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Roguery Point Buy: Difference between revisions

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| Passive Technique
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Fleet Footed | The user is quick on their feet, granting them an additional 2 blocks of movement each turn, provided they have not used an Ability or made an Attack. Once doing either of these, Fleet Footed is disabled for the rest of combat.}}
| Grants the user {{#simple-tooltip: Fleet Footed | The user is quick on their feet, granting them an additional 2 blocks of movement each turn, provided they have not used an Ability that is not a Passive or made an Attack. Once doing either of these, Fleet Footed is disabled for the rest of combat.}}
| N/A
| N/A
|-
|-
|}
|}
====Soft Landing Pack====
====Soft Landing Pack====
This pack is for the acrobatic roof-runners of Regalia, quickly dropping from above or prone to clumsy footing.
This pack is for the acrobatic roof-runners of Regalia, quickly dropping from above or prone to clumsy footing.

Revision as of 01:11, 16 April 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Roguery Point Buy is part of the Proficiency System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like.

Disguise Pack

The Disguise Pack allows the user to don a mundane disguise that prevents them from being identified in a roleplay scene. The user is able to change any aspect of their appearance such as height or build, but the disguise must always be represented as an evident costume that covers the wearer's body entirely. This disguise is able to conceal things such as Afflictions and Affinities, but if the user is defeated in Combat then the disguise is able to be removed to reveal their identity. Keep in mind that using a Disguise should not be used in anti-RP ways to avoid consequences perpetually. While it can help with Crime RP or keep one step ahead of one's enemies, making a character completely untouchable may result in Staff intervention. Also keep in mind that wearing an obvious disguise may cause characters and NPCs to react differently than if they were in the scene unmasked, and certain places, like the Imperial Palace, will bar Masked/Disguised characters entirely.

Fleet Footed Pack

This pack is for those that wish to move quicker than most in combat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Fleet Footed Passive Technique Self

Grants the user Fleet Footed

N/A

Soft Landing Pack

This pack is for the acrobatic roof-runners of Regalia, quickly dropping from above or prone to clumsy footing.

Ability Name Ability Type Ability Range Ability Description Modifiers
Soft Landing Counter Technique Self

Grants the user Soft Landing

N/A

Sharp Reflexes Pack

This pack is for the quick witted and flexible, dodging out of the way of an attack at just the right moment.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sharp Reflexes Counter Technique Self

Grants the user Sharp Reflexes

N/A

Close Save Pack

The pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Close Save Counter Technique Melee Range

Grants the user Close Save

N/A

Dirty Fighter Pack

This pack is for fighters who don't believe in honor and fairness, doing whatever it takes to win.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dirty Fighter Counter Technique Melee Range

Grants the user Dirty Fighter

N/A

Escape Artist Pack

This pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.

Ability Name Ability Type Ability Range Ability Description Modifiers
Escape Artist Instant Technique Self

Grants the user Escape Artist

N/A