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| style="background-color:#b2b8a9;" | Tank Charge | | style="background-color:#b2b8a9;" | Tank Charge | ||
| | | Movement Technique | ||
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | | {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Tank Charge | The user dashes at a target enemy within range, displacing them backwards 10 blocks. If the target hits a wall or person, apply the Brittle Status Effect. Tank Charge | | Grants the user {{#simple-tooltip: Tank Charge | The user dashes at a target enemy within range, displacing them backwards 10 blocks. If the target hits a wall or person, apply the Brittle Status Effect. Tank Charge has a 30 Minute Cooldown.}} | ||
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| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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| style="background-color:#b2b8a9;" | Tank Rush | | style="background-color:#b2b8a9;" | Tank Rush | ||
| | | Movement Technique | ||
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | | {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Tank Rush | The user charges forwards with their shield, moving in any direction for minimum 5, maximum 10 blocks. The user can move through enemies, and does not trigger Opportunity Attacks. If the user passes through any enemies, displace them away from the user to the left or right (user choice) by 5 blocks. Also, choose one target, and apply the Brittle Status Effect. If any targets are already Brittled, also apply the Prone Status Effect to them specifically. Tank Rush | | Grants the user {{#simple-tooltip: Tank Rush | The user charges forwards with their shield, moving in any direction for minimum 5, maximum 10 blocks. The user can move through enemies, and does not trigger Opportunity Attacks. If the user passes through any enemies, displace them away from the user to the left or right (user choice) by 5 blocks. Also, choose one target, and apply the Brittle Status Effect. If any targets are already Brittled, also apply the Prone Status Effect to them specifically. Tank Rush has a 4 Hour Cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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| style="background-color:#b2b8a9;" | Tank Hero | | style="background-color:#b2b8a9;" | Tank Hero | ||
| | | Movement Technique | ||
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | | {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Tank Hero | To protect an ally, use this as a reaction to an Ally within Range being targeted by an Attack Emote or Ability. Dash to target ally, without provoking Opportunity Attacks, but not through people, and re-direct the Attack or Ability to target the user instead. Also, displace all enemies within Melee Range of landing backwards by 5 blocks away from the user. If the original Attacker is within Range, also apply the Brittle Status Effect to them. Tank Hero | | Grants the user {{#simple-tooltip: Tank Hero | To protect an ally, use this as a reaction to an Ally within Range being targeted by an Attack Emote or Ability. Dash to target ally, without provoking Opportunity Attacks, but not through people, and re-direct the Attack or Ability to target the user instead. Also, displace all enemies within Melee Range of landing backwards by 5 blocks away from the user. If the original Attacker is within Range, also apply the Brittle Status Effect to them. Tank Hero has a 1 Hour Cooldown.}} | ||
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| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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Revision as of 23:26, 24 December 2023
The Ability and Proficiency System | |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Tanking Point Buy is part of the Proficiency System. Tanking Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of superior defense, and supporting allies. As a result, Tanking Point Buy only allows the use of a shield, it in fact requires one. Tanking Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.
Stance Ability
The Tanking Stance Stance Ability is required for all Tanking Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Tanking Point Buy Pack has been purchased. This Ability does not do much besides enable further Tanking Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Tank Stance | Stance Technique | Self | Grants the user Tank Stance |
Tank Point Buy Packs
Tank Charge Pack
The Tank Charge Pack is for giving foes a firm shield to the face to knock them back.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Tank Charge | Movement Technique | 5 Blocks | Grants the user Tank Charge |
Tank Slam Pack
The Tank Slam is for dealing with excessively fast enemies.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Tank Slam | Instant Technique | 3 Blocks | Grants the user Tank Slam |
Tank Rush Pack
The Tank Rush is for knocking through/past cover or shield walls like nobody's business.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Tank Rush | Movement Technique | 10 Blocks | Grants the user Tank Rush |
Tank Hero Pack
The Tank Hero is for saving an Ally from an impending strike, while taking it yourself.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Tank Hero | Movement Technique | 10 Blocks | Grants the user Tank Hero |
Tank Watch Pack
The Tank Watch is for making sure enemies don't leap across the screen without a shield to the face.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Tank Watch | Instant Technique | 5 Blocks | Grants the user Tank Watch |
Tank Switch Pack
The Tank Switch is for a quick switcheroo with an enemy to put them out of position, while also Staggering them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Tank Switch | Instant Technique | Melee Range | Grants the user Tank Switch |
Tank Tremor Pack
The Tank Tremor pack is for situations in which a Character is completely surrounded.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Tank Tremor | Instant Technique | 3 Blocks | Grants the user Tank Tremor |
Tank Rally Pack
The Tank Rally is useful to make a Tanking character an absolute rally point in the middle of battle.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Tank Rally | Instant Technique | 7 Blocks | Grants the user Tank Rally |
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