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| Stance Technique | | Stance Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Bruiser Stance | During Bruiser Stance, the user cannot use any Abilities from the following categories: Shielding Point Buy. While in Bruiser Stance, the user cannot have their Attack reduced by outside forces. Bruiser Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended, Bruiser Stance goes on a 20 Minute Cooldown. | | Grants the user {{#simple-tooltip: Bruiser Stance | During Bruiser Stance, the user cannot use any Abilities from the following categories: Shielding Point Buy. While in Bruiser Stance, the user cannot have their Attack reduced by outside forces. Additionally, if the user’s attacks would have their damage reduced or ignored by anything (except Block Tokens), the user gains +2 Attack Stat (breaks cap up to 11) for their next 3 Attack Emotes. Bruiser Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended, Bruiser Stance goes on a 20 Minute Cooldown. | ||
}} | }} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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| Passive Technique | | Passive Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Bruiser Rampage | To keep the violence going, this Ability is always passively active once combat begins. For each successful attack the user lands upon a target, gain +1 Attack that breaks cap up to a maximum of 11 until they fail an Attack Roll, in which case the bonus resets to 0. If the user breaks a Block Token, gain +2 Attack instead. This effect can stack as many times as they are successful in landing hits. }} | | Grants the user {{#simple-tooltip: Bruiser Rampage | To keep the violence going, this Ability is always passively active once combat begins. For each successful attack the user lands upon a target, gain +1 Attack that breaks cap up to a maximum of 11 until they fail an Attack Roll, in which case the bonus resets to 0. Staggers do not count as failing an Attack Roll, and instead count as a successful attack for the purpose of this Ability. If the user breaks a Block Token, gain +2 Attack instead. This effect can stack as many times as they are successful in landing hits. }} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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Revision as of 00:50, 27 May 2024
The Ability and Proficiency System | |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Bruiser Point Buy is part of the Proficiency System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Shielding or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.
Stance Ability
The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Bruiser Stance | Stance Technique | Self | Grants the user Bruiser Stance |
Bruiser Point Buy Packs
Bruiser Slam Pack
The Bruiser Slam Pack is for performing a heavy leaping charge attack.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Bruiser Slam | Movement Technique | 10 Blocks | Grants the user Bruiser Slam |
Bruiser Flurry Pack
The Bruiser Flurry Pack is for a 360 swing when surrounded on all sides.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Bruiser Flurry | Instant Technique | 3 Blocks | Grants the user Bruiser Flurry |
Bruiser Parry Pack
Bruiser Parry is for those wanting to punish ranged attackers.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Bruiser Parry | Counter Technique | Self | Grants the user Bruiser Parry |
Bruiser Feint Pack
The Bruiser Feint Pack is for temporarily stealing a foe's Constitution while Staggering them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Bruiser Feint | Counter Technique | Melee Range | Grants the user Bruiser Feint |
Bruiser Agony Pack
The Bruiser Agony Pack is for continuing to fight, even when on your last legs.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Bruiser Agony | Passive Technique | Self | Grants the user Bruiser Agony |
Bruiser Tackle Pack
The Bruiser Tackle Pack is for disrupting a crowd of enemies by tossing them around.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Bruiser Tackle | Instant Technique | Melee Range | Grants the user Bruiser Tackle |
Bruiser Ruin Pack
The Bruiser Ruin Pack is for taking a momentary delay for a greater payoff.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Bruiser Ruin | Instant Technique | Melee Range | Grants the user Bruiser Ruin |
Bruiser Rampage Pack
The Bruiser Rampage Pack is for snowballing on the battlefield.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Bruiser Rampage | Passive Technique | Self | Grants the user Bruiser Rampage |
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