More actions
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| style="background-color:#D4F5EB;" | Deadeye Pinshot | | style="background-color:#D4F5EB;" | Deadeye Pinshot | ||
| | | Instant Technique | ||
| | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Deadeye Pinshot| This ability requires Deadeye Stance to be active. This Ability can only Target a Character affected by the Marked Status Effect. If Targeting an Enemy, this Ability counts as an Attack Emote, applies +1 extra Damage, and removes the Marked Status Effect from the Target. Afterwards, choose a new Enemy Target to apply the Marked Status Effect to. | | Grants the user {{#simple-tooltip: Deadeye Pinshot| This ability requires Deadeye Stance to be active. This Ability can only Target a Character affected by the Marked Status Effect. If Targeting an Enemy, this Ability counts as an Attack Emote, applies +1 extra Damage, and removes the Marked Status Effect from the Target. Afterwards, choose a new Enemy Target to apply the Marked Status Effect to. Deadeye Pinshot has a 2 Hour Cooldown.}} | ||
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| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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| style="background-color:#D4F5EB;" | Deadeye Puffshot | | style="background-color:#D4F5EB;" | Deadeye Puffshot | ||
| | | Counter Technique | ||
| | | {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Deadeye Puffshot| This ability requires Deadeye Stance to be active. This Ability has two different uses, depending on whether it is used during a Turn at range, or out of Turn within 3 Blocks Range. If used in Turn, the Shot Targets an Enemy in Emote Range, and applies the Prone Status Effect to them after shooting them with a percussion shot. If used out of Turn, this Ability can only be used to | | Grants the user {{#simple-tooltip: Deadeye Puffshot| This ability requires Deadeye Stance to be active. This Ability has two different uses, depending on whether it is used during a Turn at range, or out of Turn within 3 Blocks Range. If used in Turn, the Shot Targets an Enemy in Emote Range, and applies the Prone Status Effect to them after shooting them with a percussion shot. If used out of Turn, this Ability can only be used to reduce the damage of an incoming Melee-Range Attack Emote on the user by 1 HP. If either function is used, the Ability goes on Cooldown. Deadeye Puffshot has a 2 Hour Cooldown. | ||
}} | }} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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| style="background-color:#D4F5EB;" | Deadeye Luckshot | | style="background-color:#D4F5EB;" | Deadeye Luckshot | ||
| | | Instant Technique | ||
| | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Deadeye Luckshot| This ability requires Deadeye Stance to be active. This Ability does not consume Turn, but improves the | | Grants the user {{#simple-tooltip: Deadeye Luckshot| This ability requires Deadeye Stance to be active. This Ability does not consume Turn, but improves the next Attack Emote that hits. When the attack succeeds, do not apply Damage, and instead roll a /dice 0 4. If the dice lands on 0, the Attack Emote is instead Staggered. If it lands on any other number, that number is now the Damage performed by the Attack Emote instead. If the Target takes 3-4 Damage, they can choose to transfer up to 2 damage to Allies in Emote Range. This Ability cannot be Staggered. Deadeye Luckshot has a 2 Hour Cooldown. | ||
}} | }} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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| style="background-color:#D4F5EB;" | Deadeye Doubletap | | style="background-color:#D4F5EB;" | Deadeye Doubletap | ||
| | | Counter Technique | ||
| | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Deadeye Doubletap| This ability requires Deadeye Stance to be active. This Ability can be used out of turn. Target any person in | | Grants the user {{#simple-tooltip: Deadeye Doubletap| This ability requires Deadeye Stance to be active. This Ability can be used out of turn. Target any person in Range who has just Revived after hitting 0 HP. This Ability cannot have its Target changed. The user performs a Double Tap, allowing the Target one action, but instantly KO-ing them after. This Ability cannot have its Target changed. Deadeye Doubletap can be used once per Combat Scene.}} | ||
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| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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| style="background-color:#D4F5EB;" | Deadeye Focus | | style="background-color:#D4F5EB;" | Deadeye Focus | ||
| | | Instant Technique | ||
| | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Deadeye Focus| This ability requires Deadeye Stance to be active. This Ability does not consume Turn when used, but only allows an Attack Emote if used in the same Turn. The user must have a Status Effect that is not the Status Effect Marked applied to them in order to use this Ability. When used, any Status Effect the user is affected by is removed, and instead, the user has the Marked Status Effect applied to them. Additionally, they gain +2 Main Combat Stat (breaks Cap up to 11) for their next Attack Emote. | | Grants the user {{#simple-tooltip: Deadeye Focus| This ability requires Deadeye Stance to be active. This Ability does not consume Turn when used, but only allows an Attack Emote if used in the same Turn. The user must have a Status Effect that is not the Status Effect Marked applied to them in order to use this Ability. When used, any Status Effect the user is affected by is removed, and instead, the user has the Marked Status Effect applied to them. Additionally, they gain +2 Main Combat Stat (breaks Cap up to 11) for their next Attack Emote. Deadeye Focus has a 1 Hour Cooldown.}} | ||
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| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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====Deadeye | ====Deadeye Venom Pack==== | ||
Deadeye Venom has the user apply a potent toxin harmful to their own health to their shots to confuse enemies. | Deadeye Venom has the user apply a potent toxin harmful to their own health to their shots to confuse enemies. | ||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
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| style="background-color:#D4F5EB;" | Deadeye Venom | | style="background-color:#D4F5EB;" | Deadeye Venom | ||
| | | Instant Technique | ||
| | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Deadeye Venom| This ability requires Deadeye Stance to be active. The user takes - | | Grants the user {{#simple-tooltip: Deadeye Venom| This ability requires Deadeye Stance to be active. The user takes -3 HP Damage upon activating this Ability. For the remainder of Combat, the user's Attack Emotes on singular Targets, when successful, apply a 1 Turn lasting Confused Status Effect onto the Target that only applies to their next Turn. This Ability does not consume a Turn. This Ability cannot be Staggered, nor can a Block Token be used to prevent its Damage to the User.}} | ||
}} | |||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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|} | |} | ||
====Deadeye Overwatch Pack==== | ====Deadeye Overwatch Pack==== | ||
Deadeye Overwatch | Deadeye Overwatch allows the user to better control who can and can't approach them. | ||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | |- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | ||
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| style="background-color:#D4F5EB;" | Deadeye Overwatch | | style="background-color:#D4F5EB;" | Deadeye Overwatch | ||
| | | Passive Technique | ||
| | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Deadeye | | Grants the user {{#simple-tooltip: Deadeye Overwatch | This ability requires Deadeye Stance to be active. The user can, once every 30 minutes, fire a bola-shot at an enemy Target within Range. The Target becomes Trapped for 2 Turns, but the user themselves cannot take the Move action for 2 Turns either. This Ability cannot be used on the same target more than once per Combat Scene, even from different sources. This Ability does not consume a Turn, but cannot be used to Stagger an Attack Emote or Ability.}} | ||
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| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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Revision as of 18:49, 15 October 2023
The Ability and Proficiency System | |
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This Page contains Ability information only, and assumes you have a basic understanding of the Abilities Page, which acts like a Player Manual for Ability Terminology. See all Categorized Abilities on the Ability List Page. |
Deadeye Point Buy is part of the Proficiency System. Deadeye Point Buy specifically is designed to cater to the sniper/glass-cannon Ranged fighter that sacrifices all defensive means for superior firepower. Deadeye Point Buy is a Locked Ability Category, meaning that the Abilities can only be used while the Character is presently in the appropriate Stance: Deadeye Stance. Deadeye Stance is granted for free as soon as any Deadeye Point Buy Packs are chosen.
Stance Ability
The Deadeye Stance Stance Ability is required for all Deadeye Point Buy Abilities. This Ability is granted for free for any Deadeye Point Buy Pack chosen. Stances cannot be Staggered.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Deadeye Stance | Stance Technique | Self | Grants the user Deadeye Stance |
Deadeye Point Buy Packs
Deadeye Barrage Pack
Deadeye Barrage has the user scope in and focus for a series of heavier shots.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Deadeye Barrage | Instant Technique | Self | Grants the user Deadeye Barrage |
Deadeye Pinshot Pack
Deadeye Pinshot has the user hose down a Marked Enemy, or save an Ally from being in a difficult position.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Deadeye Pinshot | Instant Technique | Emote Range | Grants the user Deadeye Pinshot |
Deadeye Puffshot Pack
Deadeye Puffshot has the user fire a quick percussion shot to buy time.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Deadeye Puffshot | Counter Technique | 3 Blocks | Grants the user Deadeye Puffshot |
Deadeye Luckshot Pack
Deadeye Luckshot has the user pray to Lady Luck to smile on them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Deadeye Luckshot | Instant Technique | Self | Grants the user Deadeye Luckshot |
Deadeye Luckshot Pack
Deadeye Doubletap has the user make sure that tough to kill foes stay down.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Deadeye Doubletap | Counter Technique | Emote Range | Grants the user Deadeye Doubletap |
Deadeye Focus Pack
Deadeye Focus has the user attempt to self-cleanse any Status Effects, but draw attention to themselves.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Deadeye Focus | Instant Technique | Self | Grants the user Deadeye Focus |
Deadeye Venom Pack
Deadeye Venom has the user apply a potent toxin harmful to their own health to their shots to confuse enemies.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Deadeye Venom | Instant Technique | Self | Grants the user Deadeye Venom |
Deadeye Overwatch Pack
Deadeye Overwatch allows the user to better control who can and can't approach them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Deadeye Overwatch | Passive Technique | Emote Range | Grants the user Deadeye Overwatch |
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