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Theurgy Point Buy: Difference between revisions

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* In order to Point Buy any Packs from Theurgy Point Buy, the Character must be a devout worshipper of any [[Religion]].
* In order to Point Buy any Packs from Theurgy Point Buy, the Character must be a devout worshipper of any [[Religion]].
* Theurgy Point Buy derives its power from the Gods, so it is considered God Magic, and not Planar Magic. Still, in Regalia, non-Unionist God Powers are considered Magic in some way.
* Theurgy Point Buy derives its power from the Gods, so it is considered God Magic, and not Planar Magic. Still, in Regalia, non-Unionist God Powers are considered Magic in some way.
* Theurgy Point Buy should generally have aesthetics of rituals, blood magic/sacrifice, and works best with the aesthetics of the following Religions: Evolism and Pagan Faiths.
* Theurgy Point Buy is not locked to a Stance, but Abilities there-in have a special mechanic called Ritual Offering, which reduces Abilities cooldowns when HP is sacrificed from oneself, or one's allies.
* Theurgy Point Buy is not locked to a Stance, but Abilities there-in have a special mechanic called Ritual Offering, which reduces Abilities cooldowns when HP is sacrificed from oneself, or one's allies.
* Theurgy Point Buy cannot be invested in if the user invests in any of the following: Paladin Point Buy or Shaman Point Buy.
* Theurgy Point Buy cannot be invested in if the user invests in any of the following: Paladin Point Buy or Shaman Point Buy.

Revision as of 23:42, 19 November 2023

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

The Theurgy Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Theurgy Point Buy provides Packs for a Character to become proficient in a Faith-based curse and debuff style of combat, using spirits, rituals, and blood-magic to hamper enemies. Theurgy Point buy thrives with allies, especially Spirits, but is generally not good when outnumbered or in duels. As with many other Faith based Proficiencies, Theurgy Point Buy has several rules associated with it.

Theurgy Point Buy Rules

  • In order to Point Buy any Packs from Theurgy Point Buy, the Character must be a devout worshipper of any Religion.
  • Theurgy Point Buy derives its power from the Gods, so it is considered God Magic, and not Planar Magic. Still, in Regalia, non-Unionist God Powers are considered Magic in some way.
  • Theurgy Point Buy should generally have aesthetics of rituals, blood magic/sacrifice, and works best with the aesthetics of the following Religions: Evolism and Pagan Faiths.
  • Theurgy Point Buy is not locked to a Stance, but Abilities there-in have a special mechanic called Ritual Offering, which reduces Abilities cooldowns when HP is sacrificed from oneself, or one's allies.
  • Theurgy Point Buy cannot be invested in if the user invests in any of the following: Paladin Point Buy or Shaman Point Buy.

Ritual Offering Mechanic

Theurgy Point Buy has special Abilities that are designed to be used in repetition by sacrificing health. The user generally starts off strong at the start of fights when healthy, but becomes weaker with less HP to spare. The mechanic is described below:

  • Hex Defense as an Ability must be active for the Ritual Offering Mechanic to apply. Theurgy Point Buy Abilities can also be used in conjunction with Constitution, just without Ritual offering.
  • Ritual Offering can be taken from any allies within Emote Range, as long as the Theurgist can see them. Allies do not need to consent to be used for Ritual Offering.
  • The Theurgist can use Hex Defense at any time to sacrifice 2 HP to set the cooldown of one of their Theurgy Abilities to zero, allowing them to use it.

Theurgy Point Buy Packs

Hex Defense Pack

This Pack allows the Theurgist to use Faith as their Main Defense.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hex Defense Stance Technique Self

Grants the user Hex Defense

N/A

Hex Revive Pack

This Pack allows the Theurgist to revive their allies in combat, as ghosts attached to them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hex Revive Summon Power 5 Blocks

Grants the user Hex Revive

N/A

Hex Plot Pack

This Pack allows the Theurgist to mitigate the damage they do to themselves with their blood-rituals.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hex Plot Passive Power Self

Grants the user Hex Plot

N/A

Hex Aura Pack

This Pack allows the Theurgist to reinforce other Theurgists.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hex Aura Passive Power Emote Range

Grants the user Hex Aura

N/A

Hex Sapper Pack

This Pack allows the Theurgist to reduce the combat effectiveness of their enemies with curses.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hex Sapper Link Power Emote Range

Grants the user Hex Sapper

N/A

Hex Choice Pack

This Pack allows the Theurgist to curse an enemy, forcing them to choose the lesser of two evils.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hex Choice Instant Power Emote Range

Grants the user Hex Choice

N/A

Hex Parasite Pack

This Pack allows the Theurgist to steal benefits from their enemies' magic.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hex Parasite Instant Power Emote Range

Grants the user Hex Parasite

N/A

Hex Guide Pack

This Pack allows the Theurgist to help their ally when they fail.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hex Guide Instant Power Emote Range

Grants the user Hex Guide

N/A

Hex Synergy Pack

This Pack allows the Theurgist to utilize packs from Cutthroat Point Buy

Ability Name Ability Type Ability Range Ability Description Modifiers
Hex Synergy Passive Power Self

Grants the user Hex Synergy

N/A