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This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page. | This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page. | ||
}} | }} | ||
Melee Point Buy is part of the [[Proficiency]] System. | Melee Point Buy is part of the [[Proficiency]] System. Flavor Text Goes Here | ||
==Free Packs== | |||
== | The following packs in this section are specifically for those that have invested a significant amount into Melee or Bruiser Point Buy. By purchasing at least 4 Melee or Bruiser packs (or a combination of the two), these two abilities are unlocked for free. | ||
Melee | ====Weapon Throw Pack==== | ||
== | This Pack is for those who want to get at least one hit in on a far away opponent. | ||
This Pack is | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF;" | | | style="background-color:#DBAFAF;" | Weapon Throw | ||
| | | Active Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Weapon Throw | To throw a side-weapon, use this Ability to make a Melee Attack against an enemy, with range of Emote Range. Also, make the roll with -2 to Attack Stat. Weapon Throw has a 30 minute cooldown. }} | ||
}} | | N/A | ||
| | |||
|- | |- | ||
|} | |} | ||
====Careful Fighter Pack==== | |||
==== | Flavor Text Goes Here | ||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF" | | | style="background-color:#DBAFAF;" | Careful Fighter | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Careful Fighter | To gain a benefit from restraint, when the user would make an Opportunity Attack on an enemy, instead choose between two options. Either make the attack as normal, or do not make the attack, and gain 1 Block Token instead. Careful Fighter goes on Cooldown if either option is chosen. Careful Fighter has a 1 Hour Cooldown. }} | ||
| N/A | |||
|- | |||
|} | |||
==General Melee Point Buy Packs== | |||
====Technique Parry Pack==== | |||
This Pack is centered around fighting a single opponent, parrying blows before going in for the kill. | |||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#DBAFAF;" | Technique Parry | |||
| Counter Technique | |||
| {{#simple-tooltip: Self Range | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | |||
| Grants the user {{#simple-tooltip: Technique Parry | To defend against an attack, use this Ability as a reaction to protect the user only from the effects of an Active Technique from Melee, Bruiser, or Cutthroat Point Buy. Technique parry does not use an Action. Technique Parry has a 1 Hour Cooldown. | |||
}} | |||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
====Concussive Blow Pack==== | ====Concussive Blow Pack==== | ||
This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them. | This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them. | ||
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| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Concussive Blow | | | Grants the user {{#simple-tooltip: Concussive Blow | To disrupt focus, target Enemy or Ally within Range, and immediately Link Break one Link Power (newest, if Multiple). If Target is the caster of a Link Power, also deal -1HP damage. If the Target has no Link Powers, instead apply the Confused Status Effect for one turn. Concussive Blow has a 1 Hour Cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
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| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Pinning Throw | To pin down a foe, | | Grants the user {{#simple-tooltip: Pinning Throw | To pin down a foe, target enemy within range, instantly apply the Trapped Status Effect for up to 10 minutes. If the Target takes damage, remove the Trapped Early, but prevent them from taking the Move action for that turn only. Pinning Throw does Not Stack, and has a 30 Minute Cooldown once ended.}} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
==== | ====Diving Tackle Pack==== | ||
This | This pack is for fighters who want to close the distance with their enemies, catching up to them and attacking with a jump. | ||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF;" | | | style="background-color:#DBAFAF;" | Diving Tackle | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Diving Tackle | To quickly move across the battlefield, use this ability to immediately move up to 10 blocks in a chosen direction horizontally, not moving through people, but also not triggering Move Reactions. If the user lands beside an enemy, apply the Prone Status Effect to one enemy, and make an Attack Emote on that enemy in the same turn this ability was used. Diving Tackle Counts as a Movement Power, and has a 2 Hour Cooldown.}} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
====Dismount Pack==== | |||
This Pack is for fighters who are masters at leveling the playing field between themselves and mounted combatants. | |||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#DBAFAF;" | Dismount | |||
| Counter Technique | |||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}} | |||
| Grants the user {{#simple-tooltip: Dismount | To knock an enemy off balance, use this ability on an enemy within range.If the Target is Mounted (riding on a Mount), they are dismounted. If the Target was not Mounted, instead apply the Prone Status Effect. Dismount cannot be used while Mounted, has a 1 hour cooldown, and a 30 minute Internal Cooldown.}} | |||
| N/A | |||
|- | |||
|} | |||
==Stance Restricted Packs== | |||
These Packs can only be Purchased and Used by characters who do not have a Stance Ability, from any source. | |||
====Unyielding Strike==== | ====Unyielding Strike==== | ||
This Pack is for those who want to shrug off | This Pack is for those who want to shrug off conditions, turning it back on their enemies. | ||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF;" | | | style="background-color:#DBAFAF;" | Shrug Off | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Unyielding Strike | To cleanse a | | Grants the user {{#simple-tooltip: Unyielding Strike | To cleanse a Status Effect with Anger alone, instantly remove one Status Effect (choice, if multiple). But, apply -2 Attack Stat (can go into negatives) to the user’s next two Attacks. Shrug Off has a 1 Hour Cooldown..}} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
====Knockback Sweep Pack==== | |||
==== | This Pack is focused around beating back the opposition with the largest thing one can get their hands on. | ||
This Pack is | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF | | style="background-color:#DBAFAF" | Knockback Sweep | ||
| | | Active Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Knockback Sweep | To create distance, target either one enemy within range, or everyone within 3 blocks in front of the user (not beside/behind). If one enemy, Displace target backwards by 10 Blocks. If everyone, displace targets backwards by 5 blocks. If any target(s) hit a wall, or are Trapped or Prone, deal -1HP Damage to them. Knockback Sweep has a 2 Hour Cooldown..}} | ||
| N/A | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
==== | |||
This | ====Cheap Shot Pack==== | ||
This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF;" | | | style="background-color:#DBAFAF;" | Cheap Shot | ||
| | | Counter Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Cheap Shot | To counter magic, use this ability out of turn in reaction to an enemy within range using a Power from Point Buy, but only if that Power Targets the user or an ally. Stagger them, and grant the user +1 Defense Stat (breaks cap up to 9) for their next Defense Roll only. If the target attempts to use the same Power on their subsequent turn, also grant the user 1 Block Token. Cheap Shot has a 1 Hour Cooldown.}} | ||
}} | |||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
==== | ====NEW PACK?==== | ||
Flavor Text Goes Here | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF;" | | | style="background-color:#DBAFAF;" | Slowing Strikes | ||
| Counter Technique | | Counter Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: | To control the battlefield, use this ability out of turn, and without using an action, when an Ally makes an Opportunity Attack. Grant that Ally +1 Attack Stat (breaks cap up to 11) for that roll only. Also, when the user makes an Opportunity Attack, apply the Fleeting Status Effect for 10 Minutes if the Attack hits. Slowing Strikes does not Stack, but has No Cooldown.}} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
==== | ====NEW PACK?==== | ||
Flavor Text Goes Here | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF;" | | | style="background-color:#DBAFAF;" | Combat Sight | ||
| | | Counter Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Combat Sight | To fight with all of one’s Senses, the Blinded Status Effect, when applied to the user, works differently. Blinded now reads: The user gains +2 Attack Stat (breaks cap up to 11), but can no longer Target anyone outside of Melee Range. The user can apply the Blinded Status Effect to themselves at will, without an action. Combat Sight has no Cooldown. }} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
{{Proficiency}} | {{Proficiency}} | ||
[[category:Proficiency]] [[category:Strength Point Buy]] | [[category:Proficiency]] [[category:Strength Point Buy]] |
Revision as of 00:48, 22 December 2023
The Ability and Proficiency System | |
---|---|
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Melee Point Buy is part of the Proficiency System. Flavor Text Goes Here
Free Packs
The following packs in this section are specifically for those that have invested a significant amount into Melee or Bruiser Point Buy. By purchasing at least 4 Melee or Bruiser packs (or a combination of the two), these two abilities are unlocked for free.
Weapon Throw Pack
This Pack is for those who want to get at least one hit in on a far away opponent.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Weapon Throw | Active Technique | Emote Range | Grants the user Weapon Throw | N/A |
Careful Fighter Pack
Flavor Text Goes Here
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Careful Fighter | Active Technique | Emote Range | Grants the user Careful Fighter | N/A |
General Melee Point Buy Packs
Technique Parry Pack
This Pack is centered around fighting a single opponent, parrying blows before going in for the kill.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Technique Parry | Counter Technique | Self Range | Grants the user Technique Parry |
Concussive Blow Pack
This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Concussive Blow | Active Technique | Melee Range | Grants the user Concussive Blow |
Pinning Throw Pack
This Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Pinning Throw | Active Technique | Emote Range | Grants the user Pinning Throw | N/A |
Diving Tackle Pack
This pack is for fighters who want to close the distance with their enemies, catching up to them and attacking with a jump.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Diving Tackle | Active Technique | 10 Blocks | Grants the user Diving Tackle | N/A |
Dismount Pack
This Pack is for fighters who are masters at leveling the playing field between themselves and mounted combatants.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Dismount | Counter Technique | Melee Range | Grants the user Dismount | N/A |
Stance Restricted Packs
These Packs can only be Purchased and Used by characters who do not have a Stance Ability, from any source.
Unyielding Strike
This Pack is for those who want to shrug off conditions, turning it back on their enemies.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Shrug Off | Active Technique | Self | Grants the user Unyielding Strike | N/A |
Knockback Sweep Pack
This Pack is focused around beating back the opposition with the largest thing one can get their hands on.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Knockback Sweep | Active Technique | Melee Range | Grants the user Knockback Sweep |
Cheap Shot Pack
This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Cheap Shot | Counter Technique | Melee Range | Grants the user Cheap Shot | N/A |
NEW PACK?
Flavor Text Goes Here
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Slowing Strikes | Counter Technique | Emote Range | Grants the user | N/A |
NEW PACK?
Flavor Text Goes Here
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Combat Sight | Counter Technique | Melee Range | Grants the user Combat Sight | N/A |
|