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| Summon Power | | Summon Power | ||
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | | {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Hex Revive | To bring back an ally as a pseudo ghost, use this Ability as a reaction to an ally being KO'd. The ally attaches to the user, meaning the ally can no longer take damage or be targeted by Abilities by enemies, but the ally cannot use Abilities of their own. The user cannot make attack and defense rolls or emotes afterwards, but the ally can for them using the Ally's stats instead. When the user is KO'd, Hex Revive ends and the ally returns to being KO'd. This Ability cannot be used on a person already affected by a Revive Ability (Sacred Revive, Chem Revive, etc). Hex Revive has a 2 hour cooldown.}} | | Grants the user {{#simple-tooltip: Hex Revive | To bring back an ally as a pseudo ghost, use this Ability as a reaction to an ally being KO'd. The ally attaches to the user, meaning the ally can no longer take damage or be targeted by Abilities by enemies, but the ally cannot use Abilities of their own. The user cannot make attack and defense rolls or emotes afterwards, but the ally can for them using the Ally's stats instead. When the user is KO'd, Hex Revive ends and the ally returns to being KO'd. If Hex Revive is used multiple times on multiple allies, the first ally gains +2 Main Combat and Main Defense Stat per ally added, breaking cap up to 14. This Ability cannot be used on a person already affected by a Revive Ability (Sacred Revive, Chem Revive, etc). Hex Revive has a 2 hour cooldown.}} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
===Spirit Vendetta Pack=== | ===Spirit Vendetta Pack=== | ||
This pack grants the following Ability: | This pack grants the following Ability: |
Revision as of 01:00, 1 July 2023
The Theurgy Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Theurgy Point Buy provides Packs for a Character to become proficient in a Faith-based curse and debuff style of combat, using spirits, rituals, and blood-magic to hamper enemies. Theurgy Point buy thrives with allies, especially Spirits, but is generally not good when outnumbered or in duels. As with many other Faith based Proficiencies, Theurgy Point Buy has several rules associated with it.
Theurgy Point Buy Rules
- In order to Point Buy any Packs from Theurgy Point Buy, the Character must be a devout Void Worship or Ordial Cultism worshipper.
- Theurgy Point Buy derives its power from the Gods, but because these Gods are Extraplanar, it is considered either Arcana or Sinistral Magic.
- Theurgy Point Buy is not locked to a Stance, but Abilities there-in have a special mechanic called Ritual Offering, which reduces Abilities cooldowns when HP is sacrificed from oneself, or one's allies.
Ritual Offering Mechanic
Theurgy Point Buy has special Abilities that are designed to be used in repetition by sacrificing health. The user generally starts off strong at the start of fights when healthy, but becomes weaker with less HP to spare. The mechanic is described below:
- Hex Defense as an Ability must be active for the Ritual Offering Mechanic to apply. Theurgy Point Buy Abilities can also be used in conjunction with Constitution, just without Ritual offering.
- Ritual Offering can be taken from any allies within Emote Range, as long as the Theurgist can see them. Allies do not need to consent to be used for Ritual Offering.
- The Theurgist can use Hex Defense at any time to sacrifice 1HP to set the cooldown of one of their Theurgy Abilities to zero, allowing them to use it.
Theurgy Point Buy Packs
Hex Defense Pack
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Defense | Stance Technique | Self | Grants the user Hex Defense | N/A |
Hex Payoff Pack
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Revive | Summon Power | 5 Blocks | Grants the user Hex Revive | N/A |
Spirit Vendetta Pack
This pack grants the following Ability:
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Plot | Passive Power | Self | Grants the user Hex Plot | N/A |
Spirit Vendetta Pack
This pack grants the following Ability:
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Aura | Passive Power | Emote Range | Grants the user Hex Aura | N/A |
Spirit Vendetta Pack
This pack grants the following Ability:
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Sapper | Link Power | Emote Range | Grants the user Hex Sapper | N/A |
Spirit Vendetta Pack
This pack grants the following Ability:
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Choice | Instant Power | Emote Range | Grants the user Hex Choice | N/A |
Spirit Vendetta Pack
This pack grants the following Ability:
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Parasite | Instant Power | Emote Range | Grants the user Hex Parasite | N/A |
Spirit Vendetta Pack
This pack grants the following Ability:
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Guide | Instant Power | Emote Range | Grants the user Hex Guide | N/A |
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