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Melee Point Buy: Difference between revisions

From MassiveCraft Wiki
 
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| Counter Technique
| Counter Technique
| {{#simple-tooltip: Self Range | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self Range | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Technique Parry | To defend against an attack, use this Ability as a reaction to protect the user only from the effects of an Instant or Movement Technique from Melee, Bruiser, or Cutthroat Point Buy. Technique parry does not use an Action. Technique Parry has a 1 Hour Cooldown.
| Grants the user {{#simple-tooltip: Technique Parry | To defend against an attack, use this Ability as a reaction to protect the user only from the effects of an Instant or Movement Technique from Melee, Bruiser, Veteran, or Cutthroat Point Buy. Technique parry does not use an Action. Technique Parry has a 1 Hour Cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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|-
|}
|}
====Concussive Blow Pack====
====Concussive Blow Pack====
This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them.
This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them.

Latest revision as of 02:34, 14 June 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Melee Point Buy is part of the Proficiency System. Melee Point Buy is for fighters, warriors, and characters who utilize some manner of melee weapon, in whatever form that is (sword, spear, fists, axes, magic, etc.) Melee Point Buy has some restrictions on what Packs can be purchased, to reward specific Proficiency designs.

Free Packs

The following packs in this section are specifically for those that have invested a significant amount into Melee, Bruiser, or Veteran Point Buy. By purchasing at least 4 Melee, Bruiser, or Veteran packs (or a combination of the two), choose one of these Abilities to unlock for free. The other can be purchased like normal, if desired.

Weapon Throw Pack

This Pack is for those who want to get at least one hit in on a far away opponent.

Ability Name Ability Type Ability Range Ability Description Modifiers
Weapon Throw Instant Technique Emote Range

Grants the user Weapon Throw

N/A

Careful Fighter Pack

This Pack is for fighters who value protecting themselves, over getting an extra attack in on an enemy.

Ability Name Ability Type Ability Range Ability Description Modifiers
Careful Fighter Passive Technique Self

Grants the user Careful Fighter

N/A

General Melee Point Buy Packs

Technique Parry Pack

This Pack is centered around parrying and deflecting devastating maneuvers.

Ability Name Ability Type Ability Range Ability Description Modifiers
Technique Parry Counter Technique Self Range

Grants the user Technique Parry

Concussive Blow Pack

This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Concussive Blow Instant Technique Melee Range

Grants the user Concussive Blow

Pinning Throw Pack

This Pack is for fighters who want to pin down an opponent from range, stopping them from fleeing, or moving closer.

Ability Name Ability Type Ability Range Ability Description Modifiers
Pinning Throw Instant Technique Emote Range

Grants the user Pinning Throw

N/A

Diving Tackle Pack

This Pack is for fighters who want to close the distance with their enemies, flinging themselves towards them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Diving Tackle Movement Technique 10 Blocks

Grants the user Diving Tackle

N/A

Tangle Strike Pack

This Pack is for fighters who keep their foes off balance, and are experts at interfering with Mounted combatants.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tangle Strike Counter Technique Melee Range

Grants the user Tangle Strike

N/A

Stance Restricted Packs

These Packs can only be Purchased and Used by characters who do not have a Stance Ability, from any source.

Shrug Off Pack

This Pack is for fighters who push through and ignore debuffs their enemies apply to slow them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shrug Off Instant Technique Self

Grants the user Shrug Off

N/A

Knockback Sweep Pack

This Pack is for fighters who want to push away their enemies with a wide, sweeping attack, or a singular targeted strike.

Ability Name Ability Type Ability Range Ability Description Modifiers
Knockback Sweep Instant Technique Melee Range

Grants the user Knockback Sweep

Cheap Shot Pack

This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cheap Shot Counter Technique Melee Range

Grants the user Cheap Shot

N/A

Bruising Strike Pack

This pack is for tenderizing the enemy before attacking them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruising Strike Active Technique Melee Range

Grants the user Bruising Strike

N/A

Combat Sight Pack

This Pack is for fighters who want to hone their senses, forgoing any attempt at longer range combat and becoming deadlier at very close range.

Ability Name Ability Type Ability Range Ability Description Modifiers
Combat Sight Passive Technique Melee Range

Grants the user Combat Sight

N/A