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Mounted Point Buy: Difference between revisions

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| style="background-color:#be9a7a;" | Familiar Disrupt
| style="background-color:#be9a7a;" | Familiar Disrupt
| Active Technique
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Familiar Disrupt | The user is born near, finds in childhood, (religiously) manifests, or magically creates a familiar that is life-linked with them and grows old with them. This familiar can be sampled from any domesticated animal no larger than a domestic dog. This pet can accompany the user, and aesthetically interact with the environment and other people. To hinder an enemy, the user targets one enemy within range, and knocks them Prone with their Familiar. Familiar Disrupt has a 4 Hour Cooldown.}}
| Grants the user {{#simple-tooltip: Familiar Disrupt | The user is born near, finds in childhood, (religiously) manifests, or magically creates a familiar that is life-linked with them and grows old with them. This familiar can be sampled from any domesticated animal no larger than a domestic dog. This pet can accompany the user, and aesthetically interact with the environment and other people. To hinder an enemy, the user targets one enemy within range, and knocks them Prone with their Familiar. Familiar Disrupt has a 4 Hour Cooldown.}}
| N/A
| N/A

Revision as of 01:46, 20 December 2023

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Mounted Point Buy is part of the Proficiency System. The Mounted Point Buy Category is mostly for Players using the following: Supremium Mounted MCPets, Carriages, any other kind of Mountable Plugin Pet, or a (TBA) Named Item Broom Stick Horse Toy. Mounts may also be used in server roleplay, stories and more as an aesthetic feature. They cannot offer any bonus to combat roleplay outside of the parameters of Mounted Point Buy. The Mounted Point Buy Packs are designed around the use of a Mount in combat, while also setting up some ground rules for the use of Mounts in Combat Roleplay. The rules for using a Mount are listed below. When any Packs have been Point Bought in this Category, the Character automatically gains the following Ability for free, depending on the Mount used:

Ability Name Ability Type Ability Range Ability Description Modifiers
Cavalry Summon Mount Technique Self

Grants the user Cavalry Summon

N/A
Ability Name Ability Type Ability Range Ability Description Modifiers
Carriage Summon Mount Technique Self

Grants the user Carriage Summon

N/A

Mounted Roleplay Rules

  • For gameplay purposes, the Mount itself cannot be targeted unless using a Dismounting ability. All Damage done to the Mount is done to the rider instead.
  • Mounts do not fit through doorways into buildings no matter how large they are. Mounts cannot be used inside Rentals, Bases, Estates, or Businesses, but can go into Stables.
  • Carriages and Horses cannot be summoned or used in underground tunnels or the sewers, with one exception. Afflicted Characters can summon monster/magic Horses only in the Sewers.
  • Characters can only be removed from a Mount by choice, or by a Dismounting ability.
  • If the player no longer has the Supremium Rank, it is permissible to remove these Packs and exchange them for other packs and Proficiency investments.
  • Point Buy Packs titled "Mounted" require the user to be on a Mount. Point Buy Packs titled "Familiar" do not require the user to be mounted, or have any visible pet.

Cavalry Point Buy Packs

Mounted Charge Pack

This Pack is for those Cavaliers who gallop into the fray and engage their opponents.

Ability Name Ability Type Ability Range Ability Description Modifiers
Diving Tackle Active Technique 10 Blocks

Grants the user Diving Tackle

Mounted Bucking Pack

This Pack is for those Cavaliers with wild steeds, capable of fending off opponents on their own with a swift kick. Addtionally, the user's mount is able to break down physical walls, mundane barricades and kick open any locked door or gate if they are allowed to kick against it for 5 minutes consecutively.

Ability Name Ability Type Ability Range Ability Description Modifiers
Rage Counter Counter Technique Melee Range

Grants the user Rage Counter

Mounted Rearing Pack

This Pack is for Cavaliers who use their mount to charge opponents and throw them across the battlefield.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Slam Active Technique 5 Blocks

Grants the user Shield Slam

Mounted Rampage Pack

This Pack is for Cavaliers who use their mount to indiscriminately run people over.

Ability Name Ability Type Ability Range Ability Description Modifiers
Brawl Stampede Active Technique 10 Blocks

Grants the user Brawl Stampede

N/A

Familiar Disrupt Pack

This Pack is for fighters who use their animal friend to debuff and interfere with their opponents.

Ability Name Ability Type Ability Range Ability Description Modifiers
Familiar Disrupt Active Technique 5 Blocks

Grants the user Familiar Disrupt

N/A