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Melee Point Buy: Difference between revisions

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| Mundane Technique
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Concussive Strike | The user swings their weapon at a target, confusing them for 15 minutes. While confused, the target is unable to target the user with Powers of any kind. Additionally, if the target is currently connected to a Link Power, this Technique counts as a guaranteed hit. This Technique has a 1 Hour Cooldown}}
| Grants the user {{#simple-tooltip: Concussive Strike | The user swings their weapon at a target, confusing them for 15 minutes. While confused, the target is unable to target the user with Powers of any kind. Additionally, if the target is currently connected to a Link Power, this Technique counts as a guaranteed hit, and ends any Links they are using/effected by. This Technique has a 1 Hour Cooldown}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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|-
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====Skirmisher Pack====
====Skirmisher Pack====
The Skirmisher Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.
The Skirmisher Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.

Revision as of 20:31, 7 October 2022

Weapon Point Buy is part of the Proficiency System. Its Packs allow a Character to use melee weapons (including unarmed), and get melee weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use.

Weapons can be used to attack people without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a melee weapon with at least one purchase of these Point Buy packs, with the Strength stat being used to determine overall skill. If a Character has no Strength, they are considered incapable of using a melee weapon effectively.

Duelist Pack

The Duelist Pack is centered around fighting a single opponent, parrying blows before going in for the kill.

Ability Name Ability Type Ability Range Ability Description Modifiers
Technique Parry Mundane Technique Melee Range

Grants the user Technique Parry

Heavy Pack

The Heavy Pack is focused around beating back the opposition with the largest thing one can get their hands on.

Ability Name Ability Type Ability Range Ability Description Modifiers
Knockback Sweep Mundane Technique Melee Range

Grants the user Knockback Sweep

Hunter Pack

The Hunter Pack focuses around disorienting a target, making it easier to whittle away and defeat them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Concussive Strike Mundane Technique Melee Range

Grants the user Concussive Strike

Skirmisher Pack

The Skirmisher Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.

Ability Name Ability Type Ability Range Ability Description Modifiers
Pinning Throw Mundane Technique Emote Range

Grants the user Pinning Throw

N/A

Warrior Pack

The Warrior Pack is for those that dive headfirst into action, thinking about the consequences after.

Ability Name Ability Type Ability Range Ability Description Modifiers
Battle Flurry Mundane Technique 1 Block

Grants the user Battle Flurry

N/A

Unyielding Pack

The Unyielding Pack is for those that refuse to back down, even when the odds are against them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Steady Body Mundane Technique Self

Grants the user Steady Body

N/A

Demolisher Pack

The Demolisher Pack is for those that want to break down the defenses of those around them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Force Smash Mundane Technique Melee Range

Grants the user Force Smash

Pursuer Pack

The Pursuer Pack is for those who refuse to let their enemies elude them, ferociously chasing them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Leaping Charge Mundane Technique Emote Range

Grants the user Leaping Charge

N/A

Coward Pack

The Coward Pack is for the most pathetic and shameless warriors who take advantage of honorable opponents.

Ability Name Ability Type Ability Range Ability Description Modifiers
Crocodile Tears Mundane Technique Self

Grants the user Crocodile Tears

N/A

Frenzy Pack

The Frenzy Pack is for those who refuse to be held down, forcing their body to continue moving through rage alone.

Ability Name Ability Type Ability Range Ability Description Modifiers
Berserker Fury Mundane Technique Melee Range

Grants the user Berserker Fury

N/A

Tactician Pack

The Tactician Pack is for those who command the battlefield and inspire their allies on the frontline.

Ability Name Ability Type Ability Range Ability Description Modifiers
Leader’s Rally Mundane Technique Emote Range

Grants the user Leader's Rally

N/A

Breaker Pack

The Breaker Pack is for those who see themself as a juggernaut, able to smash through defenses with nothing but their own body.

Ability Name Ability Type Ability Range Ability Description Modifiers
Heavy Charge Mundane Technique 5 Block

Grants the user Heavy Charge

N/A

Brutalist Pack

The Brutalist Pack is for fighters who wish to end conflict quickly and without a mess, overpowering inexperienced fighters.

Ability Name Ability Type Ability Range Ability Description Modifiers
Disarming Strike Mundane Technique Melee Range

Grants the user Disarming Strike

N/A