the Afflicted, and any weirdness forces the addiction to be retconned). This pack is disabled if the Chemist becomes Afflicted themselves. The only exception to this is if the Chemist has an Invaded or Vested Spirit Affliction.
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