More actions
Line 103: | Line 103: | ||
| style="background-color:#f7eed5;" | Defend Command | | style="background-color:#f7eed5;" | Defend Command | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Defend Command | This ability requires Command Stance to be active, and its Link breaks when Command Stance ends. The user can target up to 3 Allies to divide 3 total Main Defense Stat (that breaks Cap up to 11). This means they can spread it evenly one each, or put 3 Stats on a single Ally. For every Ally Targeted, a Link is established. Once all Links are Broken or removed, Defend Command goes on a 30 Minute Cooldown. It is not possible to re-distribute the Stats without going on Cooldown first. | | Grants the user {{#simple-tooltip: Defend Command | This ability requires Command Stance to be active, and its Link breaks when Command Stance ends. The user can target up to 3 Allies to divide 3 total Main Defense Stat (that breaks Cap up to 11). This means they can spread it evenly one each, or put 3 Stats on a single Ally. For every Ally Targeted, a Link is established. Once all Links are Broken or removed, Defend Command goes on a 30 Minute Cooldown. It is not possible to re-distribute the Stats without going on Cooldown first. | ||
}} | }} | ||
Line 121: | Line 121: | ||
| style="background-color:#f7eed5;" | Champion Command | | style="background-color:#f7eed5;" | Champion Command | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Champion Command | This ability requires Command Stance to be active, and its Link breaks when Command Stance ends. The user Targets a single Ally. While this Link is active, the Ally's Main Defense Stat and Main Combat Stat limits are completely removed, even if they are imposed by other Abilities. Once broken or removed, Champion Command goes on a 2 Hour Cooldown. If a Target is affected by Overwhelm Command, Champion Command does nothing. | | Grants the user {{#simple-tooltip: Champion Command | This ability requires Command Stance to be active, and its Link breaks when Command Stance ends. The user Targets a single Ally. While this Link is active, the Ally's Main Defense Stat and Main Combat Stat limits are completely removed, even if they are imposed by other Abilities. Once broken or removed, Champion Command goes on a 2 Hour Cooldown. If a Target is affected by Overwhelm Command, Champion Command does nothing. | ||
}} | }} | ||
Line 140: | Line 140: | ||
| style="background-color:#f7eed5;" | Overwhelm Command | | style="background-color:#f7eed5;" | Overwhelm Command | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Overwhelm Command | This ability requires Command Stance to be active, and its Link breaks when Command Stance ends. The user Targets a single Ally. While this Link is active, the Ally can use two Melee Attack Emotes per Turn or Action (not Abilities, or Ranged Attack Emotes), however, the second attack cannot target the same Enemy, and the second attack must still respect Melee Attack Emote Range (2 Blocks). Once broken or removed, Overwhelm Command goes on a 2 Hour Cooldown. If a Target is affected by Champion Command, Overwhelm Command does nothing. | | Grants the user {{#simple-tooltip: Overwhelm Command | This ability requires Command Stance to be active, and its Link breaks when Command Stance ends. The user Targets a single Ally. While this Link is active, the Ally can use two Melee Attack Emotes per Turn or Action (not Abilities, or Ranged Attack Emotes), however, the second attack cannot target the same Enemy, and the second attack must still respect Melee Attack Emote Range (2 Blocks). Once broken or removed, Overwhelm Command goes on a 2 Hour Cooldown. If a Target is affected by Champion Command, Overwhelm Command does nothing. | ||
}} | }} | ||
Line 176: | Line 176: | ||
| style="background-color:#f7eed5;" | Resist Command | | style="background-color:#f7eed5;" | Resist Command | ||
| Counter Technique | | Counter Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Resist Command | This ability requires Command Stance to be active. Target an ally in Emote Range that has just lost an Attack Emote dice roll, or a Defensive dice roll. Then, force them and the person who was rolling with them to re-roll. If they fail a second time, they may be forced to roll a third time. If they fail the third roll, nothing happens. Resist Command has a 30 minute Cooldown. | | Grants the user {{#simple-tooltip: Resist Command | This ability requires Command Stance to be active. Target an ally in Emote Range that has just lost an Attack Emote dice roll, or a Defensive dice roll. Then, force them and the person who was rolling with them to re-roll. If they fail a second time, they may be forced to roll a third time. If they fail the third roll, nothing happens. Resist Command has a 30 minute Cooldown. | ||
}} | }} |
Revision as of 23:46, 30 June 2023
Command Point Buy is part of the Proficiency System. Command Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of command support on the battlefield, and directing the flow of battle. Command Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection. Command Point Buy is only recommended for people who feel like they can pay attention and don't get overwhelmed by Ability usage in Group Combat. A lot of Command Point Buy involves paying attention to Link Powers established on Allies.
Stance Ability
The Command Stance Stance Ability is required for all Command Point Buy Abilities. This Ability cannot be point-bought, but is included for free as long as at least one Command Point Buy Pack has been purchased. This Ability does not do much besides enable further Command Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Command Stance | Stance Technique | Self | Grants the user Command Stance |
Command Point Buy Packs
Focus Command
Focus Command gives the user a way to prevent copious amounts of Link Break Abilities from ruining their support Abilities of Allies.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Focus Command | Passive Technique | Self | Grants the user Focus Command |
Aquatic Command
Aquatic Command allows the user to permit Allies to fight underwater with coordination and skill where they otherwise could not.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Aquatic Command | Active Technique | Emote Range | Grants the user Aquatic Command |
Chase Command
Chase Command allows a commander to make an Ally move around better, either by making them automatically chase Enemies using Movement Abilities, or by tagging along with Allies using them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Chase Command | Active Technique | Emote Range | Grants the user Chase Command |
Attack Command
Attack Command is used to bolster the attack capacity of multiple allies, or to super-charge the attack capacity of a single ally.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Attack Command | Active Technique | Emote Range | Grants the user Attack Command |
Defend Command
Defend Command is used to bolster the defense capacity of multiple allies, or to super-charge the defense capacity of a single ally.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Defend Command | Active Technique | Emote Range | Grants the user Defend Command |
Champion Command
Champion Command is particularly strong when supercharging a single bodyguard Ally, or helping someone reach colossal potential with stacking Stats.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Champion Command | Active Technique | 10 Blocks | Grants the user Champion Command |
Overwhelm Command
The Overwhelm Command is particularly useful in compensating foolish Allies who jump into the enemy backline and expect to survive against multiple enemies, by giving them more Attacks to perform before they inevitably go down.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Overwhelm Command | Active Technique | 10 Blocks | Grants the user Overwhelm Command |
Shield Command
Shield Command allows a Commander to force an Ally to mitigate a hit on them, even without consent!
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Shield Command | Passive Technique | Emote Range | Grants the user Shield Command |
Resist Command
Resist Command allows the Commander to help someone with ungodly dice rolling luck to try again (and again).
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Resist Command | Counter Technique | Emote Range | Grants the user Resist Command |
|